Loadout

Loadout Gamepack for Titan One.
![]() |
Instructions for Loadout Gamepack
Compatible Titan One firmware: 2.00+
Compatible Controllers: Dualshock 4, Dualshock 3, XBox One, XBox 360, Wii U Pro
Compatible Systems: Playstation 4
|
![]() |
Titan One Exclusive Feature: Loadout Gamepack
|
Gamepack Operation
Quick Enable/Disable MODS:
![]() |
![]() |
![]() |
![]() |
![]() |
|
Gamepack Configuration
To enter in menu mode:
![]() |
![]() |
![]() |
|
Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
![]() |
|
If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.
To navigate between Classes:
![]() |
Goes UP
|
![]() |
Goes DOWN
|
To navigate between MODS within current Class:
![]() |
Goes UP
|
![]() |
Goes DOWN
|
Adjustable MODS (Rapid Fire):
![]() |
Increases
Rate of Fire
or Timing
|
![]() |
Decreases
Rate of Fire
or Timing
|
![]() |
Test current
Rate of Fire
or Timing
|
Gamepack Classes and MODS
1
|
![]() |
Class 1
Rapid Fire
|
When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in the Loadout game. While rapid fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
MOD
|
Name
|
Description
|
1
|
Optimized Rapid Fire
|
This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
|
2
|
Symmetric Rapid Fire
Adjustable
|
With symmetric adjustable rapid fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
|
3
|
Asymmetric Rapid Fire
Adjustable
|
The asymmetric rapid fire you can precisely set the amount of time the fire button should be held down and how long it should be released. For example you can set the asymmetric rapidfire to fire for 120ms and wait 90ms for the next firing loop. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
|
|
|
|
2
|
![]() |
Class 2
Fire Mode
|
Fire mode determines an assist action to be used together with rapid fire and/or burst fire. These are normally applied to the triggers.
MOD
|
Name
|
Description
|
1
|
Zoom Disable
|
The zoom (ADS) disables rapid fire.
|
2
|
Zoom Enable
|
The zoom (ADS) enables rapid fire.
|
3
|
Fully Press
|
Rapid fire fire will only be activated by fully pressing the fire button.
|
|
|
|
3
|
![]() |
Class 3
Secondary Rapid Fire
|
If secondary rapid fire is enabled it will take place when the regular rapid fire is not actuating. For example if your regular rapid fire is only active when scoping then the secondary rapid fire will be activated when you are not using scope. This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hipfiring.
MOD
|
Name
|
Description
|
1
|
Optimized Rapid Fire
|
This secondary rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
|
2
|
Rapid Fire
Adjustable
|
With adjustable secondary rapid fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your rapid fire speed in this mode.
|
3
|
Pulse Rapid Fire
Adjustable
|
Pulse secondary rapid fire can reach a faster rate of fire with burst type weapons.
|
|
|
|
4
|
![]() |
Class 4
Shot Modes
|
Assign an action to be performed automatically when you press the fire button.
MOD
|
Name
|
Description
|
1
|
Jump Shot
Zoom Disable
|
When you press the fire button your character will immediately jump and begin firing. This action is not performed if the zoom (ADS) is activated.
|
2
|
Jump Shot
Fully Press
|
Performs the same action as jump shot but is only activated when you FULLY press the fire button.
|
3
|
Side Shot
Zoom Disable
|
When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the zoom (ADS) is activated.
|
4
|
Side Shot
Fully Press
|
Performs the same action as side shot but is only activated when you FULLY press the fire button.
|
5
|
Scope Shot
Zoom Disable
|
When you pull the fire button, your character will automatically use the scope (ADS). This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the zoom (ADS) is activated.
|
|
|
|
5
|
![]() |
Class 5
Accelerometer Aim Assist
|
With accelerometer aim assist, you can use the DS4 (or PS3) controller to aim while scoping. This means you can move the controller to adjust the target position when scoped in. This MOD will not affect aiming with the right stick. It will only add an additional option to aim with. Each of the modes will add sensitivity with mode 1 being the least sensitive and mode 5 being the most sensitive.
MOD
|
Name
|
1
|
Sensitivity 1
|
2
|
Sensitivity 2
|
3
|
Sensitivity 3
|
4
|
Sensitivity 4
|
5
|
Sensitivity 5
|
|
|
6
|
![]() |
Class 6
Easy Sprint
|
If you are tired of constantly pressing the left thumbstick to make your character sprint, Easy Sprint is just what you have been looking for.
MOD
|
Name
|
Description
|
1
|
Fully Auto
|
Your character will sprint at the same time you begin to move him forward.
|
2
|
Fully Press
|
Your character will sprint if the thumbstick is FULL pressed forward. The character will walk regular speed if the thumbstick is only slightly pressed forward.
|
|
|
|
7
|
![]() |
Class 7
Bunny Hop
|
This MOD allows the player to automatically jump repeatedly in order to move faster, instead of just running. Moving in a zigzag pattern while bunny hopping is the fastest way to move around, making the player an even more difficult target.
MOD
|
Name
|
Description
|
0
|
Mod Disabled
|
Disable Bunny Hop
|
1
|
Bunny Hop Enabled
|
Press and hold the JUMP button to start bunny hopping. You can also lock the Bunny Hop MOD by pressing the SPRINT button once, this allows you to not have to hold the JUMP button and freely maneuver both thumbsticks, to stop bunny hopping release the movement sticker.
|
|
|
|
8
|
![]() |
Class 8
Turbo Melee
|
Sometimes is need press the 'Melee' button repetitively. This MOD automate this task by assign a turbo mode to the 'Melee' button.
MOD
|
Name
|
Description
|
0
|
Mod Disabled
|
Turbo melee disabled.
|
1
|
Enable
|
Turbo melee enabled.
|
|
|
|
9
|
![]() |
Class 9
Button Swap
|
This unique feature allows you to setup special remapping to best adjust the controller to your personal taste.
MOD
|
Name
|
Description
|
0
|
Mod Disabled
|
|
1
|
CIRCLE/B with Melee
|
Swap the the Circle/B button with the Melee button
|
|
|
|
Quick Reference: Classes and MODS
01: RAPID FIRE
|
02: FIRE MODE
|
03: SECONDARY RAPID FIRE
|
00: Mod Disabled
01: Optimized Rapid Fire
02: Symmetric Rapid Fire
03: Asymmetric Rapid Fire
Symmetric and Asymmetric are adjustable.
|
00: Mod Disabled
01: Zoom Disable
02: Zoom Enable
03: Fully Press
|
00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire
03: Adjustable Pulse Rapid Fire
|
04: SHOT MODE
|
05: ACCEL AIM ASSIST
|
06: EASY SPRINT
|
00: Mod Disabled
01: Jump Shot: Zoom Disable
02: Jump Shot: Fully Press
03: Side Shot: Zoom Disable
04: Side Shot: Fully Press
05: Scope Shot: Zoom Disable
|
00: Mod Disabled
01: Sensitivity 1
02: Sensitivity 2
03: Sensitivity 3
04: Sensitivity 4
05: Sensitivity 5
|
00: Mod Disabled
01: Fully Auto
02: Fully Press
|
07: BUNNY HOP
|
08: TURBO MELEE
|
09: BUTTON SWAP
|
00: Mod Disabled
01: Enabled, Sprint Button locks
|
00: Mod Disabled
01: Enabled
|
00: Mod Disabled
01: Circle/B with Melee
|