Far Cry 4
Far Cry 4 Gamepack for Titan One device.
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Instructions for Far Cry 4 Gamepack
Compatible Titan One firmware: 2.00+
Compatible Controllers: Dualshock 4, Dualshock 3, XBox One, XBox 360, Wii U Pro
Compatible Systems: Playstation 4, XBox One, Playstation 3, XBox 360
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Titan One Exclusive Feature: Far Cry 4 Gamepack.
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Gamepack Operation
Quick Enable/Disable MODS:
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Gamepack Configuration
To enter in menu mode:
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Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
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If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.
To navigate between Classes:
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Goes UP
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Goes DOWN
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To navigate between MODS within current Class:
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Goes UP
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Goes DOWN
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Adjustable MODS (Rapid Fire and Anti-Recoil):
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Increases
Rate of Fire
or Force
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Decreases
Rate of Fire
or Force
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Test current
Rate of Fire
or Force
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Gamepack Classes and MODS
1
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Class 1
Rapid Fire
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When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While rapid fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
MOD
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Name
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Description
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1
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Optimized Rapid Fire
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This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
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2
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Rapid Fire
Adjustable
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With adjustable rapid fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
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3
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Pulse Rapid Fire
Adjustable
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Pulse rapid fire can reach a faster rate of fire with burst type weapons.
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2
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Class 2
Burst Fire
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Burst firing is designed to turn semi automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition. Combining burst fire with adjustable rapid fire will give you automatic burst fire. This will allow you to select how many rounds are fired per burst and the amount of time between bursts for a truly customizable experience.
MOD
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Name
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1
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1 Round per Burst
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2
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2 Round per Burst
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3
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3 Round per Burst
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4
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4 Round per Burst
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5
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5 Round per Burst
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6
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6 Round per Burst
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3
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Class 3
Fire Mode
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Fire mode determines an assist action to be used together with rapid fire and/or burst fire. These are normally applied to the triggers.
MOD
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Name
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Description
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1
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ADS Disable
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The ADS (scoping) disables rapid fire and/or burst fire.
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2
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ADS Enable
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The ADS (scoping) enables rapid fire and/or bust fire.
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3
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Fully Pressed
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Rapid fire and/or burst fire will only be activated by fully pressing the fire button.
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4
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Class 4
Secondary Rapid Fire
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If secondary rapid fire is enabled it will take place when the regular rapid fire is not actuating. For example if your regular rapid fire is only active when scoping then the secondary rapid fire will be activated when you are not using ADS (scope). This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hipfiring.
MOD
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Name
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Description
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1
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Optimized Rapid Fire
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This secondary rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
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2
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Rapid Fire
Adjustable
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With adjustable secondary rapid fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
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3
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Pulse Rapid Fire
Adjustable
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Pulse secondary rapid fire can reach a faster rate of fire with burst type weapons.
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5
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Class 5
Anti-Recoil
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This MOD compensate for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be. See the menu system instructions above for more information on how to adjust the compensation in this mode.
MOD
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Name
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Description
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1
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Anti-Recoil
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Anti-Recoil is activated while firing.
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2
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Anti-Recoil
ADS Enable
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Anti-Recoil is activated while firing and scoping (ADS).
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3
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Anti-Recoil
ADS Disable
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Anti-Recoil is activated while firing and NOT scoping (ADS).
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4
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Inverted-Y Anti-Recoil
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Anti-Recoil with inverted Y-Axis is activated while firing.
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5
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Inverted-Y Anti-Recoil
ADS Enable
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Anti-Recoil with inverted Y-Axis is activated while firing and scoping (ADS).
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6
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Inverted-Y Anti-Recoil
ADS Disable
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Anti-Recoil with inverted Y-Axis is activated while firing and NOT scoping (ADS).
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6
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Class 6
Accelerometer Aim Assist
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With accelerometer aim assist, you can use the PS4 or PS3 controller to aim while scoping. This means you can move the controller to adjust the target position when scoped in. This MOD will not affect aiming with the right stick. It will only add an additional option to aim with. Each of the modes will add sensitivity with mode 1 being the least sensitive and mode 5 being the most sensitive.
MOD
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Name
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1
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Sensitivity 1
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2
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Sensitivity 2
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3
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Sensitivity 3
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4
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Sensitivity 4
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5
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Sensitivity 5
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7
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Class 7
Easy Sprint
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If you are tired of constantly pressing the left thumbstick to make your character sprint, Easy Sprint is just what you have been looking for.
MOD
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Name
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Description
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1
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Fully Auto
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Your character will sprint at the same time you begin to move forward.
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2
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Fully Pressed
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Your character will sprint if the thumbstick is FULL forward. The character will walk normally if the thumbstick is only slightly forward.
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8
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Class 8
Hold Breath
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This MOD is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in (ADS). Upon activation, the MOD will hold the sniper's breath. The player no longer has to push the left thumbstick to hold breath.
MOD
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Name
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Description
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1
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Fully Auto
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Hold breath at the same time you press the scope (ADS) button.
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2
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Fully Pressed
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Hold breath is only active if the scope (ADS) button is FULLY pressed.
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9
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Class 9
Turbo Melee
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Once you have activated Turbo Melee MOD, all you need to do to perform a melee attack repetitively is press and hold the melee button.
MOD
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Name
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Description
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0
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Disabled
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1
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Enabled
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Automatically presses the melee button repetitively.
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10
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Class 10
Button Swap
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This unique feature allows you to setup special remapping to best adjust the controller to your personal taste.
MOD
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Name
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0
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Disabled
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1
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Melee <-> Crouch
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11
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Class 11
Button Layout
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With the Button Layouts you can make any of the MODS on the Titan One work with your favorite button layout.
MOD
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Name
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0
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Default
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1
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Shoulder Swap (in-game)
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Quick Reference: Classes and MODS
01: RAPID FIRE
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02: BURST FIRE
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03: FIRE MODE
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00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire
03: Adjustable Pulse Rapid Fire
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00: Mod Disabled
01: 1 Bullets per Burst
02: 2 Bullets per Burst
03: 3 Bullets per Burst
04: 4 Bullets per Burst
05: 5 Bullets per Burst
06: 6 Bullets per Burst
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00: Mod Disabled
01: ADS Disable
02: ADS Enable
03: Fully Pressed
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04: SECONDARY RAPID FIRE
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05: ANTI-RECOIL
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06: ACCEL AIM ASSIST
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00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire
03: Adjustable Pulse Rapid Fire
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00: Mod Disabled
01: Anti-Recoil
02: Anti-Recoil - ADS Enable
03: Anti-Recoil - ADS Disable
04: InvY Anti-Recoil
05: InvY Anti-Recoil - ADS Enable
06: InvY Anti-Recoil - ADS Disable
Adjustable
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00: Mod Disabled
01: Sensitivity 1
02: Sensitivity 2
03: Sensitivity 3
04: Sensitivity 4
05: Sensitivity 5
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07: EASY SPRINT
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08: HOLD BREATH
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09: TURBO MELEE
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00: Mod Disabled
01: Fully Auto
02: Fully Pressed
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00: Mod Disabled
01: Fully Auto
02: Fully Pressed
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00: Mod Disabled
01: Enabled
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10: BUTTON SWAP
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11: BUTTON LAYOUT
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00: Mod Disabled
01: Crouch <-> Melee
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00: Default
01: Shoulder Swap (in-game)
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