Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Titan Two general support. Questions, firmware update, feature request.

Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby Ivekeeper » Tue Oct 15, 2019 7:51 pm

Currently until a better option is made using
Xim with T2.
Alternative is xim with Mayflash NS

Looking to pipe my mouse and keyboard straight into T2.

I use a Logi G9x and a rando KB.

With xim it’s working but the more precise aiming is sluggish and too small movement

For the money this has to work perfectly.. like any other game t2 gets settings for..
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Re: Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby Ivekeeper » Tue Oct 15, 2019 9:38 pm

Also curious is it possible to convert the mouse keyboard into flat out gyro or joystick aiming? Would it be more precise?
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Re: Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby J2Kbr » Wed Oct 16, 2019 10:01 am

I don't have Overwatch on Switch, but from previous Input Translators I made for Nintendo Switch the conversion curve seems to be the same as from the PS4 version of the game, with smaller deadzone. Not sure if you can configure the deadzone with XIM, if yes, make it smaller to fix the sluggish on smaller movements.
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Re: Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby TinyPain » Wed Oct 16, 2019 9:06 pm

J2Kbr wrote:I don't have Overwatch on Switch, but from previous Input Translators I made for Nintendo Switch the conversion curve seems to be the same as from the PS4 version of the game, with smaller deadzone. Not sure if you can configure the deadzone with XIM, if yes, make it smaller to fix the sluggish on smaller movements.


Curious though. Is it possible to trick or make something that would take our movements and register it as the gyro?

I’m sure the gyro movement can be super fast and accurate if you could convert our movement somehow.

Or is this something super complex?
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Re: Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby J2Kbr » Thu Oct 17, 2019 2:54 pm

While ago a tried convert the mouse input to the gyro (for Splatoon 2), it worked, but the results were not great.

You can find more details and scripts related to this in this topic:

viewtopic.php?f=26&t=8210
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Re: Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby nspl » Sun Oct 27, 2019 5:49 am

Code: Select all
 
#include <switch.gph>
 
#define MAXGX 45.0
#define MAXR 212.5
 
// Mouse XY Converter for Input Translator
//GIVMXYF:FF00260A00000000000800000000050A0F14191E23282D32373C41464B50555A5F64
 
init {
}
main {
    fix32 rx = get_val(STICK_1_X) * 0.6;
    set_val(SWITCH_ACCX, 0.0 );
    set_val(SWITCH_GYROX, 0.0 );
    set_val(SWITCH_ACCY, 24.0);
    set_val(SWITCH_ACCZ, 0.0 );
    fix32 gyroz = rad2deg(rx / 200.0 * PI) / 45.0 * MAXR;
    set_val(SWITCH_GYROZ, gyroz * -get_val(SWITCH_ACCZ) / 25.0  );
    set_val(SWITCH_GYROY, gyroz * -get_val(SWITCH_ACCY) / 25.0 );
    set_val(STICK_1_X,0.0);
}
 
 
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Re: Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby TinyPain » Mon Nov 04, 2019 7:52 am

J2Kbr wrote:While ago a tried convert the mouse input to the gyro (for Splatoon 2), it worked, but the results were not great.

You can find more details and scripts related to this in this topic:

viewtopic.php?f=26&t=8210



Made an offer to purchase the game and money on top of you could make a perfect config
I generally play soldier so accurate is a must. Please PM me your PayPal

Trying your splatoon config it somewhat works but it’s a struggle or fight to make small fast movements.

Atm linear ramp looks good
Last edited by TinyPain on Mon Nov 04, 2019 10:14 am, edited 1 time in total.
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Re: Request: MnK for Overwatch Nintendo switch [Bounty:30$]

Postby TinyPain » Mon Nov 04, 2019 7:53 am

Or the offers open to somebody else with a perfect config the way Xbox or PS4 had perfect aim on Titan or Xim
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