t2:gpc_headers

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t2:gpc_headers [2017/03/20 12:17]
J2Kbr created
t2:gpc_headers [2020/06/06 12:09] (current)
hammer
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 ===== GPC Headers ===== ===== GPC Headers =====
 ---- ----
-The GPC compiler provides standard header files that can be invoked by the script using the pre-processor ​directive ​''​#include <​header_filename.gph>​''​.+The GPC compiler provides standard header files that can be invoked by the script using the directive
 +<code gpc2>#include <​header_filename.gph>​</​code>​
  
   - [[t2:​ps4_gph|ps4.gph]]:​ Definitions of I/O designators for PlayStation 4.   - [[t2:​ps4_gph|ps4.gph]]:​ Definitions of I/O designators for PlayStation 4.
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   - [[t2:​ps3_gph|ps3.gph]]:​ Definitions of I/O designators for PlayStation 3.   - [[t2:​ps3_gph|ps3.gph]]:​ Definitions of I/O designators for PlayStation 3.
   - [[t2:​xb360_gph|xb360.gph]]:​ Definitions of I/O designators for Xbox 360.   - [[t2:​xb360_gph|xb360.gph]]:​ Definitions of I/O designators for Xbox 360.
-  - [[t2:​display_gph|display.gph]]:​ Definitions of alpha-numeric bitmaks ​to be used with [[t2:display_overlay|display_overlay]]. +  ​- [[t2:​wii_gph|wii.gph]]:​ Definitions of I/O designators for Wii. 
-  - [[t2:​keyboard_gph|keyboard.gph]]:​ Definitions of all valid keyboard keys. +  - [[t2:​switch_gph|switch.gph]]:​ Definitions of I/O designators for Switch. 
-  - [[t2:​mouse_gph|mouse.gph]]:​ Definitions of all valid mouse input references.+  ​- [[t2:​display_gph|display.gph]]:​ Definitions of alpha-numeric bitmaks
 +  - [[t2:remapper_gph|remapper.gph]]: Definitions of button remapper
 +  - [[t2:​keyboard_gph|keyboard.gph]]:​ Definitions of keyboard keys. 
 +  - [[t2:​mouse_gph|mouse.gph]]:​ Definitions of input designators for mouse. 
 +  - [[t2:​wheel_gph|wheel.gph]]:​ Definitions of I/O designators for wheels. 
 +  - [[t2:​titanone_gph|titanone.gph]]:​ Backwards compatibility for Titan One script code.
t2/gpc_headers.1490026638.txt.gz · Last modified: 2017/03/20 12:17 by J2Kbr