Re: how do i connect it to ps4
Posted: Thu Aug 08, 2019 12:19 am
Mad wrote:
- Code: Select all
#define DEADZONE 30.0
#include <xb1.gph>
main {
analog_deadzone(XB1_LX, DEADZONE, 0.0);
analog_deadzone(XB1_RX, DEADZONE, 0.0);
}
void analog_deadzone(int id, fix32 deadzone, fix32 ydeadzone) {
if((int)ydeadzone) {
set_val(id, abs(get_actual(id)) < deadzone ? 0.0 : get_actual(id));
set_val(id+1, abs(get_actual(id+1)) < ydeadzone ? 0.0 : get_actual(id+1));
}
else if(sqrt(sq(get_actual(id)) + sq(get_actual(id+1))) < deadzone) {
set_val(id, 0);
set_val(id+1, 0);
}
}
thanks, what does fix32 mean? and what values do i need to enter where?
also i save this a a gpc file and i paste it over to slot 1 that has my input translator on and it overrides it. Not sure how to get both on at same time.