Is this possible?
6 posts
• Page 1 of 1
Is this possible?
Basically I'm after a feature that allows my ADS to slow down gradually. Not as soon as I press LT it's instantly reduced I want it to kind of count down to the value.
I've been looking at getting a XIM apex and noticed they had this feature call smooth aim transition or something along those lines of someone could make this for the keyboard app in gTuner (Titan Two) that would be awesome.
I've been looking at getting a XIM apex and noticed they had this feature call smooth aim transition or something along those lines of someone could make this for the keyboard app in gTuner (Titan Two) that would be awesome.
-
GamingScene - Sergeant Major
- Posts: 104
- Joined: Sat May 26, 2018 6:17 pm
Re: Is this possible?
Anybody able to help
-
GamingScene - Sergeant Major
- Posts: 104
- Joined: Sat May 26, 2018 6:17 pm
Re: Is this possible?
I have no XIM and no knowlegde about its features.
Are you looking for a way to reduce the sensintivity slowly after some time you keep the ADS button pressed ?
"For the keyboard app in GTuner"...no idea what that is meaning.. the Input Translator ? Most of the stuff in GTuner has names. If you use them we might get a better understanding what you are asking for.
The only person who can modify GTuner IV is J2kbr I think.
We can only help you by doing something via a script if GTuner IV doesn't directly support what you are requesting.
Are you looking for a way to reduce the sensintivity slowly after some time you keep the ADS button pressed ?
"For the keyboard app in GTuner"...no idea what that is meaning.. the Input Translator ? Most of the stuff in GTuner has names. If you use them we might get a better understanding what you are asking for.
The only person who can modify GTuner IV is J2kbr I think.
We can only help you by doing something via a script if GTuner IV doesn't directly support what you are requesting.
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Is this possible?
Scachi wrote:I have no XIM and no knowlegde about its features.
Are you looking for a way to reduce the sensintivity slowly after some time you keep the ADS button pressed ?
"For the keyboard app in GTuner"...no idea what that is meaning.. the Input Translator ? Most of the stuff in GTuner has names. If you use them we might get a better understanding what you are asking for.
The only person who can modify GTuner IV is J2kbr I think.
We can only help you by doing something via a script if GTuner IV doesn't directly support what you are requesting.
Yeah the Input Translator (The app that allows me to use K&M) basically i have this script here
- Code: Select all
// ADS BOOST START
#define ADS_BOOST_SENS 1.00
#define ADS_BOOST_SENS1 1.08
// ADS BOOST END
if(get_val(LT)) {set_val(RX, clamp(get_val(RX) * ADS_BOOST_SENS, -100.0, 100.0));set_val(RY, clamp(get_val(RY) * ADS_BOOST_SENS1, -100.0, 100.0));}
Which increase the up and down of the ADS only for better recoil control in Apex Legends
but it activates instantly. I would like it to have a gradual acivation of like a 200ms period (NOT A DELAY!)
So say if the values are what they are now I press ADS button and it instantly activates the script but in stead of going to the 1.08 value its starts at 1.01 then to 1.011 then to 1.012 etc all the way up to 1.08 of a time period of 200 ms
I dont know how to describe this any better sorry
-
GamingScene - Sergeant Major
- Posts: 104
- Joined: Sat May 26, 2018 6:17 pm
Re: Is this possible?
Over 200ms (BOOST_DELAY), the boost will ramp up from 1.0 (HIP_SENS) to 1.08 (ADS_BOOST_SENS).
- Code: Select all
#define RX STICK_1_X
#define RY STICK_1_Y
#define LT BUTTON_8
#define BOOST_DELAY 200 // time in ms
#define HIP_SENS 1.0
#define ADS_BOOST_SENS 1.08
uint8 delay_timer;
main {
if(get_val(LT)) {
if(delay_timer < BOOST_DELAY) delay_timer += elapsed_time();
set_val(RX, clamp(get_val(RX) * (HIP_SENS + (ADS_BOOST_SENS - HIP_SENS) * ((fix32)delay_timer / (fix32)BOOST_DELAY)), -100.0, 100.0));
set_val(RY, clamp(get_val(RY) * (HIP_SENS + (ADS_BOOST_SENS - HIP_SENS) * ((fix32)delay_timer / (fix32)BOOST_DELAY)), -100.0, 100.0));
}
else delay_timer = 0;
}
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
Re: Is this possible?
Buffy wrote:Over 200ms (BOOST_DELAY), the boost will ramp up from 1.0 (HIP_SENS) to 1.08 (ADS_BOOST_SENS).
- Code: Select all
#define RX STICK_1_X
#define RY STICK_1_Y
#define LT BUTTON_8
#define BOOST_DELAY 200 // time in ms
#define HIP_SENS 1.0
#define ADS_BOOST_SENS 1.08
uint8 delay_timer;
main {
if(get_val(LT)) {
if(delay_timer < BOOST_DELAY) delay_timer += elapsed_time();
set_val(RX, clamp(get_val(RX) * (HIP_SENS + (ADS_BOOST_SENS - HIP_SENS) * ((fix32)delay_timer / (fix32)BOOST_DELAY)), -100.0, 100.0));
set_val(RY, clamp(get_val(RY) * (HIP_SENS + (ADS_BOOST_SENS - HIP_SENS) * ((fix32)delay_timer / (fix32)BOOST_DELAY)), -100.0, 100.0));
}
else delay_timer = 0;
}
Thanks will give a try soon
-
GamingScene - Sergeant Major
- Posts: 104
- Joined: Sat May 26, 2018 6:17 pm
6 posts
• Page 1 of 1
Return to GPC2 Script Programming
Who is online
Users browsing this forum: No registered users and 117 guests