Evil Aim Assist
11 posts
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Evil Aim Assist
Hi mad! Are you gonna put in other button layouts? I miss the Bumper Jumper Tactical.
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Comp0za_ - First Sergeant
- Posts: 45
- Joined: Tue Jul 06, 2021 10:03 am
Re: Evil Aim Assist
Maybe if I have enough room once the other features are finished.
You can do it with an input translator.
File>New>New Input Translator.
In the top right you can select your button identifiers.
Remap your buttons in controller remapper.
File>Save
File>Install To # same memory slot as the script
You can do it with an input translator.
File>New>New Input Translator.
In the top right you can select your button identifiers.
Remap your buttons in controller remapper.
File>Save
File>Install To # same memory slot as the script
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Evil Aim Assist
Sounds complicated but I will give it a try.
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Comp0za_ - First Sergeant
- Posts: 45
- Joined: Tue Jul 06, 2021 10:03 am
Re: Evil Aim Assist
Mad wrote:Maybe if I have enough room once the other features are finished.
You can do it with an input translator.
File>New>New Input Translator.
In the top right you can select your button identifiers.
Remap your buttons in controller remapper.
File>Save
File>Install To # same memory slot as the script
How am I supposed to know which button is what? They say button 1, 2, 3, etc. Man this is way complicated.
Are you gonna put other layouts in future updates?
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Comp0za_ - First Sergeant
- Posts: 45
- Joined: Tue Jul 06, 2021 10:03 am
Re: Evil Aim Assist
At the top right in the Input Translator there is "GPC Designators" selected, choose your console and you will see its button names instead.
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Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Evil Aim Assist
Aha, thanks for that, that should make the process easier now
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Comp0za_ - First Sergeant
- Posts: 45
- Joined: Tue Jul 06, 2021 10:03 am
Re: Evil Aim Assist
Mad wrote:Maybe if I have enough room once the other features are finished.
You can do it with an input translator.
File>New>New Input Translator.
In the top right you can select your button identifiers.
Remap your buttons in controller remapper.
File>Save
File>Install To # same memory slot as the script
it doesn't work, it says "Input Translator: GIT file contains errors"
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Comp0za_ - First Sergeant
- Posts: 45
- Joined: Tue Jul 06, 2021 10:03 am
Re: Evil Aim Assist
Mad wrote:Maybe if I have enough room once the other features are finished.
You can do it with an input translator.
File>New>New Input Translator.
In the top right you can select your button identifiers.
Remap your buttons in controller remapper.
File>Save
File>Install To # same memory slot as the script
I did it, but I don't like to be this way, I only want to apply it only when I play, I totally remapped the controller.
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Comp0za_ - First Sergeant
- Posts: 45
- Joined: Tue Jul 06, 2021 10:03 am
Re: Evil Aim Assist
useless, but thanks anyway
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Comp0za_ - First Sergeant
- Posts: 45
- Joined: Tue Jul 06, 2021 10:03 am
Re: Evil Aim Assist
Comp0za_ wrote:useless, but thanks anyway
If you say so.
Doing it with an input translator means you can use it on any script so spending 5 minutes to figure it out is worth it.
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
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