Im having another issue with my script (errors)
2 posts
• Page 1 of 1
Im having another issue with my script (errors)
I decided to add something onto my script and I got a lot of errors. I also wanted to add another hold_time and I got an error hope someone can help me out thank you
- Code: Select all
#pragma METAINFO("new easy roll", 0, 1, "<VERXTREX>")
#include <ps4.gph>
bool aa_toggle = !FALSE;
bool aa_toggle1 = !FALSE;
int hold_time = 41;
int hold_time = 39;
main {
if (get_val(PS4_CIRCLE)) {
combo_run(c_EASY_ROLL);
}
if((get_val(BUTTON_8) && event_active(BUTTON_11)) || (get_val(BUTTON_11) && event_active(BUTTON_8))) {
aa_toggle = !aa_toggle;
}
if((get_val(BUTTON_8) && event_active(BUTTON_12)) || (get_val(BUTTON_12) && event_active(BUTTON_8))) {
aa_toggle1 = !aa_toggle1;
}
if(get_val(STICK_1_X)<= +10.00 && get_val(STICK_1_X)>= -10.00){
set_val(STICK_1_X, 0.00);
}
if(get_val(STICK_1_Y)<= +10.00 && get_val(STICK_1_Y)>= -10.00){
set_val(STICK_1_Y, 0.00);
}
if(get_val(STICK_2_X)<= +10.00 && get_val(STICK_2_X)>= -10.00){
set_val(STICK_2_X, 0.00);
}
if(get_val(STICK_2_Y)<= +10.00 && get_val(STICK_2_Y)>= -10.00){
set_val(STICK_2_Y, 0.00);
}
if(aa_toggle && get_val(BUTTON_5)){
combo_run(Rapidfire);
}
if(event_release(BUTTON_5)){
combo_stop(Rapidfire);
}
if(aa_toggle1 && get_val(BUTTON_8)){
combo_run(Rapidfire1);
}
if(event_release(BUTTON_8)){
combo_stop(Rapidfire1);
}
}
combo Rapidfire {
set_val(BUTTON_5, 50);
wait(hold_time);
set_val(BUTTON_5, 0);
wait(hold_time);
}
combo Rapidfire1 {
set_val(BUTTON_5, 100);
wait(hold_time);
set_val(BUTTON_5, 0);
wait(hold_time);
}
combo c_EASY_ROLL {
set_val(PS4_CIRCLE, 100);
wait(40);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CIRCLE, 100);
wait(40);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
}
main { if(__run_vm__) {
if (get_val(PS4_L2)) {
if (_event_press(PS4_UP)) {
rf_switch = 0;
}
if (_event_press(PS4_DOWN)) {
rf_switch = 1;
}
}
if (rf_switch) f_colourled(Red);
else f_colourled(Blue);
if (rapid_onoff) {
if (get_val(BUTTON_5)) {
if (rf_switch) combo_run(Rapidfire1);
else combo_run(Rapidfire);
}
-
Exitinc - Private First Class
- Posts: 2
- Joined: Thu Mar 12, 2020 11:32 pm
Re: Im having another issue with my script (errors)
Variables cant have the same name, changing it to hold_time1 fixed this.
There was also some old converted code at the bottom causing the rest of the errors, I have removed this.
There was also some old converted code at the bottom causing the rest of the errors, I have removed this.
- Code: Select all
#pragma METAINFO("new easy roll", 0, 1, "<VERXTREX>")
#include <ps4.gph>
bool aa_toggle = !FALSE;
bool aa_toggle1 = !FALSE;
int hold_time = 41;
int hold_time1 = 39;
main {
if (get_val(PS4_CIRCLE)) {
combo_run(c_EASY_ROLL);
}
if((get_val(BUTTON_8) && event_active(BUTTON_11)) || (get_val(BUTTON_11) && event_active(BUTTON_8))) {
aa_toggle = !aa_toggle;
}
if((get_val(BUTTON_8) && event_active(BUTTON_12)) || (get_val(BUTTON_12) && event_active(BUTTON_8))) {
aa_toggle1 = !aa_toggle1;
}
if(get_val(STICK_1_X)<= +10.00 && get_val(STICK_1_X)>= -10.00){
set_val(STICK_1_X, 0.00);
}
if(get_val(STICK_1_Y)<= +10.00 && get_val(STICK_1_Y)>= -10.00){
set_val(STICK_1_Y, 0.00);
}
if(get_val(STICK_2_X)<= +10.00 && get_val(STICK_2_X)>= -10.00){
set_val(STICK_2_X, 0.00);
}
if(get_val(STICK_2_Y)<= +10.00 && get_val(STICK_2_Y)>= -10.00){
set_val(STICK_2_Y, 0.00);
}
if(aa_toggle && get_val(BUTTON_5)){
combo_run(Rapidfire);
}
if(event_release(BUTTON_5)){
combo_stop(Rapidfire);
}
if(aa_toggle1 && get_val(BUTTON_8)){
combo_run(Rapidfire1);
}
if(event_release(BUTTON_8)){
combo_stop(Rapidfire1);
}
}
combo Rapidfire {
set_val(BUTTON_5, 50);
wait(hold_time);
set_val(BUTTON_5, 0);
wait(hold_time);
}
combo Rapidfire1 {
set_val(BUTTON_5, 100);
wait(hold_time);
set_val(BUTTON_5, 0);
wait(hold_time);
}
combo c_EASY_ROLL {
set_val(PS4_CIRCLE, 100);
wait(40);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CIRCLE, 100);
wait(40);
set_val(PS4_CIRCLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
}
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