USB-HID Anti Recoil (USB Multi Interface HID)
Re: USB-HID Anti Recoil (USB Multi Interface HID)
You have to tick 'Disable Joystick from Multi Interface HID Output' if you want to plug the T2 into XIM. Otherwise, the right joystick will peg itself up and left which causes the character to spin at max speed.
This is an awesome script for handing anti-recoil on XIM because we don't have to deal with deadzone calibration for each game.
This is an awesome script for handing anti-recoil on XIM because we don't have to deal with deadzone calibration for each game.
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ungabunga9 - First Sergeant
- Posts: 61
- Joined: Thu Jun 01, 2017 1:37 pm
Re: USB-HID Anti Recoil (USB Multi Interface HID)
Cant get anything other than rapid fire to work. Any pointers?
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GamingScene - Sergeant Major
- Posts: 104
- Joined: Sat May 26, 2018 6:17 pm
Re: USB-HID Anti Recoil (USB Multi Interface HID)
GamingScene wrote:Cant get anything other than rapid fire to work. Any pointers?
I haven't used this script for a while, I'll try to check in the next few days.
Have you read the first post for information about this script ?
viewtopic.php?f=23&t=9889
What is your setup you are trying to use this script with ?
t2->xim-> console
or
T2->pc
or... ?
T2 Output Protocol setting ?
Mouse dpi settings / Gtuner mouse settings ?
Please copy & paste your Interactive Configuration settings here (that long GVICFG:... string)
Click in the Interactive Configuration Title on that "copy configuration" button and paste here.
So I can check if there is a setup/configuration specific problem.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: USB-HID Anti Recoil (USB Multi Interface HID)
I actually have to edit "Anti Recoil Mode for Rapid Fire" antirecoil values for automatic fire. I was never sure if I was doing things correctly but it works for me.
1. Rapid Fire state at script start = Disabled
2. Anti Recoil Mode for Rapid Fire = Always
3. Set horizontal and vertical values in the 'Anti Recoil Mode for Rapid Fire' section
1. Rapid Fire state at script start = Disabled
2. Anti Recoil Mode for Rapid Fire = Always
3. Set horizontal and vertical values in the 'Anti Recoil Mode for Rapid Fire' section
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ungabunga9 - First Sergeant
- Posts: 61
- Joined: Thu Jun 01, 2017 1:37 pm
Re: USB-HID Anti Recoil (USB Multi Interface HID)
Hi dude, was wondering if there is a way to use this while still maintaining the lighting effects from razer synapse small feature i know lol
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HotSteppr - Sergeant Major
- Posts: 70
- Joined: Sat Apr 21, 2018 7:50 am
Re: USB-HID Anti Recoil (USB Multi Interface HID)
HotSteppr wrote:Hi dude, was wondering if there is a way to use this while still maintaining the lighting effects from razer synapse small feature i know lol
Try KMG Capture from Gtuner IV on PC.
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antithesis - Colonel
- Posts: 1912
- Joined: Sat May 28, 2016 10:45 pm
Re: USB-HID Anti Recoil (USB Multi Interface HID)
antithesis wrote:HotSteppr wrote:Hi dude, was wondering if there is a way to use this while still maintaining the lighting effects from razer synapse small feature i know lol
Try KMG Capture from Gtuner IV on PC.
Yeh i tried that bro didnt work on my end dont know what im doing wrong but mouse cursor dissapears, ive now figured it wasnt only for the light effects on my keyboard but also my custom keybinds as my Tartarus Pro doesnt have on board memory and needs synapse to change say my left alt to C lol... ill give it another crack tho
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HotSteppr - Sergeant Major
- Posts: 70
- Joined: Sat Apr 21, 2018 7:50 am
Re: USB-HID Anti Recoil (USB Multi Interface HID)
ungabunga9 wrote:I actually have to edit "Anti Recoil Mode for Rapid Fire" antirecoil values for automatic fire. I was never sure if I was doing things correctly but it works for me.
1. Rapid Fire state at script start = Disabled
2. Anti Recoil Mode for Rapid Fire = Always
3. Set horizontal and vertical values in the 'Anti Recoil Mode for Rapid Fire' section
Right, thank you for reporting.
Sorry for the late reply. This is fixed since version 1.12. It uses the correct values now.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: USB-HID Anti Recoil (USB Multi Interface HID)
HotSteppr wrote:antithesis wrote:HotSteppr wrote:Hi dude, was wondering if there is a way to use this while still maintaining the lighting effects from razer synapse small feature i know lol
Try KMG Capture from Gtuner IV on PC.
Yeh i tried that bro didnt work on my end dont know what im doing wrong but mouse cursor dissapears, ive now figured it wasnt only for the light effects on my keyboard but also my custom keybinds as my Tartarus Pro doesnt have on board memory and needs synapse to change say my left alt to C lol... ill give it another crack tho
When KMG captures the mouse movement the mouse cursor disappears. That is how it works. The movement is then send to/through the T2. To get the mouse cursor back hit the key combo that is shown in the window.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: USB-HID Anti Recoil (USB Multi Interface HID)
Scachi wrote:ungabunga9 wrote:I actually have to edit "Anti Recoil Mode for Rapid Fire" antirecoil values for automatic fire. I was never sure if I was doing things correctly but it works for me.
1. Rapid Fire state at script start = Disabled
2. Anti Recoil Mode for Rapid Fire = Always
3. Set horizontal and vertical values in the 'Anti Recoil Mode for Rapid Fire' section
Right, thank you for reporting.
Sorry for the late reply. This is fixed since version 1.12. It uses the correct values now.
Hi I've downloaded the script and been using it for a week now. The anti recoil works flawlessly for me. I've been using it on the FAL (in conjunction with rapid fire) and on the M4 in MW2019 Warzone. It is very nice to have separate anti recoil patterns to use with rapid fire or all alone. The only thing is that a red "P" flashes on the Titan two when the memory slot is selected and all mods are disabled, instead of the number of the memory slot. Is that normal?
Secondly, here is a huge (but I believe easy to implement) request: How about giving us multiple anti recoil profiles for separate guns (i.e. 5 anti recoil profile w rapid fire and 5 standard anti recoil profile slots). As of now I use the standard anti recoil on my M4 and the rapid fire anti recoil on the FAL. How about having the option to select anti recoil profile on the fly using dedicated key binds?
Example:
- Code: Select all
Standard Anti recoil profile #1: M4 (Hip Hor: 0 Hip Ver: 1 Ads Hor: -2 Ads Ver: 4) key bind F7
Standard Anti recoil profile #2: Grau (Hip Hor: 0 Hip Ver: 1 Ads Hor: 0 Ads Ver: 0) key bind F8
Standard Anti recoil profile #3: Bruen (Hip Hor: 0 Hip Ver: 1 Ads Hor: 0 Ads Ver: 0) key bind F9
... #4
... #5
Rapid Fire Anti recoil profile #1: FAL (Hip Hor: 0 Hip Ver: 1 Ads Hor: -4 Ads Ver: 4) key bind F10
Rapid Fire Anti recoil profile #2: SKS (Hip Hor: 0 Hip Ver: 1 Ads Hor: 0 Ads Ver: 0) key bind F11
Rapid Fire Anti recoil profile #3: Renetti (Hip Hor: 0 Hip Ver: 1 Ads Hor: 0 Ads Ver: 0) key bind F13
... #4
... #5
I also have the GTuner Air mobile app where I can edit the config on the fly, but is far more convenient to have dedicated anti recoil profiles to select from, with a single press of a button on the keyboard. For example, I loot an MP5 off the ground and I have no active script for this gun. Whereas if I had the option to cycle between profiles and assuming I had one pre made for the MP5 (which I would for all meta guns), all I had to do is to remember the key bind to access its profile and I would be back in fight in seconds. As of now I am forced to disable the anti recoil completely when I pick up a new gun, outside of my zone of comfort!
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Amanda - Sergeant
- Posts: 8
- Joined: Tue Jul 10, 2018 12:44 pm
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