t2:gpc_headers

GPC Headers


The GPC compiler provides standard header files that can be invoked by the script using the directive:

#include <header_filename.gph>
  1. ps4.gph: Definitions of I/O designators for PlayStation 4.
  2. xb1.gph: Definitions of I/O designators for Xbox One.
  3. ps3.gph: Definitions of I/O designators for PlayStation 3.
  4. xb360.gph: Definitions of I/O designators for Xbox 360.
  5. wii.gph: Definitions of I/O designators for Wii.
  6. switch.gph: Definitions of I/O designators for Switch.
  7. display.gph: Definitions of alpha-numeric bitmaks.
  8. remapper.gph: Definitions of button remapper.
  9. keyboard.gph: Definitions of keyboard keys.
  10. mouse.gph: Definitions of input designators for mouse.
  11. wheel.gph: Definitions of I/O designators for wheels.
  12. titanone.gph: Backwards compatibility for Titan One script code.
t2/gpc_headers.txt · Last modified: 2020/06/06 12:09 by hammer