Uncharted 4

Uncharted 4 Gamepack for Titan One features Advanced Rapidfire, Alternate Rapidfire, Turbo Melee, Auto Evad, Turbo Jump, Turbo Interact/Reload, Turbo Roll and Auto Mark Enemy. Compatible with all custom controller layouts.
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Instructions for Uncharted 4 Gamepack
Compatible Titan One firmware: 2.00+
Compatible Controllers: Dualshock 4, Dualshock 3, XBox One, XBox 360, Wii U Pro
Compatible Systems: Playstation 4
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Titan One Exclusive Feature: Uncharted 4 Gamepack
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THE NEW ADVANCED RAPIDFIRE MOD
The exclusive Advanced Rapidfire MOD features an unprecedented control of the parameters and physics inherent to the weapons models of modern games.

Gamepack Operation
Quick Enable/Disable MODS:
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Gamepack Configuration
To enter in menu mode:
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Important: Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.
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If the Player LED 3 is not blinking means no MOD is selected for the current Class, see below how to navigate between Classes and MODS.
To navigate between Classes:
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Goes UP
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Goes DOWN
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To navigate between MODS within current Class:
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Goes UP
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Goes DOWN
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Adjustable MODS (Rapid Fire and Quick Scope):
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Increases
Rate of Fire
or Timing
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Decreases
Rate of Fire
or Timing
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Test current
Rate of Fire
or Timing
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Gamepack Classes and MODS
1
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Class 1
Rapidfire
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When rapid fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While rapidfire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
MOD
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Name
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Description
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0
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MOD Disabled
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1
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Quick Rapidfire
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This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
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2
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ADVANCED Rapidfire
Adjustable
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The exclusive Advanced Rapidfire MOD features an unprecedented control of the parameters and physics inherent to the weapons models, such: Rapidfire frequency, period and duty; First to second shot delay; Bustfire and Vertical recoil compensation.
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The full configuration of the Advanced Rapidfire MOD is only possible using Gtuner's Gamepack Configuration Interface.
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Topics related with Gtuner's Gamepack Configuration Interface:
2
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Class 2
Rapidfire Mode
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Rapidfire Mode determines an assist action to be used together with the activated Rapidfire and/or Alternate Rapidfire.
MOD
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Name
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Description
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0
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MOD Disabled
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1
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Aim Enable
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The aim enables Rapidfire and disables the Alternate Rapidfire.
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2
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Aim Disable
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The aim disables Rapidfire and enables the Alternate Rapidfire.
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3
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Press Sensitivity
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The Rapidfire will only be activated by fully pressing the fire trigger.
The Alternate Rapidfire is activate when the fire trigger is not fully pressed.
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3
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Class 3
Alternate Rapidfire
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When the Alternate Rapidfire is enabled, it will be activated based on the Rapidfire Mode configuration. For example if your regular Rapidfire is only active when aiming then the Alternate Rapidfire will be activated when you are not aiming. This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hipfiring.
MOD
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Name
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Description
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0
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MOD Disabled
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1
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Optimized Rapidfire
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This rapid fire is optimized to be as fast as possible but at the same time ensure that every single shot will be correctly registered by the game.
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4
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Class 4
Turbo Melee
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Automatically performs the chosen turbo Melee combo by just holding down the melee button.
MOD
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Name
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Description
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0
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MOD Disabled
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1
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Turbo Melee
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Rapidly press and release the melee button.
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2
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Turbo Melee + Auto Evad
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Rapidly press and release the melee button and evade automatically.
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5
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Class 5
Turbo Jump
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Automatically jump just by holding jump button.
MOD
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Name
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0
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MOD Disabled
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1
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Enabled
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6
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Class 6
Turbo Intereact/Reload
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Automatically press the interact/reload button just by holding down interact/reload button.
MOD
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Name
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0
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MOD Disabled
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1
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Enabled (Double tap to hold)
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7
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Class 7
Turbo Roll
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Automatically press the roll button just by holding down roll.
MOD
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Name
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0
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MOD Disabled
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1
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Enabled
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8
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Class 8
Auto Mark Enemy
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Automatically spot your opponents. With Auto Mark Enamy active your character will mark where your opponents are located simply by aiming in their general direction.
MOD
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Name
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Description
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0
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MOD Disabled
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Auto Spot disabled.
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1
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Enabled
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Auto Mark Enamy is activated when aim button is being pressed.
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9
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Class 9
Controller Layout (Camera)
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MOD
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Name
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0
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Default
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1
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Camera Vertical Inverted
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2
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Camera Horizontal Inverted
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3
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Camera Vertical and Horizontal Inverted
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10
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Class 10
Controller Layout (L3/R3/X)
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MOD
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Name
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0
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Default
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1
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Alternative 1
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2
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Alternative 2
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3
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Alternative 3
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4
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Alternative 4
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5
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Alternative 5
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11
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Class 11
Controller Layout (Scheme and Sticks)
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MOD
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Name
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0
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Default
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1
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Flipped (Sticks, LeftRight)
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2
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Legacy
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3
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Legacy, Flipped (Sticks, LeftRight)
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4
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Sided
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5
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Sided, Flipped (Sticks, LeftRight)
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Quick Reference: Classes and MODS
01: RAPIDFIRE
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02: RAPIDFIRE MODE
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03: ALTERNATE RAPIDFIRE
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00: Mod Disabled
01: Quick Rapidfire
02: Advanced Rapidfire
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00: Mod Disabled
01: Aim Enable
02: Aim Disable
03: Press Sensitivity
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00: Mod Disabled
01: Optimized Rapidfire
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04: TURBO MELEE
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05: TURBO JUMP
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06: TURBO Interact/Reload
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00: Mod Disabled
01: Enabled
02: Enabled + Auto Evade
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00: Mod Disabled
01: Enabled
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00: Mod Disabled
01: Enabled
Double tap to hold
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07: TURBO ROLL
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08: AUTO MARK ENEMY
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09: LAYOUT (Camera)
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00: Mod Disabled
01: Enabled
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00: Mod Disabled
01: Enabled
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00: Mod Disabled
01: Camera Vertical Inverted
02: Camera Horizontal Inverted
03: Camera Vertical and Horizontal Inverted
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10: LAYOUT (L3/R3/X)
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11: LAYOUT (Scheme & Sticks)
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00: Default
01: Alternative 1
02: Alternative 2
03: Alternative 3
04: Alternative 4
05: Alternative 5
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00: Default
01: Flipped (Sticks, LeftRight)
02: Legacy
03: Legacy, Flipped (Sticks, LeftRight)
04: Sided
05: Sided, Flipped (Sticks, LeftRight)
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