Can Someone Help me mxyconverter Code Please

GPC2 script programming for Titan Two. Code examples, questions, requests.

Can Someone Help me mxyconverter Code Please

Postby teddy18 » Fri Mar 16, 2018 9:35 pm

can someone help i want to load the mxyconverter Code

How Can i Load the Script Code mxyconverter(ADS); if i push L2 Button
and If i Push L2 Button and Hold X Load mxyconverter(SNEIPER_MODE);
and if i dont push L2 or L2 with Hold X Button load mxyconverter(Hip);

Code: Select all
#pragma METAINFO("Mouse Keyboard with ADS and Sneiper Mode", 1, 0, "teddy18")
#include <keyboard.gph>
#include <mouse.gph>
 
const uint8 mmap[] = {
    MOUSE_X,                STICK_1_X,
    MOUSE_Y,                STICK_1_Y,
    MBUTTON_1,              BUTTON_5,
    MBUTTON_2,              BUTTON_8,
    MBUTTON_3,              BUTTON_6,
    MBUTTON_4,              BUTTON_16,
    MBUTTON_5,              BUTTON_14,   
};
 
const uint8 kmap[] = {
    KEY_W,                  STICK_2_Y | KEYMAP_NEGATIVE,
    KEY_A,                  STICK_2_X | KEYMAP_NEGATIVE,
    KEY_S,                  STICK_2_Y,
    KEY_D,                  STICK_2_X,
    KEY_PAD7,               BUTTON_17,
    KEY_PAD8,               BUTTON_15,
    KEY_LEFTSHIFT,          BUTTON_9,
    KEY_R,                  BUTTON_7,
    KEY_Q,                  BUTTON_4,
    KEY_1,                  BUTTON_10,
    KEY_3,                  BUTTON_11,
    KEY_4,                  BUTTON_12,
    KEY_2,                  BUTTON_13,
    KEY_M,                  BUTTON_2,
    KEY_ESCAPE,             BUTTON_3,
    KEY_TAB,                BUTTON_1,   
};
 
init {
    mousemapping(mmap);
    keymapping(kmap);
 
    const uint8 SNEIPER_MODE[] = {
    0xFF, 0x02, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x0A, 0xDE, 0x0A, 0xDE, 0x01, 0x6D, 0x00, 0x00, 0x22, 0xF2,
    0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51,
    0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,
    0x51, 0xA1 };
    };
    mxyconverter(SNEIPER_MODE);      
 
    const uint8 ADS[] = {
    0xFF, 0x03, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x15, 0x82, 0x17, 0xA6, 0x01, 0x1E, 0x00, 0x00, 0x22, 0xF2,
    0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51,
    0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,
    0x51, 0xA1
    };
    mxyconverter(ADS);   
 
    const uint8 Hip[] = {
    0xFF, 0x01, 0x0A, 0x01, 0x85, 0x00, 0x2B, 0x1E, 0xF0, 0x1F, 0x14, 0x01, 0x05, 0x00, 0x00, 0x1A, 0x6F,
    0x23, 0xA7, 0x2A, 0xA2, 0x2F, 0x4F, 0x32, 0xD4, 0x37, 0x89, 0x3B, 0x13, 0x3E, 0xA0, 0x42, 0x2E, 0x44,
    0x8E, 0x48, 0x20, 0x4A, 0x81, 0x4C, 0xE4, 0x50, 0x7A, 0x52, 0xDE, 0x55, 0x43, 0x57, 0xA9, 0x5A, 0x10, 0x5C, 0x77,
    0x5D, 0xAB
    };
    mxyconverter(Hip);
 
}
 
 
main {
    if(get_val(BUTTON_8) >= 0.1) {
    const uint8 ADS[] = {
    0xFF, 0x03, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x15, 0x82, 0x17, 0xA6, 0x01, 0x1E, 0x00, 0x00, 0x22, 0xF2,
    0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51,
    0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,
    0x51, 0xA1
    };
    mxyconverter(ADS);   
    }
 
    if(get_val(BUTTON_8) >= 0.1 && get_val(BUTTON_16) >= 0.1) {
    set_val(BUTTON_16, 0.0);
    const uint8 SNEIPER_MODE[] = {
    0xFF, 0x02, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x0A, 0xDE, 0x0A, 0xDE, 0x01, 0x6D, 0x00, 0x00, 0x22, 0xF2,
    0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51,
    0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,
    0x51, 0xA1 };
    };
    mxyconverter(SNEIPER_MODE)
    }       
}
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teddy18
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Re: Can Someone Help me mxyconverter Code Please

Postby Sillyasskid » Sat Mar 17, 2018 2:56 am

Code: Select all
[code=gpc2]#include <keyboard.gph>
#include <mouse.gph>
#define ADS 1
#define HIP 2
#define SNIPER_MODE 3
const uint8 mmap[] = {
    MOUSE_X,                STICK_1_X,
    MOUSE_Y,                STICK_1_Y,
    MBUTTON_1,              BUTTON_5,
    MBUTTON_2,              BUTTON_8,
    MBUTTON_3,              BUTTON_6,
    MBUTTON_4,              BUTTON_16,
    MBUTTON_5,              BUTTON_14,   
};
const uint8 kmap[] = {
    KEY_W,                  STICK_2_Y | KEYMAP_NEGATIVE,
    KEY_A,                  STICK_2_X | KEYMAP_NEGATIVE,
    KEY_S,                  STICK_2_Y,
    KEY_D,                  STICK_2_X,
    KEY_PAD7,               BUTTON_17,
    KEY_PAD8,               BUTTON_15,
    KEY_LEFTSHIFT,          BUTTON_9,
    KEY_R,                  BUTTON_7,
    KEY_Q,                  BUTTON_4,
    KEY_1,                  BUTTON_10,
    KEY_3,                  BUTTON_11,
    KEY_4,                  BUTTON_12,
    KEY_2,                  BUTTON_13,
    KEY_M,                  BUTTON_2,
    KEY_ESCAPE,             BUTTON_3,
    KEY_TAB,                BUTTON_1,   
};
const uint8 hip[]         = {0xFF, 0x01, 0x0A, 0x01, 0x85, 0x00, 0x2B, 0x1E, 0xF0, 0x1F, 0x14, 0x01, 0x05, 0x00, 0x00, 0x1A, 0x6F, 0x23, 0xA7, 0x2A, 0xA2, 0x2F, 0x4F, 0x32, 0xD4, 0x37, 0x89, 0x3B, 0x13, 0x3E, 0xA0, 0x42, 0x2E, 0x44,0x8E, 0x48, 0x20, 0x4A, 0x81, 0x4C, 0xE4, 0x50, 0x7A, 0x52, 0xDE, 0x55, 0x43, 0x57, 0xA9, 0x5A, 0x10, 0x5C, 0x77, 0x5D, 0xAB};
const uint8 ads[]         = {0xFF, 0x03, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x15, 0x82, 0x17, 0xA6, 0x01, 0x1E, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1};   
const uint8 sniper_mode[] = {0xFF, 0x02, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x0A, 0xDE, 0x0A, 0xDE, 0x01, 0x6D, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,0x51, 0xA1};
init {
  mousemapping(mmap);
  keymapping(kmap);
  mxyconverter(hip);
}
main {
  if(event_active(BUTTON_8) && !is_active(BUTTON_16))          mxymode(ADS);
    else if (event_release(BUTTON_16) && is_active(BUTTON_8))  mxymode(ADS);
    else if (is_active(BUTTON_8)  &&  event_active(BUTTON_16)) mxymode(SNIPER_MODE);
    else if (is_active(BUTTON_16) &&  event_active(BUTTON_8))  mxymode(SNIPER_MODE);         
  ` else if (event_release(BUTTON_8)) mxymode(HIP);
 
}
void mxymode(int mode) {
  mxyconverter_reset();
  switch(mode){
    case ADS: mxyconverter(ads); return;
    case HIP: mxyconverter(hip); return;
    case SNIPER_MODE: mxyconverter(sniper_mode); return;
  }
}

Just want to start off by staying, I have not actually tried this script, I only created it, if this script does not work or preform the way it should, let me know, as I can take another look and see what could be done :smile0201:
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Sillyasskid
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Re: Can Someone Help me mxyconverter Code Please

Postby teddy18 » Sat Mar 17, 2018 4:19 am

Sillyasskid wrote:
Code: Select all
[code=gpc2]#include <keyboard.gph>
#include <mouse.gph>
#define ADS 1
#define HIP 2
#define SNIPER_MODE 3
const uint8 mmap[] = {
    MOUSE_X,                STICK_1_X,
    MOUSE_Y,                STICK_1_Y,
    MBUTTON_1,              BUTTON_5,
    MBUTTON_2,              BUTTON_8,
    MBUTTON_3,              BUTTON_6,
    MBUTTON_4,              BUTTON_16,
    MBUTTON_5,              BUTTON_14,   
};
const uint8 kmap[] = {
    KEY_W,                  STICK_2_Y | KEYMAP_NEGATIVE,
    KEY_A,                  STICK_2_X | KEYMAP_NEGATIVE,
    KEY_S,                  STICK_2_Y,
    KEY_D,                  STICK_2_X,
    KEY_PAD7,               BUTTON_17,
    KEY_PAD8,               BUTTON_15,
    KEY_LEFTSHIFT,          BUTTON_9,
    KEY_R,                  BUTTON_7,
    KEY_Q,                  BUTTON_4,
    KEY_1,                  BUTTON_10,
    KEY_3,                  BUTTON_11,
    KEY_4,                  BUTTON_12,
    KEY_2,                  BUTTON_13,
    KEY_M,                  BUTTON_2,
    KEY_ESCAPE,             BUTTON_3,
    KEY_TAB,                BUTTON_1,   
};
const uint8 hip[]         = {0xFF, 0x01, 0x0A, 0x01, 0x85, 0x00, 0x2B, 0x1E, 0xF0, 0x1F, 0x14, 0x01, 0x05, 0x00, 0x00, 0x1A, 0x6F, 0x23, 0xA7, 0x2A, 0xA2, 0x2F, 0x4F, 0x32, 0xD4, 0x37, 0x89, 0x3B, 0x13, 0x3E, 0xA0, 0x42, 0x2E, 0x44,0x8E, 0x48, 0x20, 0x4A, 0x81, 0x4C, 0xE4, 0x50, 0x7A, 0x52, 0xDE, 0x55, 0x43, 0x57, 0xA9, 0x5A, 0x10, 0x5C, 0x77, 0x5D, 0xAB};
const uint8 ads[]         = {0xFF, 0x03, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x15, 0x82, 0x17, 0xA6, 0x01, 0x1E, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1};   
const uint8 sniper_mode[] = {0xFF, 0x02, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x0A, 0xDE, 0x0A, 0xDE, 0x01, 0x6D, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,0x51, 0xA1};
init {
  mousemapping(mmap);
  keymapping(kmap);
  mxyconverter(hip);
}
main {
  if(event_active(BUTTON_8) && !is_active(BUTTON_16))          mxymode(ADS);
    else if (event_release(BUTTON_16) && is_active(BUTTON_8))  mxymode(ADS);
    else if (is_active(BUTTON_8)  &&  event_active(BUTTON_16)) mxymode(SNIPER_MODE);
    else if (is_active(BUTTON_16) &&  event_active(BUTTON_8))  mxymode(SNIPER_MODE);         
  ` else if (event_release(BUTTON_8)) mxymode(HIP);
 
}
void mxymode(int mode) {
  mxyconverter_reset();
  switch(mode){
    case ADS: mxyconverter(ads); return;
    case HIP: mxyconverter(hip); return;
    case SNIPER_MODE: mxyconverter(sniper_mode); return;
  }
}

Just want to start off by staying, I have not actually tried this script, I only created it, if this script does not work or preform the way it should, let me know, as I can take another look and see what could be done :smile0201:


Thank you the script has a error i cant on the titan Two
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teddy18
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Re: Can Someone Help me mxyconverter Code Please

Postby Scachi » Sat Mar 17, 2018 7:57 am

There was a T2 forum code tag at the beginning of the code, here is the cleaned up version:
Code: Select all
#include <keyboard.gph>
#include <mouse.gph>
#define ADS 1
#define HIP 2
#define SNIPER_MODE 3
const uint8 mmap[] = {
    MOUSE_X,                STICK_1_X,
    MOUSE_Y,                STICK_1_Y,
    MBUTTON_1,              BUTTON_5,
    MBUTTON_2,              BUTTON_8,
    MBUTTON_3,              BUTTON_6,
    MBUTTON_4,              BUTTON_16,
    MBUTTON_5,              BUTTON_14,   
};
const uint8 kmap[] = {
    KEY_W,                  STICK_2_Y | KEYMAP_NEGATIVE,
    KEY_A,                  STICK_2_X | KEYMAP_NEGATIVE,
    KEY_S,                  STICK_2_Y,
    KEY_D,                  STICK_2_X,
    KEY_PAD7,               BUTTON_17,
    KEY_PAD8,               BUTTON_15,
    KEY_LEFTSHIFT,          BUTTON_9,
    KEY_R,                  BUTTON_7,
    KEY_Q,                  BUTTON_4,
    KEY_1,                  BUTTON_10,
    KEY_3,                  BUTTON_11,
    KEY_4,                  BUTTON_12,
    KEY_2,                  BUTTON_13,
    KEY_M,                  BUTTON_2,
    KEY_ESCAPE,             BUTTON_3,
    KEY_TAB,                BUTTON_1,   
};
const uint8 hip[]         = {0xFF, 0x01, 0x0A, 0x01, 0x85, 0x00, 0x2B, 0x1E, 0xF0, 0x1F, 0x14, 0x01, 0x05, 0x00, 0x00, 0x1A, 0x6F, 0x23, 0xA7, 0x2A, 0xA2, 0x2F, 0x4F, 0x32, 0xD4, 0x37, 0x89, 0x3B, 0x13, 0x3E, 0xA0, 0x42, 0x2E, 0x44,0x8E, 0x48, 0x20, 0x4A, 0x81, 0x4C, 0xE4, 0x50, 0x7A, 0x52, 0xDE, 0x55, 0x43, 0x57, 0xA9, 0x5A, 0x10, 0x5C, 0x77, 0x5D, 0xAB};
const uint8 ads[]         = {0xFF, 0x03, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x15, 0x82, 0x17, 0xA6, 0x01, 0x1E, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1};   
const uint8 sniper_mode[] = {0xFF, 0x02, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x0A, 0xDE, 0x0A, 0xDE, 0x01, 0x6D, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,0x51, 0xA1};
init {
  mousemapping(mmap);
  keymapping(kmap);
  mxyconverter(hip);
}
main {
  if(event_active(BUTTON_8) && !is_active(BUTTON_16))          mxymode(ADS);
    else if (event_release(BUTTON_16) && is_active(BUTTON_8))  mxymode(ADS);
    else if (is_active(BUTTON_8)  &&  event_active(BUTTON_16)) mxymode(SNIPER_MODE);
    else if (is_active(BUTTON_16) &&  event_active(BUTTON_8))  mxymode(SNIPER_MODE);         
  ` else if (event_release(BUTTON_8)) mxymode(HIP);
 
}
void mxymode(int mode) {
  mxyconverter_reset();
  switch(mode){
    case ADS: mxyconverter(ads); return;
    case HIP: mxyconverter(hip); return;
    case SNIPER_MODE: mxyconverter(sniper_mode); return;
  }
}
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Scachi
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Re: Can Someone Help me mxyconverter Code Please

Postby teddy18 » Sat Mar 17, 2018 5:52 pm

It works now i Update the Script you forgote to put the Code if you hold L2 and X to set X to 0 input for Sneiper Mode
Thank you



Code: Select all
#pragma METAINFO("Mouse Keyboard with ADS and Sneiper Mode", 1, 1, "teddy18 & Scachi ")
#include <keyboard.gph>
#include <mouse.gph>
#define ADS 1
#define HIP 2
#define SNIPER_MODE 3
const uint8 mmap[] = {
    MOUSE_X,                STICK_1_X,
    MOUSE_Y,                STICK_1_Y,
    MBUTTON_1,              BUTTON_5,
    MBUTTON_2,              BUTTON_8,
    MBUTTON_3,              BUTTON_6,
    MBUTTON_4,              BUTTON_16,
    MBUTTON_5,              BUTTON_14,   
};
const uint8 kmap[] = {
    KEY_W,                  STICK_2_Y | KEYMAP_NEGATIVE,
    KEY_A,                  STICK_2_X | KEYMAP_NEGATIVE,
    KEY_S,                  STICK_2_Y,
    KEY_D,                  STICK_2_X,
    KEY_PAD7,               BUTTON_17,
    KEY_PAD8,               BUTTON_15,
    KEY_LEFTSHIFT,          BUTTON_9,
    KEY_R,                  BUTTON_7,
    KEY_Q,                  BUTTON_4,
    KEY_1,                  BUTTON_10,
    KEY_3,                  BUTTON_11,
    KEY_4,                  BUTTON_12,
    KEY_2,                  BUTTON_13,
    KEY_M,                  BUTTON_2,
    KEY_ESCAPE,             BUTTON_3,
    KEY_TAB,                BUTTON_1,   
};
const uint8 hip[]         = {0xFF, 0x01, 0x0A, 0x01, 0x85, 0x00, 0x2B, 0x1E, 0xF0, 0x1F, 0x14, 0x01, 0x05, 0x00, 0x00, 0x1A, 0x6F, 0x23, 0xA7, 0x2A, 0xA2, 0x2F, 0x4F, 0x32, 0xD4, 0x37, 0x89, 0x3B, 0x13, 0x3E, 0xA0, 0x42, 0x2E, 0x44,0x8E, 0x48, 0x20, 0x4A, 0x81, 0x4C, 0xE4, 0x50, 0x7A, 0x52, 0xDE, 0x55, 0x43, 0x57, 0xA9, 0x5A, 0x10, 0x5C, 0x77, 0x5D, 0xAB};
const uint8 ads[]         = {0xFF, 0x03, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x15, 0x82, 0x17, 0xA6, 0x01, 0x1E, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1};   
const uint8 sniper_mode[] = {0xFF, 0x02, 0x0A, 0x01, 0x6E, 0x00, 0x30, 0x0A, 0xDE, 0x0A, 0xDE, 0x01, 0x6D, 0x00, 0x00, 0x22, 0xF2, 0x2E, 0x8A, 0x36, 0x4D, 0x3E, 0x16, 0x44, 0xEA, 0x4A, 0xC7, 0x50, 0xA6, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1, 0x51, 0xA1,0x51, 0xA1};
init {
  mousemapping(mmap);
  keymapping(kmap);
  mxyconverter(hip);
}
main {
  if(event_active(BUTTON_8) && !is_active(BUTTON_16))          mxymode(ADS);
    else if (event_release(BUTTON_16) && is_active(BUTTON_8))  mxymode(ADS);
    else if (is_active(BUTTON_8)  &&  event_active(BUTTON_16)) mxymode(SNIPER_MODE);
    else if (is_active(BUTTON_16) &&  event_active(BUTTON_8))  mxymode(SNIPER_MODE);         
  ` else if (event_release(BUTTON_8)) mxymode(HIP);
 
    if(get_val(BUTTON_8)  && get_val(BUTTON_16) ) {
    set_val(BUTTON_16, 0.0);   
    }   
}
void mxymode(int mode) {
  mxyconverter_reset();
  switch(mode){
    case ADS: mxyconverter(ads); return;
    case HIP: mxyconverter(hip); return;
    case SNIPER_MODE: mxyconverter(sniper_mode); return;
  }
}
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teddy18
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