Help with T2 Script
5 posts
• Page 1 of 1
Help with T2 Script
-
I'm trying to make a combo that automatically releases square after 750ms.
For example if I hold down square for 1000ms it should automatically release square after 750ms even if I hold it down for longer.
Also I should be able release square anytime before 750ms as well.
can someone please help me with this combo?
I'm trying to make a combo that automatically releases square after 750ms.
For example if I hold down square for 1000ms it should automatically release square after 750ms even if I hold it down for longer.
Also I should be able release square anytime before 750ms as well.
can someone please help me with this combo?
- Code: Select all
[code=gpc2]#pragma METAINFO("NBA 2K21 SQUARE ", 1, 0, "<StephCurryVeryQuck>")
#include <titanone.gph>
//NBA 2K21 //NBA 2K21
//Author: VvV
//
// 8:36 for fumble move
//
//delay 5, 10, 18 whites lot
// unmap PS4_PS;
// unmap PS4_SHARE;
int active = FALSE;
init { led(0,0,255); }
int modeRED = FALSE;
main {
if (get_val(PS4_R1)) {
combo_run(c_OnBallDefense);
}
if (get_val(PS4_L1)) {
combo_run(c_SpinBak);
}
if (get_val(PS4_OPTIONS)) {
set_val(PS4_R1, 100);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeft);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeftR2);
}
if (c_CurryBehindTheBackLeft ) set_val(PS4_L3, 0);
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRight);
}
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRightR2);
}
if (get_val(PS4_TOUCH)) {
combo_run(c_ProStickShot2); //NO METER
}
if (get_val(PS4_LEFT)) {
combo_run(c_ExplosiveBehindTheBackLeft);
}
if (get_val(PS4_UP)) {
combo_run(c_ExplosiveBehindTheBackRight);
}
if (get_val(PS4_LEFT)) {
combo_run(c_SpaceCreatorLeftR2);
}
if (get_val(PS4_UP)) {
combo_run(c_SpaceCreatorRightR2);
}
if (get_val(PS4_R3)) {
combo_run(c_CurryBehindTheBackRight);
}
if (get_val(PS4_L3)) {
combo_run(c_CurryBehindTheBackLeft);
}
//////////////////////moonwalk////////////////////////
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft);
}
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight2);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft2 );
}
}
//525-545 GREENS(STANDIN)
//410-420
// CATCh AND ShOOT OFFLINE - 417
// STANDIN ShOT OFFLINE - 535
// STANDIN ShOT ONLINE - 645
// STANDIN ShOT ONLINE - 640
// CATCh AND ShOOT ONLINE - 517????
//(OFFLINE STANDIN) //520 SLITE EARLY //525 GREENS /// 530 GREENS /// 535 GREENS /////// 540 GREENS /// 545 GREENS///
//(OFFLINE CATCh AND ShOOT)// 415 SLITE EARLY GREENS // 420 SLITE LATE GREENS//
//(ONLINE CATCh AND ShOOT)// 517 SLITE EARLY GREENS// 525
//////////////
combo c_AutoShot1{ //STAGE (2K21)
set_val(PS4_SQUARE, 100);
wait(537); wait(80);
} ///////
//////////////////////////////////////
combo c_ProStickShot1{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//tis for meter on
set_val(PS4_RY, 45);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15);
wait(1000);
}
///////
///////////////////////////////////////
//////////////////////////////////////
combo c_ProStickShot2{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//AS OF 10/7/2020 .... // NO METER// -7.20 is LEFT but GREEN , -7.19 is LEFT but GREENS, -7.18 is LEFT but GREENS, -7.17 is LEFT but MISSES -7.15 is RITE but MISSES, -7 is RITE but GREEN, -6.90 is RITE but GREEN -6.80 is rite but GREEN -6.70 is rite but GREEN -6.60 is rite but GREEN -6.50 is rite but GREEN -6 is RITE but GREEN
//45-90s RESULTS WERE BETTER -15.19
set_val(PS4_RY, 45);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15.19);
wait(1000);
}
combo c_ProStickShot3{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
set_val(PS4_RY, 45);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -14.19);
wait(1500);
}
///////
///////////////////////////////////////
////////////////////
combo c_OnBallDefense {
set_val(PS4_L2, 100);
wait(75); wait(60);
set_val(PS4_R2, 100);
wait(100); wait(60);
}
///StepBack
combo c_SpinBak {
//Step Back
set_val(PS4_RY, -100);
wait(20);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RY, 100);
wait(20); wait(100); ////line 1: set_val(PS4_LY, 100); line 2:wait(1000); wait(100);
}
///StepBack
combo c_StepBak {
//Step Back
set_val(PS4_RY, 100);
wait(60); wait(75);
}
//////////////////////////////CROSSOVERS/////////////////////////////////
//FUMBLE
combo c_FumbleCancelRight{ //MAKE SURE BALL IS IN LEFT HAND
//Spin Cancel
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); //END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1300 is too early offline)
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 75); //BEHIND THE BACK (DOWN RITE)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 100); // CROSSOVER
wait(50); wait(50);
}
//FUMBLE
combo c_FumbleCancelLeft{ //MAKE SURE BALL IS IN LEFT HAND
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); // END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1400 is too early offline) (2000
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -75); //BEHIND THE BACK (DOWN LEFT)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -100); // CROSSOVER
wait(50); wait(50);
}
//SCREEN//////////////////////////////////////////////////////
combo c_CallForScreen{ //MAKE SURE BALL IS IN LEFT HAND
//SCREEN
set_val(PS4_L1, 100);
wait(4000); wait(4000);
/////////////////////////////////////////////////////////////
}
//CROSS OVER
combo c_ExplosiveBehindTheBackLeft{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN LEFT ON RS
set_val(PS4_RY, 86);
set_val(PS4_RX, -65);
wait(50); wait(150);
//UP LEFT ON LS
set_val(PS4_LY, -89);
set_val(PS4_LX, -52);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
//CROSS OVER
combo c_ExplosiveBehindTheBackRight{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN RIGHT ON RS
set_val(PS4_RY, 75);
set_val(PS4_RX, 75);
wait(50); wait(200);
//UP RIGHT ON LS
set_val(PS4_LY, -75);
set_val(PS4_LX, 75);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
///////////////////////////////////////////STEEZ BOOST//////////////////////////////////////////
combo c_MomentumKrossLeft {
//UP ON RS
set_val(PS4_RX, -100); //KROSS OVER
wait(50); wait(300); // (wait 500 for steez boost)
//LEFT ON LS
set_val(PS4_LX, -75); //BLOW BY
set_val(PS4_LY, -75);
wait(700); wait(60);
}
combo c_MomentumKrossRight {
//UP ON RS
set_val(PS4_RX, 100); //KROSS OVER
wait(50); wait(300); //(wait 500 for steez boost)
//UP RIGHT ON LS
set_val(PS4_LY, -75); //BLOW BY
set_val(PS4_LX, 75);
wait(700); wait(60);
}
combo c_MomentumKrossLeft2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); // (wait 500 for steez boost)
}
combo c_MomentumKrossRight2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); //(wait 500 for steez boost)
}
///////////////////////////////////////////////Curry Slide///////////////////////////////////
combo c_CurryBehindTheBackLeft{
set_val(PS4_RX, -75);
set_val(PS4_RY, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
combo c_CurryBehindTheBackRight {
set_val(PS4_RY, 75);
set_val(PS4_RX, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
//////////////////////////////HESI/////////
combo c_hesiSpeedBoostLeft{
set_val(PS4_RX, -93);
set_val(PS4_RY, -50); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostRight {
set_val(PS4_RY, -50);
set_val(PS4_RX, 93); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostLeftR2{
set_val(PS4_R2, 100);
wait(700); wait(80);
}
combo c_hesiSpeedBoostRightR2 {
set_val(PS4_R2, 100);
wait(700); wait(80);
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////SpaceCreator/////////////////////////////////////////////////////
combo c_SpaceCreatorRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON RITE STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_SpaceCreatorLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
//////////////////////////////////////MOONWALK/////////////////////////
combo c_MoonWalkRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(500);
set_val(PS4_LX, 100);
wait(200); wait(50);
}
combo c_MoonWalkLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(500);
set_val(PS4_LX, -100);
wait(200); wait(50);
}
combo c_MoonWalkRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_MoonWalkLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_halfspinRight {
///////
set_val(PS4_RX, 100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, 100); // RITE
wait(50); wait(70);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(55);
}
combo c_halfspinLeft {
///////
set_val(PS4_RX,-100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(70);
set_val(PS4_RX, 75); //DOWN RITE
set_val(PS4_RY, 75);
wait(50); wait(55);
}
//////////////////////////////CrossOverBehindTheBack////////////////////////
combo c_CrossOverBehindTheBackRight{
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RX, 100); // RITE
wait(50); wait(50);
}
combo c_CrossOverBehindTheBackLeft {
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RY, 75); // DOWN RITE
set_val(PS4_RX, 75);
wait(50); wait(85);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(50);
}
combo c_Steals {
///////
set_val(PS4_R2, 100);
wait(50); wait(100);
set_val(PS4_SQUARE, 100);
wait(50); wait(75);
set_val(PS4_L2, 100);
wait(50); wait(5000);
}
combo c_wait_time
{
wait(750);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 0);
wait(100);
set_val(PS4_L2, 0);
wait(200);
}
/////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
main { // remapping code
set_val(PS4_PS, 0);
set_val(PS4_SHARE, 0);
set_val(PS4_OPTIONS, 0);
set_val(PS4_TOUCH, 0);
set_val(PS4_RIGHT, 0);
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_L1, 0);
}
[/code]
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
Re: Help with T2 Script
- Code: Select all
#pragma METAINFO("NBA 2K21 SQUARE ", 1, 0, "<StephCurryVeryQuck>")
#include <titanone.gph>
//NBA 2K21 //NBA 2K21
//Author: VvV
//
// 8:36 for fumble move
//
//delay 5, 10, 18 whites lot
// unmap PS4_PS;
// unmap PS4_SHARE;
int active = FALSE;
init { led(0,0,255); }
int modeRED = FALSE;
main {
if(check_active(PS4_SQUARE, 750)) {
set_val(PS4_SQUARE, 0);
}
if (get_val(PS4_R1)) {
combo_run(c_OnBallDefense);
}
if (get_val(PS4_L1)) {
combo_run(c_SpinBak);
}
if (get_val(PS4_OPTIONS)) {
set_val(PS4_R1, 100);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeft);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeftR2);
}
if (c_CurryBehindTheBackLeft ) set_val(PS4_L3, 0);
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRight);
}
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRightR2);
}
if (get_val(PS4_TOUCH)) {
combo_run(c_ProStickShot2); //NO METER
}
if (get_val(PS4_LEFT)) {
combo_run(c_ExplosiveBehindTheBackLeft);
}
if (get_val(PS4_UP)) {
combo_run(c_ExplosiveBehindTheBackRight);
}
if (get_val(PS4_LEFT)) {
combo_run(c_SpaceCreatorLeftR2);
}
if (get_val(PS4_UP)) {
combo_run(c_SpaceCreatorRightR2);
}
if (get_val(PS4_R3)) {
combo_run(c_CurryBehindTheBackRight);
}
if (get_val(PS4_L3)) {
combo_run(c_CurryBehindTheBackLeft);
}
//////////////////////moonwalk////////////////////////
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft);
}
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight2);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft2 );
}
}
//525-545 GREENS(STANDIN)
//410-420
// CATCh AND ShOOT OFFLINE - 417
// STANDIN ShOT OFFLINE - 535
// STANDIN ShOT ONLINE - 645
// STANDIN ShOT ONLINE - 640
// CATCh AND ShOOT ONLINE - 517????
//(OFFLINE STANDIN) //520 SLITE EARLY //525 GREENS /// 530 GREENS /// 535 GREENS /////// 540 GREENS /// 545 GREENS///
//(OFFLINE CATCh AND ShOOT)// 415 SLITE EARLY GREENS // 420 SLITE LATE GREENS//
//(ONLINE CATCh AND ShOOT)// 517 SLITE EARLY GREENS// 525
//////////////
combo c_AutoShot1{ //STAGE (2K21)
set_val(PS4_SQUARE, 100);
wait(537); wait(80);
} ///////
//////////////////////////////////////
combo c_ProStickShot1{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//tis for meter on
set_val(PS4_RY, 45);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15);
wait(1000);
}
///////
///////////////////////////////////////
//////////////////////////////////////
combo c_ProStickShot2{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//AS OF 10/7/2020 .... // NO METER// -7.20 is LEFT but GREEN , -7.19 is LEFT but GREENS, -7.18 is LEFT but GREENS, -7.17 is LEFT but MISSES -7.15 is RITE but MISSES, -7 is RITE but GREEN, -6.90 is RITE but GREEN -6.80 is rite but GREEN -6.70 is rite but GREEN -6.60 is rite but GREEN -6.50 is rite but GREEN -6 is RITE but GREEN
//45-90s RESULTS WERE BETTER -15.19
set_val(PS4_RY, 45);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15.19);
wait(1000);
}
combo c_ProStickShot3{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
set_val(PS4_RY, 45);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -14.19);
wait(1500);
}
///////
///////////////////////////////////////
////////////////////
combo c_OnBallDefense {
set_val(PS4_L2, 100);
wait(75); wait(60);
set_val(PS4_R2, 100);
wait(100); wait(60);
}
///StepBack
combo c_SpinBak {
//Step Back
set_val(PS4_RY, -100);
wait(20);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RY, 100);
wait(20); wait(100); ////line 1: set_val(PS4_LY, 100); line 2:wait(1000); wait(100);
}
///StepBack
combo c_StepBak {
//Step Back
set_val(PS4_RY, 100);
wait(60); wait(75);
}
//////////////////////////////CROSSOVERS/////////////////////////////////
//FUMBLE
combo c_FumbleCancelRight{ //MAKE SURE BALL IS IN LEFT HAND
//Spin Cancel
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); //END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1300 is too early offline)
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 75); //BEHIND THE BACK (DOWN RITE)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 100); // CROSSOVER
wait(50); wait(50);
}
//FUMBLE
combo c_FumbleCancelLeft{ //MAKE SURE BALL IS IN LEFT HAND
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); // END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1400 is too early offline) (2000
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -75); //BEHIND THE BACK (DOWN LEFT)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -100); // CROSSOVER
wait(50); wait(50);
}
//SCREEN//////////////////////////////////////////////////////
combo c_CallForScreen{ //MAKE SURE BALL IS IN LEFT HAND
//SCREEN
set_val(PS4_L1, 100);
wait(4000); wait(4000);
/////////////////////////////////////////////////////////////
}
//CROSS OVER
combo c_ExplosiveBehindTheBackLeft{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN LEFT ON RS
set_val(PS4_RY, 86);
set_val(PS4_RX, -65);
wait(50); wait(150);
//UP LEFT ON LS
set_val(PS4_LY, -89);
set_val(PS4_LX, -52);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
//CROSS OVER
combo c_ExplosiveBehindTheBackRight{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN RIGHT ON RS
set_val(PS4_RY, 75);
set_val(PS4_RX, 75);
wait(50); wait(200);
//UP RIGHT ON LS
set_val(PS4_LY, -75);
set_val(PS4_LX, 75);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
///////////////////////////////////////////STEEZ BOOST//////////////////////////////////////////
combo c_MomentumKrossLeft {
//UP ON RS
set_val(PS4_RX, -100); //KROSS OVER
wait(50); wait(300); // (wait 500 for steez boost)
//LEFT ON LS
set_val(PS4_LX, -75); //BLOW BY
set_val(PS4_LY, -75);
wait(700); wait(60);
}
combo c_MomentumKrossRight {
//UP ON RS
set_val(PS4_RX, 100); //KROSS OVER
wait(50); wait(300); //(wait 500 for steez boost)
//UP RIGHT ON LS
set_val(PS4_LY, -75); //BLOW BY
set_val(PS4_LX, 75);
wait(700); wait(60);
}
combo c_MomentumKrossLeft2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); // (wait 500 for steez boost)
}
combo c_MomentumKrossRight2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); //(wait 500 for steez boost)
}
///////////////////////////////////////////////Curry Slide///////////////////////////////////
combo c_CurryBehindTheBackLeft{
set_val(PS4_RX, -75);
set_val(PS4_RY, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
combo c_CurryBehindTheBackRight {
set_val(PS4_RY, 75);
set_val(PS4_RX, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
//////////////////////////////HESI/////////
combo c_hesiSpeedBoostLeft{
set_val(PS4_RX, -93);
set_val(PS4_RY, -50); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostRight {
set_val(PS4_RY, -50);
set_val(PS4_RX, 93); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostLeftR2{
set_val(PS4_R2, 100);
wait(700); wait(80);
}
combo c_hesiSpeedBoostRightR2 {
set_val(PS4_R2, 100);
wait(700); wait(80);
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////SpaceCreator/////////////////////////////////////////////////////
combo c_SpaceCreatorRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON RITE STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_SpaceCreatorLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
//////////////////////////////////////MOONWALK/////////////////////////
combo c_MoonWalkRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(500);
set_val(PS4_LX, 100);
wait(200); wait(50);
}
combo c_MoonWalkLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(500);
set_val(PS4_LX, -100);
wait(200); wait(50);
}
combo c_MoonWalkRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_MoonWalkLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_halfspinRight {
///////
set_val(PS4_RX, 100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, 100); // RITE
wait(50); wait(70);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(55);
}
combo c_halfspinLeft {
///////
set_val(PS4_RX,-100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(70);
set_val(PS4_RX, 75); //DOWN RITE
set_val(PS4_RY, 75);
wait(50); wait(55);
}
//////////////////////////////CrossOverBehindTheBack////////////////////////
combo c_CrossOverBehindTheBackRight{
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RX, 100); // RITE
wait(50); wait(50);
}
combo c_CrossOverBehindTheBackLeft {
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RY, 75); // DOWN RITE
set_val(PS4_RX, 75);
wait(50); wait(85);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(50);
}
combo c_Steals {
///////
set_val(PS4_R2, 100);
wait(50); wait(100);
set_val(PS4_SQUARE, 100);
wait(50); wait(75);
set_val(PS4_L2, 100);
wait(50); wait(5000);
}
combo c_wait_time
{
wait(750);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 0);
wait(100);
set_val(PS4_L2, 0);
wait(200);
}
/////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
main { // remapping code
set_val(PS4_PS, 0);
set_val(PS4_SHARE, 0);
set_val(PS4_OPTIONS, 0);
set_val(PS4_TOUCH, 0);
set_val(PS4_RIGHT, 0);
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_L1, 0);
}
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Help with T2 Script
-
This doesnt work, the Square input never releases unless I let go of square
This doesnt work, the Square input never releases unless I let go of square
Mad wrote:
- Code: Select all
#pragma METAINFO("NBA 2K21 SQUARE ", 1, 0, "<StephCurryVeryQuck>")
#include <titanone.gph>
//NBA 2K21 //NBA 2K21
//Author: VvV
//
// 8:36 for fumble move
//
//delay 5, 10, 18 whites lot
// unmap PS4_PS;
// unmap PS4_SHARE;
int active = FALSE;
init { led(0,0,255); }
int modeRED = FALSE;
main {
if(check_active(PS4_SQUARE, 750)) {
set_val(PS4_SQUARE, 0);
}
if (get_val(PS4_R1)) {
combo_run(c_OnBallDefense);
}
if (get_val(PS4_L1)) {
combo_run(c_SpinBak);
}
if (get_val(PS4_OPTIONS)) {
set_val(PS4_R1, 100);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeft);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeftR2);
}
if (c_CurryBehindTheBackLeft ) set_val(PS4_L3, 0);
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRight);
}
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRightR2);
}
if (get_val(PS4_TOUCH)) {
combo_run(c_ProStickShot2); //NO METER
}
if (get_val(PS4_LEFT)) {
combo_run(c_ExplosiveBehindTheBackLeft);
}
if (get_val(PS4_UP)) {
combo_run(c_ExplosiveBehindTheBackRight);
}
if (get_val(PS4_LEFT)) {
combo_run(c_SpaceCreatorLeftR2);
}
if (get_val(PS4_UP)) {
combo_run(c_SpaceCreatorRightR2);
}
if (get_val(PS4_R3)) {
combo_run(c_CurryBehindTheBackRight);
}
if (get_val(PS4_L3)) {
combo_run(c_CurryBehindTheBackLeft);
}
//////////////////////moonwalk////////////////////////
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft);
}
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight2);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft2 );
}
}
//525-545 GREENS(STANDIN)
//410-420
// CATCh AND ShOOT OFFLINE - 417
// STANDIN ShOT OFFLINE - 535
// STANDIN ShOT ONLINE - 645
// STANDIN ShOT ONLINE - 640
// CATCh AND ShOOT ONLINE - 517????
//(OFFLINE STANDIN) //520 SLITE EARLY //525 GREENS /// 530 GREENS /// 535 GREENS /////// 540 GREENS /// 545 GREENS///
//(OFFLINE CATCh AND ShOOT)// 415 SLITE EARLY GREENS // 420 SLITE LATE GREENS//
//(ONLINE CATCh AND ShOOT)// 517 SLITE EARLY GREENS// 525
//////////////
combo c_AutoShot1{ //STAGE (2K21)
set_val(PS4_SQUARE, 100);
wait(537); wait(80);
} ///////
//////////////////////////////////////
combo c_ProStickShot1{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//tis for meter on
set_val(PS4_RY, 45);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15);
wait(1000);
}
///////
///////////////////////////////////////
//////////////////////////////////////
combo c_ProStickShot2{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//AS OF 10/7/2020 .... // NO METER// -7.20 is LEFT but GREEN , -7.19 is LEFT but GREENS, -7.18 is LEFT but GREENS, -7.17 is LEFT but MISSES -7.15 is RITE but MISSES, -7 is RITE but GREEN, -6.90 is RITE but GREEN -6.80 is rite but GREEN -6.70 is rite but GREEN -6.60 is rite but GREEN -6.50 is rite but GREEN -6 is RITE but GREEN
//45-90s RESULTS WERE BETTER -15.19
set_val(PS4_RY, 45);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15.19);
wait(1000);
}
combo c_ProStickShot3{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
set_val(PS4_RY, 45);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -14.19);
wait(1500);
}
///////
///////////////////////////////////////
////////////////////
combo c_OnBallDefense {
set_val(PS4_L2, 100);
wait(75); wait(60);
set_val(PS4_R2, 100);
wait(100); wait(60);
}
///StepBack
combo c_SpinBak {
//Step Back
set_val(PS4_RY, -100);
wait(20);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RY, 100);
wait(20); wait(100); ////line 1: set_val(PS4_LY, 100); line 2:wait(1000); wait(100);
}
///StepBack
combo c_StepBak {
//Step Back
set_val(PS4_RY, 100);
wait(60); wait(75);
}
//////////////////////////////CROSSOVERS/////////////////////////////////
//FUMBLE
combo c_FumbleCancelRight{ //MAKE SURE BALL IS IN LEFT HAND
//Spin Cancel
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); //END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1300 is too early offline)
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 75); //BEHIND THE BACK (DOWN RITE)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 100); // CROSSOVER
wait(50); wait(50);
}
//FUMBLE
combo c_FumbleCancelLeft{ //MAKE SURE BALL IS IN LEFT HAND
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); // END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1400 is too early offline) (2000
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -75); //BEHIND THE BACK (DOWN LEFT)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -100); // CROSSOVER
wait(50); wait(50);
}
//SCREEN//////////////////////////////////////////////////////
combo c_CallForScreen{ //MAKE SURE BALL IS IN LEFT HAND
//SCREEN
set_val(PS4_L1, 100);
wait(4000); wait(4000);
/////////////////////////////////////////////////////////////
}
//CROSS OVER
combo c_ExplosiveBehindTheBackLeft{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN LEFT ON RS
set_val(PS4_RY, 86);
set_val(PS4_RX, -65);
wait(50); wait(150);
//UP LEFT ON LS
set_val(PS4_LY, -89);
set_val(PS4_LX, -52);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
//CROSS OVER
combo c_ExplosiveBehindTheBackRight{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN RIGHT ON RS
set_val(PS4_RY, 75);
set_val(PS4_RX, 75);
wait(50); wait(200);
//UP RIGHT ON LS
set_val(PS4_LY, -75);
set_val(PS4_LX, 75);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
///////////////////////////////////////////STEEZ BOOST//////////////////////////////////////////
combo c_MomentumKrossLeft {
//UP ON RS
set_val(PS4_RX, -100); //KROSS OVER
wait(50); wait(300); // (wait 500 for steez boost)
//LEFT ON LS
set_val(PS4_LX, -75); //BLOW BY
set_val(PS4_LY, -75);
wait(700); wait(60);
}
combo c_MomentumKrossRight {
//UP ON RS
set_val(PS4_RX, 100); //KROSS OVER
wait(50); wait(300); //(wait 500 for steez boost)
//UP RIGHT ON LS
set_val(PS4_LY, -75); //BLOW BY
set_val(PS4_LX, 75);
wait(700); wait(60);
}
combo c_MomentumKrossLeft2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); // (wait 500 for steez boost)
}
combo c_MomentumKrossRight2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); //(wait 500 for steez boost)
}
///////////////////////////////////////////////Curry Slide///////////////////////////////////
combo c_CurryBehindTheBackLeft{
set_val(PS4_RX, -75);
set_val(PS4_RY, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
combo c_CurryBehindTheBackRight {
set_val(PS4_RY, 75);
set_val(PS4_RX, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
//////////////////////////////HESI/////////
combo c_hesiSpeedBoostLeft{
set_val(PS4_RX, -93);
set_val(PS4_RY, -50); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostRight {
set_val(PS4_RY, -50);
set_val(PS4_RX, 93); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostLeftR2{
set_val(PS4_R2, 100);
wait(700); wait(80);
}
combo c_hesiSpeedBoostRightR2 {
set_val(PS4_R2, 100);
wait(700); wait(80);
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////SpaceCreator/////////////////////////////////////////////////////
combo c_SpaceCreatorRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON RITE STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_SpaceCreatorLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
//////////////////////////////////////MOONWALK/////////////////////////
combo c_MoonWalkRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(500);
set_val(PS4_LX, 100);
wait(200); wait(50);
}
combo c_MoonWalkLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(500);
set_val(PS4_LX, -100);
wait(200); wait(50);
}
combo c_MoonWalkRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_MoonWalkLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_halfspinRight {
///////
set_val(PS4_RX, 100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, 100); // RITE
wait(50); wait(70);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(55);
}
combo c_halfspinLeft {
///////
set_val(PS4_RX,-100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(70);
set_val(PS4_RX, 75); //DOWN RITE
set_val(PS4_RY, 75);
wait(50); wait(55);
}
//////////////////////////////CrossOverBehindTheBack////////////////////////
combo c_CrossOverBehindTheBackRight{
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RX, 100); // RITE
wait(50); wait(50);
}
combo c_CrossOverBehindTheBackLeft {
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RY, 75); // DOWN RITE
set_val(PS4_RX, 75);
wait(50); wait(85);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(50);
}
combo c_Steals {
///////
set_val(PS4_R2, 100);
wait(50); wait(100);
set_val(PS4_SQUARE, 100);
wait(50); wait(75);
set_val(PS4_L2, 100);
wait(50); wait(5000);
}
combo c_wait_time
{
wait(750);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 0);
wait(100);
set_val(PS4_L2, 0);
wait(200);
}
/////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
main { // remapping code
set_val(PS4_PS, 0);
set_val(PS4_SHARE, 0);
set_val(PS4_OPTIONS, 0);
set_val(PS4_TOUCH, 0);
set_val(PS4_RIGHT, 0);
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_L1, 0);
}
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
Re: Help with T2 Script
mixing T1 and T2 code (check_active) will end up not working most of the time..
try this:
try this:
- Code: Select all
#pragma METAINFO("NBA 2K21 SQUARE ", 1, 0, "<StephCurryVeryQuck>")
#include <titanone.gph>
//NBA 2K21 //NBA 2K21
//Author: VvV
//
// 8:36 for fumble move
//
//delay 5, 10, 18 whites lot
// unmap PS4_PS;
// unmap PS4_SHARE;
int active = FALSE;
init { led(0,0,255); }
int modeRED = FALSE;
main {
if(get_val(PS4_SQUARE) && get_ptime(PS4_SQUARE) > 750) {
set_val(PS4_SQUARE, 0);
}
if (get_val(PS4_R1)) {
combo_run(c_OnBallDefense);
}
if (get_val(PS4_L1)) {
combo_run(c_SpinBak);
}
if (get_val(PS4_OPTIONS)) {
set_val(PS4_R1, 100);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeft);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeftR2);
}
if (c_CurryBehindTheBackLeft ) set_val(PS4_L3, 0);
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRight);
}
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRightR2);
}
if (get_val(PS4_TOUCH)) {
combo_run(c_ProStickShot2); //NO METER
}
if (get_val(PS4_LEFT)) {
combo_run(c_ExplosiveBehindTheBackLeft);
}
if (get_val(PS4_UP)) {
combo_run(c_ExplosiveBehindTheBackRight);
}
if (get_val(PS4_LEFT)) {
combo_run(c_SpaceCreatorLeftR2);
}
if (get_val(PS4_UP)) {
combo_run(c_SpaceCreatorRightR2);
}
if (get_val(PS4_R3)) {
combo_run(c_CurryBehindTheBackRight);
}
if (get_val(PS4_L3)) {
combo_run(c_CurryBehindTheBackLeft);
}
//////////////////////moonwalk////////////////////////
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft);
}
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight2);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft2 );
}
}
//525-545 GREENS(STANDIN)
//410-420
// CATCh AND ShOOT OFFLINE - 417
// STANDIN ShOT OFFLINE - 535
// STANDIN ShOT ONLINE - 645
// STANDIN ShOT ONLINE - 640
// CATCh AND ShOOT ONLINE - 517????
//(OFFLINE STANDIN) //520 SLITE EARLY //525 GREENS /// 530 GREENS /// 535 GREENS /////// 540 GREENS /// 545 GREENS///
//(OFFLINE CATCh AND ShOOT)// 415 SLITE EARLY GREENS // 420 SLITE LATE GREENS//
//(ONLINE CATCh AND ShOOT)// 517 SLITE EARLY GREENS// 525
//////////////
combo c_AutoShot1{ //STAGE (2K21)
set_val(PS4_SQUARE, 100);
wait(537); wait(80);
} ///////
//////////////////////////////////////
combo c_ProStickShot1{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//tis for meter on
set_val(PS4_RY, 45);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15);
wait(1000);
}
///////
///////////////////////////////////////
//////////////////////////////////////
combo c_ProStickShot2{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//AS OF 10/7/2020 .... // NO METER// -7.20 is LEFT but GREEN , -7.19 is LEFT but GREENS, -7.18 is LEFT but GREENS, -7.17 is LEFT but MISSES -7.15 is RITE but MISSES, -7 is RITE but GREEN, -6.90 is RITE but GREEN -6.80 is rite but GREEN -6.70 is rite but GREEN -6.60 is rite but GREEN -6.50 is rite but GREEN -6 is RITE but GREEN
//45-90s RESULTS WERE BETTER -15.19
set_val(PS4_RY, 45);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15.19);
wait(1000);
}
combo c_ProStickShot3{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
set_val(PS4_RY, 45);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -14.19);
wait(1500);
}
///////
///////////////////////////////////////
////////////////////
combo c_OnBallDefense {
set_val(PS4_L2, 100);
wait(75); wait(60);
set_val(PS4_R2, 100);
wait(100); wait(60);
}
///StepBack
combo c_SpinBak {
//Step Back
set_val(PS4_RY, -100);
wait(20);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RY, 100);
wait(20); wait(100); ////line 1: set_val(PS4_LY, 100); line 2:wait(1000); wait(100);
}
///StepBack
combo c_StepBak {
//Step Back
set_val(PS4_RY, 100);
wait(60); wait(75);
}
//////////////////////////////CROSSOVERS/////////////////////////////////
//FUMBLE
combo c_FumbleCancelRight{ //MAKE SURE BALL IS IN LEFT HAND
//Spin Cancel
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); //END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1300 is too early offline)
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 75); //BEHIND THE BACK (DOWN RITE)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 100); // CROSSOVER
wait(50); wait(50);
}
//FUMBLE
combo c_FumbleCancelLeft{ //MAKE SURE BALL IS IN LEFT HAND
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); // END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1400 is too early offline) (2000
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -75); //BEHIND THE BACK (DOWN LEFT)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -100); // CROSSOVER
wait(50); wait(50);
}
//SCREEN//////////////////////////////////////////////////////
combo c_CallForScreen{ //MAKE SURE BALL IS IN LEFT HAND
//SCREEN
set_val(PS4_L1, 100);
wait(4000); wait(4000);
/////////////////////////////////////////////////////////////
}
//CROSS OVER
combo c_ExplosiveBehindTheBackLeft{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN LEFT ON RS
set_val(PS4_RY, 86);
set_val(PS4_RX, -65);
wait(50); wait(150);
//UP LEFT ON LS
set_val(PS4_LY, -89);
set_val(PS4_LX, -52);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
//CROSS OVER
combo c_ExplosiveBehindTheBackRight{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN RIGHT ON RS
set_val(PS4_RY, 75);
set_val(PS4_RX, 75);
wait(50); wait(200);
//UP RIGHT ON LS
set_val(PS4_LY, -75);
set_val(PS4_LX, 75);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
///////////////////////////////////////////STEEZ BOOST//////////////////////////////////////////
combo c_MomentumKrossLeft {
//UP ON RS
set_val(PS4_RX, -100); //KROSS OVER
wait(50); wait(300); // (wait 500 for steez boost)
//LEFT ON LS
set_val(PS4_LX, -75); //BLOW BY
set_val(PS4_LY, -75);
wait(700); wait(60);
}
combo c_MomentumKrossRight {
//UP ON RS
set_val(PS4_RX, 100); //KROSS OVER
wait(50); wait(300); //(wait 500 for steez boost)
//UP RIGHT ON LS
set_val(PS4_LY, -75); //BLOW BY
set_val(PS4_LX, 75);
wait(700); wait(60);
}
combo c_MomentumKrossLeft2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); // (wait 500 for steez boost)
}
combo c_MomentumKrossRight2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); //(wait 500 for steez boost)
}
///////////////////////////////////////////////Curry Slide///////////////////////////////////
combo c_CurryBehindTheBackLeft{
set_val(PS4_RX, -75);
set_val(PS4_RY, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
combo c_CurryBehindTheBackRight {
set_val(PS4_RY, 75);
set_val(PS4_RX, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
//////////////////////////////HESI/////////
combo c_hesiSpeedBoostLeft{
set_val(PS4_RX, -93);
set_val(PS4_RY, -50); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostRight {
set_val(PS4_RY, -50);
set_val(PS4_RX, 93); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostLeftR2{
set_val(PS4_R2, 100);
wait(700); wait(80);
}
combo c_hesiSpeedBoostRightR2 {
set_val(PS4_R2, 100);
wait(700); wait(80);
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////SpaceCreator/////////////////////////////////////////////////////
combo c_SpaceCreatorRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON RITE STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_SpaceCreatorLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
//////////////////////////////////////MOONWALK/////////////////////////
combo c_MoonWalkRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(500);
set_val(PS4_LX, 100);
wait(200); wait(50);
}
combo c_MoonWalkLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(500);
set_val(PS4_LX, -100);
wait(200); wait(50);
}
combo c_MoonWalkRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_MoonWalkLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_halfspinRight {
///////
set_val(PS4_RX, 100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, 100); // RITE
wait(50); wait(70);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(55);
}
combo c_halfspinLeft {
///////
set_val(PS4_RX,-100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(70);
set_val(PS4_RX, 75); //DOWN RITE
set_val(PS4_RY, 75);
wait(50); wait(55);
}
//////////////////////////////CrossOverBehindTheBack////////////////////////
combo c_CrossOverBehindTheBackRight{
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RX, 100); // RITE
wait(50); wait(50);
}
combo c_CrossOverBehindTheBackLeft {
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RY, 75); // DOWN RITE
set_val(PS4_RX, 75);
wait(50); wait(85);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(50);
}
combo c_Steals {
///////
set_val(PS4_R2, 100);
wait(50); wait(100);
set_val(PS4_SQUARE, 100);
wait(50); wait(75);
set_val(PS4_L2, 100);
wait(50); wait(5000);
}
combo c_wait_time
{
wait(750);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 0);
wait(100);
set_val(PS4_L2, 0);
wait(200);
}
/////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
main { // remapping code
set_val(PS4_PS, 0);
set_val(PS4_SHARE, 0);
set_val(PS4_OPTIONS, 0);
set_val(PS4_TOUCH, 0);
set_val(PS4_RIGHT, 0);
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_L1, 0);
}
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Help with T2 Script
Oh I see, yea this one works well
thanks for this
thanks for this
Scachi wrote:mixing T1 and T2 code (check_active) will end up not working most of the time..
try this:
- Code: Select all
#pragma METAINFO("NBA 2K21 SQUARE ", 1, 0, "<StephCurryVeryQuck>")
#include <titanone.gph>
//NBA 2K21 //NBA 2K21
//Author: VvV
//
// 8:36 for fumble move
//
//delay 5, 10, 18 whites lot
// unmap PS4_PS;
// unmap PS4_SHARE;
int active = FALSE;
init { led(0,0,255); }
int modeRED = FALSE;
main {
if(get_val(PS4_SQUARE) && get_ptime(PS4_SQUARE) > 750) {
set_val(PS4_SQUARE, 0);
}
if (get_val(PS4_R1)) {
combo_run(c_OnBallDefense);
}
if (get_val(PS4_L1)) {
combo_run(c_SpinBak);
}
if (get_val(PS4_OPTIONS)) {
set_val(PS4_R1, 100);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeft);
}
if (get_val(PS4_SHARE)) {
combo_run(c_hesiSpeedBoostLeftR2);
}
if (c_CurryBehindTheBackLeft ) set_val(PS4_L3, 0);
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRight);
}
if (get_val(PS4_PS)) {
combo_run(c_hesiSpeedBoostRightR2);
}
if (get_val(PS4_TOUCH)) {
combo_run(c_ProStickShot2); //NO METER
}
if (get_val(PS4_LEFT)) {
combo_run(c_ExplosiveBehindTheBackLeft);
}
if (get_val(PS4_UP)) {
combo_run(c_ExplosiveBehindTheBackRight);
}
if (get_val(PS4_LEFT)) {
combo_run(c_SpaceCreatorLeftR2);
}
if (get_val(PS4_UP)) {
combo_run(c_SpaceCreatorRightR2);
}
if (get_val(PS4_R3)) {
combo_run(c_CurryBehindTheBackRight);
}
if (get_val(PS4_L3)) {
combo_run(c_CurryBehindTheBackLeft);
}
//////////////////////moonwalk////////////////////////
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft);
}
if (get_val(PS4_RIGHT)) {
combo_run(c_MomentumKrossRight2);
}
if (get_val(PS4_DOWN)) {
combo_run(c_MomentumKrossLeft2 );
}
}
//525-545 GREENS(STANDIN)
//410-420
// CATCh AND ShOOT OFFLINE - 417
// STANDIN ShOT OFFLINE - 535
// STANDIN ShOT ONLINE - 645
// STANDIN ShOT ONLINE - 640
// CATCh AND ShOOT ONLINE - 517????
//(OFFLINE STANDIN) //520 SLITE EARLY //525 GREENS /// 530 GREENS /// 535 GREENS /////// 540 GREENS /// 545 GREENS///
//(OFFLINE CATCh AND ShOOT)// 415 SLITE EARLY GREENS // 420 SLITE LATE GREENS//
//(ONLINE CATCh AND ShOOT)// 517 SLITE EARLY GREENS// 525
//////////////
combo c_AutoShot1{ //STAGE (2K21)
set_val(PS4_SQUARE, 100);
wait(537); wait(80);
} ///////
//////////////////////////////////////
combo c_ProStickShot1{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//tis for meter on
set_val(PS4_RY, 45);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15);
set_val(PS4_RX, -15);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15);
wait(1000);
}
///////
///////////////////////////////////////
//////////////////////////////////////
combo c_ProStickShot2{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
//AS OF 10/7/2020 .... // NO METER// -7.20 is LEFT but GREEN , -7.19 is LEFT but GREENS, -7.18 is LEFT but GREENS, -7.17 is LEFT but MISSES -7.15 is RITE but MISSES, -7 is RITE but GREEN, -6.90 is RITE but GREEN -6.80 is rite but GREEN -6.70 is rite but GREEN -6.60 is rite but GREEN -6.50 is rite but GREEN -6 is RITE but GREEN
//45-90s RESULTS WERE BETTER -15.19
set_val(PS4_RY, 45);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -15.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -15.19);
wait(1000);
}
combo c_ProStickShot3{ // 85-90% GREENS WITH RS 45 - 90 ( INCREMENTS OF 5 ) WITH 10MS WAIT TIME
set_val(PS4_RY, 45);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 50);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 55);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 60);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 65);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 70);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 75);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 80);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 85);
set_val(PS4_RX, -14.19);
wait(10);
set_val(PS4_RY, 90);
set_val(PS4_RX, -14.19);
wait(1500);
}
///////
///////////////////////////////////////
////////////////////
combo c_OnBallDefense {
set_val(PS4_L2, 100);
wait(75); wait(60);
set_val(PS4_R2, 100);
wait(100); wait(60);
}
///StepBack
combo c_SpinBak {
//Step Back
set_val(PS4_RY, -100);
wait(20);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RY, 100);
wait(20); wait(100); ////line 1: set_val(PS4_LY, 100); line 2:wait(1000); wait(100);
}
///StepBack
combo c_StepBak {
//Step Back
set_val(PS4_RY, 100);
wait(60); wait(75);
}
//////////////////////////////CROSSOVERS/////////////////////////////////
//FUMBLE
combo c_FumbleCancelRight{ //MAKE SURE BALL IS IN LEFT HAND
//Spin Cancel
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, 100);
wait(20);
set_val(PS4_RX, 75);
set_val(PS4_RY, -75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); //END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1300 is too early offline)
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 75); //BEHIND THE BACK (DOWN RITE)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, 100); // CROSSOVER
wait(50); wait(50);
}
//FUMBLE
combo c_FumbleCancelLeft{ //MAKE SURE BALL IS IN LEFT HAND
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(800);
set_val(PS4_RX, -100);
wait(20);
set_val(PS4_RX, -75);
set_val(PS4_RY, 75);
wait(20);
set_val(PS4_RY, -100);
wait(20); wait(1500); // END OF FUMBLE ANIMATION (1700 too late) (1600 is best wait time) (1500 is a kool wait time) (1400 is too early offline) (2000
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -75); //BEHIND THE BACK (DOWN LEFT)
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RY, -100); // CROSSOVER
wait(50); wait(85);
set_val(PS4_RX, -100); // CROSSOVER
wait(50); wait(50);
}
//SCREEN//////////////////////////////////////////////////////
combo c_CallForScreen{ //MAKE SURE BALL IS IN LEFT HAND
//SCREEN
set_val(PS4_L1, 100);
wait(4000); wait(4000);
/////////////////////////////////////////////////////////////
}
//CROSS OVER
combo c_ExplosiveBehindTheBackLeft{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN LEFT ON RS
set_val(PS4_RY, 86);
set_val(PS4_RX, -65);
wait(50); wait(150);
//UP LEFT ON LS
set_val(PS4_LY, -89);
set_val(PS4_LX, -52);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
//CROSS OVER
combo c_ExplosiveBehindTheBackRight{ //MAKE SURE BALL IS IN LEFT HAND
//DOWN RIGHT ON RS
set_val(PS4_RY, 75);
set_val(PS4_RX, 75);
wait(50); wait(200);
//UP RIGHT ON LS
set_val(PS4_LY, -75);
set_val(PS4_LX, 75);
wait(50); wait(120);
//SNAT BAK
set_val(PS4_RY, 100);
wait(50); wait(80);
}
///////////////////////////////////////////STEEZ BOOST//////////////////////////////////////////
combo c_MomentumKrossLeft {
//UP ON RS
set_val(PS4_RX, -100); //KROSS OVER
wait(50); wait(300); // (wait 500 for steez boost)
//LEFT ON LS
set_val(PS4_LX, -75); //BLOW BY
set_val(PS4_LY, -75);
wait(700); wait(60);
}
combo c_MomentumKrossRight {
//UP ON RS
set_val(PS4_RX, 100); //KROSS OVER
wait(50); wait(300); //(wait 500 for steez boost)
//UP RIGHT ON LS
set_val(PS4_LY, -75); //BLOW BY
set_val(PS4_LX, 75);
wait(700); wait(60);
}
combo c_MomentumKrossLeft2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); // (wait 500 for steez boost)
}
combo c_MomentumKrossRight2 {
wait(500);
set_val(PS4_R2, 100);
wait(600); wait(50); //(wait 500 for steez boost)
}
///////////////////////////////////////////////Curry Slide///////////////////////////////////
combo c_CurryBehindTheBackLeft{
set_val(PS4_RX, -75);
set_val(PS4_RY, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
combo c_CurryBehindTheBackRight {
set_val(PS4_RY, 75);
set_val(PS4_RX, 75); //EXPLOSIVE BEHIND THE BACK
wait(200); wait(80);
}
//////////////////////////////HESI/////////
combo c_hesiSpeedBoostLeft{
set_val(PS4_RX, -93);
set_val(PS4_RY, -50); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostRight {
set_val(PS4_RY, -50);
set_val(PS4_RX, 93); //EXPLOSIVE BEHIND THE BACK
wait(700); wait(80);
}
combo c_hesiSpeedBoostLeftR2{
set_val(PS4_R2, 100);
wait(700); wait(80);
}
combo c_hesiSpeedBoostRightR2 {
set_val(PS4_R2, 100);
wait(700); wait(80);
}
/////////////////////////////////////////////////////////////////////////////////////////////////
/////////////////////////////////////////SpaceCreator/////////////////////////////////////////////////////
combo c_SpaceCreatorRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON RITE STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(75);
set_val(PS4_RY, 100);
wait(60); wait(75);
}
combo c_SpaceCreatorRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_SpaceCreatorLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
//////////////////////////////////////MOONWALK/////////////////////////
combo c_MoonWalkRight {
///////
set_val(PS4_RY, -100); // CROSSOVER (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 75); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, -75);
wait(450); wait(500);
set_val(PS4_LX, 100);
wait(200); wait(50);
}
combo c_MoonWalkLeft {
///////
set_val(PS4_RY, -100); // CrossOver (150 is a good wait value b4 next move)
wait(40); wait(150);
set_val(PS4_LY, 90); // DOWN ON LEFT STICK (THIS IS THE TURNAROUND)
set_val(PS4_LX, 60);
wait(450); wait(500);
set_val(PS4_LX, -100);
wait(200); wait(50);
}
combo c_MoonWalkRightR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_MoonWalkLeftR2 {
///////
wait(130);
set_val(PS4_R2, 100); // CrossOver (150 is a good wait value b4 next move)
wait(1000); wait(150);
}
combo c_halfspinRight {
///////
set_val(PS4_RX, 100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, 100); // RITE
wait(50); wait(70);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(55);
}
combo c_halfspinLeft {
///////
set_val(PS4_RX,-100); //SPIN MOVE
wait(30); //
set_val(PS4_RY, -100); //
wait(50); wait(600); //
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(900);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(70);
set_val(PS4_RX, 75); //DOWN RITE
set_val(PS4_RY, 75);
wait(50); wait(55);
}
//////////////////////////////CrossOverBehindTheBack////////////////////////
combo c_CrossOverBehindTheBackRight{
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RX, -75); //DOWN LEFT
set_val(PS4_RY, 75);
wait(50); wait(85);
set_val(PS4_RX, 100); // RITE
wait(50); wait(50);
}
combo c_CrossOverBehindTheBackLeft {
///////
set_val(PS4_RY, -100); // CrossOver (85 is a good wait value b4 next move)
wait(50); wait(85);
set_val(PS4_RY, 75); // DOWN RITE
set_val(PS4_RX, 75);
wait(50); wait(85);
set_val(PS4_RX, -100); // LEFT
wait(50); wait(50);
}
combo c_Steals {
///////
set_val(PS4_R2, 100);
wait(50); wait(100);
set_val(PS4_SQUARE, 100);
wait(50); wait(75);
set_val(PS4_L2, 100);
wait(50); wait(5000);
}
combo c_wait_time
{
wait(750);
set_val(PS4_L2, 100);
set_val(PS4_SQUARE, 0);
wait(100);
set_val(PS4_L2, 0);
wait(200);
}
/////////////////////////////////////////////////////////////////////////////////////////////
////////////////////////////////////////////////////////////////
void led(int8 r, int8 g, int8 b) {
led_set(LED_1, (fix32)b, 0);
led_set(LED_2, (fix32)r, 0);
led_set(LED_3, (fix32)g, 0);
return;
}
main { // remapping code
set_val(PS4_PS, 0);
set_val(PS4_SHARE, 0);
set_val(PS4_OPTIONS, 0);
set_val(PS4_TOUCH, 0);
set_val(PS4_RIGHT, 0);
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_L1, 0);
}
-
VvV - Sergeant Major
- Posts: 87
- Joined: Mon Jun 18, 2018 12:04 pm
5 posts
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