need help to add randomisation to the script
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need help to add randomisation to the script
I have this small script to afk weapon xp in mw2, do I have to update it with randomisation? if yes, please help .thanks in advance
- Code: Select all
#pragma METAINFO("CODWARM", 1, 0, "Kot")
/*<cfgdesc>[]</cfgdesc>*/
#include <xb1.gph>
bool toggle;
main {
if(event_active(XB1_RIGHT)) toggle = !toggle;
if(toggle) combo_run(afk);
else combo_stop(afk);
}
combo afk {
set_val(BUTTON_16, 100); //space bar
wait(1000);
set_val(STICK_2_Y,100); //back
wait(3000);
set_val(STICK_2_Y,-100); //forward
wait(3000);
set_val(STICK_2_X,100); //right
wait(1000);
set_val(STICK_2_X,-100); //left
wait(1000);
set_val(BUTTON_7, 100); //grenade
set_val(BUTTON_4, 100); //grenade 2
wait(1000);
set_val(BUTTON_5, 100); //fire
wait(1000);
set_val(BUTTON_7, 100); //grenade
wait(1000);
set_val(BUTTON_5, 100); //fire
wait(1000);
set_val(BUTTON_4, 100); //lethal
wait(1000);
set_val(BUTTON_5, 100); //fire
wait(1000);
set_val(BUTTON_7, 100); //grenade
wait(1000);
}
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Ne0 - First Sergeant
- Posts: 42
- Joined: Tue Nov 14, 2017 7:15 am
Re: need help to add randomisation to the script
- Code: Select all
#pragma METAINFO("CODWARM", 1, 0, "Kot")
/*<cfgdesc>[]</cfgdesc>*/
#include <display.gph>
#define irand(a, b) (((int)(rand() * (fix32)(b+1 - a))) + a)
bool b_AFK;
main {
if(event_active(BUTTON_13)) b_AFK = !b_AFK;
if(b_AFK) combo_run(c_AFK);
else combo_stop(c_AFK);
}
combo c_AFK {
set_val(BUTTON_16, 100); //space bar
wait(irand(1000, 1004));
set_val(STICK_2_Y,100); //back
wait(irand(3000, 3004));
set_val(STICK_2_Y,-100); //forward
wait(irand(3000, 3004));
set_val(STICK_2_X,100); //right
wait(irand(1000, 1004));
set_val(STICK_2_X,-100); //left
wait(irand(1000, 1004));
set_val(BUTTON_7, 100); //grenade
set_val(BUTTON_4, 100); //grenade 2
wait(irand(1000, 1004));
set_val(BUTTON_5, 100); //fire
wait(irand(1000, 1004));
set_val(BUTTON_7, 100); //grenade
wait(irand(1000, 1004));
set_val(BUTTON_5, 100); //fire
wait(irand(1000, 1004));
set_val(BUTTON_4, 100); //lethal
wait(irand(1000, 1004));
set_val(BUTTON_5, 100); //fire
wait(irand(1000, 1004));
set_val(BUTTON_7, 100); //grenade
wait(irand(1000, 1004));
}
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turmoil_manpower - Staff Sergeant
- Posts: 11
- Joined: Sat May 06, 2023 7:41 pm
Re: need help to add randomisation to the script
That randomization wont pass as you're only adding at max an extra 4ms
Being an AFK the repeated button pattern is also detectable.
You could do irand(3, 16) instead of the BUTTON_* which would be a random button from BUTTON_4 to BUTTON_17
Lastly, the sticks and triggers going to 100 each time you could do irand(20, 100)
Being an AFK the repeated button pattern is also detectable.
You could do irand(3, 16) instead of the BUTTON_* which would be a random button from BUTTON_4 to BUTTON_17
Lastly, the sticks and triggers going to 100 each time you could do irand(20, 100)
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- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: need help to add randomisation to the script
Im not fully sure of how much variation would be needed so i just set it to an offset of 4ms, I changed it to be 100ms difference. Is this how you would implement the randomization on button presses or should it be setup to use #define?
edit: I realized its much easier to just do set_val(BUTTON_16, irand(80, 100));
edit: I realized its much easier to just do set_val(BUTTON_16, irand(80, 100));
- Code: Select all
#pragma METAINFO("CODWARM", 1, 0, "Kot")
/*<cfgdesc>[]</cfgdesc>*/
#include <display.gph>
#define irand(a, b) (((int)(rand() * (fix32)(b+1 - a))) + a)
bool b_AFK;
int space_val = irand(20, 100); // Generate a random value for BUTTON_16
int back_val = irand(20, 100); // Generate a random value for STICK_2_Y when moving back
int forward_val = irand(-100, -20); // Generate a random value for STICK_2_Y when moving forward
int right_val = irand(-100, -20); // Generate a random value for STICK_2_X when moving right
int left_val = irand(20, 100); // Generate a random value for STICK_2_X when moving left
int grenade_val = irand(20, 100); //Generate a random value for the grenade buttons (BUTTON_7 and BUTTON_4)
int fire_val = irand(20, 100); // Generate a random value for the fire button (BUTTON_5)
int lethal_val = irand(20, 100); // Generate a random value for the lethal button (BUTTON_4)
main {
if(event_active(BUTTON_13)) b_AFK = !b_AFK;
if(b_AFK) combo_run(c_AFK);
else combo_stop(c_AFK);
}
combo c_AFK {
set_val(BUTTON_16, space_val); //Press space bar with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(STICK_2_Y, back_val); //Move backwards with the generated random value
wait(irand(3000, 3100)); //Wait for a random duration between 3000 and 3100 milliseconds
set_val(STICK_2_Y, forward_val); //Move forwards with the generated random value
wait(irand(3000, 3100)); //Wait for a random duration between 3000 and 3100 milliseconds
set_val(STICK_2_X, right_val); //Move right with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(STICK_2_X, left_val); //Move left with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(BUTTON_7, grenade_val); //Press the grenade button with the generated random value
set_val(BUTTON_4, grenade_val); //Press the second grenade button with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(BUTTON_5, fire_val); //Fire weapon with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(BUTTON_7, grenade_val); //Press the grenade button with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(BUTTON_5, fire_val); //Fire weapon with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(BUTTON_4, lethal_val); //Press the lethal button with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(BUTTON_5, fire_val); //Fire weapon with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
set_val(BUTTON_7, grenade_val); //Press the grenade button with the generated random value
wait(irand(1000, 1100)); //Wait for a random duration between 1000 and 1100 milliseconds
}
-
turmoil_manpower - Staff Sergeant
- Posts: 11
- Joined: Sat May 06, 2023 7:41 pm
Re: need help to add randomisation to the script
Face buttons can go 0 to 100 because are digital, only triggers, sticks, gyro inputs and delays needs randomization.
-
alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
Re: need help to add randomisation to the script
Thanks for the answers , so i can use the last code safely ?
-
Ne0 - First Sergeant
- Posts: 42
- Joined: Tue Nov 14, 2017 7:15 am
Re: need help to add randomisation to the script
This should be better as Mad stated you could be detected from a repeated button pattern so I randomized some of the button inputs. I forgot to add it to the previous iteration. All the Delays, Random button inputs, Sticks, and Triggers have had randomization added. So the script should be safe to use.
- Code: Select all
#pragma METAINFO("CODWARM", 1, 0, "Kot")
/*<cfgdesc>[]</cfgdesc>*/
/*
Credits
Mad
alanmcgregor
*/
#define irand(a, b) (((int)(rand() * (fix32)(b+1 - a))) + a)
bool b_AFK;
main {
if(event_active(BUTTON_13)) b_AFK = !b_AFK;
if(b_AFK) combo_run(c_AFK);
else combo_stop(c_AFK);
}
combo c_AFK {
set_val(BUTTON_16, 100); //Space Bar
wait(irand(1000, 1100));
set_val(STICK_2_Y, irand(20, 100)); //Stick Back
wait(irand(3000, 3100));
set_val(STICK_2_Y, irand(-100, -20)); //Stick Forward
wait(irand(3000, 3100));
set_val(STICK_2_X, irand(20, 100)); //Stick Right
wait(irand(1000, 1100));
set_val(STICK_2_X, irand(-100, -20)); //Stick Left
wait(irand(1000, 1100));
set_val(irand(3, 16), irand(20, 100)); //Random button from BUTTON_4 to BUTTON_17
set_val(irand(3, 16), irand(20, 100)); //Random button from BUTTON_4 to BUTTON_17
wait(irand(1000, 1100));
set_val(BUTTON_5, irand(20, 100)); //Shoot
wait(irand(1000, 1100));
set_val(irand(3, 16), irand(20, 100)); //Random button from BUTTON_4 to BUTTON_17
wait(irand(1000, 1100));
set_val(BUTTON_5, irand(20, 100)); //Shoot
wait(irand(1000, 1100));
set_val(irand(3, 16), irand(20, 100)); //Random button from BUTTON_4 to BUTTON_17
wait(irand(1000, 1100));
set_val(BUTTON_5, irand(20, 100)); //Shoot
wait(irand(1000, 1100));
set_val(irand(3, 16), irand(20, 100)); //Random button from BUTTON_4 to BUTTON_17
wait(irand(1000, 1100));
}
-
turmoil_manpower - Staff Sergeant
- Posts: 11
- Joined: Sat May 06, 2023 7:41 pm
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