COD / BO4 - NUKE EMBLEM (Macro)
Posted: Sun Mar 03, 2019 9:34 am
Will create a Nuke emblem in Call of Duty Black Ops 4.. Just open the Emblem editor, select new emblem and hold the right bumper for 1 second. It should rumble once to let you know it is running then just wait a second and it should start by selecting a new layer object. This macro takes about two hours to run and has a total of 49 layers. Took me 2 hours to record so Enjoy.
This is the simple Macro player to get things started.
Feel free to change anything to meet your needs.
#pragma METAINFO("COD / BO4 - NUKE EMBLEM", 1, 0, "USER101")
/*Will create a Nuke emblem in Call of Duty Black Ops 4.. Just open the Emblem editor, select new emblem and tap the right bumper. It should rumble once to let you know it is running then just wait a second and it should start by selecting a new layer object. This macro takes about two hours to run and has a total of 49 layers. Enjoy*/
This is the simple Macro player to get things started.
Feel free to change anything to meet your needs.
#pragma METAINFO("COD / BO4 - NUKE EMBLEM", 1, 0, "USER101")
/*Will create a Nuke emblem in Call of Duty Black Ops 4.. Just open the Emblem editor, select new emblem and tap the right bumper. It should rumble once to let you know it is running then just wait a second and it should start by selecting a new layer object. This macro takes about two hours to run and has a total of 49 layers. Enjoy*/
- Code: Select all
bool Nuke = FALSE;
bool rumble = FALSE;
main {
if(check_active(BUTTON_4,1000)){ // Run the Macro once.
rumble = TRUE;
}
if(rumble){
combo_run(Rumble);
rumble = FALSE;
}
if(Nuke){
macro_run("Nuke.gmk");
Nuke = FALSE;
}
}
combo Rumble {
ffb_set(FFB_2, 100.0, 100);
wait(0);
wait(100);
ffb_reset();
wait(0);
Nuke = TRUE;
}