UNCHARTED Multiplayer Modpack
Re: UNCHARTED The Lost Legacy Modpack
v 231? Why?
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:v 231? Why?
Sorry, wrong MODZ v. 2.32 did not put a point
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Yes i understood about the missing point but why do you use the 2.31 instead of the last updates?
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
no, you didn’t understand, I wrote about Strafe Mods, I'm trying to fix it with this version v 2.31. and still until v 2.38 I can’t configure. I wrote about this (Google Translator). Sorry if I'm confused, but it's a translator ....
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
today I got a mouse and keyboard will try to customize with your MODZ
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Hi, I apologize if sometimes I look rude or vulgar. Every time i tell myself that i should develop my answers further to be understood but my english is really bad. I recognize that I have not always answered all of your questions but since you make the effort to detail well I will do the same.
Yes let me know how it works with KBM because i never use KBM on consoles. For now i'm fighting with the script to reduce the bytecode usage, meanwhile i can't add any Mod.
PS: without you the script would still be version 1.5
Yes let me know how it works with KBM because i never use KBM on consoles. For now i'm fighting with the script to reduce the bytecode usage, meanwhile i can't add any Mod.
PS: without you the script would still be version 1.5
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: UNCHARTED The Lost Legacy Modpack
Thank you very much for your support I will always help improving your MODZ
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
prototype wrote:Hi, I apologize if sometimes I look rude or vulgar. Every time i tell myself that i should develop my answers further to be understood but my english is really bad. I recognize that I have not always answered all of your questions but since you make the effort to detail well I will do the same.
Yes let me know how it works with KBM because i never use KBM on consoles. For now i'm fighting with the script to reduce the bytecode usage, meanwhile i can't add any Mod.
PS: without you the script would still be version 1.5
Yes, of course, as soon as I can connect it all and configure with your C, I'll write everything how it works.
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
successful settings to realize all the options that you want to make in the new MODZ
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
Re: UNCHARTED The Lost Legacy Modpack
Good day prototype, if you have time, read the personal message. Thanks in advance.
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Max10 - Captain
- Posts: 506
- Joined: Wed Apr 03, 2019 6:04 am
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