Bloodborne Modpack
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Re: Bloodborne Modpack
Maxxgold wrote:Also, after playing with the Modpack, there is no way to execute the power up attack you get when holding the RT, since it goes right into auto attack, you miss out on the special attack you get from holding R2. You don't use that attack very often, maybe an easy key press to disable the mod?
You mean the jump attack? It is the Reliable Jump Attack Mod:
Perform the Jump Attack action reliably by holding down the Use Item button plus Strong Attack for Jump Attack. The Use Item action is executed normally when the button is pressed and released quickly:
Hold the use item button (triangle/Y) and quickly tap the strong attack button (R2/RT) to perform a reliable jump attack.
Maxxgold wrote:Ok, maybe you can help me with this too. I'm just wanting to add (Crossover_Xbox_Controller_on_PS4) to your Bloodborne script, so that I can play with my Xbox One controller and enjoy your modpack.
Yes there is still room in the code, i will add the crossover support.
Thanks for your suggestion.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
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Re: Bloodborne Modpack
No, not the jump attack. If you hold the RT, there is a heavy attack. It charges up an attack, and when it is fully charged, the attack will go off with a special sound and a flash to let you know. Give it a try when you get a chance.
That would be awesome if you can add that support in for crossover support.
That would be awesome if you can add that support in for crossover support.
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Maxxgold - Sergeant Major of the Army
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Re: Bloodborne Modpack
Oh yes i see, i forgot to add that when i have ported the Titan One Gamepack! Modpack updated with the charge attack and the crossover support. The crossover supports only the touchpad and not the gestures.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
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Re: Bloodborne Modpack
How is the gestures being done? Didn't think I left any out but could be wrong. ....
- bonefisher
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Re: Bloodborne Modpack
Which gph are you using because I have two in library. ..
- bonefisher
- Lieutenant General
- Posts: 5413
- Joined: Thu Jan 29, 2015 10:49 am
Re: Bloodborne Modpack
The one you have now works fine, but you can't use the share button. The strong attack works great now.
This is the one you should use. It lets you use all of the PS4 buttons on the Xbox One controller:
This is the one you should use. It lets you use all of the PS4 buttons on the Xbox One controller:
- Code: Select all
#ifndef Crossover_Xbox_Controller_on_PS4
#define Crossover_Xbox_Controller_on_PS4
uint8 statusIn, protocolIn, deviceIn;
uint8 statusOut, protocolOut, deviceOut;
main {
// -------------------------------------------------------------------------- //
// | Crossover (XB1 Controller and Elite Controller on PS4) | //
// -------------------------------------------------------------------------- //
statusIn = port_status(PORT_USB_A, &protocolIn, &deviceIn);
statusOut = port_status(PORT_USB_C, &protocolOut, &deviceOut);
if(protocolIn == PROTOCOL_XB1 || protocolIn == PROTOCOL_XB1_WRC && protocolOut == PROTOCOL_PS4) {
set_val(BUTTON_18, 0.0);set_val(BUTTON_2, 0.0);set_val(BUTTON_19, 0.0);
// Release view within 300ms to run combo share.
if(event_release(BUTTON_2) && time_active(BUTTON_2) <= 300) {
combo_run(share_fix);
}else if(get_actual(BUTTON_2) && time_active(BUTTON_2) >= 300) {
combo_run(touch_click);
}
//Ignore Xbox Elite paddle buttons since they pass in the buttons programmed in the xbox accessory app.
if (get_actual(BUTTON_18)) {
set_val(BUTTON_18, 0.0);
}
if (get_actual(BUTTON_19)) {
set_val(BUTTON_19, 0.0);
}
if (get_actual(BUTTON_20)) {
set_val(BUTTON_20, 0.0);
}
if (get_actual(BUTTON_21)) {
set_val(BUTTON_21, 0.0);
}
// Hold view button pass 300ms for swipe. Touch click and touch P1 will activate.
// Then use right stick for swipe direction.
set_val(POINT_1_Y, 0.0);
set_val(POINT_1_X, 0.0);
if(is_active(BUTTON_2)) {
set_val(POINT_1_Y, get_val(STICK_1_Y));
set_val(STICK_1_Y, get_actual(BUTTON_20));
set_val(POINT_1_X, get_val(STICK_1_X));
set_val(STICK_1_X, get_actual(BUTTON_21));
}
}
}
combo share_fix
{
set_val(BUTTON_18, 100.0);
wait(300);
}
combo touch_click
{
set_val(BUTTON_19, 100.0);
set_val(BUTTON_2, 100.0);
}
#endif /* Crossover_Xbox_Controller_on_PS4 */
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Maxxgold - Sergeant Major of the Army
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Re: Bloodborne Modpack
Yes of course i have tried this one but i don't see anything in the code that use the GYRO and ACCEL. That's what i meant by gestures, the ones you does when you hold X and move the controller to do the gestures ingame... And in Bloodborne the touchpad use left for the gestures and right for the items. So i did not used the gph and used a code to use the touchpad but not the gestures which you can still do.
EDIT: Updated to use the share button.
EDIT: Updated to use the share button.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Bloodborne Modpack
Everything’s working great, but I’m not sure how to activate share. I press the share button, and sometimes the share screen comes up, but I can’t get it to show up on command.
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Maxxgold - Sergeant Major of the Army
- Posts: 265
- Joined: Mon Aug 01, 2016 8:43 pm
Re: Bloodborne Modpack
Maybe because i have the share menu to open by holding the button and you by pressing the button. Fixed with a mod to select your PS4 setting.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
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