Rapid fire is not supposed to work with full automatic weapons.
Rapid fire is automatically pressing and releasing the fire button with the configured/defined timings. That has nothing to do with lag. It is just the way it works.
A typically rapid fire combo is something like:
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combo RapidFire {
set_val(PS4_R2, 100);
wait(FIRE_HOLD);
set_val(PS4_R2, 0);
wait(FIRE_WAIT);
set_val(PS4_R2, 0);
}
The time of FIRE_WAIT is causing the "stutter" of full automatic weapon when using rapid fire.
The solution is: "Do not use rapid fire with full automatic weapons" when you want to have the full speed of the full automatic weapons.
When using rapid fire with burst weapons it is hard to impossible to get a timing that makes the weapon work like full auto.
The games mechanics may not allow it to fire like a full auto, in other games it may be the "online input lag" that stops the burst weapon to fire without stutter as the "fire" command isn't always received at the correct time from the games server, or something like that. This is nothing the T2 can change or modify.