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t2:gpc_headers
GPC Headers
The GPC compiler provides standard header files that can be invoked by the script using the directive:
#include <header_filename.gph>
- ps4.gph: Definitions of I/O designators for PlayStation 4.
- xb1.gph: Definitions of I/O designators for Xbox One.
- ps3.gph: Definitions of I/O designators for PlayStation 3.
- xb360.gph: Definitions of I/O designators for Xbox 360.
- wii.gph: Definitions of I/O designators for Wii.
- switch.gph: Definitions of I/O designators for Switch.
- display.gph: Definitions of alpha-numeric bitmaks.
- remapper.gph: Definitions of button remapper.
- keyboard.gph: Definitions of keyboard keys.
- mouse.gph: Definitions of input designators for mouse.
- wheel.gph: Definitions of I/O designators for wheels.
- titanone.gph: Backwards compatibility for Titan One script code.
t2/gpc_headers.txt · Last modified: 2020/06/06 12:09 by hammer