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v 7.02 - Feb 2, 2020
pablosscripts (pablogroup)

To view the full list of features, setup instructions and release notes, click on the "DOC" button on the right.

This is the product of over 4 years of prototyping, development and refinement, play tested over 3,500 hours. I have lived and breathed this script for so long now, obsessing over every little detail and thinking about it day and night. Every season I spend hours on the Technical Test Server to thoroughly analyse the new operators, gadgets and changes to make sure they will be compatible with this script. The key features are:

  • Easy Sprint: this was probably the hardest thing to get right, and even after 2 years of work I still found myself refining certain aspects of it. This is because of how complex this game is - as the Sprint button is also used for leaning and quick rappelling, it caused so many issues. I could have settled for a compromised solution but I persisted until I got this working for every conceivable scenario. My goal was to have a solution where Easy Sprint would always kick in every time you wanted it to, but never when you didn't want it to.

  • PC Style Toggle Lean: this allows you to lean left and right without having to hold the ADS button, while a regular straight lean can still be activated via a hold. This is the best of both worlds and it plays extraordinary well. I experimented with a lot of different concepts but this is by far the best. Break out of this by leaning in the same direction you were already leaning, or by tapping the ADS or Vault buttons.

  • PC Style Crouching and Proning: for keyboard users, this decouples crouching from proning (so holding down the Crouch button no longer makes you go prone). This makes crouching more reliable, as I find time-based inputs very inconsistent.

  • Rapid Fire: toggle between Primary and Secondary firing modes by double tapping and then holding the Reload button, or by pressing the Swap button. Rapid Fire is enabled in Secondary Mode. When enabled, Primary mode is denoted with a "P." on the LCD screen, and Secondary mode is denoted with an "S."

  • Anti-Recoil: thanks to Antithesis, this fully customisable via the Interactive Configurator.

  • Grenade Overcook Protection: this prevents you from cooking your grenades for too long!

  • ACOG ADS Normalisation: aim sensitivity in this game does not account for the difference in FOV between ACOG sights and the others. This means the sensitivity of ACOG sights is higher than they should be, and it can feel jarring when you swap between sights that have different levels of magnification. This feature reduces the sensitivity of your aiming when using an ACOG sight. To toggle between ACOG Normalisation sensitivity and the default, simply tap the Reload button while holding the ADS button. The LCD screen will turn purple when ADS Normalisation Sensitivity is enabled (instead of the default green).

  • Lean Protect: I found that leaning in general wasn't as reliable as I wanted it to be. To test this, without using this script, press ADS and then very quickly tap the Sprint or Melee buttons - you will notice that it just doesn't register a lot of the time. I have fixed this so leaning is now better, more reliable, and smoother than it was in the original game.

  • ADS Sensitivity Delay: this delays the ADS sensitivity from kicking in until you are fully aiming down sights. There is actually a split-second delay between when you press the ADS button and when the ADS animation completes. This script prevents the ADS sensitivity from applying too early, making it feel more consistent when you turn just before you aim.

  • Auto-Actions: this allows you to automatically place barricades, reinforce walls, and basically anything that used to require you to hold down the Reload button.

  • Double Up: for Nav / Joy-Con users, due to a lack of buttons I have had to think really hard about how to make the most of what we have. This feature dynamically remaps crouch to sprint when ADS'ing (allowing you to use the same button for Crouch and leaning left). This is very similar to how the Melee button is also used to lean right.

  • Plus dozens of other minor quality of life features...there are too many to list here!
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v 1.07 - Mar 26, 2020
Scachi (Scachi)
The Division 2 , created on PS4 using PS4 controller, should work fine on xb/xb controller/xim too.
v1.07: press of touchclick/view will now block autorun until next press of circle/b button (avoids trigger centering map)

Features:
  • Anti Recoil: with 2 times/values per weapon slot
  • Rapid Fire: by pressure 2 speeds, or rapid/normal, normal/rapid or simply normal fire
  • Anti Recoil and Rapid Fire adjustable in-game with values shown via T2 segment display
  • Anti Recoil Autostop: stops antirecoil when your mag runs out of bullets
  • Autorun
  • Easy Armor Kit
  • Easy Grenade
  • Easy Square Hold: Pickup/Revive
  • Reload on Weapon Change
  • Parcour
  • Strafing: by ads or fire btn pressure
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v 1.00 - Nov 19, 2019
ConsoleTuner (J2Kbr)
Featuring: Fully customizable Rapidfire • R9-0 JITTER • MODEL 680 JITTER Tactical • MODEL 680 JITTER Lethal • Easy Sprint • Super Sprint • Burst Fire • Easy Akimbo • Advanced Anti Recoil with deadzone compensation (compatible with XIM/Apex) • Raw offset mouse Anti Recoil • Hair Trigger • Drop Shot • Jump Shot • Strafe Shot • Quick Scope • Auto Aim • Hold Breath • Turbo Melee.

All MODs starts disabled by default and have to be individually enabled on the Interactive Configuration Interface, accordingly the player's preferences. Click on the DOC icon to open the detailed information about this Gamepack.
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THUMBS-UP: 2
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v 1.22 - Mar 23, 2020
scachi (Scachi)
PUBG, based on the script "pubg special" by bonefisher
Modified to:
Use AryanX based anti recoil
Handle 3 anti recoil times and values per stance instead of one
Optional extra Anti Recoil settings for usage with Rapid Fire
Automatic Stop for Anti Recoil and Rapid Fire by rumble detection (Idea by BlessUp)
Duck Jump
Holster & Run
Configurable key toggles for stuff like script, rapid fire and anti recoil on/off
Support for multiple settings to load via button or key (script code editing required)
Support for multiple input translator mappings (script code editing required)

Changes: bugfix: stance tracking should be working again
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FILES: 8
THUMBS-UP: 9
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v 1.30 - Jan 1, 2020
Scachi (Scachi)
Please report bugs/problems via consoletuners forum - click the DOC link to get to this scripts topic.
Latest changes:
  • v1.30: changed order of antirecoil/alternate sensitivity in code
Features:
  • Interactive configuration
  • Easy Run
  • Weapon slot specific anti recoil and fire mode (adjustable)
  • In-game weapon fire mode selection with double tap DPad-Up. Cycles through: normal, rapid, rapid fire activation by R2/RT value
  • In-game anti recoil on/off for active weapon slot with double tap DPad-Down
  • LED colors for estimated active weapon slot: green=Kinetic, red=Energy, pink=Power
  • If color and weapon is not matching, fix it ingame with double tap Dpad-Left or R3/RS
  • LED color and text feedback for a lot of functions: Weapon slot, fire/recoil mode, Menu-/Game-mode...
  • Combos to bind to R3 or extra keys (tested 4 hunter): Double-Tap-CIRCLE, Run-Slide combo, Run-Slide-Melee combo, Run-Slide-Jump combo, Double & Triple Jump combo
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FILES: 2
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v 2.54 - Apr 2, 2020
The Lost Legacy (prototype)

Features: Rapid Fire, Burst Fire, Recoil Compensation, Overload Compensation, Strafe Shot, Quick Head Shot, Hair Trigger, Aim Assist, Aiming Sensitivity, Auto Spot, Auto Pick, Auto Smash, Auto Roll, Auto Aim, Turbo Melee, Turbo Jump, Turbo Scope, Turbo Rope, Turbo Roll, Grenade Easy Throw ,Easy Mystical Throw.

Update: Strafe Mods improved.
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v 1.02 - Apr 2, 2020
Michael (Michael)

Update:
v1.02, keyboard shortcuts added. (Apr 2, 2020)
v1.01, bug fixed relating to AR-Adjusters. (Mar 30, 2020)

[How to use this script]
(1) Anti-Recoil data was made based on the geme setting (CONTROLLER --> MOVEMENT/AIMING --> Look Sensitivity [ADS] --> Default[3]). If the setting was changed, you have to adjust the AR-Adjusters to proper values.
(2) In the geme setting, set GAMEPLAY --> Weapon Auto-Cycle on Empty --> Off, to prevent auto-switching weapons.
(3) Keyboard Shortcuts: connect a keyboard to Titan Two and use the keyboard shortcuts. (Example:
-------(a)Press "1", and press "P" to select the R-99 for weapon [1],and then press "Y" to select the 2x scope for weapon [1].
-------(b)Press "2", and Press "-" to select the R-301 for weapon [2], and then press "6" to select 1x scope for weapon [2].
-------(c)With AR-weapons selected, press "1" or "2" to use.)
-------Keyboard Shortcuts setup suggestion:
-------[for controller users] (i) Plug a keyboard to PROG port via a micro-USB OTG adapter or (ii) (for PS4) Plug a keyboard to port-B and connect DS4 via bluetooth.
-------[for T2 + Xim Apex users] Plug an auth controller and a mouse to Xim Apex which is connected to T2's port-A, and plug a keyboard to T2's port-B, then download the input translator file Apex Legends (PS4) by ConsoleTuner(J2kbr) from Gtuner IV's Online Resources.

[Extra Info]
Current AR-tuned data was made based on hitting the target, but in practical gaming, the target is not hit all the time which will make the anti-recoil pulled down too much when the target is missed. So, I tried adjusting the AR-tuned data to stable level with no target hit, and we will have to pull down a little when the target is hit, but as a controller user, I tried and I couldn't handle the pulling down very well, therefore I kept the current AR-tuned data unchanged.


Features:
[1] #include "M_ShareOnPS4.gph" (Share = Xbox + Menu, and disable Xb1 Elite paddles on the back).

[2] Anti-Recoil(AR) Tuned Weapons (Fire Mode):
===== Assault Rifles: =====
Flatline----(Auto)
G7 Scout-(Single, Rapid Fire on)
Hemlok---(Single, Rapid Fire on)
R-301-----(Auto)
Havoc-----(Auto)
===== Sub Machine Guns =====
Alternator
Prowler---(Auto)
R-99
===== Light Machine Guns =====
Devotion
Spitfire
L-Star

[3] Others: Rapid Fire, Hair-trigger, Slide Hop, Bunny Hop.

Hey, guys. This script was not sponsored, and I totally made it myself. If you like it, please give it a THUMBS-UP. if there is any improvement should be made, please let me know via ConsoleTuner forum message.

Exclusive for Titan Two.

With this script used, AR-tuned weapons still have to be selected manually. The next step is to make another version of this script to use Computer Vision feature of Gtuner IV to automatically select the AR-tuned weapons data matched to the weapons used in the game.

Michael,
Mar 26, 2020

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v 1.00 - Apr 2, 2020
ConsoleTuner (J2Kbr)
Computer vision assisted anti-recoil for Apex Legends, featuring:
  • Automatic weapon and fire mode detection
  • Equipped barrel rarity detection
  • Vertical and horizontal recoil compensation for each fired bullet
  • Automatic activation of rapidfire for single and burst fire modes
The recoil/spray pattern for each weapon and corresponding fire modes was gathered using a self-learning multiple steps training computer vision algorithm (GCV Script), enabling apply the recoil compensation force needed individually for each fired bullet.

This GCV script can be used in conjunction with the official Apex Legends Gamepack for the Titan Two device. For that, click on the corresponding predefined configuration in the Gamepack configuration interface.
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v 2.18 - Apr 1, 2020
Elvish orgT1, Scachi modT2 (Scachi)
This is a modified version for the T2 of the script for the T1 by Elvish.
Features: ◦ Lockpicking ◦ Fishing ◦ Farming ◦ Light Weave with block/bash canceling ◦ Rapid Attack
Changes: BugFix: cool down timer is no longer adding 100ms to the configured time
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v 1.00 - Apr 2, 2020
ConsoleTuner (by Mad) (J2Kbr)
Featuring: Anti-Recoil • Weapon Selector • Sprint Options • Aim Abuse • Hair Triggers • Auto Hangup • Anti Kick • • Arm Wrestle • Cruise Control • Easy Armor • Easy Snacks • Passive Mode • Wasabi Kitty Claw • Cheat Codes