Anti-Recoil Utility

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: *NEW* Anti-Recoil Utility

Postby alanmcgregor » Fri Apr 05, 2019 4:54 pm

When changing on the fly, you can see the currrent value on the device monitor, T2 should be connected to PC (via prog) and GTuner open.
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Re: *NEW* Anti-Recoil Utility

Postby gasknr » Sat Apr 06, 2019 1:25 am

So in my device monitor both my left and right stick have a hard zero always, should I set my deadzone remover to zero? Will it make a difference if I just leave it at default of 6.32..
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Re: *NEW* Anti-Recoil Utility

Postby gasknr » Sat Apr 06, 2019 1:45 am

alanmcgregor wrote:When changing on the fly, you can see the currrent value on the device monitor, T2 should be connected to PC (via prog) and GTuner open.


Thanks, I have ordered a numpad which will solve my issue I am sure :joia:
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Re: *NEW* Anti-Recoil Utility

Postby alanmcgregor » Sat Apr 06, 2019 4:11 am

gasknr Awesome, you will be wonder later how you didn't have it before :wink:

UPDATE 3.3
Added: Option to Enable/disable the In-game Anti-Recoil Tunning On-Fly
Image

Just in case you don't really need it and gets in your way while playing, you can disable this feature.
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Re: *NEW* Anti-Recoil Utility

Postby gasknr » Sat Apr 06, 2019 4:49 am

Wow man, great work on the added feature.. Can you test it though because after I updated when I turn off rapid fire the anti recoil no longer works. Hopefully I am not missing something silly but I am 99% sure I am using the same setting as 3.2.. Cheers
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Re: *NEW* Anti-Recoil Utility

Postby gasknr » Sat Apr 06, 2019 7:59 am

alanmcgregor wrote:gasknr Awesome, you will be wonder later how you didn't have it before :wink:

UPDATE 3.3
Added: Option to Enable/disable the In-game Anti-Recoil Tunning On-Fly
Image

Just in case you don't really need it and gets in your way while playing, you can disable this feature.


Definitely something going wrong here, after the update to 3.3 I just cant get the AR feature to work when I have the rapid fire unchecked. I am getting the correct color (orange) indicator on my T2 but its not working, in my device monitor there is no movement on my RS unless I have the rapid fire enabled. What am I doing wrong :ashamed:
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Re: *NEW* Anti-Recoil Utility

Postby alanmcgregor » Sat Apr 06, 2019 7:31 pm

UPDATE Ver. 3.5
+ ADDED:
[Optional ADS Anti-Recoil Percent]

Exclusive for HIP + ADS Anti-Recoil Option.
Most games introduce lower recoil when ADS than HIP fire.

If you are using the Anti-Recoil for HIP and ADS, now you can set a lower % of Anti-Recoil for your ADS.
Image

+ Updated: Minor improvements to the code.
:smile0517:
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Re: *NEW* Anti-Recoil Utility

Postby alanmcgregor » Sat Apr 06, 2019 11:53 pm

UPDATE Ver. 3.6
Change: Global Rapid-Fire Toggle has been removed.
ADDED: Every Slot has its individual Rapid-Fire ON/OFF option and can only be set at the Interactive Configuration Interface.

If every slot is tuned to a specific weapon. Automatic weapons don't need rapid-fire, only Anti-Recoil.
Image

:)
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Re: Anti-Recoil Utility

Postby ycksy » Sun Apr 07, 2019 8:50 pm

Looking awesome! Going to have to devote a weekend to this one.
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Re: Anti-Recoil Utility

Postby BlessUp » Mon Apr 08, 2019 7:32 am

Love the script thank you for all the hard work I did have one question though.

Is there a reason you cant change Anti Recoil Delay to zero appears minimum value Is 10
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