Posts Tagged ‘MaxAim DI’

MaxAim DI 4.20 Released – New features and improvements!

Written by ConsoleTuner on . Posted in ConsoleTuner News

We are happy to announce a new release of MaxAim DI (4.20). Special thanks to Contract Killer, Deenox Don and Paul Acevedo for the feedback and the suggestions that are now incorporated on MaxAim DI.

MaxAim DI version 4.20

Changelog:
  • Option to use just the ESC key to leave Capture Mode.
  • Independent XInput implementation (not relying on DirectInput).
  • Data normalization made by MaxAim (not relying on DirectInput).
  • Bind the DI entries to the button layout by just pressing the desired button on the controller.
MaxAim DI:

Play PS4, XBox One, PS3 and XBox 360 games with a keyboard, mouse, steering wheel, driving wheel, flightstick, fight stick, joystick and so on. The MaxAim DI enables console owners to use the PC keyboard and mouse to play games with the accuracy and dexterity similar as enjoyed by PC gamers. With the DirectInput/XInput feature you can now use any game controller of your PC through the DirectInput interface. This includes steering wheels, driving wheels, flightsticks, fight sticks, joysticks, etc. Just bind the DirectInput entries to the MaxAim DI controller layout and you are ready to go!

MaxAim DI v4.10 Released!

Written by ConsoleTuner on . Posted in ConsoleTuner News

We are happy to announce a new release of MaxAim DI (4.10). Featuring XInput support for full compatibility with XBox 360 controllers and accessories, no more conflict with the right and left triggers! And also: XInput Force Feedback and Ctrl-M shortcut to streamline the mouse configuration while in Capture Mode. Thank you so much to all who contributed with suggestions to improve the MaxAim plugin.

MaxAim410

Play PS4, XBox One, PS3 and XBox 360 games with keyboard, mouse, steering wheel, driving wheel, flightstick, fight stick, joystick and so on. Now, with DirectInput and XInput compatibility, you can use any game controller of your PC. Including steering wheels, driving wheels, flightsticks, fight sticks, joysticks, etc. Just bind the DirectInput entries to the MaxAim DI controller layout and you are ready to go!