Fortnite Battle Royale: Instant Edit and Ramp Rush Script
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
alanmcgregor wrote:I got you, so you guys want Aim Abuse at the moment start to firing the gun, no without firing. Well that will lose the magnet effect and effectiveness with EAA.
Yesss, exactly! AA at the moment you start firing the gun while holding down ADS. That way you can aim in your shots without the ADS 'jitter' before firing. This would only be for AA, not EAA. EAA works well when it's triggered on ADS and it doesn't affect gameplay. It's only AA that makes it difficult to play when it's triggered on just ADS.
-
CallMeTim - Sergeant
- Posts: 8
- Joined: Wed Aug 08, 2018 12:10 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
I do understand what you are saying, but I can't see any benefit of it (was tested). Manipulating the crosshairs while shooting is intended for antirecoil methods, EAA is not, is trying to tracking hitbox with ADS Spam that's why bonefisher wrote it like that with working while ads no shooting and shooting (different radius)
a) HOLD RELOAD press UP to bonefisher only at firing
b) HOLD RELOAD press DOWN to bonefisher at ads or firing
c) HOLD RELOAD press ADS to activate Aim abuse
d) HOLD RELOAD press FIRE to activate burst firing
On my test Aim Abuse + Burst Fire was more precise with AR's than regular fire with both versions of EEA and Aim Abuse
EEA(at firing only) + Aim Abuse + Burst Fire is similar to AA + BF with a bit more spread.
- Code: Select all
#pragma METAINFO("FORTNITE - AIM ASSIST MODES", 1, 0, "AlanMcGregor + bonefisher aim assist")
#include <display.gph>
#include "light_k.gph"
#define FIRE (BUTTON_5)
#define ADS (BUTTON_8)
#define NEXTWEAPON (BUTTON_4)
#define PREVWEAPON (BUTTON_7)
#define RELOAD_USE (BUTTON_17)
#define JUMP (BUTTON_16)
#define RIGHTSTICK_X (STICK_1_X)
#define RIGHTSTICK_Y (STICK_1_Y)
#define LEFTSTICK_X (STICK_2_X)
#define LEFTSTICK_Y (STICK_2_Y)
#define UP_DPAD (BUTTON_10)
#define DOWN_DPAD (BUTTON_11)
#define LEFT_DPAD (BUTTON_12)
#define RIGHT_DPAD (BUTTON_13)
#define CIRCLE_RADIUS_R 15.0
#define CIRCLE_STEP_R 15.00
#define CIRCLE_SPEED_R 10
#define ADSDelay1 110
#define ADSDelay2 17
#define BurstHold 60
#define BurstRelease 30
//VALUES
bool toggleADSspam = FALSE;
bool toggleRapidfire = FALSE;
int indexAAMod = 0;
main {
if(toggleADSspam){
set_light('G');
}
else
set_light('B');
if(get_actual(RELOAD_USE)){
set_val(ADS, 0);
set_val(FIRE, 0);
set_val(UP_DPAD, 0);
set_val(DOWN_DPAD, 0);
if(event_active(ADS)){
//ACTIVATE ADS SPAM
toggleADSspam = !toggleADSspam;
}
if(event_active(FIRE)){
//ACTIVATE RapidFire
toggleRapidfire = !toggleRapidfire;
}
if(event_active(UP_DPAD)){
//bonefisher fire only
if(indexAAMod == 1){
indexAAMod = 0;
}
else
indexAAMod = 1;
}
if(event_active(DOWN_DPAD)){
//bonefisher ads and fire
if(indexAAMod == 2){
indexAAMod = 0;
}
else
indexAAMod = 2;
}
}
//ADS Spammer
if(toggleADSspam){
if(get_val(ADS) && (time_active(ADS) >= 200)){
combo_run(ADS_Spam);
}
if(event_release(ADS)){
combo_stop(ADS_Spam);
}
}
// Rapid Fire
if(toggleRapidfire && get_val(FIRE)){
combo_run(RapidFire);
}
else
if(RapidFire){
combo_stop(RapidFire);
}
//AUTO AIM MODS
if((indexAAMod == 1)){ //bonefisher
if(get_actual(ADS) && get_actual(FIRE)){
combo_run(fire_assist);
}
}
if((indexAAMod == 2)){
if(get_actual(ADS) && !get_actual(FIRE)){
combo_run(ads_assist);
}
else
if(get_actual(ADS) && get_actual(FIRE)){
combo_run(fire_assist);
}
}
// LEDS
switch(indexAAMod){
case 0: display_overlay(_0_, 2000); break; //Mods OFF
case 1: display_overlay(_1_, 2000); break; //bonefisher only fire
case 2: display_overlay(_2_, 2000); break; //bonefisher ads + fire
}
}
combo ADS_Spam {
set_val(ADS, 100.0);
wait(ADSDelay1);
set_val(ADS, 0.0);
wait(ADSDelay2);
set_val(ADS, 0.0);
}
combo RapidFire{
set_val(FIRE, 100.0);
wait(BurstHold);
set_val(FIRE, 0);
wait(BurstRelease);
}
combo ads_assist{
aim_assist(RIGHTSTICK_Y, 7.0);
wait(10);
aim_assist(RIGHTSTICK_X, -7.0);
wait(11);
aim_assist(RIGHTSTICK_Y, -7.0);
wait(10);
aim_assist(RIGHTSTICK_X, 7.0);
wait(11);
}
combo fire_assist{
aim_assist(RIGHTSTICK_Y, 8.0);
wait(10);
aim_assist(RIGHTSTICK_X, -8.0);
wait(11);
aim_assist(RIGHTSTICK_Y, -8.0);
wait(10);
aim_assist(RIGHTSTICK_X, 8.0);
wait(11);
}
// FUNCTIONS
// bonefisher anti-recoil
void aim_assist(uint8 axis, fix32 recoil)
{
set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
a) HOLD RELOAD press UP to bonefisher only at firing
b) HOLD RELOAD press DOWN to bonefisher at ads or firing
c) HOLD RELOAD press ADS to activate Aim abuse
d) HOLD RELOAD press FIRE to activate burst firing
On my test Aim Abuse + Burst Fire was more precise with AR's than regular fire with both versions of EEA and Aim Abuse
EEA(at firing only) + Aim Abuse + Burst Fire is similar to AA + BF with a bit more spread.
-
alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
alanmcgregor wrote:I do understand what you are saying, but I can't see any benefit of it (was tested). Manipulating the crosshairs while shooting is intended for antirecoil methods, EAA is not, is trying to tracking hitbox with ADS Spam that's why bonefisher wrote it like that with working while ads no shooting and shooting (different radius)
- Code: Select all
#pragma METAINFO("FORTNITE - AIM ASSIST MODES", 1, 0, "AlanMcGregor + bonefisher aim assist")
#include <display.gph>
#include "light_k.gph"
#define FIRE (BUTTON_5)
#define ADS (BUTTON_8)
#define NEXTWEAPON (BUTTON_4)
#define PREVWEAPON (BUTTON_7)
#define RELOAD_USE (BUTTON_17)
#define JUMP (BUTTON_16)
#define RIGHTSTICK_X (STICK_1_X)
#define RIGHTSTICK_Y (STICK_1_Y)
#define LEFTSTICK_X (STICK_2_X)
#define LEFTSTICK_Y (STICK_2_Y)
#define UP_DPAD (BUTTON_10)
#define DOWN_DPAD (BUTTON_11)
#define LEFT_DPAD (BUTTON_12)
#define RIGHT_DPAD (BUTTON_13)
#define CIRCLE_RADIUS_R 15.0
#define CIRCLE_STEP_R 15.00
#define CIRCLE_SPEED_R 10
#define ADSDelay1 110
#define ADSDelay2 17
#define BurstHold 60
#define BurstRelease 30
//VALUES
bool toggleADSspam = FALSE;
bool toggleRapidfire = FALSE;
int indexAAMod = 0;
main {
if(toggleADSspam){
set_light('G');
}
else
set_light('B');
if(get_actual(RELOAD_USE)){
set_val(ADS, 0);
set_val(FIRE, 0);
set_val(UP_DPAD, 0);
set_val(DOWN_DPAD, 0);
if(event_active(ADS)){
//ACTIVATE ADS SPAM
toggleADSspam = !toggleADSspam;
}
if(event_active(FIRE)){
//ACTIVATE RapidFire
toggleRapidfire = !toggleRapidfire;
}
if(event_active(UP_DPAD)){
//bonefisher fire only
if(indexAAMod == 1){
indexAAMod = 0;
}
else
indexAAMod = 1;
}
if(event_active(DOWN_DPAD)){
//bonefisher ads and fire
if(indexAAMod == 2){
indexAAMod = 0;
}
else
indexAAMod = 2;
}
}
//ADS Spammer
if(toggleADSspam){
if(get_val(ADS) && (time_active(ADS) >= 200)){
combo_run(ADS_Spam);
}
if(event_release(ADS)){
combo_stop(ADS_Spam);
}
}
// Rapid Fire
if(toggleRapidfire && get_val(FIRE)){
combo_run(RapidFire);
}
else
if(RapidFire){
combo_stop(RapidFire);
}
//AUTO AIM MODS
if((indexAAMod == 1)){ //bonefisher
if(get_actual(ADS) && get_actual(FIRE)){
combo_run(fire_assist);
}
}
if((indexAAMod == 2)){
if(get_actual(ADS) && !get_actual(FIRE)){
combo_run(ads_assist);
}
else
if(get_actual(ADS) && get_actual(FIRE)){
combo_run(fire_assist);
}
}
// LEDS
switch(indexAAMod){
case 0: display_overlay(_0_, 2000); break; //Mods OFF
case 1: display_overlay(_1_, 2000); break; //bonefisher only fire
case 2: display_overlay(_2_, 2000); break; //bonefisher ads + fire
}
}
combo ADS_Spam {
set_val(ADS, 100.0);
wait(ADSDelay1);
set_val(ADS, 0.0);
wait(ADSDelay2);
set_val(ADS, 0.0);
}
combo RapidFire{
set_val(FIRE, 100.0);
wait(BurstHold);
set_val(FIRE, 0);
wait(BurstRelease);
}
combo ads_assist{
aim_assist(RIGHTSTICK_Y, 7.0);
wait(10);
aim_assist(RIGHTSTICK_X, -7.0);
wait(11);
aim_assist(RIGHTSTICK_Y, -7.0);
wait(10);
aim_assist(RIGHTSTICK_X, 7.0);
wait(11);
}
combo fire_assist{
aim_assist(RIGHTSTICK_Y, 8.0);
wait(10);
aim_assist(RIGHTSTICK_X, -8.0);
wait(11);
aim_assist(RIGHTSTICK_Y, -8.0);
wait(10);
aim_assist(RIGHTSTICK_X, 8.0);
wait(11);
}
// FUNCTIONS
// bonefisher anti-recoil
void aim_assist(uint8 axis, fix32 recoil)
{
set_val(axis, (recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
}
a) HOLD RELOAD press UP to bonefisher only at firing
b) HOLD RELOAD press DOWN to bonefisher at ads or firing
c) HOLD RELOAD press ADS to activate Aim abuse
d) HOLD RELOAD press FIRE to activate burst firing
Ahh okay. Well I appreciate you looking into it. I think I get what you're saying, I don't use EAA (only AA) so maybe that's why I see benefit in it. Is the code you're sending something I can add to your script? Or is it just to review the current code? I've spent a good amount of time reviewing it (the only coding I know is Ubot, lol, and the most basic of basic python) and I'm unsure if it's the current scripts code or it can be used to amend the current script.
Is there a way for me to run just AA (active on ADS and FIRE) (NOT EAA) and the Instant Builder? That's exactly what I'm looking to do
Again, can't thank you enough for all the help.
-
CallMeTim - Sergeant
- Posts: 8
- Joined: Wed Aug 08, 2018 12:10 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
No problem, guys thanks for the support.
-
alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
dude why would u want double pump its timed now??? what is better would be double hand cannons tbh[/quote]
I don't want double pump that's the problem I wish it wasn't there I keep activating it I just call it double pump because thatrs what it was initially there for.
I don't want double pump that's the problem I wish it wasn't there I keep activating it I just call it double pump because thatrs what it was initially there for.
-
Nate36 - Master Sergeant
- Posts: 41
- Joined: Tue Apr 24, 2018 12:33 am
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
alanmcgregor wrote:No problem, guys thanks for the support.
testing the script u just posted
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
Hi Alan,
do u have a simple list for all the options we have? I would linke to print this list and take it near by my Xbox :-)
Your feature list is too long for my mind :-)
do u have a simple list for all the options we have? I would linke to print this list and take it near by my Xbox :-)
Your feature list is too long for my mind :-)
-
Blablubb - Sergeant First Class
- Posts: 24
- Joined: Wed Jul 18, 2018 6:16 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
Sl3vin wrote:Hi Alan,
do u have a simple list for all the options we have? I would linke to print this list and take it near by my Xbox :-)
Your feature list is too long for my mind :-)
what u talking about
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
alanmcgregor wrote:No problem, guys thanks for the support.
yeah see the aiming that does the circle movement should be on fire only not ads
-
Shthappensbro - Major
- Posts: 754
- Joined: Wed Aug 16, 2017 4:55 pm
Re: Fortnite Battle Royale: Turbo Instant-Build AIO Script
you will lose the magnetic effect though that's the point of the EAA
-
alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Return to User's Script Documentation
Who is online
Users browsing this forum: No registered users and 202 guests