GPC1 to GPC2 conversion
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• Page 1 of 1
GPC1 to GPC2 conversion
Hello I've tried Buffy's converter I get errors with each by default it's "GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc: syntax error, unexpected IDENTIFIER 'define'."
With the converter it says "GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'abs'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'pow'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'abs'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'pow'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '+'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '<'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(50): Identifier not declared 'combo_stop_all'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(50): Illegal function call, near ')'"
What am I doing wrong?? I'd appreciate any help here's the code normally I can mess with it, and figure it out but I got this script from a friend, and it just doesn't want to work.
With the converter it says "GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'abs'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'pow'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'abs'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'pow'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '+'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '<'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(41): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Identifier not declared 'get_ival'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Illegal operation 'arg:1'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Illegal function call, near ')'
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(45): Illegal operation '&&'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(50): Identifier not declared 'combo_stop_all'.
GPC error: Bank_Headquaters_President_room_v1.4_XB - Original.gpc(50): Illegal function call, near ')'"
What am I doing wrong?? I'd appreciate any help here's the code normally I can mess with it, and figure it out but I got this script from a friend, and it just doesn't want to work.
- Code: Select all
/*
Bank Headquaters
In game Camera sensitivity = 20
Build:
4 Eclipse Protocol with chest and backpack (status effect with skill cooldown mods)
1 Golan Gear (status effect + skill cooldown)
Vilenie mask
Skill:
R1: Fire chem launcher (Radius and Burn Strenght mods)
L1: Fire sticky
ON / OFF : Hold L2 and tap UP
Please remember to set the respawn time just below
*/
#include <titanone.gph>
define RESPAWN_TIME = 3000;
define AMOUNT_OF_RUN = 75000;
int farm_toggle, count;
int error_timer, error_toggle, run_quantity;
main {
set_val(TRACE_1, farm_toggle);
set_val(TRACE_2, count / 1000);
set_val(TRACE_4, error_timer / 1000);
set_val(TRACE_5, error_toggle);
set_val(TRACE_6, run_quantity);
//Block Controller Vibration
block_rumble();
/* AutoRun
push the left stick 90% forward or to the sides to run - hold to sprint must be enable */
if((isqrt(pow(abs(get_ival(PS4_LX)),2) + pow(abs(get_ival(PS4_LY)),2)) >= 90) && get_ival(PS4_LY) < 20 && !get_val(PS4_L2) && !get_val(PS4_R2))
set_val(PS4_L3, 100);
// Start Farming
if(get_ival(PS4_L2) && event_press(PS4_UP))
{
farm_toggle = !farm_toggle;
if(!farm_toggle)
combo_stop_all();
}
if(farm_toggle)
{
// Reset for DELTA
if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B))
{
error_timer = 0;
error_toggle = 0;
combo_stop(ERROR);
}
// Toggle DELTA
if(error_timer >= 20000) // 20 sec
error_toggle = TRUE;
// Error DELTA
if(error_toggle)
{
combo_stop(RUN);
combo_stop(FIRE);
combo_stop(OPEN_CACHE);
combo_run(ERROR);
}
// NOT error DELTA
else
{
count += get_rtime();
error_timer += get_rtime();
if(run_quantity >= AMOUNT_OF_RUN)
{
combo_stop(RUN);
combo_run(OPEN_CACHE);
}
else
combo_run(RUN);
}
}
else
{
count = 0;
error_timer = 0;
error_toggle = 0;
}
}
combo RUN {
count = 0;
wait(get_rtime());
set_val(PS4_LY, -100); // run
set_val(PS4_LX, 42); // to the right
set_val(PS4_L3, 100);
wait(2400);
set_val(PS4_SQUARE, 100); // open door
set_val(PS4_LY, -100); // run
set_val(PS4_L3, 100);
wait(1000);
set_val(PS4_LY, -100); // run
set_val(PS4_L3, 100);
wait(1900);
set_val(PS4_R1, 100); // grab chem
wait(50);
set_val(PS4_RX, -30); // spot first shot (left)
set_val(PS4_RY, -27); // spot first shot (up)
wait(500);
call(FIRE); // fire
wait(1500);
set_val(PS4_R1, 100); // grab chem
wait(50);
set_val(PS4_RX, -50); // spot second shot (left)
wait(500);
call(FIRE); // fire
wait(50);
// STICKY
set_val(PS4_RY, 100); // change view
wait(1500);
set_val(PS4_L1, 100); // shoot sticky
wait(50);
wait(1500);
set_val(PS4_L1, 100); // explode sticky
wait(50);
// RESPAWN
wait(4500); // wait respawn press
set_val(PS4_SQUARE, 100); // press respawn
wait(50);
wait(RESPAWN_TIME); // loading screen
run_quantity++;
wait(get_rtime());
}
combo FIRE {
set_val(PS4_R2, 100); // shot with chem
wait(50);
wait(1500);
set_val(PS4_R1, 100); // double ...
wait(50);
wait(50);
set_val(PS4_R1, 100); // ... tap to burn NPC
wait(50);
}
combo ERROR {
wait(10000);
set_val(PS4_CROSS, 100); // error screen
wait(100);
wait(2000); // wait loading screen
set_val(PS4_CROSS, 100); // Division 2 screen
wait(100);
wait(25000); // wait loading screen
set_val(PS4_CROSS, 100); // select the character
wait(100);
wait(25000); // wait loading screen
set_val(PS4_SQUARE, 100);
wait(100);
run_quantity = 0;
error_timer = 0;
error_toggle = FALSE;
}
combo OPEN_CACHE {
set_val(PS4_OPTIONS, 100);
wait(700);
wait(800);
set_val(PS4_RIGHT, 100);
wait(50);
wait(200);
set_val(PS4_DOWN, 100);
wait(50);
wait(200);
set_val(PS4_DOWN, 100);
wait(50);
wait(200);
set_val(PS4_DOWN, 100);
wait(50);
wait(200);
set_val(PS4_CROSS, 100);
wait(50);
wait(500);
set_val(PS4_SQUARE, 100);
wait(1800);
wait(3800);
set_val(PS4_CROSS, 100);
wait(50);
wait(150);
set_val(PS4_CIRCLE, 100);
wait(700);
wait(150);
set_val(PS4_L3, 100);
wait(2000);
// STICKY
set_val(PS4_RY, 100); // change view
wait(800);
set_val(PS4_L1, 100); // shoot sticky
wait(50);
wait(1500);
set_val(PS4_L1, 100); // explode sticky
wait(50);
// RESPAWN
wait(4500); // wait respawn press
set_val(PS4_SQUARE, 100); // press respawn
wait(50);
wait(RESPAWN_TIME); // loading screen
wait(get_rtime());
run_quantity = 0;
}
-
eWeeb - Private First Class
- Posts: 2
- Joined: Wed Jul 21, 2021 12:15 pm
Re: GPC1 to GPC2 conversion
- Code: Select all
/*
Bank Headquaters
In game Camera sensitivity = 20
Build:
4 Eclipse Protocol with chest and backpack (status effect with skill cooldown mods)
1 Golan Gear (status effect + skill cooldown)
Vilenie mask
Skill:
R1: Fire chem launcher (Radius and Burn Strenght mods)
L1: Fire sticky
ON / OFF : Hold L2 and tap UP
Please remember to set the respawn time just below
*/
#include <titanone.gph>
define RESPAWN_TIME = 3000;
define AMOUNT_OF_RUN = 75000;
int farm_toggle, count;
int error_timer, error_toggle, run_quantity;
main {
set_val(TRACE_1, farm_toggle);
set_val(TRACE_2, count / 1000);
set_val(TRACE_4, error_timer / 1000);
set_val(TRACE_5, error_toggle);
set_val(TRACE_6, run_quantity);
//Block Controller Vibration
block_rumble();
/* AutoRun
push the left stick 90% forward or to the sides to run - hold to sprint must be enable */
if((isqrt(pow(abs(get_val(PS4_LX)),2) + pow(abs(get_val(PS4_LY)),2)) >= 90) && get_val(PS4_LY) < 20 && !get_val(PS4_L2) && !get_val(PS4_R2))
set_val(PS4_L3, 100);
// Start Farming
if(get_val(PS4_L2) && event_press(PS4_UP))
{
farm_toggle = !farm_toggle;
if(!farm_toggle)
combo_stop(RUN);
combo_stop(FIRE);
combo_stop(ERROR);
combo_stop(OPEN_CACHE);
}
if(farm_toggle)
{
// Reset for DELTA
if(get_rumble(RUMBLE_A) || get_rumble(RUMBLE_B))
{
error_timer = 0;
error_toggle = 0;
combo_stop(ERROR);
}
// Toggle DELTA
if(error_timer >= 20000) // 20 sec
error_toggle = TRUE;
// Error DELTA
if(error_toggle)
{
combo_stop(RUN);
combo_stop(FIRE);
combo_stop(OPEN_CACHE);
combo_run(ERROR);
}
// NOT error DELTA
else
{
count += get_rtime();
error_timer += get_rtime();
if(run_quantity >= AMOUNT_OF_RUN)
{
combo_stop(RUN);
combo_run(OPEN_CACHE);
}
else
combo_run(RUN);
}
}
else
{
count = 0;
error_timer = 0;
error_toggle = 0;
}
}
combo RUN {
count = 0;
wait(get_rtime());
set_val(PS4_LY, -100); // run
set_val(PS4_LX, 42); // to the right
set_val(PS4_L3, 100);
wait(2400);
set_val(PS4_SQUARE, 100); // open door
set_val(PS4_LY, -100); // run
set_val(PS4_L3, 100);
wait(1000);
set_val(PS4_LY, -100); // run
set_val(PS4_L3, 100);
wait(1900);
set_val(PS4_R1, 100); // grab chem
wait(50);
set_val(PS4_RX, -30); // spot first shot (left)
set_val(PS4_RY, -27); // spot first shot (up)
wait(500);
call(FIRE); // fire
wait(1500);
set_val(PS4_R1, 100); // grab chem
wait(50);
set_val(PS4_RX, -50); // spot second shot (left)
wait(500);
call(FIRE); // fire
wait(50);
// STICKY
set_val(PS4_RY, 100); // change view
wait(1500);
set_val(PS4_L1, 100); // shoot sticky
wait(50);
wait(1500);
set_val(PS4_L1, 100); // explode sticky
wait(50);
// RESPAWN
wait(4500); // wait respawn press
set_val(PS4_SQUARE, 100); // press respawn
wait(50);
wait(RESPAWN_TIME); // loading screen
run_quantity++;
wait(get_rtime());
}
combo FIRE {
set_val(PS4_R2, 100); // shot with chem
wait(50);
wait(1500);
set_val(PS4_R1, 100); // double ...
wait(50);
wait(50);
set_val(PS4_R1, 100); // ... tap to burn NPC
wait(50);
}
combo ERROR {
wait(10000);
set_val(PS4_CROSS, 100); // error screen
wait(100);
wait(2000); // wait loading screen
set_val(PS4_CROSS, 100); // Division 2 screen
wait(100);
wait(25000); // wait loading screen
set_val(PS4_CROSS, 100); // select the character
wait(100);
wait(25000); // wait loading screen
set_val(PS4_SQUARE, 100);
wait(100);
run_quantity = 0;
error_timer = 0;
error_toggle = FALSE;
}
combo OPEN_CACHE {
set_val(PS4_OPTIONS, 100);
wait(700);
wait(800);
set_val(PS4_RIGHT, 100);
wait(50);
wait(200);
set_val(PS4_DOWN, 100);
wait(50);
wait(200);
set_val(PS4_DOWN, 100);
wait(50);
wait(200);
set_val(PS4_DOWN, 100);
wait(50);
wait(200);
set_val(PS4_CROSS, 100);
wait(50);
wait(500);
set_val(PS4_SQUARE, 100);
wait(1800);
wait(3800);
set_val(PS4_CROSS, 100);
wait(50);
wait(150);
set_val(PS4_CIRCLE, 100);
wait(700);
wait(150);
set_val(PS4_L3, 100);
wait(2000);
// STICKY
set_val(PS4_RY, 100); // change view
wait(800);
set_val(PS4_L1, 100); // shoot sticky
wait(50);
wait(1500);
set_val(PS4_L1, 100); // explode sticky
wait(50);
// RESPAWN
wait(4500); // wait respawn press
set_val(PS4_SQUARE, 100); // press respawn
wait(50);
wait(RESPAWN_TIME); // loading screen
wait(get_rtime());
run_quantity = 0;
}
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- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: GPC1 to GPC2 conversion
I love you <3
-
eWeeb - Private First Class
- Posts: 2
- Joined: Wed Jul 21, 2021 12:15 pm
3 posts
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