Another anti recoil issue
Moderator: antithesis
5 posts
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Another anti recoil issue
Hey everybody.
I have a weird issue with battlefield v gamepack:s anti recoil.
When i shoot a wall, anti recoil works as it should work, but when i aim and shoot an enemy my aim jumps randomly up right or left like crazy.
This happens randomly tho, but it makes weapons like suomi and othet fast firing weapon use a bit hard.
Tried it with aim slowdown 100 % and zero %, at zero it weirdly seems to do this less often (or maybe not im not sure).
But for example, sten does not do this at all, its like a laser lol.
My setup and settings:
Xim apex and titan two with latest up to date firmware.
Keyboard and g502 spectrum wired mouse.
Simple rapid fire on with ads(seems to work with full auto weapons also, makes anti recoil setup a bit easier too)
Anti recoil on with ads 7.30 vertical and -1.80 horizontal (prone stance).
No curves.
Other than this, this gamepack is really good.
Sorry if i misspelled or explained badly, English isnt my first language.
I have a weird issue with battlefield v gamepack:s anti recoil.
When i shoot a wall, anti recoil works as it should work, but when i aim and shoot an enemy my aim jumps randomly up right or left like crazy.
This happens randomly tho, but it makes weapons like suomi and othet fast firing weapon use a bit hard.
Tried it with aim slowdown 100 % and zero %, at zero it weirdly seems to do this less often (or maybe not im not sure).
But for example, sten does not do this at all, its like a laser lol.
My setup and settings:
Xim apex and titan two with latest up to date firmware.
Keyboard and g502 spectrum wired mouse.
Simple rapid fire on with ads(seems to work with full auto weapons also, makes anti recoil setup a bit easier too)
Anti recoil on with ads 7.30 vertical and -1.80 horizontal (prone stance).
No curves.
Other than this, this gamepack is really good.
Sorry if i misspelled or explained badly, English isnt my first language.
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HybridComet - Sergeant
- Posts: 6
- Joined: Sun May 05, 2019 5:21 pm
Re: Another anti recoil issue
When using XIM Apex (and any other device which utilizes mouse as input for aming), set the Gamepack Anti-recoil as the following:
Anti-Recoil: ENABLED (not the mouse option)
Anti-recoil vertical pull force compensation: weapon dependent, start with 12
Anti-recoil horizontal pull force compensation: usually set to 0
Anti-recoil deadzone compensation: CHECKED (very important when using with XIM)
Anti-Recoil: ENABLED (not the mouse option)
Anti-recoil vertical pull force compensation: weapon dependent, start with 12
Anti-recoil horizontal pull force compensation: usually set to 0
Anti-recoil deadzone compensation: CHECKED (very important when using with XIM)
ConsoleTuner Support Team
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J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Another anti recoil issue
Thank you from reply.
Everything is as it should be, so i assume its the horizontal recoil value thats causing this quite erratic behavior.
I will test it as soon as i can.
Everything is as it should be, so i assume its the horizontal recoil value thats causing this quite erratic behavior.
I will test it as soon as i can.
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HybridComet - Sergeant
- Posts: 6
- Joined: Sun May 05, 2019 5:21 pm
Re: Another anti recoil issue
I totally forgot to post back here, but yes horizontal antirecoil adjustment with random recoil and aim slowdown is what caused this.
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HybridComet - Sergeant
- Posts: 6
- Joined: Sun May 05, 2019 5:21 pm
Re: Another anti recoil issue
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