t1:gamepacks:cod_black_ops_ii

Call of Duty: Black Ops II Gamepack

Loading the Gamepack


To load a Gamepack into the Titan One, go to Gtuner's Programmer panel and drag-and-drop the Gamepack name from the GamePacks list area to any Memory Slot in the Device Memory Slots pane.

If the Memory Slot is not empty, its content will be overwritten.

After the drag-and-drop process, the Memory Slot should show the Gamepack name, version and the date/time it was loaded in the Memory Slot.

To apply the memory slots changes on the device click on the button Program Device and follow the instructions to conclude the programming process.

Once the programming process finishes, the Gamepack is stored in the device's memory slot and ready to use, as explained in the following sub-sections.

Using the Gamepack


Press the button on the device until the display shows the same number of the Memory Slot the Gamepack was dropped. The Player 4 LED (Purple) indicates the Gamepack is running.

Runtime Operation: Press [Select|Back|Touch-Click|View] + [CROSS|A] to quickly disable the Gamepack without unload the Memory Slot. The LED will change to Player 1 (Blue) indicating the Gamepack is disabled. Press the button combination again to re-enable the Gamepack.

Configuring the Gamepack


By default all available MODs in the Gamepack are disabled. Follow the instructions in the sub-sections below to enable the MODs accordingly your preference.

Interactive Configuration Interface

After drag-and-drop the Gamepack to a Memory Slot and program the device, click on the memory slot number to open the Interactive Configuration Interface.

The Interactive Configuration Interface contains all MODs available in the Gamepack. Enable and configure the Gamepack MODs according your preference and click on the button Save on Device to apply the changes.

If the Titan One device is connected to the computer and to the console at the same time, you can quickly test the Gamepack MODs and configurations by clicking on the button Save and Run.

Configuration with Controller

The Gamepack can also be configured using the controller connected to the Titan One. By entering in configuration mode, the Titan One will regularly flash the Player LED 4 (Purple) and Player LED 3 (Green) on the controller. Count the amount of flashes to navigate between the MOD Classes and MOD Settings.

Enter in Configuration Mode
PlayStation 4 Press and hold Touch-Click and Options for 2 seconds.
Xbox One Press and hold View and Menu for 2 seconds.
PlayStation 3 Press and hold Select and Start for 2 seconds.
Xbox 360 Press and hold Back and Start for 2 seconds.
Important: Keep the first button pressed while in configuration mode. To exit the configuration mode, release the button.

In configuration mode the Titan One will flash the current MOD class number using the Player LED 4 (Purple) and the MOD setting number on Player LED 3 (Green). If the Player LED 3 (Green) does not flashes means the selected class is disabled. Use the buttons listed below to navigate between MOD classes and MOD settings.

Navigate between MOD Classes Navigate between MOD Settings Adjustable MODs
SQUARE | X Go to next class TRIANGLE | Y Go to next setting L1 | LB Increase value
CROSS | A Go to previous class CIRCLE | B Go to previous setting R1 | RB Decrease value
Player LED 4 (Purple) Player LED 3 (Green) R2 | RT Test value

The MOD class numbers and the corresponding setting numbers for this Gamepack are detailed in the MOD sub-sections.


RAPIDFIRE


The Rapidfire MOD automatically press and release the fire button (Turbo Mode), enabling turn semi-automatic weapons into fully automatic. The pressing time and the release time can be individually configured to achieve the best performance possible for the weapon in use. The Rapidfire MOD can also be configured to simulate burst fire, helping reduce recoil, conserve ammunition and achieve more headshots.

Some games can be exploited with specific button combinations to increase the fire rate of weapons, such as the Jitter MOD. These special Rapidfire MODs will be available when possible for the game.
CLASS 1
MOD Name Description
0 MOD Disabled
1 Optimized Rapidfire Optimized to be as fast as possible and yet ensure every single fire button press will be correctly registered by the game.
2 Adjustable Rapidfire Manually adjust the Rapidfire speed to achieve the best performance possible for the weapon in use.
3 Pulse Rapidfire This Rapidfire mode has a short fixed value for the press time and the adjustable parameter only affects the release time.
4 Jitter Works with single and burst weapons. Must have ammo on the weapon to trigger the reload action.
5 Fast Jitter Works with single and burst weapons. Must have the Dexterity perk equipped and ammo on the weapon to trigger the reload action.

Rapidfire Configuration:

The Rapidfire adjustable parameter have different effect depending of the selected Rapidfire mode, as the following.

  • Adjustable Rapidfire
    The adjustable parameter sets for how long, in milli-seconds, the fire button should be kept pressed and released during the the rapidfire cycle, with equal ON and OFF time.
  • Pulse Rapidfire
    The adjustable parameter sets for how long, in milli-seconds, the fire button should be kept released during the pulse rapidfire cycle.


BURST FIRE


The Burst Fire MOD is designed to add burst firing to any weapon with adjustable 1, 2, 3, 4, 5 or 6 rounds per burst. Burst firing can help control the weapon recoil and conserve ammunition. Combine the Burst Fire with Adjustable Rapidfire for automatic burst fire, configuring how many rounds to be fired per burst and the time between the bursts.

CLASS 2
MOD Name
0 MOD Disabled
1 1 Round per Burst
2 2 Rounds per Burst
3 3 Rounds per Burst
4 4 Rounds per Burst
5 5 Rounds per Burst
6 6 Rounds per Burst
t1/gamepacks/cod_black_ops_ii.txt · Last modified: 2018/05/14 09:53 by J2Kbr