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Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 6:54 am
by Mad
Not at all.

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 6:57 am
by bonefisher
Code: Select all
 
/*
ADS +
DPAD UP to toggle rapidfire
DPAD DOWN to toggle strafe
DPAD LEFT to toggle crouch spam
DPAD RIGHT to toggle ADS Spam
*/

 
#pragma METAINFO("Warface", 1, 0, "Mad")
 
#define RF_HOLD     33
#define RF_RELEASE  64
#define AIM_HOLD    150
#define AIM_RELEASE 50
#define STRAFE_TIME 350
#define AA_VALUE    16f
#define AA_DELAY    40
 
fix32 AR = 15f; // Anti Recoil Value
 
bool rapidfire;
bool strafe;
bool cspam;
bool aspam;
bool aa     = TRUE; // Enable aim assist.
bool recoil = FALSE; // Enable anti-recoil
 
init {
  led(255,0,0);
}   
 
main {
  if (is_active(7)) {
    if (event_active(9)) Toggle(1);
    if (event_active(10)) Toggle(2);
    if (event_active(11)) Toggle(3);
    if (event_active(12)) Toggle(4);
  }
 
  if (is_active(4) && aa) combo_run(AimAssist);
 
  //if (is_active(21) || is_active(22)) combo_stop(AimAssist);
 
  if (get_actual(4)) {
    if (recoil) AntiRecoil(22, AR);
    if (rapidfire) combo_run(RapidFire);
  }
 
  if (strafe) {
    if(is_active(23) || is_active(24))  combo_stop(Strafe);
    else if(get_actual(7) || get_actual(4)) combo_run(Strafe);
  }
 
  if (cspam && get_actual(4)) combo_run(Crouch);
 
  if (aspam && get_actual(7) && !get_actual(4)) combo_run(AimAbuse);
}
 
combo RapidFire {
  set_val(4, 100);
  wait(RF_HOLD);
  set_val(4, 0);
  wait(RF_RELEASE);
}
 
combo Strafe {
  set_val(23, -100.0);
  wait(STRAFE_TIME);
  set_val(23, 100.0);;
  wait(STRAFE_TIME);
}
 
combo Crouch {
  set_val(14, 100);
  wait(30);
  set_val(14, 0);
  wait(30);
}
 
combo AimAbuse {
  set_val(7, 100);
  wait(AIM_HOLD);
  set_val(7, 0.0);
  wait(AIM_RELEASE);
}
 
combo AimAssist {
    AntiRecoil (22, AA_VALUE);
  wait(AA_DELAY);
    AntiRecoil (21, -AA_VALUE);
  wait(AA_DELAY);
    AntiRecoil (22, -AA_VALUE);
    wait(AA_DELAY);
    AntiRecoil (21, AA_VALUE);
    wait(AA_DELAY);
}
 
void AntiRecoil (uint8 axis, fix32 recoil){
  if (sqrt(sq(get_actual(21)) + sq(get_actual(22))) < abs(recoil)) {
    set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
  }
}
 
void Toggle(int id) {
  do{
    switch(id){
      case 1: {
        rapidfire = !rapidfire;
        if (rapidfire){ led(0, 255, 0); return; }
        else continue;
      }
      case 2: {
        strafe = !strafe;
        if (strafe){ led(0, 0, 255); return; }
        else continue;
      }
      case 3: {
        cspam = !cspam;
        if (cspam){ led(0, 255, 255); return; }
        else continue;
      }
      case 4: {
        aspam = !aspam;
        if (aspam){ led(255, 255, 0); return; }             
        else continue;
      }
    }
  }
  while(0);
  led(255, 0, 0);
}
 
void led(int8 r, int8 g, int8 b) {
    led_set(LED_1, (fix32)b, 0);
    led_set(LED_2, (fix32)r, 0);
    led_set(LED_3, (fix32)g, 0);
    return;
}
 

Try this!

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 7:10 am
by Shthappensbro
bonefisher wrote:
Code: Select all
 
/*
ADS +
DPAD UP to toggle rapidfire
DPAD DOWN to toggle strafe
DPAD LEFT to toggle crouch spam
DPAD RIGHT to toggle ADS Spam
*/

 
#pragma METAINFO("Warface", 1, 0, "Mad")
 
#define RF_HOLD     33
#define RF_RELEASE  64
#define AIM_HOLD    150
#define AIM_RELEASE 50
#define STRAFE_TIME 350
#define AA_VALUE    16f
#define AA_DELAY    40
 
fix32 AR = 15f; // Anti Recoil Value
 
bool rapidfire;
bool strafe;
bool cspam;
bool aspam;
bool aa     = TRUE; // Enable aim assist.
bool recoil = FALSE; // Enable anti-recoil
 
init {
  led(255,0,0);
}   
 
main {
  if (is_active(7)) {
    if (event_active(9)) Toggle(1);
    if (event_active(10)) Toggle(2);
    if (event_active(11)) Toggle(3);
    if (event_active(12)) Toggle(4);
  }
 
  if (is_active(4) && aa) combo_run(AimAssist);
 
  //if (is_active(21) || is_active(22)) combo_stop(AimAssist);
 
  if (get_actual(4)) {
    if (recoil) AntiRecoil(22, AR);
    if (rapidfire) combo_run(RapidFire);
  }
 
  if (strafe) {
    if(is_active(23) || is_active(24))  combo_stop(Strafe);
    else if(get_actual(7) || get_actual(4)) combo_run(Strafe);
  }
 
  if (cspam && get_actual(4)) combo_run(Crouch);
 
  if (aspam && get_actual(7) && !get_actual(4)) combo_run(AimAbuse);
}
 
combo RapidFire {
  set_val(4, 100);
  wait(RF_HOLD);
  set_val(4, 0);
  wait(RF_RELEASE);
}
 
combo Strafe {
  set_val(23, -100.0);
  wait(STRAFE_TIME);
  set_val(23, 100.0);;
  wait(STRAFE_TIME);
}
 
combo Crouch {
  set_val(14, 100);
  wait(30);
  set_val(14, 0);
  wait(30);
}
 
combo AimAbuse {
  set_val(7, 100);
  wait(AIM_HOLD);
  set_val(7, 0.0);
  wait(AIM_RELEASE);
}
 
combo AimAssist {
    AntiRecoil (22, AA_VALUE);
  wait(AA_DELAY);
    AntiRecoil (21, -AA_VALUE);
  wait(AA_DELAY);
    AntiRecoil (22, -AA_VALUE);
    wait(AA_DELAY);
    AntiRecoil (21, AA_VALUE);
    wait(AA_DELAY);
}
 
void AntiRecoil (uint8 axis, fix32 recoil){
  if (sqrt(sq(get_actual(21)) + sq(get_actual(22))) < abs(recoil)) {
    set_val(axis,(recoil * (100.0 - abs(get_val(axis)))) / 100.0 + get_actual(axis));
  }
}
 
void Toggle(int id) {
  do{
    switch(id){
      case 1: {
        rapidfire = !rapidfire;
        if (rapidfire){ led(0, 255, 0); return; }
        else continue;
      }
      case 2: {
        strafe = !strafe;
        if (strafe){ led(0, 0, 255); return; }
        else continue;
      }
      case 3: {
        cspam = !cspam;
        if (cspam){ led(0, 255, 255); return; }
        else continue;
      }
      case 4: {
        aspam = !aspam;
        if (aspam){ led(255, 255, 0); return; }             
        else continue;
      }
    }
  }
  while(0);
  led(255, 0, 0);
}
 
void led(int8 r, int8 g, int8 b) {
    led_set(LED_1, (fix32)b, 0);
    led_set(LED_2, (fix32)r, 0);
    led_set(LED_3, (fix32)g, 0);
    return;
}
 

Try this!



whatever u did worked a little better only thing is it doesnt lock on to them like that at all so thats not helping the aim assist in the game hmm this game is weird lol like i said for some reason the spam crouch has a little bit of aim assist idk why but it does

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 7:15 am
by Shthappensbro
Mad wrote:Not at all.



how do i speed up the strafing back and forth and make it a little wider ???

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 7:50 am
by Mad
Adjust the time, lower will be faster, higher will be wider.
Code: Select all
#define STRAFE_TIME 350

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 7:51 am
by bonefisher
Downloading game to check it out!

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 3:33 pm
by Shthappensbro
bonefisher wrote:Downloading game to check it out!



sweet its pretty fun i do play with the xim apex tho

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 3:34 pm
by Shthappensbro
Mad wrote:Adjust the time, lower will be faster, higher will be wider.
Code: Select all
#define STRAFE_TIME 350


what about the wideness of strafe??

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 4:37 pm
by bonefisher
Whatever I build will be for everything!

Re: WarFace Script???

PostPosted: Sun Aug 11, 2019 4:38 pm
by Shthappensbro