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t2:output_time
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t2:output_time [2021/04/01 06:23] (current) J2Kbr created |
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+ | ~~NOTOC~~ | ||
+ | ===== output_time ===== | ||
+ | ---- | ||
+ | output_time - Get output elapsed time | ||
+ | ==== Description ==== | ||
+ | ---- | ||
+ | <code gpc2>uint32 output_time();</code> | ||
+ | |||
+ | Get the elapsed time as the number of milli-seconds since the last output data packet was sent. | ||
+ | |||
+ | | This time information can help synchronize inputs, combos and macros with the game frame rate. | | ||
+ | |||
+ | ==== Return Value ==== | ||
+ | ---- | ||
+ | |||
+ | Returns the number of milli-seconds that has being passed since the last output data packet was sent. | ||
+ | |||
+ | ==== Examples ==== | ||
+ | ---- | ||
+ | === Example #1 output_time() example === | ||
+ | <code gpc2>main { | ||
+ | if(get_val(BUTTON_2)) { | ||
+ | if(output_time() == 0) { | ||
+ | macro_run("Example.gmk"); | ||
+ | } | ||
+ | } | ||
+ | }</code> | ||
+ | |||
+ | ==== See Also ==== | ||
+ | ---- | ||
+ | * [[t2:system_time|system_time]] | ||
+ | * [[t2:elapsed_time|elapsed_time]] |
t2/output_time.txt · Last modified: 2021/04/01 06:23 by J2Kbr