Xim4 + T2 recoil issue?
Moderator: antithesis
49 posts
• Page 5 of 5 • 1, 2, 3, 4, 5
Re: Xim4 + T2 recoil issue?
What's the code to executie anti recoil with <L2> PS4
-
MAC - Master Sergeant
- Posts: 39
- Joined: Fri Apr 13, 2018 7:13 pm
Re: Xim4 + T2 recoil issue?
It's already set to L2. Refer to previous page for updated recoil code.
-
antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: Xim4 + T2 recoil issue?
antithesis wrote:That anti-recoil code is the same, however it looks like you're plugging the T2 into the Apex rather than the other way around, hence the mouse and keyboard passthrough to get it working.
Note also that the Apex has a random resting stick position that is messing with the anti-recoil code. I've update the code in the Gtuner > Online Resources section to account for that. Here's the script for your convenience -
- Code: Select all
#pragma METAINFO("antithesis Antirecoil", 1, 01, "antithesis")
fix32 RECOIL_V = 30.0;
fix32 RECOIL_H = 0.0;
fix32 RY;
fix32 RX;
fix32 StickNoise = 4.32;
main {
// DEADZONE REMOVER
if(abs(get_actual(STICK_1_X)) < StickNoise) { set_val(STICK_1_X, 0.0); }
if(abs(get_actual(STICK_1_Y)) < StickNoise) { set_val(STICK_1_Y, 0.0); }
if(abs(get_actual(STICK_2_X)) < StickNoise) { set_val(STICK_2_X, 0.0); }
if(abs(get_actual(STICK_2_Y)) < StickNoise) { set_val(STICK_2_Y, 0.0); }
// ANTI-RECOIL
if (get_val (BUTTON_5))
{
AntiRecoil(STICK_1_Y,RECOIL_V);
AntiRecoil(STICK_1_X,RECOIL_H);
}
}
void AntiRecoil (uint8 axis, fix32 recoil)
{
RY = get_actual(STICK_1_Y);
RX = get_actual(STICK_1_X);
if (get_val(BUTTON_5) && (sqrt(RX*RX + RY*RY)) <= abs(recoil))
{
if(abs(RY) <= abs(recoil))
{
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_val(axis));
}
}
}
do you have a version of this script with persistent variables so you can tune the recoil h/v in game, and save the values?
-
mpalpha - Staff Sergeant
- Posts: 11
- Joined: Mon Jun 11, 2018 11:02 pm
Re: Xim4 + T2 recoil issue?
this is where I'm at so far
in game adjustments: done![smile0517 :smile0517:](./images/smilies/smile0517.gif)
auto save after adjustments: done![smile0517 :smile0517:](./images/smilies/smile0517.gif)
interactive config: done![smile0517 :smile0517:](./images/smilies/smile0517.gif)
recoil Y: done![smile0517 :smile0517:](./images/smilies/smile0517.gif)
recoil X: done![smile0517 :smile0517:](./images/smilies/smile0517.gif)
toggle ads: 95%
trying to the boolean to work with the interactive config and pmem.
in game adjustments: done
![smile0517 :smile0517:](./images/smilies/smile0517.gif)
auto save after adjustments: done
![smile0517 :smile0517:](./images/smilies/smile0517.gif)
interactive config: done
![smile0517 :smile0517:](./images/smilies/smile0517.gif)
recoil Y: done
![smile0517 :smile0517:](./images/smilies/smile0517.gif)
recoil X: done
![smile0517 :smile0517:](./images/smilies/smile0517.gif)
toggle ads: 95%
![smile0104 :thumbsdownsmileyanim:](./images/smilies/smile0104.gif)
trying to the boolean to work with the interactive config and pmem.
- Code: Select all
#pragma METAINFO("ANTIRECOIL (V+H), adjust on the fly, interactive config", 1, 00, "ETB")
// Frist of all, thanks to Layman, Scachi, and Antithesis
// Anti Recoil
// Hold Both Triggers & Press DPAD UP, DOWN, LEFT, RIGHT to adjust.
fix32 RECOIL_V = 30.0; // Vertical Recoil range -100.0 to 100.0
fix32 RECOIL_H = 0.0; // Horizontal Recoil range -100.0 to 100.0
fix32 RY; // reserved
fix32 RX; // reserved
// ADS Toggle
// Hold Both Triggers & Press Right Stick
bool TOGGLE_ADS = TRUE; // Toggle ADS Default
fix32 StickNoise = 4.32; // Change this value to adjust the size of the Deadzone to ignore when using a Xim Apex.
// Go to Device Monitor in Gtuner IV, flick the right stick and take note of the largest value.
bool ICUpdate = FALSE; // To update the interactive configuration window set this flag to TRUE in the main loop.
bool PMUpdate = FALSE; // To save/write down the value to pmem set this flag to TRUE in the main loop.
// assign pmem locations (remember to match interactive config byteoffsets)
uint8 StickNoise_PMEM = 0; // pmem slot
uint8 RECOIL_V_PMEM = 4; // pmem slot
uint8 RECOIL_H_PMEM = 8; // pmem slot
uint8 TOGGLE_ADS_PMEM = 12; // pmem slot
init {
pmem_load(); // load the ui pmem
pmem_read(StickNoise_PMEM, &StickNoise); // read the value to change from the ui
pmem_read(RECOIL_V_PMEM, &RECOIL_V); // read the value to change from the ui
pmem_read(RECOIL_H_PMEM, &RECOIL_H); // read the value to change from the ui
pmem_read(TOGGLE_ADS_PMEM, &TOGGLE_ADS); // read the value to change from the ui
StickNoise = clamp(StickNoise,0.0,255.0); // just to make sure the value is in the correct value range
RECOIL_V = clamp(RECOIL_V,-100.0,100.0); // just to make sure the value is in the correct value range
RECOIL_H = clamp(RECOIL_H,-100.0,100.0); // just to make sure the value is in the correct value range
}
main {
if ( event_active(BUTTON_10) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_UP
if ( RECOIL_V > -100.0) {
(RECOIL_V = RECOIL_V - 1.0);
}
pmem_write(RECOIL_V_PMEM,(fix32) RECOIL_V); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_11) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_DOWN
if ( RECOIL_V < 100.0) {
(RECOIL_V = RECOIL_V + 1.0);
}
pmem_write(RECOIL_V_PMEM,(fix32) RECOIL_V); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_12) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_LEFT
if ( RECOIL_H > -100.0) {
(RECOIL_H = RECOIL_H - 1.0);
}
pmem_write(RECOIL_H_PMEM,(fix32) RECOIL_H); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_13) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_RIGHT
if ( RECOIL_H < 100.0) {
(RECOIL_H = RECOIL_H + 1.0);
}
pmem_write(RECOIL_H_PMEM,(fix32) RECOIL_H); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_6) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press Right Stick
(TOGGLE_ADS = !TOGGLE_ADS);
pmem_write(TOGGLE_ADS_PMEM,(uint8) TOGGLE_ADS); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
ICRefresh(); // This functions should be called on every iteration
PMSave(); // This functions should be called on every iteration
// DEADZONE REMOVER
if(abs(get_actual(STICK_1_X)) < StickNoise) { set_val(STICK_1_X, 0.0); }
if(abs(get_actual(STICK_1_Y)) < StickNoise) { set_val(STICK_1_Y, 0.0); }
if(abs(get_actual(STICK_2_X)) < StickNoise) { set_val(STICK_2_X, 0.0); }
if(abs(get_actual(STICK_2_Y)) < StickNoise) { set_val(STICK_2_Y, 0.0); }
// ANTI-RECOIL
if (!TOGGLE_ADS || get_val (BUTTON_5))
{
AntiRecoil(STICK_1_Y,RECOIL_V);
AntiRecoil(STICK_1_X,RECOIL_H);
}
}
// update the UI, limit the update time to 1000ms (1 second) for safety
void ICRefresh() {
static uint32 ICULast = 0;
if (ICUpdate && ICULast < system_time())
{
printf("ic update");
printf("GCMD:InteractiveConfiguration.Refresh");
ICUpdate = FALSE;
ICULast = system_time() + 1000;
}
}
// Update the persistent memory, but not faster than 500ms (1/2 second)
void PMSave() {
static uint32 PMSLast = 0;
if (PMUpdate && PMSLast < system_time())
{
printf("pmem saved: StickNoise: %f",StickNoise);
printf("pmem saved: RECOIL_V: %f",RECOIL_V);
printf("pmem saved: RECOIL_H: %f",RECOIL_H);
printf("pmem saved: TOGGLE_ADS: %f",TOGGLE_ADS);
PMUpdate = FALSE;
PMSLast = system_time() + 500;
pmem_save();
}
}
void AntiRecoil (uint8 axis, fix32 recoil)
{
RY = get_actual(STICK_1_Y);
RX = get_actual(STICK_1_X);
if (get_val(BUTTON_5) && (sqrt(RX*RX + RY*RY)) <= abs(recoil))
{
if(abs(RY) <= abs(recoil))
{
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_val(axis));
}
}
}
/***************
<cfgdesc>
[Example]
shortdesc = <<<MULTILINE
UI updateexample
with automatic UI refresh
MULTILINE
control = info
[Sticknoise]
shortdesc = <<<MULTILINE
The default value 4.32 should be a good start.
If you want to tweak this, set it to the max value of your sticks resting position values.
Use the "Device Monitor" to examine them.
MULTILINE
byteoffset = 0
bitsize = 32
control = spinboxf
default = 432
minimum = 0
maximum = 2000
step = 1
decimals = 2
[Anti Recoil Vertical]
shortdesc = Vertical recoil compensation
byteoffset = 4
bitsize = 32
control = spinboxf
default = 300
minimum = -1000
maximum = 1000
step = 1
decimals = 1
[Anti Recoil Horizontal]
shortdesc = Horizontal recoil compensation
byteoffset = 8
bitsize = 32
control = spinboxf
default = 0
minimum = -1000
maximum = 1000
step = 1
decimals = 1
[Toggle ADS]
shortdesc = Enable this if you would like Anti Recoil enabled while aiming down sight or during hip fire.
byteoffset = 12
bitsize = 1
bitoffset = 1
control = checkbox
default = 1
item = Enable
</cfgdesc>
***************/
-
mpalpha - Staff Sergeant
- Posts: 11
- Joined: Mon Jun 11, 2018 11:02 pm
Re: Xim4 + T2 recoil issue?
Please check if the changes made below fixes the issue with the TOGGLE_ADS.
- Code: Select all
#pragma METAINFO("ANTIRECOIL (V+H), adjust on the fly, interactive config", 1, 00, "ETB")
// Frist of all, thanks to Layman, Scachi, and Antithesis
// Anti Recoil
// Hold Both Triggers & Press DPAD UP, DOWN, LEFT, RIGHT to adjust.
fix32 RECOIL_V = 30.0; // Vertical Recoil range -100.0 to 100.0
fix32 RECOIL_H = 0.0; // Horizontal Recoil range -100.0 to 100.0
fix32 RY; // reserved
fix32 RX; // reserved
// ADS Toggle
// Hold Both Triggers & Press Right Stick
uint8 TOGGLE_ADS = TRUE; // Toggle ADS Default
fix32 StickNoise = 4.32; // Change this value to adjust the size of the Deadzone to ignore when using a Xim Apex.
// Go to Device Monitor in Gtuner IV, flick the right stick and take note of the largest value.
bool ICUpdate = FALSE; // To update the interactive configuration window set this flag to TRUE in the main loop.
bool PMUpdate = FALSE; // To save/write down the value to pmem set this flag to TRUE in the main loop.
// assign pmem locations (remember to match interactive config byteoffsets)
uint8 StickNoise_PMEM = 0; // pmem slot
uint8 RECOIL_V_PMEM = 4; // pmem slot
uint8 RECOIL_H_PMEM = 8; // pmem slot
uint8 TOGGLE_ADS_PMEM = 12; // pmem slot
init {
pmem_load(); // load the ui pmem
pmem_read(StickNoise_PMEM, &StickNoise); // read the value to change from the ui
pmem_read(RECOIL_V_PMEM, &RECOIL_V); // read the value to change from the ui
pmem_read(RECOIL_H_PMEM, &RECOIL_H); // read the value to change from the ui
pmem_read(TOGGLE_ADS_PMEM, &TOGGLE_ADS); // read the value to change from the ui
StickNoise = clamp(StickNoise,0.0,255.0); // just to make sure the value is in the correct value range
RECOIL_V = clamp(RECOIL_V,-100.0,100.0); // just to make sure the value is in the correct value range
RECOIL_H = clamp(RECOIL_H,-100.0,100.0); // just to make sure the value is in the correct value range
}
main {
if ( event_active(BUTTON_10) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_UP
if ( RECOIL_V > -100.0) {
(RECOIL_V = RECOIL_V - 1.0);
}
pmem_write(RECOIL_V_PMEM,(fix32) RECOIL_V); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_11) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_DOWN
if ( RECOIL_V < 100.0) {
(RECOIL_V = RECOIL_V + 1.0);
}
pmem_write(RECOIL_V_PMEM,(fix32) RECOIL_V); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_12) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_LEFT
if ( RECOIL_H > -100.0) {
(RECOIL_H = RECOIL_H - 1.0);
}
pmem_write(RECOIL_H_PMEM,(fix32) RECOIL_H); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_13) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press DPAD_RIGHT
if ( RECOIL_H < 100.0) {
(RECOIL_H = RECOIL_H + 1.0);
}
pmem_write(RECOIL_H_PMEM,(fix32) RECOIL_H); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
if ( event_active(BUTTON_6) && is_active(BUTTON_5) && is_active(BUTTON_8) ) { // Hold Both Triggers & Press Right Stick
(TOGGLE_ADS = !TOGGLE_ADS);
pmem_write(TOGGLE_ADS_PMEM, TOGGLE_ADS); // update the pmem value
PMUpdate=TRUE; // let the value be saved to pmem
ICUpdate=TRUE; // show the updated value in the gui without needing to close and reopen it
}
ICRefresh(); // This functions should be called on every iteration
PMSave(); // This functions should be called on every iteration
// DEADZONE REMOVER
if(abs(get_actual(STICK_1_X)) < StickNoise) { set_val(STICK_1_X, 0.0); }
if(abs(get_actual(STICK_1_Y)) < StickNoise) { set_val(STICK_1_Y, 0.0); }
if(abs(get_actual(STICK_2_X)) < StickNoise) { set_val(STICK_2_X, 0.0); }
if(abs(get_actual(STICK_2_Y)) < StickNoise) { set_val(STICK_2_Y, 0.0); }
// ANTI-RECOIL
if (!TOGGLE_ADS || get_val (BUTTON_5))
{
AntiRecoil(STICK_1_Y,RECOIL_V);
AntiRecoil(STICK_1_X,RECOIL_H);
}
}
// update the UI, limit the update time to 1000ms (1 second) for safety
void ICRefresh() {
static uint32 ICULast = 0;
if (ICUpdate && ICULast < system_time())
{
printf("ic update");
printf("GCMD:InteractiveConfiguration.Refresh");
ICUpdate = FALSE;
ICULast = system_time() + 1000;
}
}
// Update the persistent memory, but not faster than 500ms (1/2 second)
void PMSave() {
static uint32 PMSLast = 0;
if (PMUpdate && PMSLast < system_time())
{
printf("pmem saved: StickNoise: %f",StickNoise);
printf("pmem saved: RECOIL_V: %f",RECOIL_V);
printf("pmem saved: RECOIL_H: %f",RECOIL_H);
printf("pmem saved: TOGGLE_ADS: %f",TOGGLE_ADS);
PMUpdate = FALSE;
PMSLast = system_time() + 500;
pmem_save();
}
}
void AntiRecoil (uint8 axis, fix32 recoil)
{
RY = get_actual(STICK_1_Y);
RX = get_actual(STICK_1_X);
if (get_val(BUTTON_5) && (sqrt(RX*RX + RY*RY)) <= abs(recoil))
{
if(abs(RY) <= abs(recoil))
{
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_val(axis));
}
}
}
/***************
<cfgdesc>
[Example]
shortdesc = <<<MULTILINE
UI updateexample
with automatic UI refresh
MULTILINE
control = info
[Sticknoise]
shortdesc = <<<MULTILINE
The default value 4.32 should be a good start.
If you want to tweak this, set it to the max value of your sticks resting position values.
Use the "Device Monitor" to examine them.
MULTILINE
byteoffset = 0
bitsize = 32
control = spinboxf
default = 432
minimum = 0
maximum = 2000
step = 1
decimals = 2
[Anti Recoil Vertical]
shortdesc = Vertical recoil compensation
byteoffset = 4
bitsize = 32
control = spinboxf
default = 300
minimum = -1000
maximum = 1000
step = 1
decimals = 1
[Anti Recoil Horizontal]
shortdesc = Horizontal recoil compensation
byteoffset = 8
bitsize = 32
control = spinboxf
default = 0
minimum = -1000
maximum = 1000
step = 1
decimals = 1
[Toggle ADS]
shortdesc = Enable this if you would like Anti Recoil enabled while aiming down sight or during hip fire.
byteoffset = 12
bitsize = 8
control = checkbox
default = 1
item = Enable
</cfgdesc>
***************/
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Xim4 + T2 recoil issue?
the menu works now, but the value doesn't get read as a boolean, so it is not toggling the ADS requirement.
-
mpalpha - Staff Sergeant
- Posts: 11
- Joined: Mon Jun 11, 2018 11:02 pm
Re: Xim4 + T2 recoil issue?
I believe the logic in this line is incorrect:
(1) if TOGGLE_ADS is false the anti recoil will be activated when the fire button is pressed (HID and ADS); or
(2) if TOGGLE_ADS is true and anti recoil will only be activate when the fire button and ads button are pressed.
- Code: Select all
if (!TOGGLE_ADS || get_val (BUTTON_5))
- Code: Select all
if(get_val(BUTTON_5) && (!TOGGLE_ADS || get_val(BUTTON_8)))
(1) if TOGGLE_ADS is false the anti recoil will be activated when the fire button is pressed (HID and ADS); or
(2) if TOGGLE_ADS is true and anti recoil will only be activate when the fire button and ads button are pressed.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Xim4 + T2 recoil issue?
Thanks, its working now.
Complete Fixed Script
Complete Fixed Script
- Code: Select all
#pragma METAINFO("ANTIRECOIL, horizontal, vertical, adjust in-game, interactive config, autosave", 1, 02, "ETB")
// Frist of all, thanks to RedbeardCrunch, J2Kbr, Layman, Scachi, and Antithesis
// Anti Recoil
// Hold Both Triggers & Press DPAD UP, DOWN, LEFT, RIGHT to adjust.
fix32 RECOIL_V = 30.0; // Vertical Recoil range -100.0 to 100.0
fix32 RECOIL_H = 0.0; // Horizontal Recoil range -100.0 to 100.0
fix32 ADJUSTMENT_STEP = 1.0; // increment to adjust recoil per interation range 1.0 to 10.0
fix32 RY; // reserved
fix32 RX; // reserved
// ADS Toggle
// Hold Both Triggers & Press Right Stick (button)
uint8 TOGGLE_ADS = TRUE; // Toggle ADS Default
fix32 STICK_NOISE = 4.32; // Change this value to adjust the size of the Deadzone to ignore when using a Xim Apex.
// in Gtuner IV > Device Monitor, flick the right stick and take note of the largest value.
bool PMUpdate = FALSE; // To save/write down the value to pmem set this flag to TRUE in the main loop.
// assign pmem locations (remember to match interactive config byteoffsets)
uint8 STICK_NOISE_PMEM = 0; // pmem slot
uint8 RECOIL_V_PMEM = 4; // pmem slot
uint8 RECOIL_H_PMEM = 8; // pmem slot
uint8 TOGGLE_ADS_PMEM = 12; // pmem slot
init {
pmem_load(); // load the ui pmem
pmem_read(STICK_NOISE_PMEM, &STICK_NOISE); // read the value to change from the ui
pmem_read(RECOIL_V_PMEM, &RECOIL_V); // read the value to change from the ui
pmem_read(RECOIL_H_PMEM, &RECOIL_H); // read the value to change from the ui
pmem_read(TOGGLE_ADS_PMEM, &TOGGLE_ADS); // read the value to change from the ui
STICK_NOISE = clamp(STICK_NOISE,0.0,255.0); // just to make sure the value is in the correct value range
RECOIL_V = clamp(RECOIL_V,-100.0,100.0); // just to make sure the value is in the correct value range
RECOIL_H = clamp(RECOIL_H,-100.0,100.0); // just to make sure the value is in the correct value range
ADJUSTMENT_STEP = clamp(ADJUSTMENT_STEP,1.0,10.0); // just to make sure the value is in the correct value range
printf("STICK_NOISE: %.04f", STICK_NOISE);
printf("RECOIL_V: %.04f", RECOIL_V);
printf("RECOIL_H: %.04f", RECOIL_H);
printf("ADJUSTMENT_STEP: %.04f", ADJUSTMENT_STEP);
printf("TOGGLE_ADS: %d", TOGGLE_ADS);
// Light Blue led = ADS enabled, White led = ADS disabled
set_light(TOGGLE_ADS? 'W': 'S');
}
main {
// adjust anti-recoil
if (is_active(BUTTON_5) && is_active(BUTTON_8)) { // Hold Both Triggers
if ( event_active(BUTTON_10) ) { // ...and Press DPAD_UP
if ( RECOIL_V > -100.0) {
RECOIL_V = (RECOIL_V - ADJUSTMENT_STEP);
pmem_write(RECOIL_V_PMEM,(fix32) RECOIL_V); // update the pmem value
PMUpdate=TRUE; // pmem and gui value throttle
}
}
if ( event_active(BUTTON_11) ) { // ...and Press DPAD_DOWN
if ( RECOIL_V < 100.0) {
RECOIL_V = (RECOIL_V + ADJUSTMENT_STEP);
pmem_write(RECOIL_V_PMEM,(fix32) RECOIL_V); // update the pmem value
PMUpdate=TRUE; // pmem and gui value throttle
}
}
if ( event_active(BUTTON_12) ) { // ...Press DPAD_LEFT
if ( RECOIL_H > -100.0) {
RECOIL_H = (RECOIL_H - ADJUSTMENT_STEP);
pmem_write(RECOIL_H_PMEM,(fix32) RECOIL_H); // update the pmem value
PMUpdate=TRUE; // pmem and gui value throttle
}
}
if ( event_active(BUTTON_13) ) { // ...and Press DPAD_RIGHT
if ( RECOIL_H < 100.0) {
RECOIL_H = (RECOIL_H + ADJUSTMENT_STEP);
pmem_write(RECOIL_H_PMEM,(fix32) RECOIL_H); // update the pmem value
PMUpdate=TRUE; // pmem and gui value throttle
}
}
if ( event_active(BUTTON_6) ) { // ...and Press Right Stick
TOGGLE_ADS = (!TOGGLE_ADS);
pmem_write(TOGGLE_ADS_PMEM, TOGGLE_ADS); // toggle and update the pmem value
PMUpdate=TRUE; // pmem and gui value throttle
}
}
// save values when changed
if (PMUpdate) {
PMSave(); // This function should be called on every iteration if changes are detected.
}
// DEADZONE REMOVER
if(abs(get_actual(STICK_1_X)) < STICK_NOISE) { set_val(STICK_1_X, 0.0); }
if(abs(get_actual(STICK_1_Y)) < STICK_NOISE) { set_val(STICK_1_Y, 0.0); }
if(abs(get_actual(STICK_2_X)) < STICK_NOISE) { set_val(STICK_2_X, 0.0); }
if(abs(get_actual(STICK_2_Y)) < STICK_NOISE) { set_val(STICK_2_Y, 0.0); }
// ANTI-RECOIL
if(get_val(BUTTON_5) && (!TOGGLE_ADS || get_val(BUTTON_8)))
{
AntiRecoil(STICK_1_Y,RECOIL_V);
AntiRecoil(STICK_1_X,RECOIL_H);
}
}
// Update the persistent memory, but not faster than 1000ms (1 second)
void PMSave() {
static uint32 PMSLast = 0;
if (PMUpdate && PMSLast < system_time())
{
printf("STICK_NOISE: %.04f", STICK_NOISE);
printf("RECOIL_V: %.04f", RECOIL_V);
printf("RECOIL_H: %.04f", RECOIL_H);
printf("ADJUSTMENT_STEP: %.04f", ADJUSTMENT_STEP);
printf("TOGGLE_ADS: %d", TOGGLE_ADS);
PMUpdate = FALSE;
printf("ic update");
printf("GCMD:InteractiveConfiguration.Refresh");
PMSLast = system_time() + 1000;
pmem_save();
// Light Blue led = ADS enabled, White led = ADS disabled
set_light(TOGGLE_ADS? 'W': 'S');
}
}
void AntiRecoil (uint8 axis, fix32 recoil)
{
RY = get_actual(STICK_1_Y);
RX = get_actual(STICK_1_X);
if (get_val(BUTTON_5) && (sqrt(RX*RX + RY*RY)) <= abs(recoil))
{
if(abs(RY) <= abs(recoil))
{
set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_val(axis));
}
}
}
void set_light(unsigned char new_light) {
static unsigned char old_light;
static uint32 timestamp;
if(new_light != old_light && (system_time() - timestamp > 50)) {
switch(new_light) {
timestamp = system_time(), old_light = new_light;
// PINK LED
case 'P' :led_set(LED_1, 0.0, 0), led_set(LED_2, 0.0, 0), led_set(LED_3, 0.0, 0),led_set(LED_4, 5.0, 0); return;
// BLUE LED
case 'B': led_set(LED_1, 25.0, 0),led_set(LED_2, 0.0, 0), led_set(LED_3, 0.0, 0),led_set(LED_4, 0.0, 0); return;
// SKY BLUE LED
case 'S': led_set(LED_1, 50.0, 0),led_set(LED_2, 0.0, 0), led_set(LED_3, 50.0, 0),led_set(LED_4, 0.0, 0); return;
// RED LED
case 'R': led_set(LED_1, 0.0, 0),led_set(LED_2, 25.0, 0), led_set(LED_3, 0.0, 0),led_set(LED_4, 0.0, 0); return;
// WHITE LED
case 'W': led_set(LED_1, 25.0, 0), led_set(LED_2, 25.0, 0), led_set(LED_3, 25.0, 0), led_set(LED_4, 25.0, 0); return;
// YELLOW LED
case 'Y': led_set(LED_1, 0.0, 0),led_set(LED_2, 30.0, 0), led_set(LED_3, 10.0, 0), led_set(LED_4, 0.0, 0); return;
// GREEN LED
case 'G': led_set(LED_1, 0.0, 0), led_set(LED_2, 0.0, 0), led_set(LED_3, 25.0, 0), led_set(LED_4, 0.0, 0); return;
// NO LED
case 'N':led_set(LED_1, 0.0, 0),led_set(LED_2, 0.0, 0), led_set(LED_3, 0.0, 0), led_set(LED_4, 0.0, 0);
}
}
return;
}
/***************
<cfgdesc>
[Universal Anti-Recoil]
shortdesc = <<<MULTILINE
Horizontal: Hold both triggers + press left or right dpad
Vertical: Hold both triggers + press up or down dpad
Toggle ADS: Hold both triggers + press right stick button
Adjust in-game.
Interactive configuration.
Autosave.
MULTILINE
control = info
[Sticknoise]
shortdesc = <<<MULTILINE
The default value 4.32 should be a good start.
If you want to tweak this, set it to the max value of your sticks resting position values.
Use the "Device Monitor" to examine them.
MULTILINE
byteoffset = 0
bitsize = 32
control = spinboxf
default = 432
minimum = 0
maximum = 2000
step = 1
decimals = 2
[Anti Recoil Vertical]
shortdesc = Vertical recoil compensation
byteoffset = 4
bitsize = 32
control = spinboxf
default = 300
minimum = -1000
maximum = 1000
step = 1
decimals = 1
[Anti Recoil Horizontal]
shortdesc = Horizontal recoil compensation
byteoffset = 8
bitsize = 32
control = spinboxf
default = 0
minimum = -1000
maximum = 1000
step = 1
decimals = 1
[Toggle ADS]
shortdesc = Enable this if you would like Anti Recoil enabled while aiming down sight or during hip fire.
byteoffset = 12
bitsize = 8
control = checkbox
default = 1
item = Enable
</cfgdesc>
***************/
-
mpalpha - Staff Sergeant
- Posts: 11
- Joined: Mon Jun 11, 2018 11:02 pm
Re: Xim4 + T2 recoil issue?
You could add rapid fire (off/on Triangle) ?
-
doiz - Staff Sergeant
- Posts: 12
- Joined: Sat May 05, 2018 5:21 am
49 posts
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