Posts Tagged ‘release’

Titan One Firmware 2.16 – HID Parser

Written by ConsoleTuner on . Posted in ConsoleTuner News

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The new Titan One firmware (version 2.16) implements a full HID parser for game controllers, allowing the Titan One to interpret the reports received from any HID compatible controller (joystick/gamepad/fightstick). This new feature greatly increases the range of controllers supported by the Titan One, including a variety of fightsticks not before supported.

(This work is NOT endorsed by, sponsored by, or affiliated with any game publisher or trademark holder. All trademarks are the property of their respective owners. Some game publishers may restrict the use of third-party peripherals; please refer to the applicable game’s Terms of Use. Users are responsible for ensuring their compliance with any applicable game rules or restrictions.)

Gtuner Pro 3.15 and Titan One FW 2.08!

Written by ConsoleTuner on . Posted in ConsoleTuner News

We are happy to announce the release of a new version of Gtuner Pro 3.15 and of Titan One firmware 2.08, featuring the Tournament Edition Firmware and the PS4 partial crossover support. For a complete changelog, please visit the download page.

Titan One Tournament Edition

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Our Tournament Edition firmware may qualify your Titan One to be used at many official gaming tournaments. It disables all features that give users an unfair advantage, such as, Scripts, Macros and GamePacks. Cross-Over Controller Support and Button Remapping are the only features available on this Tournament and Competition ready firmware.

PlayStation 4 Partial Crossover Support

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With the PS4 partial crossover support you can use any controller on PS4. It forces the Titan One to auto-reconnect on PS4 every 10 minutes, resetting the PS4 authentication timeout and making the PS4 crossover feature possible. The reconnection procedure takes less than one second.

(This work is NOT endorsed by, sponsored by, or affiliated with any game publisher or trademark holder. All trademarks are the property of their respective owners. Some game publishers may restrict the use of third-party peripherals; please refer to the applicable game’s Terms of Use. Users are responsible for ensuring their compliance with any applicable game rules or restrictions.)

Titan One Firmware 2.07 release.

Written by ConsoleTuner on . Posted in ConsoleTuner News

firmware update

The new version of Titan One firmware (2.07) adds support for the upcoming Visual Scripting (GPC Blocks) AND fix XIM4 freezing due LED status update over PS3 protocol.

(This work is NOT endorsed by, sponsored by, or affiliated with any game publisher or trademark holder. All trademarks are the property of their respective owners. Some game publishers may restrict the use of third-party peripherals; please refer to the applicable game’s Terms of Use. Users are responsible for ensuring their compliance with any applicable game rules or restrictions.)

Titan One Firmware Update!

Written by ConsoleTuner on . Posted in ConsoleTuner News

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Version 2.06 adds support for XIM4 on Playstation 4.

(This work is NOT endorsed by, sponsored by, or affiliated with any game publisher or trademark holder. All trademarks are the property of their respective owners. Some game publishers may restrict the use of third-party peripherals; please refer to the applicable game’s Terms of Use. Users are responsible for ensuring their compliance with any applicable game rules or restrictions.)

Gtuner Pro (3.06) and Titan One firmware (2.03) updates released!

Written by ConsoleTuner on . Posted in ConsoleTuner News


STAY TUNED FOR THE UPCOMING MAXAIM DI PLUGIN!
** to be released this week **


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This Gtuner Pro update includes: Titan One Backlight: New option; Stability improvements; GPC compiler fixes.Titan One firmware update: Backlight: Strict Controller Player LEDs; Operation stability.

(This work is NOT endorsed by, sponsored by, or affiliated with any game publisher or trademark holder. All trademarks are the property of their respective owners. Some game publishers may restrict the use of third-party peripherals; please refer to the applicable game’s Terms of Use. Users are responsible for ensuring their compliance with any applicable game rules or restrictions.)