t2:gamepacks:universal_hid

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t2:gamepacks:universal_hid [2020/08/04 04:13]
Mad created
t2:gamepacks:universal_hid [2020/08/05 23:11] (current)
Mad
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-documentation coming soon.+====== Universal HID Gamepack ====== 
 + 
 +{{:​t2:​gamepacks:​Universal_Gamepack.jpg?​nolink|}} 
 + 
 +===== Loading the Gamepack ===== 
 +---- 
 + 
 +To load a Gamepack into the Titan Two, simple drag-and-drop the Gamepack icon box from the **Online Resources** to any Memory Slot in the Gtuner'​s **Device Memory Slots** pane. 
 + 
 +{{:​t2:​gamepacks:​drag_drop_gpk.png?​nolink|}} 
 + 
 +| If the Memory Slot is not empty, its content will be overwritten. | 
 + 
 +After the drag-and-drop process, the Memory Slot should show the Gamepack name, version, author and the date/time it was loaded in the Memory Slot. 
 + 
 +===== Configuring the Gamepack ===== 
 +---- 
 + 
 +After drag-and-drop the Gamepack to any Memory Slot, click on the configuration icon to open the Interactive Configuration Interface. 
 + 
 +{{:​t2:​gamepacks:​open_interactive_config_gpk.png?​nolink|}} 
 + 
 +The Interactive Configuration Interface contains all MODs available on the Gamepack. By default all available MODs are disabled. The following instructions explain how to enable and configure each available MOD. 
 + 
 +\\ 
 +==== INFO ==== 
 +---- 
 +The mods in this gamepack are made to be universal across a wide range of shooters. It is possible some of these mods are not compatible with your game. 
 + 
 +There may be some slight inconsistency with your timings in the interactive configuration due to randomization to prevent macro detection on PC. 
 + 
 +==== FIRE MODE ==== 
 +---- 
 +Select an option for when rapidfire and or anti-recoil should be activated:​ 
 + 
 +  * **Activated on HIP**\\ The selected //mods// are activated when the fire button is pressed. 
 + 
 +  * **Activated on ADS**\\ The selected //mods// are activated when both the fire and the scope buttons are pressed. 
 +\\ 
 +==== GAME KEYS ==== 
 +---- 
 +Select the game keys as they are in your games settings, if they are not set correctly mods will not work. 
 +You can find mouse buttons at the end of the list.  
 +\\ 
 +==== PROFILE KEYS ==== 
 +---- 
 +Select keys to use for your different anti-recoil profiles. If you do not plan to use all profiles you can set it to disabled. 
 +\\ 
 +==== ANTI RECOIL ==== 
 +---- 
 +* **Reduce HIP**\\ This //mod// will reduce your overall anti-recoil value by the percentage entered. 
 + 
 +* **Toggle Key**\\ Turn anti-recoil on/off in game. 
 + 
 +* **Status**\\ Enable or disable the anti-recoil //mod//. 
 +\\ 
 +==== PROFILES 1-5 ==== 
 +Here you can customize your anti-recoil settings for both vertical and horizontal. 
 +The anti-recoil can use one value, or multiple for increased accuracy. 
 + 
 +If you want to use a single value, set both the vertical and both horizontal to the same values. 
 + 
 +* **Vertical**\\ This value will pull your weapon downwards, use a negative value if you play inverted. 
 + 
 +* **Horizontal**\\ This value will pull your weapon to the left or right using positive and negative values. 
 + 
 +* **Timeout Vertical & Horizontal**\\ After X milliseconds the second vertical or horizontal value will kick in. 
 +---- 
 +==== RAPIDFIRE ==== 
 +---- 
 +  * **Options**\\ Select a rapidfire option. 
 + 
 +  * **Simple Rapidfire**\\ This //Rapidfire Mode// uses the hold and release times. The fire button is automatically pressed and released very quickly. Indicated for semi-automatic weapons, especially handguns. Rapidfire will negatively affect automatic weapons. 
 + 
 +  * **Double Tap Hold**\\ This //Rapidfire Mode// is the same as simple rapidfire but requires a double tap of your fire button to activate. 
 + 
 +=== Simple Rapidfire Configuration:​ === 
 +  * **Hold time (ms)**\\ This parameter sets for how long, in milliseconds,​ the fire button should be kept pressed in the rapidfire cycle. 
 + 
 +  * **Release time (ms)**\\ This parameter defines the time to wait, in milliseconds,​ before the fire button should be pressed again, repeating the rapidfire cycle. 
 +\\ 
 +==== SCOPE MODE ==== 
 +---- 
 +=== Scope Options: === 
 + 
 +  * **Disabled**\\ All scope options are disabled. 
 + 
 +  * **Auto ADS**\\ When the fire trigger is pressed the scope (ADS) will automatically be pressed for you. 
 + 
 +  * **Toggle ADS**\\ The scope (ADS) trigger once tapped will stay scoped until you tap the trigger again to release it. 
 + 
 +=== Quick-Scope:​ === 
 + 
 +Quick-Scope is usually used with one-shot kill sniper rifles. This MOD automatically executes the action of ADS (“Aiming Down the Sights”), hold-breath and finally fire at the configured time. This technique is particularly effective on consoles due to the aim assist that tends to pull the crosshairs towards an enemy when starting to ADS. 
 + 
 +| **Activation:​** Tap the Scope(ADS) button to execute the Quick-Scope. Press and hold the Scope(ADS) maintains the original function of the button. | 
 + 
 +== Quick-Scope Timing(ms) == 
 + 
 +Sets the time, in milliseconds,​ to wait before firing. The Quick-Scope timing must be set accordingly the weapon in use to perfect the accuracy. 
 + 
 +=== Hold Breath: === 
 + 
 +Automatically perform the “hold breath” action when you aim down sights. 
 +\\ 
 +==== ACTIONS ==== 
 +---- 
 +Choose an extra action to be automatically executed when the selected condition is met. 
 + 
 +  * **Crouch Shot on HIP**\\ Automatically go to crouch position when the Fire button is pressed. 
 +  * **Crouch Shot on ADS+FIRE**\\ Automatically go to crouch position when both the Fire button and the Scope(ADS) button are pressed. 
 +  * **Crouch Shot (Spam) on HIP**\\ Automatically go to crouch-stand position continuously when the Fire button is pressed. 
 +  * **Crouch Shot (Spam) on ADS+FIRE**\\ Automatically go to crouch-stand position continuously when both the Fire button and the Scope(ADS) button are pressed. 
 +  * **Drop Shot on HIP**\\ Automatically go to prone position when the Fire button is pressed. 
 +  * **Drop Shot on ADS+FIRE**\\ Automatically go to prone position when both the Fire button and the Scope(ADS) button are pressed. 
 +  * **Jump Shot on HIP**\\ Automatically jump one time when the Fire button is pressed. 
 +  * **Jump Shot on ADS+FIRE**\\ Automatically jump one time when both the Fire button and the Scope(ADS) button are pressed. 
 +  * **Strafe Shot on HIP**\\ Automatically move left-right when the Fire button is pressed. 
 +  * **Strafe Shot on ADS+FIRE**\\ Automatically move left-right when both the Fire button and the Scope(ADS) button are pressed. 
 +\\ 
 +==== AUTO SPOT ==== 
 +---- 
 +== Auto Spot Time == 
 + 
 +The spot/tag button will be automatically pressed every x milliseconds. 
 + 
 +* **Status**\\ Enable or disable the auto spot mod.   
 +\\ 
 +==== GRENADE OVERCOOK ==== 
 +---- 
 + 
 +== Grenade Overcook Time == 
 +Configure the time in milliseconds based on how long it takes for your grenade to explode. The grenade will then automatically be thrown for you. 
 + 
 +* **Status**\\ Enable or disable the grenade overcook mod.  
 +\\ 
 +=== RELOAD CANCEL: === 
 +---- 
 +For games that allow reload canceling. Automatically cancel the reload once the fire trigger is pressed. 
 +Set the reload time (in ms) to the highest reload time out of the weapons you use. Ex: My SMG reloads in 2 seconds so I would set 2000ms. 
 +\\ 
 +==== TURBO MELEE ==== 
 +---- 
 +Turbo Melee executes the melee action repeatedly, Turbo Melee also automates -when possible- processes that take advantage of in-game glitches to decrease the time between attacks. 
 + 
 +* **Status**\\ Enable or disable the turbo melee mod.  
 +\\
t2/gamepacks/universal_hid.txt · Last modified: 2020/08/05 23:11 by Mad