The Last Of Us Modpack
Re: The Last Of Us Modpack
Hi, it's been a while since i've updated this topic but the next update is coming soon.
I've already updated the first post with the upcoming new Mods and i'm updating the IC to let you know how it works.
There is a lot of changes, everything is improved.
I've already updated the first post with the upcoming new Mods and i'm updating the IC to let you know how it works.
There is a lot of changes, everything is improved.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
Interactive Configuration done, i love the new groupcol feature!
It makes the IC so nice and quick to use with ease, in one word, awesome
Last few things that i want to change and i will release the Modpack, next week.
It makes the IC so nice and quick to use with ease, in one word, awesome
Last few things that i want to change and i will release the Modpack, next week.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
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Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
The v2.20 is out now and it's not a joke, have fun!
What's new:
What's new:
Anti Stealth: Now you can enable/disable
Anti Stealth V2: A lot of changes to control the glitch
Glitch: Now you can change the speed
Weapon Swap/Auto Reload: No more noise
Auto Pick: Turbo pick while running (if enabled)
Aiming Sensitivity: Now separated for each weapon
Perfect Tap: Now you can define your timing
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
v2.22
What's new:
What's new:
Glitch: Now you can look around with the left stick while glitching
Quick Craft: Now you can look around with the left stick while crafting
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
Hi prototype !
This is an incredible, tremendous job! Ver 2.20 -
Yesterday I installed and made a test. There is one small problem - how to enter the listening mode? Seriously, if I press the listen button, nothing happens. But this button works exactly, because if you press the listen button + sprint, it is executed Keep your head down Mod.
This is an incredible, tremendous job! Ver 2.20 -
Yesterday I installed and made a test. There is one small problem - how to enter the listening mode? Seriously, if I press the listen button, nothing happens. But this button works exactly, because if you press the listen button + sprint, it is executed Keep your head down Mod.
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smartowl - Private First Class
- Posts: 3
- Joined: Mon Sep 10, 2018 2:09 pm
Re: The Last Of Us Modpack
Hi,
Yes i made many changes, the listen button is now in a toggle state like the sprint button. A quick tap will enable the auto-sprint/auto-listen and it will be disabled after the defined estimated sprint/listen time or by holding the button. When you hold the listen button the input is disabled to be able to do the walk glitch quickly. I think i will add a rumble notification to know the listen button state when it is enabled.
Yes i made many changes, the listen button is now in a toggle state like the sprint button. A quick tap will enable the auto-sprint/auto-listen and it will be disabled after the defined estimated sprint/listen time or by holding the button. When you hold the listen button the input is disabled to be able to do the walk glitch quickly. I think i will add a rumble notification to know the listen button state when it is enabled.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
smartowl wrote:Hi prototype !
This is an incredible, tremendous job! Ver 2.20 -
Thank you smartowl, it's a year's work because i play many games but the script has constantly evolved! I still have some others Mods that are locked because they don't works perfectly but they take all the space, the script is full. It's been a month since I hit the limit, each time i change a thing i have to optimize an other. It's a fun game i'm doing yoyo from 95 to 99% but look everything is there.
v2.23
Sprint/Listen Toggle: Rumble notification added + minor changes.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
hello prototype
i have some questions /
- how to desactivate weapon mode?
- how to do the crabwalk?
thank you
i have some questions /
- how to desactivate weapon mode?
- how to do the crabwalk?
thank you
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aks_prod - Master Sergeant
- Posts: 30
- Joined: Mon Nov 07, 2016 8:25 pm
Re: The Last Of Us Modpack
To enable/disable the rapid fire mods you have to hold the aiming button and press the touchpad on the very top. For the crabwalk you have to find your timings, it can work with the run mod and also with the walk mod.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: The Last Of Us Modpack
i use t2 + hori tac pro + mouse
everything works perfectly, no need to reassign any keys
if I use another keypad, for example, Razer Orbweaver. however, it doesn’t have a touchpad.
can I reassign keys to use the Razer Orbweaver + modpack?
Will all functions in modpack work?
This is a theoretical question.
everything works perfectly, no need to reassign any keys
if I use another keypad, for example, Razer Orbweaver. however, it doesn’t have a touchpad.
can I reassign keys to use the Razer Orbweaver + modpack?
Will all functions in modpack work?
This is a theoretical question.
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smartowl - Private First Class
- Posts: 3
- Joined: Mon Sep 10, 2018 2:09 pm
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