Bloodborne Modpack

Documentation, usage tips and configuration guides for Titan Two scripts and bytecodes published by the community users.

Re: Bloodborne Modpack

Postby Prototype » Mon Mar 26, 2018 9:43 am

Maxxgold wrote:Also, after playing with the Modpack, there is no way to execute the power up attack you get when holding the RT, since it goes right into auto attack, you miss out on the special attack you get from holding R2. You don't use that attack very often, maybe an easy key press to disable the mod?

You mean the jump attack? It is the Reliable Jump Attack Mod:
Perform the Jump Attack action reliably by holding down the Use Item button plus Strong Attack for Jump Attack. The Use Item action is executed normally when the button is pressed and released quickly:
Hold the use item button (triangle/Y) and quickly tap the strong attack button (R2/RT) to perform a reliable jump attack.
Maxxgold wrote:Ok, maybe you can help me with this too. I'm just wanting to add (Crossover_Xbox_Controller_on_PS4) to your Bloodborne script, so that I can play with my Xbox One controller and enjoy your modpack.

Yes there is still room in the code, i will add the crossover support.
Thanks for your suggestion.
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Re: Bloodborne Modpack

Postby Maxxgold » Mon Mar 26, 2018 2:21 pm

No, not the jump attack. If you hold the RT, there is a heavy attack. It charges up an attack, and when it is fully charged, the attack will go off with a special sound and a flash to let you know. Give it a try when you get a chance.

That would be awesome if you can add that support in for crossover support.
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Re: Bloodborne Modpack

Postby Prototype » Mon Mar 26, 2018 5:13 pm

Oh yes i see, i forgot to add that when i have ported the Titan One Gamepack! Modpack updated with the charge attack and the crossover support. The crossover supports only the touchpad and not the gestures.
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Re: Bloodborne Modpack

Postby bonefisher » Mon Mar 26, 2018 6:03 pm

How is the gestures being done? Didn't think I left any out but could be wrong. ....
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Re: Bloodborne Modpack

Postby bonefisher » Mon Mar 26, 2018 6:04 pm

Which gph are you using because I have two in library. ..
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Re: Bloodborne Modpack

Postby Maxxgold » Mon Mar 26, 2018 6:36 pm

The one you have now works fine, but you can't use the share button. The strong attack works great now.

This is the one you should use. It lets you use all of the PS4 buttons on the Xbox One controller:


Code: Select all
#ifndef Crossover_Xbox_Controller_on_PS4
#define Crossover_Xbox_Controller_on_PS4
 
uint8 statusIn,  protocolIn,  deviceIn;
uint8 statusOut, protocolOut, deviceOut;
 
main {
// -------------------------------------------------------------------------- //
// |         Crossover (XB1 Controller and Elite Controller on PS4)         | //
// -------------------------------------------------------------------------- //
    statusIn  = port_status(PORT_USB_A, &protocolIn,  &deviceIn);
    statusOut = port_status(PORT_USB_C, &protocolOut, &deviceOut);
 
    if(protocolIn == PROTOCOL_XB1 || protocolIn == PROTOCOL_XB1_WRC && protocolOut == PROTOCOL_PS4) {
        set_val(BUTTON_18, 0.0);set_val(BUTTON_2, 0.0);set_val(BUTTON_19, 0.0);
    // Release view within 300ms to run combo share.
    if(event_release(BUTTON_2) && time_active(BUTTON_2) <= 300) {
        combo_run(share_fix);
    }else if(get_actual(BUTTON_2) && time_active(BUTTON_2) >= 300) {
        combo_run(touch_click);
    }
     //Ignore Xbox Elite paddle buttons since they pass in the buttons programmed in the xbox accessory app.
    if (get_actual(BUTTON_18)) {
        set_val(BUTTON_18, 0.0);
    }
    if (get_actual(BUTTON_19)) {
        set_val(BUTTON_19, 0.0);
    }
    if (get_actual(BUTTON_20)) {
        set_val(BUTTON_20, 0.0);
    }
    if (get_actual(BUTTON_21)) {
        set_val(BUTTON_21, 0.0);
    }
    // Hold view button pass 300ms for swipe. Touch click and touch P1 will activate.
    // Then use right stick for swipe direction.
        set_val(POINT_1_Y, 0.0);
        set_val(POINT_1_X, 0.0);
    if(is_active(BUTTON_2)) {
        set_val(POINT_1_Y, get_val(STICK_1_Y));
        set_val(STICK_1_Y, get_actual(BUTTON_20));
        set_val(POINT_1_X, get_val(STICK_1_X));
        set_val(STICK_1_X, get_actual(BUTTON_21));
    }
    }
}
combo share_fix
{
    set_val(BUTTON_18, 100.0);
    wait(300);
}
combo touch_click
{
    set_val(BUTTON_19, 100.0);
    set_val(BUTTON_2, 100.0);
}
#endif /* Crossover_Xbox_Controller_on_PS4 */
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Re: Bloodborne Modpack

Postby Prototype » Mon Mar 26, 2018 9:06 pm

Yes of course i have tried this one but i don't see anything in the code that use the GYRO and ACCEL. That's what i meant by gestures, the ones you does when you hold X and move the controller to do the gestures ingame... And in Bloodborne the touchpad use left for the gestures and right for the items. So i did not used the gph and used a code to use the touchpad but not the gestures which you can still do.

EDIT: Updated to use the share button.
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Re: Bloodborne Modpack

Postby Maxxgold » Tue Mar 27, 2018 12:46 am

Everything’s working great, but I’m not sure how to activate share. I press the share button, and sometimes the share screen comes up, but I can’t get it to show up on command.
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Re: Bloodborne Modpack

Postby Prototype » Tue Mar 27, 2018 11:34 am

Maybe because i have the share menu to open by holding the button and you by pressing the button. Fixed with a mod to select your PS4 setting.
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