Invert analog stick
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Invert analog stick
I’m brand new to this, so apologies of I’m not using the right terminology.
I’m looking for a way to invert the right analog stick on my controller. I want to play RDR2 on PS5 but the settings don’t allow to invert x-axis, so I’m unable to play. I know the C-Zen (censored?) allows you to invert x and y axis, and I assume Titan Two (and maybe Titan One?) does too, but they seem like overkill for the one task I need them for. Are there any alternatives that are cheaper and more simplistic?
Better yet, is there a script (?) that inverts x and y exclusively for camera movement? I’ll still need the right analog stick for certain menus, so it would be nice for that to not be inverted as well. (But if not, I think that’s still a lot easier to get used to than the camera movement.)
Layman’s terms, please. Assume I know nothing.
Thank you for taking the time to read!
I’m looking for a way to invert the right analog stick on my controller. I want to play RDR2 on PS5 but the settings don’t allow to invert x-axis, so I’m unable to play. I know the C-Zen (censored?) allows you to invert x and y axis, and I assume Titan Two (and maybe Titan One?) does too, but they seem like overkill for the one task I need them for. Are there any alternatives that are cheaper and more simplistic?
Better yet, is there a script (?) that inverts x and y exclusively for camera movement? I’ll still need the right analog stick for certain menus, so it would be nice for that to not be inverted as well. (But if not, I think that’s still a lot easier to get used to than the camera movement.)
Layman’s terms, please. Assume I know nothing.
Thank you for taking the time to read!
-
Chalila - Private
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- Joined: Mon Mar 08, 2021 2:04 am
Re: Invert analog stick
Welcome,
Yes this is possible, here is a rough example what it would look like:
Yes this is possible, here is a rough example what it would look like:
- Code: Select all
main {
if(get_actual(STICK_1_Y) > 0.0) {
set_val(STICK_1_Y, inv(get_actual(STICK_1_Y)));
}
else set_val(STICK_1_Y, abs(get_actual(STICK_1_Y)));
if(get_actual(STICK_1_X) > 0.0) {
set_val(STICK_1_X, inv(get_actual(STICK_1_X)));
}
else set_val(STICK_1_X, abs(get_actual(STICK_1_X)));
}
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