Guys, would you help me test my new anti-recoil script?
Posted: Tue Jul 23, 2019 10:55 am
Changelog 1.01:
Minor performance improvement.
Form the author: Guys, i just updated my script.
I make few changes to the algorithm, it will eat up your cpu usage a little bit more(about 2% more), but i guarantee this will be the best anti_recoil algorithm yet.
VERY important, since the deadzone will highly effect the accuracy of this algorithm, you must refer to your in-game settings in order to achieve best performance. If you are a xim user, you must make sure your xim profile is matching the in-game setting.
Since this script is made for Battlefield, I personally tuned a little bit specially for that. Currently this script is best for BFV, other games might have a little bit performance issue. I guarantee for BFV users, if you make your settings right, you won't even notice there is recoil(well, that is a little bit over exaggerate). Highly recommend using semi-auto rifles, like m1a1.
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Please search 'DrNefario BFV anti_recoil' in online resource for download.
Many thanks for the help! I am a total new guy into coding kinda stuff. Special thanks for bonefisher's BFV script, I basically learned it from scratch.
What I did is that I came up a new numerical solution for anti-recoil, it is specificlly made for xim users(because i am using mouse and keyboard) and BFV. The controller users should be ok as well.
The settings are pretty basic, position tracking all credits goes to the brilliant bonefisher. So just set your compensation value and go. For the deadzone settings, please refer to the in-game settings, in BFV, default is 13.
Based on my testing, I kinda believe my script maybe, potentially even better than Bonefisher and AryanX's original script. What unique about this script is that it can maintain very accurate response even for small x-y two axis aiming movement.
I am not confident enough to publish the source code, so please give me some feedback. Thanks again for all the help.
Minor performance improvement.
Form the author: Guys, i just updated my script.
I make few changes to the algorithm, it will eat up your cpu usage a little bit more(about 2% more), but i guarantee this will be the best anti_recoil algorithm yet.
VERY important, since the deadzone will highly effect the accuracy of this algorithm, you must refer to your in-game settings in order to achieve best performance. If you are a xim user, you must make sure your xim profile is matching the in-game setting.
Since this script is made for Battlefield, I personally tuned a little bit specially for that. Currently this script is best for BFV, other games might have a little bit performance issue. I guarantee for BFV users, if you make your settings right, you won't even notice there is recoil(well, that is a little bit over exaggerate). Highly recommend using semi-auto rifles, like m1a1.
================================================================
Please search 'DrNefario BFV anti_recoil' in online resource for download.
Many thanks for the help! I am a total new guy into coding kinda stuff. Special thanks for bonefisher's BFV script, I basically learned it from scratch.
What I did is that I came up a new numerical solution for anti-recoil, it is specificlly made for xim users(because i am using mouse and keyboard) and BFV. The controller users should be ok as well.
The settings are pretty basic, position tracking all credits goes to the brilliant bonefisher. So just set your compensation value and go. For the deadzone settings, please refer to the in-game settings, in BFV, default is 13.
Based on my testing, I kinda believe my script maybe, potentially even better than Bonefisher and AryanX's original script. What unique about this script is that it can maintain very accurate response even for small x-y two axis aiming movement.
I am not confident enough to publish the source code, so please give me some feedback. Thanks again for all the help.