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Uncharted 4

 
 
      Uncharted 4 Gamepack for Titan One features Advanced Rapidfire, Alternate Rapidfire, Turbo Melee, Auto Evad, Turbo Jump, Turbo Interact/Reload, Turbo Roll and Auto Mark Enemy. Compatible with all custom controller layouts.
 
Instructions for Uncharted 4 Gamepack
Compatible Titan One firmware: 2.00+
Compatible Controllers: Dualshock 4, Dualshock 3, XBox One, XBox 360, Wii U Pro
Compatible Systems: Playstation 4
 
Titan One Exclusive Feature: Uncharted 4 Gamepack
 

  THE NEW ADVANCED RAPIDFIRE MOD

The exclusive Advanced Rapidfire MOD features an unprecedented control of the parameters and physics inherent to the weapons models of modern games.
 

  Gamepack Operation

Quick Enable/Disable MODS:
 
Player LED 1: Controller in regular mode, all MODS are disabled (Blue on DS4).
Player LED 4: MODS are enabled (Purple on DS4).
 

  Gamepack Configuration

To enter in menu mode:
 
PS3: Hold SELECT+START for 2 seconds to enter in menu mode.
PS4: Hold SHARE+OPTIONS for 2 seconds to enter in menu mode.
XBOX 360: Hold BACK+START for 2 seconds to enter in menu mode.
XBOX ONE: Hold VIEW+MENU for 2 seconds to enter in menu mode.
Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
 
Player LED 4 will blink the number of current Class (DS4 will flash purple).
Player LED 3 will blink the number of active MOD for current Class (DS4 will flash green).
If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.
 
To navigate between Classes:
Goes UP
Goes DOWN
 
To navigate between MODS within current Class:
Goes UP
Goes DOWN
 
Adjustable MODS (Rapid Fire and Quick Scope):
Increases
Rate of Fire
or Timing
Decreases
Rate of Fire
or Timing
Test current
Rate of Fire
or Timing
 

  Gamepack Classes and MODS

1
Class 1
Rapidfire
When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While rapidfire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
 
MOD
Name
Description
0
MOD Disabled
 
1
Quick Rapidfire
This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
2
ADVANCED Rapidfire
Adjustable
The exclusive Advanced Rapidfire MOD features an unprecedented control of the parameters and physics inherent to the weapons models, such: Rapidfire frequency, period and duty; First to second shot delay; Bustfire and Vertical recoil compensation.


 
 
The full configuration of the Advanced Rapidfire MOD is only possible using Gtuner's Gamepack Configuration Interface.
 
Topics related with Gtuner's Gamepack Configuration Interface:
 

2
Class 2
Rapidfire Mode
Rapidfire Mode determines an assist action to be used together with the activated Rapidfire and/or Alternate Rapidfire.
 
MOD
Name
Description
0
MOD Disabled
 
1
Aim Enable
The aim enables Rapidfire and disables the Alternate Rapidfire.
2
Aim Disable
The aim disables Rapidfire and enables the Alternate Rapidfire.
3
Press Sensitivity
The Rapidfire will only be activated by fully pressing the fire trigger.
The Alternate Rapidfire is activate when the fire trigger is not fully pressed.


 

3
Class 3
Alternate Rapidfire
When the Alternate Rapidfire is enabled, it will be activated based on the Rapidfire Mode configuration. For example if your regular Rapidfire is only active when aiming then the Alternate Rapidfire will be activated when you are not aiming. This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hipfiring.
 
MOD
Name
Description
0
MOD Disabled
 
1
Optimized Rapidfire
This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.


 

4
Class 4
Turbo Melee
Automatically performs the chosen turbo Melee combo by just holding down the melee button.
 
MOD
Name
Description
0
MOD Disabled
 
1
Turbo Melee
Rapidly press and release the melee button.
2
Turbo Melee + Auto Evad
Rapidly press and release the melee button and evade automatically.


 

5
Class 5
Turbo Jump
Automatically jump just by holding jump button.
 
MOD
Name
0
MOD Disabled
1
Enabled



6
Class 6
Turbo Intereact/Reload
Automatically press the interact/reload button just by holding down interact/reload button.
 
MOD
Name
0
MOD Disabled
1
Enabled (Double tap to hold)



7
Class 7
Turbo Roll
Automatically press the roll button just by holding down roll.
 
MOD
Name
0
MOD Disabled
1
Enabled



8
Class 8
Auto Mark Enemy
Automatically spot your opponents. With Auto Mark Enamy active your character will mark where your opponents are located simply by aiming in their general direction.
 
MOD
Name
Description
0
MOD Disabled
Auto Spot disabled.
1
Enabled
Auto Mark Enamy is activated when aim button is being pressed.


 

9
Class 9
Controller Layout (Camera)
 
MOD
Name
0
Default
1
Camera Vertical Inverted
2
Camera Horizontal Inverted
3
Camera Vertical and Horizontal Inverted
 


10
Class 10
Controller Layout (L3/R3/X)
 
MOD
Name
0
Default
1
Alternative 1
2
Alternative 2
3
Alternative 3
4
Alternative 4
5
Alternative 5
 


11
Class 11
Controller Layout (Scheme and Sticks)
 
MOD
Name
0
Default
1
Flipped (Sticks, LeftRight)
2
Legacy
3
Legacy, Flipped (Sticks, LeftRight)
4
Sided
5
Sided, Flipped (Sticks, LeftRight)
 


  Quick Reference: Classes and MODS

01: RAPIDFIRE
02: RAPIDFIRE MODE
03: ALTERNATE RAPIDFIRE
00: Mod Disabled
01: Quick Rapidfire
02: Advanced Rapidfire
 
 
 
00: Mod Disabled
01: Aim Enable
02: Aim Disable
03: Press Sensitivity
 
 
 
00: Mod Disabled
01: Optimized Rapidfire
 
04: TURBO MELEE
05: TURBO JUMP
06: TURBO Interact/Reload
00: Mod Disabled
01: Enabled
02: Enabled + Auto Evade
 
00: Mod Disabled
01: Enabled
 
00: Mod Disabled
01: Enabled
 
Double tap to hold
 
07: TURBO ROLL
08: AUTO MARK ENEMY
09: LAYOUT (Camera)
00: Mod Disabled
01: Enabled
00: Mod Disabled
01: Enabled
 
 
 
00: Mod Disabled
01: Camera Vertical Inverted
02: Camera Horizontal Inverted
03: Camera Vertical and Horizontal Inverted
 
 
10: LAYOUT (L3/R3/X)
11: LAYOUT (Scheme & Sticks)
 
00: Default
01: Alternative 1
02: Alternative 2
03: Alternative 3
04: Alternative 4
05: Alternative 5
 
00: Default
01: Flipped (Sticks, LeftRight)
02: Legacy
03: Legacy, Flipped (Sticks, LeftRight)
04: Sided
05: Sided, Flipped (Sticks, LeftRight)