t2:gamepacks:universal_gamepack

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t2:gamepacks:universal_gamepack [2020/02/27 02:22]
Mad
t2:gamepacks:universal_gamepack [2020/12/16 03:17] (current)
Mad
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 The mods in this gamepack are made to be universal across a wide range of shooters. It is possible some of these mods are not compatible with your game. The mods in this gamepack are made to be universal across a wide range of shooters. It is possible some of these mods are not compatible with your game.
 \\ \\
-==== TOGGLES ==== 
----- 
-In this section you have the ability to customize the in game toggles or you can leave them as default. 
  
-If you are playing with a controller or xim select the desired hold button (button 1) and button to tap (button 2) 
- 
-If your keyboard is plugged directly into the Titan Two you can simply select a keyboard key from the list. 
- 
-  * **Activated on fire trigger (HIP)**\\ Cycle through the Anti-Recoil profiles from 0-9 
- 
-  * **RapidFire**\\ When rapidfire is toggled the Titan Two LED will blink green twice for enabled and twice red for disabled. 
- 
-  * **Disable All**\\ When this toggle is enabled all mods in the gamepack will be temporarily disabled until you toggle them back on or reload the memory slot. 
-\\ 
 ==== FIRE MODE ==== ==== FIRE MODE ====
 ---- ----
-Select an option for when rapidfire and or anti-recoil ​should be activated:+In this section you can choose ​when anti-recoil ​or rapidfire is activated
  
-  * **Activated on fire trigger (HIP)**\\ The selected //mods// are activated when the Fire button is pressed.+  * **HIP**\\ ​Activates specified ​mods on both HIP/ADS
  
-  * **Activated on fire trigger and scope (HIP+ADS)**\\ The selected //mods// are activated when both the Fire and the scope(ADS) buttons are pressed.+  * **ADS**\\ ​Activates specified ​mods on ADS+FIRE only.
 \\ \\
 +
 ==== RAPIDFIRE ==== ==== RAPIDFIRE ====
 ---- ----
-| **Runtime Operation:​** The controller will vibrate once and blink red twice to indicate //​RapidFire//​ is disabled. When enabled the controller will vibrate ​and blink green twice to indicate //​RapidFire//​ is enabled. ​|+| **Runtime Operation:​** ​Hold ADS and tap View / Touch Click - The controller will vibrate once to indicate //​RapidFire//​ is disabled and twice to indicate //​RapidFire//​ is enabled.
  
-  * **Disabled**\\ All rapidfire ​modes are completely disabled.+This section is for customizing your rapidfire ​timings.
  
-  * **Simple Rapidfire**\\ This //Rapidfire Mode// uses the hold and release ​times, the default values ​are recommended. The fire button is automatically pressed and released very quickly. Indicated ​for semi-automatic weapons, especially handguns. Rapidfire will negatively affect automatic weapons. Read the “Simple Rapidfire Configuration” sub-section for more details.+The //Hold// and //​Release// ​times are needed ​for all //​RapidFire//​ options.
  
-  * **Advanced Rapidfire**\\ This //Rapidfire Mode// allows customization of the first-to-second shot delay and the number of shots for burst fire. Force a delay between the first and subsequent shots and auto stop after a determined number of shots. Read the “Advanced Rapidfire Configuration” sub-section for more details.+If you're using the //Advanced RapidFire// option you will also need to configure //First To Second Shot Delay// ​and //Number Of Shots (Burst Fire)//
  
-  * **Auto Simple Rapidfire**\\ This //Rapidfire Mode// is the same as Simple Rapidfire but requires vibration to be turned on in-game. When you fire a semi-automatic weapon rapidfire will automatically be enabled, When you release the trigger or switch to an automatic weapon rapidfire will automatically be disabled with no user action required. You do not need to activate the rapidfire toggle. 
- 
-  * **Double Tap Hold**\\ This //Rapidfire Mode// is the same as Simple Rapidfire but requires double tapping the fire trigger to activate. 
- 
-  * **Pressure Sensitive Under 50%**\\ This Rapidfire Mode is the same as Simple Rapidfire and will active only when the trigger is held to 50% or less. If the trigger is over 50% it will fire as normal. 
- 
-  * **Pressure Sensitive Over 50%**\\ This Rapidfire Mode is the same as Simple Rapidfire and will active only when the trigger is held to 50% or more. If the trigger is under 50% it will fire as normal. 
- 
-=== Simple Rapidfire Configuration:​ === 
-  * **Hold time (ms)**\\ This parameter sets for how long, in milliseconds,​ the fire button should be kept pressed in the rapidfire cycle. 
- 
-  * **Release time (ms)**\\ This parameter defines the time to wait, in milliseconds,​ before the fire button should be pressed again, repeating the rapidfire cycle. 
- 
-=== Advanced Rapidfire Configuration:​ === 
   * **First to second shot delay (ms)**\\ The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful when used in conjunction with the Anti-Recoil MOD.   * **First to second shot delay (ms)**\\ The recoil of some weapons can be much stronger on the first fired shot. This parameter adds an extra delay between the first and second fired shots to help better control the recoil, which can be very useful when used in conjunction with the Anti-Recoil MOD.
  
   * **Number of shots (burst fire)**\\ Configure how many rapidfire cycles should run until the fire button is pressed again on the controller. This parameter can convert fully-automatic weapons in semi-automatic single or burst, as well as semi-automatic-single weapons in semi-automatic-burst.   * **Number of shots (burst fire)**\\ Configure how many rapidfire cycles should run until the fire button is pressed again on the controller. This parameter can convert fully-automatic weapons in semi-automatic single or burst, as well as semi-automatic-single weapons in semi-automatic-burst.
  
-=== Auto Rapidfire Configuration:​ === +The default hold and release times are recommended for most games
-  * **Auto RapidFire Tuning**\\ Move the slider until your slowest firing automatic weapon is not activating the rapidfire modNow test your semi-automatics to see if rapidfire is automatically being applied. (This will not work with all games) +
-\\+
 ==== ANTI RECOIL ==== ==== ANTI RECOIL ====
 ---- ----
-The anti-recoil automatically pulls the aiming stick to oppose the weapon recoil while firing. The required pull force varies accordingly the weapon in use and can be configured using the “or X” parameter in the profiles section.+The anti-recoil automatically pulls the aiming stick to oppose the weapon recoil while firing. The required pull force varies accordingly the weapon in use and can be configured using the “Vertical ​or Horizontal” parameter in the profiles section
 + 
 +There are 8 different Anti-Recoils to choose from and it comes down to personal preference so try them all.  
 + 
 +The first 6 work for controllers or XIM.
  
-There are 6 different Anti-Recoils ​to choose from and it comes down to personal preferecne so try them all+Mouse (Raw Offset) can only be used if your mouse is directly plugged in to the Titan Two.
  
-The first 5 work for controllers or xim. The last option Mouse (Raw Offsetcan only be used if your mouse is directly plugged in to the Titan Two.+Computer Vision ​(Apex Legendsrequires you have setup computer vision (guide on forums) and have the Apex Legends CV script in your working directory.
  
-=== Rumble Activation===+=== Rumble Activation ===
 Automatically start/stop the anti recoil function. Automatically start/stop the anti recoil function.
  
-  * **Disabled**\\ Rumble activation is disabled. Anti-recoil will activate on //Fire Mode// trigger press.+  * **Disabled**\\ Rumble activation is disabled. Anti-recoil will activate ​instantly ​on //Fire Mode// trigger press.
  
   * **Start on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. The anti recoil will stop when the trigger is released.   * **Start on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. The anti recoil will stop when the trigger is released.
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   * **Start/​stop on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. When no rumble is detected the anti-recoil will stop.   * **Start/​stop on rumble**\\ Anti-recoil will be activated when //Fire Mode// is pressed and rumble is detected. When no rumble is detected the anti-recoil will stop.
  
-=== Reduce HIP (*%)=== +=== Deadzone Compensation === 
-Some games apply less recoil when firing from the HIP. You can enter a percentage from 0-100% and this will be reduced from your current anti-recoil profile values every time you HIP fire.+The following Anti-Recoils require your games actual deadzone to be set (not your in game setting deadzone) and work best with XIM. 
 + 
 +  ​**V2 Polar - Dont@Me**\\ 
 +  * **DrNefario (Latest)**\\ 
 +  * **J2Kbr DZ Compensation**\\ 
 + 
 + 
 +=== Deadzone Shape === 
 + 
 +  * **J2Kbr DZ Compensation**\\ This Anti-Recoil also requires the deadzone shape to be set. 
 \\ \\
-=== Deadzone Compensation:​ === + 
-All anti-recoils will apply both the vertical value + the deadzone value. +=== PROFILE SELECTOR ​===
-\\ +
-=== PROFILES: ​===+
 ---- ----
-In this section of the interactive configuration you can find profiles 0-9 to set custom anti-recoil values for different weapons. 
  
-For an indication of what profile ​is loaded refer to the colors in the interactive configurationEx Profile 0 uses the color blue for the text and once loaded the Titan Two'​s ​LED will turn blue. +Here you can setup your profile ​button combo or keys to switch between profilesThe color next to each profile is the color the LED will display ​on the device.
-The Titan Two display ​will also show the number for the profile currently loaded.+
  
-  * **Y**\\ This is the Anti-Recoil vertical value.+You can leave them default, customize them or set them to disabled.
  
-  * **X**\\ This is the Anti-Recoil horizontal value.+  * **Button[1]**\\ The button you want to hold.
  
-  * **Crouch**\\ Load a seperate Anti-Recoil profile when crouching(Stance tracking)+  * **Button[2]**\\ The button you want to tap.
  
-  * **Prone**\\ Load seperate Anti-Recoil profile when proning(Stance tracking)+  * **Key**\\ Select ​single key to switch profiles.
  
-  * **Button or Key**\\ If you have an unsused button you can assign a profile to it for quick switching, else leave this disabled. If you are using a keyboard you can select any key. 
 \\ \\
-==== SCOPE MODE ====+ 
 +=== PROFILES: ​===
 ---- ----
-=== Scope Options: ===+In this section of the interactive configuration you can find profiles 1-4 to set custom Anti-Recoil values for different weapons and various other mods listed below.
  
-  * **Disabled**\\ All scope options are disabled.+The Anti-Recoil can use single vertical / horizontal values or two stage with timeout for even more control with your weapon.
  
-  * **Auto ADS**\\ When the fire trigger is pressed the scope (ADS) will automatically be pressed for you.+  * **Vertical**\\ This value helps pull downwards on your weapon.
  
-  * **Toggle ADS**\\ The scope (ADS) trigger once tapped will stay scoped until you tap the trigger again to release it.+  * **Horizontal**\\ This value can be negative ​(to the left) or positive (to the right)
  
-=== Hold Breath Button: ===+  * **Vertical Timeout**\\ The time before the second vertical value kicks in.
  
-Automatically perform ​the “hold breath” action when the selected hold breath button is pressed.+  * **Horizontal Timeout**\\ The time before ​the second horizontal value kicks in.
  
-* **Disabled**\\ Auto hold breath ​will not be activated.+  ​* **Reduce HIP**\\ Some games apply less recoil when firing from the HIP. You can enter a percentage from 0-100% and this will be reduced from your current anti-recoil profile values every time you HIP fire.
  
-=== Quick-Scope:​ ===+  * **Reduce Crouch**\\ The same as Reduce HIP, but for games that apply lower recoil values when crouched.
  
-Quick-Scope is usually used with one-shot kill sniper rifles. This MOD automatically executes the action of ADS (“Aiming Down the Sights”)hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due to the aim assist ​that tends to pull the crosshairs towards an enemy when starting to ADS.+  * **Reduce Prone**\\ The same as Reduce Crouchfor games that apply lower recoil values ​when prone.
  
-**Activation:** Tap the Scope(ADS) button ​to execute ​the Quick-ScopePress and hold the Scope(ADS) maintains the original function of the button. |+  ​* **Secondary Weapon Profile**\\ Here you can select a profile ​to be activated when you switch weapons with **Y** or **Triangle.** When switching weapons ​the device display will show "​**P**"​ for primary weapon and "​**S**"​ for secondary weaponIf your weapon tracking gets messed up or you die and are back to your primary weapon you can reset the tracking by holding ​the left trigger ​(ADS) and double tapping ​the right stick (or whatever keys you have mapped these buttons to)
  
-== Quick-Scope ​Timing(ms==+* **Action HIP & Action ADS**\\ Here you can select an action to be performed on **HIP** and or **ADS** 
 + 
 +* **Action HIP Time & Action ADS Time**\\ If you selected **strafe** the time determines how wide you move. For all other options this is the time before the action is performed where 0 is instant. 
 + 
 +* **Rapidfire**\\ Here you can select the type of rapidfire option you would like to use. 
 + 
 +* **Aim Assist**\\ There are three options to choose from and it comes down to personal preference. 
 + 
 +* **Quickscope**\\ ​Quick-Scope ​is usually used with one-shot kill sniper rifles. This MOD automatically executes the action of ADS (“Aiming Down the Sights”), hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due to the aim assist that tends to pull the crosshairs towards an enemy when starting to ADS. 
 + 
 +* **Auto Reload**\\ This option will automatically press the **X** or **SQUARE** button when the release condition of FIRE / ADS is met.
  
-Sets the time, in milliseconds,​ to wait before firing. The Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy. 
 \\ \\
-==== ACTIONS ​====+ 
 +==== AIM ASSIST ​====
 ---- ----
-Choose an extra action ​to be automatically executed when the selected condition ​is met.+If you have enabled aim assist in any of your profiles you can set the strength here. A higher value does not mean stronger aim assist. You want to set the right stick value slightly above your deadzone, the left stick can go higher. 
 + 
 +Note: Orbital does not shake the screen like other aim assist mods and you may need to increase the stick noise option at the bottom of the interactive configuration. To verify if orbital ​is working correctly open Gtuner'​s device monitor and hold your left trigger you should see right stick x / y moving. 
 + 
 +The aim assist switches from the left to right stick depending if the necessary variables are met in return this will give you the most aim assist possible.
  
-  * **Crouch Shot on fire trigger (HIP)**\\ Automatically go to crouch position when the Fire button is pressed. 
-  * **Crouch Shot and scope(ADS) on fire trigger**\\ Automatically go to crouch position when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Crouch Shot (Spam) on fire trigger (HIP)**\\ Automatically go to crouch-stand position continuously when the Fire button is pressed. 
-  * **Crouch Shot (Spam) and scope(ADS) on fire trigger**\\ Automatically go to crouch-stand position continuously when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Drop Shot on fire trigger (HIP)**\\ Automatically go to prone position when the Fire button is pressed. 
-  * **Drop Shot and scope(ADS) on fire trigger**\\ Automatically go to prone position when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Jump Shot on fire trigger (HIP)**\\ Automatically jump one time when the Fire button is pressed. 
-  * **Jump Shot on fire trigger and scope (ADS)**\\ Automatically jump one time when both the Fire button and the Scope(ADS) button are pressed. 
-  * **Strafe Shot on fire trigger (HIP)**\\ Automatically move left-right when the Fire button is pressed. 
-  * **Strafe Shot and scope (ADS) on fire trigger**\\ Automatically move left-right when both the Fire button and the Scope(ADS) button are pressed. 
 \\ \\
-=== AIM ASSIST: ​===+ 
 +==== SCOPE MODE ====
 ---- ----
-=== Aim Assist Value: ===+=== ADS Options: ===
  
-Set your desired aim assist value. If the value is set below your in-game deadzone aim assist will have no effect. If set too high you will get excessive screen shake.+  * **Disabled**\\ All scope options are disabled.
  
-=== Auto Aim (Aim Abuse): ===+  * **Auto ADS**\\ When the fire trigger is pressed the scope (ADSwill automatically be pressed for you.
  
-  * **Auto Aim (Aim Abuse) on Scope(ADS) trigger**\\ Activate Auto Aim (Aim Abusewhen the Scope(ADS) button is pressed. +  * **Toggle ​ADS**\\ ​The scope (ADStrigger once tapped will stay scoped until you tap the trigger again to release it.
-== Auto Aim Hold Time ==+
  
-Configure the time in milliseconds,​ of which the Scope(ADS) button should be held when Auto Aim (Aim Abuse) is activated.+=== Hold Breath Button: ===
  
-== Auto Aim Release Time ==+Automatically perform the “hold breath” action when the selected hold breath button is pressed.
  
-Configure ​the time in milliseconds, ​of which the Scope(ADS) button should ​be released when Auto Aim (Aim Abuse) is activated.+* **Disabled**\\ Auto hold breath will not be activated. 
 + 
 +== Quick-Scope Timing(ms) == 
 + 
 +If you have selected the quick scope option in one of your profiles you can customize the sniper timing here. 
 + 
 +Sets the timein milliseconds, ​to wait before firing. The Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy.
 \\ \\
 +
 ==== AUTO SPOT ==== ==== AUTO SPOT ====
 ---- ----
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 * **Disabled**\\ Auto spot will not be activated. ​   * **Disabled**\\ Auto spot will not be activated. ​  
 \\ \\
 +
 ==== GRENADE OVERCOOK ==== ==== GRENADE OVERCOOK ====
 ---- ----
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 * **Disabled**\\ Grenade overcook will not be activated. ​ * **Disabled**\\ Grenade overcook will not be activated. ​
 \\ \\
-==== TURBO MELEE ==== 
----- 
-Turbo Melee executes the melee action repeatedly, Turbo Melee also automates -when possible- processes that take advantage of in-game glitches to decrease the time between attacks. 
  
-== Melee Button == 
-Select your in game melee button. 
- 
-* **Disabled**\\ Turbo melee will not be activated. ​ 
-\\ 
-=== HAIR TRIGGERS: === 
----- 
-The hair-trigger drastically increases the sensitivity of the fire and ads trigger buttons. This has become more relevant as the game developers started to apply deadzone to the trigger buttons, requiring the player to pull the trigger at least halfway down for the action to be registered by the game. 
-\\ 
 === RELOAD CANCEL: === === RELOAD CANCEL: ===
 ---- ----
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 Set the reload time (in ms) to the highest reload time out of the weapons you use. Ex: My SMG reloads in 2 seconds so I would set 2000ms. Set the reload time (in ms) to the highest reload time out of the weapons you use. Ex: My SMG reloads in 2 seconds so I would set 2000ms.
 \\ \\
-==== EASY SPRINT ====+ 
 + 
 +=== TRIGGERS: ​===
 ---- ----
 +== Hair-Triggers ==
 +
 +The hair-trigger drastically increases the sensitivity of the fire and ads trigger buttons. This has become more relevant as the game developers started to apply deadzone to the trigger buttons, requiring the player to pull the trigger at least halfway down for the action to be registered by the game.
 +
 +== Flip-Triggers ==
 +
 +Flip-Triggers will swap your left and right triggers with the bumpers, you should set this option here and not in your game settings.
 +\\
 +
 +
 +==== MISC ====
 +----
 +
 +== Easy Sprint ==
 Easy Sprint attaches the sprint action to the stick movement, avoiding the need to press the Sprint button repetitively. Easy Sprint attaches the sprint action to the stick movement, avoiding the need to press the Sprint button repetitively.
  
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   * **Activated on double tap stick forward**\\ Start sprinting by double-tapping the movement stick forward.   * **Activated on double tap stick forward**\\ Start sprinting by double-tapping the movement stick forward.
-\\ 
-=== MICROPHONE: === 
----- 
-Push/toggle to talk feature. ​ 
  
-  * **Single button activation**\\ When this option is selected ​only Key / Button[1] needs to be pressed to activate ​the MIC.+  * **While ADS is deactivated**\\ Will only sprint when the ADS trigger is not held.
  
-  * **Duel button activation**\\ When this option is selected both Key / Button[1] & Key / Button[2] needs to be pressed to activate the MIC+== Turbo Melee Button ​==
  
-=== MODE: === +Turbo Melee executes the melee action repeatedly, Turbo Melee also automates -when possible- processes that take advantage of in-game glitches to decrease the time between attacks. 
-  * **Push to talk**\\ When this option is selected ​you must hold the selected button(s) activate the MIC.+ 
 +Select your in game melee button or set it to disabled. 
 + 
 +== Rapidfire Key == 
 + 
 +Quickly enable or disable rapidfire when a rapidfire ​option is selected ​in your profiles. 
 + 
 +== Turn Boost Key == 
 + 
 +For MnK users who need an extra boost when landing in battle royale games or turning in vehicles. 
 + 
 +\\ 
 +=== STICK DRIFT === 
 +----
  
-  * **Push to toggle**\\ When this option is selected tap the selected button(sonce to toggle ​the MIC on and tap again to disable.+If your controller sticks ​(left or rightdrift on there own slowly increase ​the slider until they no longer move without any input.
  
-=== BLOCK OUTPUT: === 
-When this option is chosen the selected button(s) to activate the MIC will not be sent to the console/PC. 
 \\ \\
t2/gamepacks/universal_gamepack.1582788132.txt.gz · Last modified: 2020/02/27 02:22 by Mad