CoD Ghosts: Special Tactics
The CoD Ghosts: Special Tactics Gamepack for Titan One features, among all others MODS you are used to, the Secondary Rapidfire MOD and the Anti-Recoil MOD.
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Instructions for CoD Ghosts: Special Tactics Gamepack
Compatible Titan One firmware: 2.00+
Compatible Controllers: Dualshock 4, Dualshock 3, XBox One, XBox 360, Wii U Pro
Compatible Systems: Playstation 4, XBox One, Playstation 3, XBox 360
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Titan One Exclusive Feature: CoD Ghosts: Special Tactics Gamepack
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Gamepack Operation
Quick Enable/Disable MODS:
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Gamepack Configuration
To enter in menu mode:
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Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
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If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.
To navigate between Classes:
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Goes UP
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Goes DOWN
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To navigate between MODS within current Class:
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Goes UP
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Goes DOWN
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Adjustable MODS (Rapid Fire and Quick Scope):
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Increases
Rate of Fire
or Timing
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Decreases
Rate of Fire
or Timing
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Test current
Rate of Fire
or Timing
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Gamepack Classes and MODS
1
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Class 1
Rapid Fire
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When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While rapid fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
MOD
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Name
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Description
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1
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Optimized Rapid Fire
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This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
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2
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Rapid Fire
Adjustable
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With adjustable rapid fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
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3
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Pulse Rapid Fire
Adjustable
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Pulse rapid fire can reach a faster rate of fire with burst type weapons (i.e. M16)
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2
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Class 2
Burst Fire
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Burst firing is designed to turn semi automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition. Combining burst fire with adjustable rapid fire will give you automatic burst fire. This will allow you to select how many rounds are fired per burst and the amount of time between bursts for a truly customizable experience.
MOD
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Name
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1
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1 Round per Burst
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2
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2 Round per Burst
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3
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3 Round per Burst
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4
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4 Round per Burst
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5
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5 Round per Burst
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6
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6 Round per Burst
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3
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Class 3
Fire Mode
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Fire mode determines an assist action to be used together with rapid fire and/or burst fire. These are normally applied to the triggers.
MOD
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Name
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Description
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1
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Scope Disable
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The scope (ADS) disables rapid fire and burst fire.
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2
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Scope Enable
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The scope (ADS) enables rapid fire and bust fire.
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3
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Press Sensitivity
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Rapid fire and burst fire will only be activated by fully pressing the fire button.
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4
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Dual Independent
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Independent rapid fire, burst fire, and jitter on the left and right dual wield weapons. Dual independent is very similar to Akimbo except it lets you select whether to fire the left weapon, right weapon, or both at the same time.
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5
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Dual Easy
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In Call of Duty, the soldier can arm himself with pistols in both hands in Akimbo mode. Firing both pistols means that the player must awkwardly pull both the left and right triggers. This can make aiming more difficult. When the Dual Easy feature is turned on, pulling the right trigger alone will fire both pistols using rapid fire, burst fire, or Jitter.
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6
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Dual Easy
Scope Disable
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Dual Easy with Scope Disable feature.
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7
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Dual Easy
Press Sensitivity
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Dual Easy will only be activated when fully press the fire button.
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4
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Class 4
Secondary Rapid Fire
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If secondary rapid fire is enabled it will take place when the regular rapid fire is not actuating. For example if your regular rapid fire is only active when scoping then the secondary rapid fire will be activated when you are not using scope. This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hipfiring.
MOD
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Name
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Description
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1
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Optimized Rapid Fire
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This secondary rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
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2
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Rapid Fire
Adjustable
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With adjustable secondary rapid fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
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3
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Pulse Rapid Fire
Adjustable
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Pulse secondary rapid fire can reach a faster rate of fire with burst type weapons.
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5
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Class 5
Shot Mode
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Assign an action to be performed automatically when you press the fire button.
MOD
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Name
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Description
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1
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Drop Shot
Scope Disable
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When you pull the fire button, your character will drop to prone position and begin firing. This is useful for players that like to maintain stealth and reduce their target profile. This also assists in increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
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2
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Drop Shot
Press Sensitivity
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This performs the same action as drop shot but is only activated when you FULLY press the fire button.
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3
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Jump Shot
Scope Disable
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When you press the fire button your character will immediately jump and begin firing. This action is not performed if the scope (ADS) is in use.
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4
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Jump Shot
Press Sensitivity
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Performs the same action as jump shot but is only activated when you FULLY press the fire button.
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5
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Side Shot
Scope Disable
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When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the scope (ADS) is in use.
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6
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Side Shot
Press Sensitivity
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Performs the same action as side shot but is only activated when you FULLY press the fire button.
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7
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Scope Shot
Scope Disable
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When you pull the fire button, your character will automatically use the scope (ADS). This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
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6
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Class 6
Quick Scope
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Quick Scope is widely used in Call of Duty games. The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle.
MOD
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Name
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Description
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1
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Quick Scope: TAP
Timing Adjustable
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To fire a quick scope shot, quickly TAP your scope button (less than 140 ms tap). The MOD will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.
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2
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Quick Scope:
Press Sensitivity
Timing Adjustable
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Same as 1 but the Quick Scope is activated when the scope (ADS) button is FULLY pressed in less than 300 ms.
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3
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Quick Scope:
Fully Auto
Timing Adjustable
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Same as 1 but the Quick Scope is activated every time the scope (ADS) button is pressed. In this mode is not possible zooming on enemies.
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7
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Class 7
Hold Breath
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This mode is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation. the MOD will hold the sniper's breath when scoping. The player no longer has to push the left thumbstick to hold breath. NOTE: Hold Breath MOD CAN be used with Easy Sprint and/or Quick Scope simultaneously.
MOD
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Name
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Description
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1
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Fully Auto
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Hold breath at the same time you press the scope (ADS) button.
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2
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Press Sensitivity
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Hold breath is only active if the scope (ADS) button is FULLY pressed.
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8
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Class 8
Fast Reload
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Fast Reload is a mode enabling a player to reload a weapon fast than normal. NOTE: Fast reload does NOT work on some shotguns or sniper rifles. Fast reload only works on guns that have a magazine or clip. It will not work on weapons that load rounds one at a time. There are several factors that affect fast reload including the perks you select. Perks such as Sleight of Hand will actually change the fast reload timing. Different weapons also have different fast reload settings.
MOD
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Name
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Description
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1
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Fast Reload
Adjustable
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Reload a weapon fast than normal.
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2
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Sprint Fast Reload
Adjustable
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Reload a weapon fast than normal, using sprint cancel technique.
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9
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Class 9
Easy Sprint
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If you are tired of constantly pressing the left thumbstick to make your character sprint, Easy Sprint is just what you have been looking for. NOTE: Easy Sprint MOD CAN be used with Sniper Breath and Quick Scope simultaneously.
MOD
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Name
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Description
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1
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Fully Auto
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Your character will sprint at the same time you begin to move him forward.
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2
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Press Sensitivity
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Your character will sprint if the thumbstick is FULL pressed forward. The character will walk regular speed if the thumbstick is only slightly pressed forward.
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10
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Class 10
Anti-Recoil
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This MOD compensate for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be. See the menu system instructions above for more information on how to adjust the compensation in this mode.
MOD
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Name
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Description
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1
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Anti-Recoil
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Anti-Recoil is activated while firing.
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2
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Anti-Recoil
Scope Enable
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Anti-Recoil is activated while firing and aiming.
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3
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Anti-Recoil
Scope Disable
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Anti-Recoil is activated while firing and NOT aiming.
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4
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Inverted-Y Anti-Recoil
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Anti-Recoil with inverted Y-Axis is activated while firing.
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5
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Inverted-Y Anti-Recoil
Scope Enable
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Anti-Recoil with inverted Y-Axis is activated while firing and aiming.
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6
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Inverted-Y Anti-Recoil
Scope Disable
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Anti-Recoil with inverted Y-Axis is activated while firing and NOT aiming.
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11
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Class 11
Button Layout
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Most users play their favorite Cal of Duty games using the default button layout but a lot of players do use optional button layout and switch their thumbstick positions. With the Button Layouts you can make any of the MODS on the Titan One work with your favorite button layout.
MOD
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Name
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0
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Default
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1
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Tactical
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2
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Lefty
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3
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NOM4D
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4
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NOM4D Tactical
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5
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Default with Bumper/Trigger Swap
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6
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Tactical with Bumper/Trigger Swap
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7
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Lefty with Bumper/Trigger Swap
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8
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NOM4D with Bumper/Trigger Swap
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9
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NOM4D Tactical with Bumper/Trigger Swap
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Quick Reference: Classes and MODS
01: RAPID FIRE
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02: BURST FIRE
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03: FIRE MODE
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01: Optimized Rapid Fire
02: Adjustable Rapid Fire
03: Adjustable Pulse Rapid Fire
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01: 1 Bullets per Burst
02: 2 Bullets per Burst
03: 3 Bullets per Burst
04: 4 Bullets per Burst
05: 5 Bullets per Burst
06: 6 Bullets per Burst
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01: Scope Disable
02: Scope Enable
03: Press Sensitivity
04: Dual Independent
05: Dual Easy
06: Dual Easy: Scope Disable
07: Dual Easy: Press Sensitivity
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04: SECONDARY RAPID FIRE
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05: SHOT MODE
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06: QUICK SCOPE
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01: Optimized Rapid Fire
02: Adjustable Rapid Fire
03: Adjustable Pulse Rapid Fire
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01: Drop Shot: Scope Disable
02: Drop Shot: Press Sensitivity
03: Jump Shot: Scope Disable
04: Jump Shot: Press Sensitivity
05: Side Shot: Scope Disable
06: Side Shot: Press Sensitivity
07: Scope Shot: Scope Disable
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01: Quick Scope: TAP
02: Quick Scope: Press Sensitivity
03: Quick Scope: Fully Auto
All Quick Scope modes are adjustable.
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07: HOLD BREATH
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08: FAST RELOAD
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09: EASY SPRINT
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01: Fully Auto
02: Press Sensitivity
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01: Fast Reload (Adjustable)
02: Sprint Fast Reload
(Adjustable)
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01: Fully Auto
02: Press Sensitivity
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10: ANTI-RECOIL
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11: BUTTON LAYOUT
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01: Anti-Recoil
02: Anti-Recoil - Scope Enable
03: Anti-Recoil - Scope Disable
04: InvY Anti-Recoil
05: InvY Anti-Recoil-Scope Enable
06: InvY Anti-Recoil-Scope Disable
Adjustable
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00: Default
01: Tactical
02: Lefty
03: NOM4D
04: NOM4D Tactical
05: Default with B/T Swap
06: Tactical with B/T Swap
07: Lefty with B/T Swap
08: NOM4D with B/T Swap
09: NOM4D Tactical with B/T Swap
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