t2:gamepacks:universal_gamepack

Differences

This shows you the differences between two versions of the page.

Link to this comparison view

Next revision
Previous revision
t2:gamepacks:universal_gamepack [2019/12/06 05:22]
J2Kbr created
t2:gamepacks:universal_gamepack [2020/12/16 03:17] (current)
Mad
Line 6: Line 6:
 ---- ----
  
-To load an Gamepack into the Titan Two, simple drag-and-drop the Gamepack icon box from the **Online Resources** to any Memory Slot in the Gtuner'​s **Device Memory Slots** pane.+To load Gamepack into the Titan Two, simple drag-and-drop the Gamepack icon box from the **Online Resources** to any Memory Slot in the Gtuner'​s **Device Memory Slots** pane.
  
 {{:​t2:​gamepacks:​drag_drop_gpk.png?​nolink|}} {{:​t2:​gamepacks:​drag_drop_gpk.png?​nolink|}}
Line 13: Line 13:
  
 After the drag-and-drop process, the Memory Slot should show the Gamepack name, version, author and the date/time it was loaded in the Memory Slot. After the drag-and-drop process, the Memory Slot should show the Gamepack name, version, author and the date/time it was loaded in the Memory Slot.
- 
-===== Using the Gamepack ===== 
----- 
- 
-After load the Gamepack into the Titan Two, press the right button on the device until the display shows the same number of the Memory Slot the Gamepack was dropped. 
- 
-| **Runtime Operation:​** Press [''​Touch-Click''​%% | %%''​View''​] + [''​R1''​%% | %%''​RB''​] to quickly enable/​disable the Gamepack without unload the Memory Slot. The controller will vibrate once to indicate the Gamepack is disabled, and twice to indicate the Gamepack is enabled. | 
  
 ===== Configuring the Gamepack ===== ===== Configuring the Gamepack =====
Line 28: Line 21:
 {{:​t2:​gamepacks:​open_interactive_config_gpk.png?​nolink|}} {{:​t2:​gamepacks:​open_interactive_config_gpk.png?​nolink|}}
  
-The Interactive Configuration Interface contains all MODs available on the Gamepack. By default all available MODs are disabled. The following instructions ​explains ​how to enable and configure each available MOD.+The Interactive Configuration Interface contains all MODs available on the Gamepack. By default all available MODs are disabled. The following instructions ​explain ​how to enable and configure each available MOD.
  
 \\ \\
 +==== INFO ====
 +----
 +The mods in this gamepack are made to be universal across a wide range of shooters. It is possible some of these mods are not compatible with your game.
 +\\
 +
 ==== FIRE MODE ==== ==== FIRE MODE ====
 ---- ----
 +In this section you can choose when anti-recoil or rapidfire is activated
  
-Select and configure automated actions to be executed when the Fire button is pressed. Examples of automated actions are **Rapidfire****Anti-Recoil**,​ **Hair-Triggers**,​ **Aim-Assist**. This sub-section lists all fire actions available ​on this Gamepack. ​+  ​* **HIP**\\ Activates specified mods on both HIP/ADS
  
-**Runtime Operation:** Press [''​Touch-Click''​%%|%%''​View''​] + [''​Cross''​%% | %%''​A''​] to toggle ​on/off the selected //Fire Mode//. The controller will vibrate once to indicate the //Fire Mode// is disabled, and twice to indicate the //Fire Mode// is enabled|+  ​* **ADS**\\ Activates specified mods on ADS+FIRE only. 
 +\\
  
-=== Fire Mode Activation: ​===+==== RAPIDFIRE ​==== 
 +---- 
 +| **Runtime Operation:​** Hold ADS and tap View / Touch Click - The controller will vibrate once to indicate //​RapidFire//​ is disabled and twice to indicate //​RapidFire//​ is enabled.
  
-Define the condition the selected //Fire Mode// should be activated.+This section is for customizing your rapidfire timings.
  
-  * **Activated on fire trigger (HIP)**\\ ​The selected ​//Fire Mode// is activated when the Fire button is pressed. +The //Hold// and //Release// times are needed for all //​RapidFire//​ options.
-  * **Activated on fire trigger ​and scope (ADS)**\\ The selected ​//Fire Mode// is activated when both the Fire and the scope(ADS) buttons ​are pressed.+
  
-=== Fire Mode: ===+If you're using the //Advanced RapidFire// option you will also need to configure //First To Second Shot Delay// and //Number Of Shots (Burst ​Fire)//
  
-Select ​the automated action ​to be executed ​when the //Fire Mode Activation//​ condition is metThe available fire modes in this Gamepack are:+  * **First to second shot delay (ms)**\\ The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful ​when used in conjunction with the Anti-Recoil MOD.
  
-  * **Simple Rapidfire**\\ This //Fire Mode// uses the hold and release times, the default values are recommended. The fire button is automatically ​pressed ​and released very quicklyIndicated for semi-automatic ​weaponsspecially hand guns. Rapidfire will negatively affect ​automatic weapons. Read the "​Simple Rapidfire Configuration"​ sub-section for more details. +  * **Number of shots (burst fire)**\\ Configure how many rapidfire cycles should run until the fire button is pressed ​again on the controllerThis parameter can convert fully-automatic weapons in semi-automatic ​single or burstas well as semi-automatic-single ​weapons in semi-automatic-burst.
-  * **Advanced Rapidfire**\\ This //Fire Mode// allows customization of the first-to-second shot delay and number of shots for burst fire. Force a delay between the first and subsequent shots and auto stop after an determined number of shots. Read the "​Advanced Rapidfire Configuration"​ sub-section for more details. +
-  * **Auto Simple Rapidfire**\\ This //Fire Mode// is the same as Simple Rapidfire but requires vibration to be turned on in game. When you fire a semi-automatic ​weapon rapidfire will automatically be enabled, When you release the trigger or switch to an automatic weapon rapidfire will automatically be disabled with no user action required.+
  
 +The default hold and release times are recommended for most games.
  
-=== Simple Rapidfire Configuration: ​=== +==== ANTI RECOIL ==== 
-  * **Hold time (ms)**\\ This parameter sets for how long, in milli-seconds, ​the fire button should be kept pressed in the rapidfire cycle. +---- 
-  * **Release time (ms)**\\ This parameter defines ​the time to wait, in milli-seconds,​ before the fire button should ​be pressed again, repeating ​the rapidfire cycle.+The anti-recoil automatically pulls the aiming stick to oppose ​the weapon recoil while firingThe required pull force varies accordingly ​the weapon ​in use and can be configured using the “Vertical or Horizontal” parameter in the profiles section.
  
 +There are 8 different Anti-Recoils to choose from and it comes down to personal preference so try them all. 
  
-=== Advanced Rapidfire Configuration:​ === +The first 6 work for controllers ​or XIM.
-  * **First to second shot delay (ms)**\\ ​The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful when used in conjunction with the Anti-Recoil MOD. +
-  * **Number of shots (burst fire)**\\ Configure how many rapidfire cycles should run until the fire button is pressed again on the controller. This parameter can convert fully-automatic weapons in semi-automatic single ​or burst, as well as semi-automatic-single weapons in semi-automatic-burst.+
  
-=== Anti-Recoil:​ ===+Mouse (Raw Offset) can only be used if your mouse is directly plugged in to the Titan Two.
  
-The anti-recoil automatically pulls the aiming stick to oppose the weapon recoil while firing. The required pull force varies accordingly the weapon ​in use and can be configured using the "​Anti-recoil Max vertical and Min vertical"​ parameter.+Computer Vision (Apex Legends) requires you have setup computer vision (guide on forums) and have the Apex Legends CV script ​in your working directory.
  
-== Anti-recoil vertical pull force compensation ​==+=== Rumble Activation ​=== 
 +Automatically start/stop the anti recoil function.
  
-Configure the force of the anti-recoil pull-down. The value can go from 0.00 to 100.00, where 0.00 have no effect and 100.00 ​is equivalent to pull the aiming stick all the way downNormally values between 20.00 and 45.00, depending of the weapon in use, are enough to counter the recoil.+  * **Disabled**\\ Rumble activation ​is disabledAnti-recoil ​will activate instantly on //Fire Mode// trigger press.
  
-  * **Maximum vertical**\\ is the highest amount of compensation to be applied. +  * **Start on rumble**\\ Anti-recoil will be activated when //Fire Mode// ​is pressed and rumble is detected. The anti recoil will stop when the trigger ​is released.
-  * **Minimum vertical**\\ ​is the lowest amount of compensation to be applied.+
  
-The Anti-Recoil ​will bounce between these values and attempt to keep the crosshair as straight as possible+  * **Stop on rumble**\\ ​Anti-recoil will be activated when //Fire Mode// is pressed. The anti recoil ​will stop when no rumble is detected.
  
-If you want only one value to be used set both max and min vertical to same valueEx; Max Vertical: 25.0 Min Vertical: 25.0+  * **Start/​stop on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed ​and rumble is detectedWhen no rumble is detected the anti-recoil will stop.
  
-To adjust the anti recoil ​in game hold [''​L2''​%% | %%''​LT''​] + [''​UP''​%% | %%''​DOWN''​] to adjust the maximum vertical value or [''​L2''​%% | %%''​LT''​] + [''​LEFT''​%% | %%''​RIGHT''​] to adjust the minimum vertical value. All values are saved once adjusted.+=== Deadzone Compensation === 
 +The following Anti-Recoils require your games actual deadzone to be set (not your in game setting deadzone) and work best with XIM.
  
-=== Aim-Assist: ===+  * **V2 Polar Dont@Me**\\ 
 +  * **DrNefario (Latest)**\\ 
 +  * **J2Kbr DZ Compensation**\\
  
-For an effective increase in aim assist you will need to set the "​Deadzone"​ value for the game you are playing slightly above the in-game deadzone. Start with a base value of 14.0 and increase slowly until you get desired results. Alternatively download a script in the online resource section, search for "X/Y Dz Test" and follow the scripts instructions. 
  
-=== Hair-Triggers: ​===+=== Deadzone Shape ===
  
-The hair-trigger drastically increases ​the sensitivity of the fire and ads trigger buttons. This has become more relevant as the game developers started to apply //deadzone// to the trigger buttons, requiring the player to pull the trigger at least half way down for the action ​be registered by the game.+  * **J2Kbr DZ Compensation**\\ This Anti-Recoil also requires ​the deadzone ​shape to be set.
  
 +\\
  
-=== Profiles: ​=== +=== PROFILE SELECTOR ​=== 
-In this section of the interactive configuration you can find profiles 0-9 where you can set custom anti recoil values for different weapons. You can use numpad 0-9, F1-F10 or a controller.+----
  
-To cycle anti recoil ​profile ​slots with a controller hold [''​L1''​%% | %%''​LB''​] + [''​UP''​%% | %%''​DOWN''​]+Here you can setup your profile ​button combo or keys to switch between profiles. The color next to each profile is the color the LED will display on the device.
  
-For indication of what slot is being used refer to the colors in the interactive configuration. Ex Profile 0 uses the color red for the text and once loaded the Titan Two's LED will turn red.+You can leave them default, customize them or set them to disabled.
  
-\\ +  * **Button[1]**\\ The button you want to hold.
  
-==== SCOPE MODE ====+  * **Button[2]**\\ The button you want to tap. 
 + 
 +  * **Key**\\ Select a single key to switch profiles. 
 + 
 +\\ 
 + 
 +=== PROFILES: ​===
 ---- ----
 +In this section of the interactive configuration you can find profiles 1-4 to set custom Anti-Recoil values for different weapons and various other mods listed below.
  
-Similarly to //Fire Mode//, the Scope Mode sets automated actions to be executed when the Scope(ADS) button is pressed. Examples of automated actions are **Quick-Scope**,​ **Auto Hold Breath**, **Aim-Abuse**. This sub-section lists all scope actions available on this Gamepack+The Anti-Recoil can use single vertical ​horizontal values or two stage with timeout for even more control with your weapon.
  
-=== Quick-Scope:​ ===+  * **Vertical**\\ This value helps pull downwards on your weapon.
  
-Quick-Scope is usually used with one-shot kill sniper rifles. ​This MOD automatically execute the action of ADS ("​Aiming Down the Sights"​), hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due the aim assist that tends to pull the //​crosshairs//​ towards an enemy when starting to ADS.+  * **Horizontal**\\ ​This value can be negative ​(to the leftor positive (to the right)
  
-**Activation:** Tap the Scope(ADS) button to execute the Quick-Scope. Press and hold the Scope(ADS) maintains the original function of the button|+  ​* **Vertical Timeout**\\ The time before ​the second vertical value kicks in.
  
-== Quick-Scope timing (ms) ==+  * **Horizontal Timeout**\\ The time before the second horizontal value kicks in.
  
-Sets the time, in milli-seconds,​ to wait before fireThe Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy.+  * **Reduce HIP**\\ Some games apply less recoil when firing from the HIPYou can enter a percentage from 0-100% and this will be reduced from your current anti-recoil profile values every time you HIP fire.
  
-=== Auto Aim (Aim Abuse): ===+  * **Reduce Crouch**\\ The same as Reduce HIP, but for games that apply lower recoil values when crouched.
  
-  * **Auto Aim (Aim Abuse) on Scope(ADS) trigger**\\ Activate aim-assist abuse when the Scope(ADS) button is pressed.+  * **Reduce Prone**\\ The same as Reduce Crouch, for games that apply lower recoil values ​when prone.
  
-== Auto Aim Hold Time ==+  * **Secondary Weapon Profile**\\ Here you can select a profile to be activated when you switch weapons with **Y** or **Triangle.** When switching weapons the device display will show "​**P**"​ for primary weapon and "​**S**"​ for secondary weapon. If your weapon tracking gets messed up or you die and are back to your primary weapon you can reset the tracking by holding the left trigger (ADS) and double tapping the right stick (or whatever keys you have mapped these buttons to)
  
-Configure the time period, in milli-seconds,​ of which the Scope(ADS) button should ​be pressed when the aim-assist abuse is activated.+* **Action HIP & Action ​ADS**\\ Here you can select an action to be performed on **HIP** and or **ADS**
  
-== Auto Aim Release ​Time ==+* **Action HIP Time & Action ADS Time**\\ If you selected **strafe** the time determines how wide you move. For all other options this is the time before the action is performed where 0 is instant.
  
-Configure ​the time period, in milli-seconds, ​of which the Scope(ADS) button should be released when the aim-assist abuse is activated.+* **Rapidfire**\\ Here you can select ​the type of rapidfire option you would like to use.
  
-=== Auto Hold Breath: ===+* **Aim Assist**\\ There are three options to choose from and it comes down to personal preference.
  
-The Auto Hold Breath ​automatically ​performs ​the "hold breath" ​action ​when the Scope(ADS) button ​is pressed.+* **Quickscope**\\ Quick-Scope is usually used with one-shot kill sniper rifles. This MOD automatically ​executes ​the action ​of ADS (“Aiming Down the Sights”), hold-breath and finally fire at the configured time. This technique ​is particularly effective on consoles due to the aim assist that tends to pull the crosshairs towards an enemy when starting to ADS.
  
-\\ +* **Auto Reload**\\ This option will automatically press the **X** or **SQUARE** button when the release condition of FIRE / ADS is met.
  
-==== SHOT ACTION ​====+\\ 
 + 
 +==== AIM ASSIST ​====
 ---- ----
 +If you have enabled aim assist in any of your profiles you can set the strength here. A higher value does not mean stronger aim assist. You want to set the right stick value slightly above your deadzone, the left stick can go higher.
  
-Choose an extra action ​to be automatically executed when the selected condition ​is met.+Note: Orbital does not shake the screen like other aim assist mods and you may need to increase the stick noise option at the bottom of the interactive configuration. To verify if orbital ​is working correctly open Gtuner'​s device monitor and hold your left trigger you should see right stick x / y moving.
  
-  * **Drop Shot on fire trigger (HIP)**\\ Automatically go to prone position when the Fire button is pressed. +The aim assist switches from the left to right stick depending if the necessary variables ​are met in return this will give you the most aim assist possible.
-  * **Drop Shot on fire trigger and scope (ADS)**\\ Automatically go to prone position when both the Fire button and the Scope(ADS) button are pressed. +
-  * **Jump Shot on fire trigger (HIP)**\\ Automatically jump one time when the Fire button is pressed. +
-  * **Jump Shot on fire trigger and scope (ADS)**\\ Automatically jump one time when both the Fire button and the Scope(ADS) button are pressed. +
-  * **Strafe Shot on fire trigger (HIP)**\\ Automatically move left-right when the Fire button is pressed. +
-  * **Strafe Shot on fire trigger and scope (ADS)**\\ Automatically move left-right when both the Fire button and the Scope(ADS) button ​are pressed. +
-  * **Auto scope (ADS) on fire trigger**\\ Automatic Scope(ADS) when the Fire button is pressed.+
  
-\\ +\\
  
-==== TURBO MELEE ====+==== SCOPE MODE ====
 ---- ----
 +=== ADS Options: ===
  
-The Turbo Melee automate processes related with the melee action, including //-when possible-// processes that takes advantage of game glitches to decrease the time between attacks.+  * **Disabled**\\ All scope options are disabled.
  
-\\  +  * **Auto ADS**\\ When the fire trigger is pressed the scope (ADS) will automatically be pressed for you. 
-==== EASY SPRINT ​====+ 
 +  * **Toggle ADS**\\ The scope (ADS) trigger once tapped will stay scoped until you tap the trigger again to release it. 
 + 
 +=== Hold Breath Button: === 
 + 
 +Automatically perform the “hold breath” action when the selected hold breath button is pressed. 
 + 
 +* **Disabled**\\ Auto hold breath will not be activated. 
 + 
 +== Quick-Scope Timing(ms) == 
 + 
 +If you have selected the quick scope option in one of your profiles you can customize the sniper timing here. 
 + 
 +Sets the time, in milliseconds,​ to wait before firing. The Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy. 
 +\\ 
 + 
 +==== AUTO SPOT ====
 ---- ----
 +== Auto Spot Time ==
  
-The Easy Sprint attaches the sprint action to the stick movement, avoiding the uncomfortable feel of pressing ​the Sprint button repetitively.+The spot/tag button will be automatically pressed every x milliseconds. 
 + 
 +== Auto Spot Button == 
 + 
 +Select your in game spot/tag button. 
 + 
 +* **Disabled**\\ Auto spot will not be activated. ​   
 +\\ 
 + 
 +==== GRENADE OVERCOOK ==== 
 +---- 
 + 
 +== Grenade Overcook Time == 
 +Configure the time in milliseconds based on how long it takes for your grenade to explode. The grenade will then automatically be thrown for you. 
 + 
 +== Grenade Button == 
 + 
 +Select your in game grenade throw button. 
 + 
 +* **Disabled**\\ Grenade overcook will not be activated.  
 +\\ 
 + 
 +=== RELOAD CANCEL: === 
 +---- 
 +For games that allow reload canceling. Automatically cancel the reload once the fire trigger is pressed. 
 +Set the reload time (in ms) to the highest reload time out of the weapons you use. Ex: My SMG reloads in 2 seconds so I would set 2000ms. 
 +\\ 
 + 
 + 
 +=== TRIGGERS: === 
 +---- 
 +== Hair-Triggers == 
 + 
 +The hair-trigger drastically increases the sensitivity of the fire and ads trigger buttons. This has become more relevant as the game developers started to apply deadzone to the trigger buttons, requiring the player to pull the trigger at least halfway down for the action to be registered by the game. 
 + 
 +== Flip-Triggers == 
 + 
 +Flip-Triggers will swap your left and right triggers with the bumpers, you should set this option here and not in your game settings. 
 +\\ 
 + 
 + 
 +==== MISC ==== 
 +---- 
 + 
 +== Easy Sprint == 
 +Easy Sprint attaches the sprint action to the stick movement, avoiding the need to press the Sprint button repetitively.
  
   * **Activated on move stick 50% forward**\\ Start sprinting as soon as the movement stick is pushed 50% forward.   * **Activated on move stick 50% forward**\\ Start sprinting as soon as the movement stick is pushed 50% forward.
 +
   * **Activated on move stick 90% forward**\\ Start sprinting when the movement stick is pushed 90% forward.   * **Activated on move stick 90% forward**\\ Start sprinting when the movement stick is pushed 90% forward.
 +
   * **Activated on double tap stick forward**\\ Start sprinting by double-tapping the movement stick forward.   * **Activated on double tap stick forward**\\ Start sprinting by double-tapping the movement stick forward.
  
-\\  +  * **While ADS is deactivated**\\ Will only sprint when the ADS trigger is not held. 
-==== CUSTOM LAYOUT ​====+ 
 +== Turbo Melee Button == 
 + 
 +Turbo Melee executes the melee action repeatedly, Turbo Melee also automates -when possible- processes that take advantage of in-game glitches to decrease the time between attacks. 
 + 
 +Select your in game melee button or set it to disabled. 
 + 
 +== Rapidfire Key == 
 + 
 +Quickly enable or disable rapidfire when a rapidfire option is selected in your profiles. 
 + 
 +== Turn Boost Key == 
 + 
 +For MnK users who need an extra boost when landing in battle royale games or turning in vehicles. 
 + 
 +\\ 
 +=== STICK DRIFT ===
 ---- ----
  
-If you do not use the default buttons you can select ​your own according to your preference.+If your controller sticks (left or right) drift on there own slowly increase the slider until they no longer move without any input.
  
- +\\
t2/gamepacks/universal_gamepack.1575627753.txt.gz · Last modified: 2019/12/06 05:22 by J2Kbr