Halo Master Chief Collection (akhughes90)
Halo: The Master Chief Collection (H1,H2A,H3,H4 by AKHUGHES90) Gamepack for Titan One.
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Instructions for Halo Master Chief Collection (H1,H2A,H3,H4 by AKHUGHES90) Gamepack
Compatible Titan One firmware: 2.00+
Compatible Controllers: XBox One, XBox 360, Dualshock 4, Dualshock 3, Wii U Pro
Compatible Systems: XBox One, XBox 360
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Titan One Exclusive Feature: Halo: The Master Chief Collection (H1,H2A,H3,H4 by AKHUGHES90) Gamepack
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Gamepack Operation
Quick Enable/Disable MODS:
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Gamepack Configuration
To enter in menu mode:
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Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
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If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.
To navigate between Classes:
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Goes UP
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Goes DOWN
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To navigate between MODS within current Class:
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Goes UP
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Goes DOWN
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Adjustable MODS (Anti-Recoil):
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Increases
Anti-Recoil Force
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Decreases
Anti-Recoil Force
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Test current
Anti-Recoil Force
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Gamepack Classes and MODS
1
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Class 1
Button Layout
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With the Button Layout you can make any of the MODS on the Titan One work with your favorite button layout.
MOD
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Name
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0
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Universal Default (Recon)
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1
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Universal Reclaimer
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2
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Universal Zoom & Shoot
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3
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Universal Bump & Jump
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4
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Universal Green Fingers
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2
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Class 2
Rapid Fire
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When rapid fire is enabled, you can turn virtually any weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While rapid fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots. You can quickly toggle this MOD on/off with VIEW + RT.
MOD
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Name
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Description
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0
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Mod Disabled
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1
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Optimized Rapid Fire
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This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
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3
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Class 3
Fire Mode
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Fire mode determines an assist action to be used together with rapidfire. These are normally applied to the triggers.
MOD
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Name
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Description
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0
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Mod Disabled
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1
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Fully Pressed
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The primary rapidfire will only be activated by fully pressing the fire button.
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2
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Dual Independent
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Dual independent applies the rapidfire MOD to the left and right weapons.
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3
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Dual Easy
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Dual firing dual weapons means that the player must awkwardly pull both the left and right triggers. This can make aiming more difficult. When the Dual Easy feature is turned on, pulling the right trigger alone will fire both weapons using rapidfire.
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4
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Dual Easy
Fully Pressed
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Dual Easy will only be activated when fully press the fire button.
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4
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Class 4
Anti-Recoil
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This MOD compensate for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be. See the menu system instructions above for more information on how to adjust the compensation in this mode.
MOD
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Name
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Description
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0
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Mod Disabled
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1
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Anti-Recoil
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Anti-Recoil is activated while firing.
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2
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Inverted-Y Anti-Recoil
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Anti-Recoil with inverted Y-Axis is activated while firing.
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5
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Class 5
Jump MOD
(H2, H4)
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Jump MODs makes your character perform a special sequence to be harder to shoot at.
MOD
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Name
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Description
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0
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Mod Disabled
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1
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Spring Jump
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Spring jump is a macro that makes you jump extra high on your second jump. Hold Jump button to perform this.
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2
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Ghandi Jump
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Holding the JUMP Button for more than 300 milli-seconds makes you jump and repeatedly crouch to be harder to shoot at. Tapping JUMP again stops Ghandi Jump.
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6
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Class 6
Easy Sprint
(H4)
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If you are tired of constantly pressing the left thumbstick to make your character sprint, Easy Sprint is just what you have been looking for.
MOD
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Name
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Description
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0
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Mod Disabled
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1
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Enabled (Double Forward)
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Sprint your character by quickly moving the forward stick twice.
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7
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Class 7
Flag Carry
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Auto pick up and drop flag (or bomb) for faster running.
MOD
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Name
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Description
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0
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Mod Disabled
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1
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Enabled
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Set the activation button in the Class 9 - Flag Carry Button
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8
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Class 8
Double Melee
(H1)
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Double melee is a MOD for H1 that melee's twice in rapid succession by throwing a grenade in between. Hold Melee to perform this action.
MOD
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Name
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0
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Mod Disabled
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1
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Enabled
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9
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Class 9
Flag Carry Button
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Choose what button activates flag carry.
MOD
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Name
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0
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Mod Disabled
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1
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LB/R1
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2
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RB/L1
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10
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Class 10
Spring Jump Alternate
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Choose what button activates the Spring Jump.
MOD
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Name
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0
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Mod Disabled
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1
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D-Pad Down
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Have Spring Jump activated by D-Pad Down.
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Quick Reference: Classes and MODS
01: BUTTON LAYOUT
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02: RAPID FIRE
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03: FIRE MODE
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00: Universal Default
01: Universal Reclaimer
02: Universal Zoom & Shoot
03: Universal Bump & Jump
04: Universal Green Fingers
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00: Mod Disabled
01: Optimized Rapid Fire
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00: Mod Disabled
01: Fully Pressed
02: Dual Independent
03: Dual Easy
04: Dual Easy: Fully Pressed
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04: ANTI-RECOIL
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05: JUMP MOD
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06: EASY SPRINT
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00: Mod Disabled
01: Anti-Recoil
02: InvY Anti-Recoil
Adjustable
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00: Mod Disabled
01: Spring Jump
02: Ghandi Jump
H2, H4
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00: Mod Disabled
01: Enabled
H4: Forward Twice
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07: FLAG CARRY
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08: DOUBLE MELEE
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09: FLAG CARRY BUTTON
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00: Mod Disabled
01: Enabled
Set the activation button in the Class 9
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00: Mod Disabled
01: Enabled
H1
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00: Mod Disabled
01: LB/L1
02: RB/R1
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10: SPRING JUMP ALT.
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00: Mod Disabled
01: D-Pad Down
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