Fighting MODPACK
45 posts
• Page 2 of 5 • 1, 2, 3, 4, 5
Re: Fighting MODPACK
Thank you It was not so easy!
And i've do that with the Titan One Combo Magick! I don't know how many combos can fit in with the Macro Recorder!
I think 50 Macro long combos + 50 script short combos is enough
And i've do that with the Titan One Combo Magick! I don't know how many combos can fit in with the Macro Recorder!
I think 50 Macro long combos + 50 script short combos is enough
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
prototype wrote:And i've do that with the Titan One Combo Magick! I don't know how many combos can fit in with the Macro Recorder! I think 50 Macro long combos + 50 script short combos is enough
Actually the limit is the sd-card capability, so much more than that!!
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Fighting MODPACK
This Titan is impressive, there is no limit
But i am slightly edgy to have melted a 64GB sd card 2 days before the Macro Recorder release!
But i am slightly edgy to have melted a 64GB sd card 2 days before the Macro Recorder release!
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
Hey nice you do this btw i Finish my Injustice 2 Flash script mabyee you want 2 look into;)
- Code: Select all
#include <ps4.gph>
bool FIGHT_SWITCH;
int LEFT = BUTTON_12;
int RIGHT = BUTTON_13;
init {
RIGHT = BUTTON_13;
LEFT = BUTTON_12;
}
main {
//Combodirection Setup
if(get_val(BUTTON_13)) {
LEFT = BUTTON_12; RIGHT = BUTTON_13;
} else if(get_val(BUTTON_12)) {
LEFT = BUTTON_13; RIGHT = BUTTON_12;
}
//BlockButtons
set_val(BUTTON_17, 0.0);
set_val(BUTTON_14, 0.0);
set_val(BUTTON_15, 0.0);
set_val(BUTTON_16, 0.0);
set_val(BUTTON_8, 0.0);
//Fight_Switch
if(event_active(BUTTON_17)) {
if(FIGHT_SWITCH == 0 ) {
combo_run(SQUARE_1);
FIGHT_SWITCH = 1;
}else if(FIGHT_SWITCH == 1) {
combo_run(SQUARE_2);
FIGHT_SWITCH = 2;
}else if(FIGHT_SWITCH == 2) {
combo_run(SQUARE_3);
FIGHT_SWITCH = 3;
}else if(FIGHT_SWITCH == 3) {
combo_run(SQUARE_4);
FIGHT_SWITCH = 4;
}else if(FIGHT_SWITCH == 4) {
combo_run(SQUARE_5);
FIGHT_SWITCH = 0;
}
}
//Combostop in Case
if(get_val(BUTTON_5)) {
combo_stop(SQUARE_1);
combo_stop(SQUARE_2);
combo_stop(SQUARE_3);
combo_stop(SQUARE_4);
combo_stop(SQUARE_5);
combo_stop(CROSS_1);
combo_stop(CROSS_2);
combo_stop(CROSS_3);
combo_stop(CROSS_4);
combo_stop(CROSS_5);
combo_stop(L2_1);
combo_stop(L2_2);
combo_stop(L2_3);
combo_stop(L2_4);
combo_stop(TRIANGLE);
combo_stop(CIRCLE);
combo_stop(R3);
}
//This Always run Same Combo
if(event_active(BUTTON_14)) {
combo_run(TRIANGLE);
}
if(event_active(BUTTON_6)) {
combo_run(R3);
}
if(event_active(BUTTON_15)) {
combo_run(CIRCLE);
}
//Fight_Switch Combos Switch
if(FIGHT_SWITCH == 0) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_1);
}
if(event_active(BUTTON_8)) {
combo_run(L2_1);
}
}
if(FIGHT_SWITCH == 1) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_2);
}
if(event_active(BUTTON_8)) {
combo_run(L2_2);
}
}
if(FIGHT_SWITCH == 2) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_3);
}
if(event_active(BUTTON_8)) {
combo_run(L2_3);
}
}
if(FIGHT_SWITCH == 3) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_4);
}
if(event_active(BUTTON_8)) {
combo_run(L2_4);
}
}
if(FIGHT_SWITCH == 4) {
if(event_active(BUTTON_16)) {
combo_run(CROSS_5);
}
if(event_active(BUTTON_8)) {
combo_run(L2_1);
}
}
}
//Lightcombos
combo SQUARE_1 {
//Geölter Blitz
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo SQUARE_2 {
//Verfolgunsjagd
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(650);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo SQUARE_3 {
//Lichtgeschwindigkeit
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(80);
//Blitzstoss
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
}
combo SQUARE_4 {
//Naturkatastrophe
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 0);
wait(450);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_DOWN, 0);
wait(700);
set_val(PS4_CROSS, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_CROSS, 0);
set_val(PS4_DOWN, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo SQUARE_5 {
//Stop Motion
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(1200);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
//AnotherLightcombos
combo CROSS_1 {
//Achterbahn
set_val(LEFT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(LEFT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_CROSS, 0);
wait(80);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo CROSS_2 {
//Superspeed
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(1400);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
combo CROSS_3 {
//Speed Force
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(100);
set_val(LEFT, 0);
}
combo CROSS_4 {
//Im Nu
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(850);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
}
combo CROSS_5 {
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(2800);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
//Schallschlag
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
}
//SuperheavyCombos
combo L2_1 {
//Blitz
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
//Ungezähmte Fäuste
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(2800);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(40);
set_val(RIGHT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
//Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(200);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(330);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(100);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(570);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(590);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(750);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo L2_2 {
//Speed Force
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(120);
//Schall Heben
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(1200);
//In A Jiff
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(430);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(300);
set_val(PS4_R2, 0);
wait(200);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(800);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(440);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(700);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(PS4_LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo L2_3 {
//Naturkatastrophe
set_val(PS4_DOWN, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_DOWN, 0);
set_val(PS4_SQUARE, 0);
wait(450);
set_val(PS4_TRIANGLE, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_DOWN, 0);
wait(700);
set_val(PS4_CROSS, 100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_CROSS, 0);
set_val(PS4_DOWN, 0);
wait(650);
//Naher Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_R2, 100);
wait(80);
set_val(PS4_R2, 0);
wait(80);
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(330);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(100);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(570);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(590);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(750);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
combo L2_4 {
//Superspeed
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(1400);
//Ferner Schallschlag
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(40);
set_val(RIGHT, 100);
wait(100);
set_val(RIGHT, 0);
wait(1200);
//In A Jiff
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(430);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(40);
set_val(PS4_R2, 100); //Supermeter
wait(300);
set_val(PS4_R2, 0);
wait(200);
//Character Trait
set_val(PS4_CIRCLE, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
wait(800);
//Lightning Kick
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(440);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(520);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(700);
set_val(RIGHT, 100);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(RIGHT, 0);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(60);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
}
//AntiAir
combo TRIANGLE {
//Schall Heben
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
}
//Circlecombo
combo CIRCLE{
//Schall Heben
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_DOWN, 0);
wait(40);
set_val(LEFT, 100);
wait(40);
set_val(LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(500);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(RIGHT, 100);
wait(80);
set_val(RIGHT, 0);
wait(40);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(500);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_SQUARE, 0);
wait(560);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(700);
//Auf dein Zeichen
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(260);
set_val(LEFT, 100);
wait(80);
set_val(LEFT, 0);
wait(500);
set_val(PS4_L1, 100);
wait(300);
set_val(PS4_L1, 0);
}
//SuperCombo
combo R3 {
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 0);
wait(130);
set_val(PS4_TRIANGLE, 100);
wait(130);
set_val(PS4_TRIANGLE, 0);
wait(330);
set_val(PS4_R2, 100);
set_val(PS4_L2, 100);
wait(140);
set_val(PS4_R2, 0);
set_val(PS4_L2, 0);
}
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Fighting MODPACK
I don't have this game but thank you for sharing your work
I looked your script, it's very good. We did the same thing with 5 combos per button!
I looked your script, it's very good. We did the same thing with 5 combos per button!
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
Tinkering with bonefisher by PM he suggested me to add a function to have a way to choose which combos to run for the next button's press. This function is now implemented in the v0.8 for all buttons!
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
It's time to give you some news about this project. I have 2 characters ready to fight, i'm now playing online to experiment and improve each mod and combo. The code is very good but changes everyday because it's not perfect yet and everyday i want to add a mod or make a better combo.
There is still some ideas i want to add before publish but it's for soon
There is still some ideas i want to add before publish but it's for soon
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
Re: Fighting MODPACK
Cool i really looking Forward 2 that. Before i Post new ones i want 2 look into your i testing atm Kazuya
-
3rne5t0 - Sergeant Major of the Army
- Posts: 210
- Joined: Mon Jan 30, 2017 10:31 am
Re: Fighting MODPACK
Yes sorry not to be faster than the turtle but i tweak the Mods to be as good as possible. Today i have added 2 new fonctions/Mods, it works perfectly and have useful side effects that give me some new ideas, some work and bugs... I play a lot with the Mods to chase the bugs and i have a lot of fun. I do not want to publish a code with issues and updates everyday and i would like to keep it for me for a while but i will share something soon.
Console tuner since my 1st controller.
Scripting, a game in the game.
Believe or dare, It's Titanic!
Scripting, a game in the game.
Believe or dare, It's Titanic!
-
Prototype - Major General
- Posts: 3252
- Joined: Sun Dec 16, 2012 1:43 pm
45 posts
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