T1/CM to Titan Two Script Converter [v0.28r6 - 11/30/2020]
T1/CM to Titan Two Script Converter [v0.28r6 - 11/30/2020]
Due to an influx of script conversion requests, I have create a java program that converts legacy scripts to be compatible with the T2. There are still some scenarios I'm working on to make the converter have more compatibility. I choose Java for compatibility reasons (JVM runs on Windows/Mac/Linux).
Click here to download
Java download
Install Java first, then to convert a script extract the folder and run the GPC-Converter jar file (Java required). Then select the GPC file to convert. Reload the file to get the converted script. The original script will be renamed to have " - Original" at the end of the file name.
External Tools setup
To setup the converter with GtunerIV's external tools, extract the folder (GPC-Converter) into the GtunerIV directory
Open GtunerIV ->
Tools-> Preferences-> External Tools-> Paste the following line into the box:
After this, just open the GPC file you want to convert with Gtuner, then click the external tool GPC-Converter
NOTE: The script must be able to compile with the T1 or CM software before converting.
Because some scripts contain directions for them inside comment blocks, I advise you keep the old scripts to view the comments and such (in a future update I will set it to keep comments)
Feel free to message me on Discord about any non-working scripts so I can look over them.
GitHub repository: https://github.com/AJSinc/GPC-Converter
Credits to:
DontAtMe and J2Kbr
Info on how to convert your own scripts manually: viewtopic.php?f=26&t=7591
Click here to download
Java download
Install Java first, then to convert a script extract the folder and run the GPC-Converter jar file (Java required). Then select the GPC file to convert. Reload the file to get the converted script. The original script will be renamed to have " - Original" at the end of the file name.
External Tools setup
To setup the converter with GtunerIV's external tools, extract the folder (GPC-Converter) into the GtunerIV directory
Open GtunerIV ->
Tools-> Preferences-> External Tools-> Paste the following line into the box:
- Code: Select all
GPC Converter, $DATA_DIR$\GPC-Converter\launcher.bat, "$CURR_FILE$"
After this, just open the GPC file you want to convert with Gtuner, then click the external tool GPC-Converter
NOTE: The script must be able to compile with the T1 or CM software before converting.
Because some scripts contain directions for them inside comment blocks, I advise you keep the old scripts to view the comments and such (in a future update I will set it to keep comments)
Feel free to message me on Discord about any non-working scripts so I can look over them.
GitHub repository: https://github.com/AJSinc/GPC-Converter
Credits to:
DontAtMe and J2Kbr
Info on how to convert your own scripts manually: viewtopic.php?f=26&t=7591
Last edited by Buffy on Sat Nov 09, 2019 10:20 pm, edited 44 times in total.
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
Re: Titan One to Titan Two Script Converter
Very cool. Thank you.
-
UK_Wildcats - Brigadier General
- Posts: 2243
- Joined: Thu Jan 08, 2015 6:53 pm
Re: Titan One to Titan Two Script Converter
Thanks, But how do i download this?
-
JayP - Sergeant
- Posts: 9
- Joined: Wed Mar 06, 2019 10:14 pm
Re: Titan One to Titan Two Script Converter
JayP wrote:Thanks, But how do i download this?
Sorry, I had the wrong link. Main post has been updated.
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
Re: Titan One to Titan Two Script Converter
Awesome job Buffy! thanks for share.
-
alanmcgregor - Major
- Posts: 995
- Joined: Tue Mar 27, 2018 8:38 am
I need help for convert script
hello
who knows how to convert this script to titan two?
thank you
who knows how to convert this script to titan two?
thank you
- Code: Select all
//LAYOUT\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define TACTICAL = XB1_LB;
define LETHAL = XB1_RB;
define RX = XB1_RX;
define RY = XB1_RY;
define LX = XB1_LX;
define LY = XB1_LY;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define RELOAD_BTN = XB1_X
define JUMP_BTN = XB1_A;
define MELEE_BTN = XB1_B;
define SWAP_BTN = XB1_Y;
define UP = XB1_UP;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define DOWN = XB1_DOWN;
int ADS_SENS, GEN_SENS=100, HIP_SENS=100, ADS_FIRE_SENS, Use_sens;
int IN_GAME_SENS=8;
int ZOOM_SENS;
//Aim Assist:
int AimAssist = TRUE;
int value = 0;
int value2 = 2;
int delay = 0;
//Rapid Fire:
int RapidFire = TRUE;
define SPEED = 25;
//Dropshot:
int Dropshot = FALSE;
//Jumpshot:
int Jumpshot = FALSE
//Hold Breath (Snipers):
int HoldBreath = TRUE;
//AutoRun:
int AutoRun = TRUE;
//AUTOheal
define FIRE__AND_HEAL=TRUE;
int NO__RECOIL__Y;
int anti_recoil;
int b_reload;
int A__R;
int Jitter = FALSE;
int a; int b;
int rumble_type = RUMBLE_A;
int Notify = TRUE
init {
//--ANTI RECOIL /--------------------------------------
NO__RECOIL__Y = get_pvar(SPVAR_1,-100,100, 35);
ADS_SENS=105-(IN_GAME_SENS*2);
ADS_FIRE_SENS=100-(IN_GAME_SENS*2);
ZOOM_SENS=95-(IN_GAME_SENS*2);
}
//MAIN\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
main {
//AutoHeal
if(FIRE__AND_HEAL && event_release (FIRE_BTN))combo_run(Fire_and_Heal);
//Anti recoil
if (get_val(ADS_BTN)&& get_val(FIRE_BTN) && A__R) combo_run(no___recoil);
if (AimAssist)
if(get_val(ADS_BTN)) {
combo_run(LT_C);
}
if(get_val(FIRE_BTN) && get_val(ADS_BTN)) {
combo_stop(LT_C);
combo_run(RT_C);}
//Rapidfire
if(get_val(ADS_BTN) && event_press(RIGHT)){
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(Notify);a=0;b=2;}
if(RapidFire == FALSE){combo_run(Notify);a=2;b=0;}
}
if(RapidFire){
if(get_val(FIRE_BTN)){
combo_run(Rapidfire);}
}
//Dropshot
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
Dropshot =! Dropshot;
if(Dropshot == TRUE){combo_run(Notify);a=0;b=2;}
if(Dropshot == FALSE){combo_run(Notify);a=2;b=0;}
}
if (Dropshot)
if(get_val(XB1_RT) > 99){
combo_run(DROPSHOT);
}
//JumbShot
if(get_val(ADS_BTN) && event_press(DOWN)){
Jumpshot=! Jumpshot;
if(Jumpshot == TRUE){combo_run(Notify);a=0;b=2;}
if(Jumpshot == FALSE){combo_run(Notify);a=2;b=0;}
}
if (Jumpshot)
if(get_val(XB1_RT) > 99){
combo_run(JUMPSHOT);
}
if (HoldBreath)
if(get_val(XB1_LT)> 90) { set_val(XB1_LS, 100)
}
//Autorun
if(get_val(ADS_BTN) && event_press(UP)){
AutoRun =!AutoRun;
if(AutoRun == TRUE){combo_run(Notify);a=0;b=2;}
if(AutoRun == FALSE){combo_run(Notify);a=2;b=0;}
}
if(AutoRun)
if(get_val(LY) <= -20){set_val(XB1_LS, 100);
}
//Aim assist
if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value || get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value) {
combo_stop(LT_C);
combo_stop(RT_C);
}
}
//COMBOS\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\
combo Notify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo Fire_and_Heal {
wait(10);
if (!get_val (ADS_BTN)|| !get_val (FIRE_BTN))
set_val(TACTICAL,100);
wait(40);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo Jitter {
set_val(LETHAL, 100);
set_val(FIRE_BTN,100);
wait(70);
wait(20);
set_val(LETHAL, 100);
set_val(TACTICAL, 100);
wait(30);
set_val(TACTICAL, 100);
wait(10);
wait(10);
}
combo LT_C {
set_val(RY, -25);
wait(delay)
set_val(RX, 25);
set_val(RY, 15);
wait(delay)
set_val(RY, 15);
wait(delay)
set_val(RX, -25);
set_val(RY, 15);
wait(delay)
}
combo RT_C {
set_val(RY, -35);
wait(delay)
set_val(RX, 35);
set_val(RY, 25);
wait(delay)
set_val(RY, 25);
wait(delay)
set_val(RX, -35);
set_val(RY, 25);
wait(delay)
}
combo Rapidfire {
set_val(XB1_RT,100);
wait(SPEED);
set_val(XB1_RT,0);
wait(SPEED);
}
combo DROPSHOT {
set_val(XB1_RS, 100);
wait(800);
}
combo JUMPSHOT {
set_val(XB1_A, 100);
wait(100);
wait(300);
}
combo no___recoil {
anti_recoil = get_val(10) + NO__RECOIL__Y;
if (anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
-
maury92 - Sergeant
- Posts: 9
- Joined: Fri Jan 25, 2019 9:59 am
Re: I need help for convert script
Fixed
- Code: Select all
#include <titanone.gph>
#define wait(a) wait(a);
//LAYOUT
define FIRE_BTN = XB1_RT;
define ADS_BTN = XB1_LT;
define TACTICAL = XB1_LB;
define LETHAL = XB1_RB;
define RX = XB1_RX;
define RY = XB1_RY;
define LX = XB1_LX;
define LY = XB1_LY;
define CROUCH_BTN = XB1_RS;
define SPRINT_BTN = XB1_LS;
define RELOAD_BTN = XB1_X
define JUMP_BTN = XB1_A;
define MELEE_BTN = XB1_B;
define SWAP_BTN = XB1_Y;
define UP = XB1_UP;
define LEFT = XB1_LEFT;
define RIGHT = XB1_RIGHT;
define DOWN = XB1_DOWN;
int ADS_SENS, GEN_SENS=100, HIP_SENS=100, ADS_FIRE_SENS, Use_sens;
int IN_GAME_SENS=8;
int ZOOM_SENS;
//Aim Assist:
int AimAssist = TRUE;
int value = 0;
int value2 = 2;
int delay = 0;
//Rapid Fire:
int RapidFire = TRUE;
define SPEED = 25;
//Dropshot:
int Dropshot = FALSE;
//Jumpshot:
int Jumpshot = FALSE;
//Hold Breath (Snipers):
int HoldBreath = TRUE;
//AutoRun:
int AutoRun = TRUE;
//AUTOheal
define FIRE__AND_HEAL=TRUE;
int NO__RECOIL__Y;
int anti_recoil;
int b_reload;
int A__R;
int Jitter = FALSE;
int a; int b;
int rumble_type = RUMBLE_A;
int Notify = TRUE;
init {
//--ANTI RECOIL
NO__RECOIL__Y = get_pvar(SPVAR_1,-100,100, 35);
ADS_SENS=105-(IN_GAME_SENS*2);
ADS_FIRE_SENS=100-(IN_GAME_SENS*2);
ZOOM_SENS=95-(IN_GAME_SENS*2);
}
//MAIN
main {
//AutoHeal
if(FIRE__AND_HEAL && event_release (FIRE_BTN))combo_run(Fire_and_Heal);
//Anti recoil
if (get_val(ADS_BTN)&& get_val(FIRE_BTN) && A__R) combo_run(no___recoil);
if (AimAssist)
if(get_val(ADS_BTN)) {
combo_run(LT_C);
}
if(get_val(FIRE_BTN) && get_val(ADS_BTN)) {
combo_stop(LT_C);
combo_run(RT_C);}
//Rapidfire
if(get_val(ADS_BTN) && event_press(RIGHT)){
RapidFire =! RapidFire;
if(RapidFire == TRUE){combo_run(cNotify);a=0;b=2;}
if(RapidFire == FALSE){combo_run(cNotify);a=2;b=0;}
}
if(RapidFire){
if(get_val(FIRE_BTN)){
combo_run(Rapidfire);}
}
//Dropshot
if(get_val(ADS_BTN) && event_press(RELOAD_BTN)){
Dropshot =! Dropshot;
if(Dropshot == TRUE){combo_run(cNotify);a=0;b=2;}
if(Dropshot == FALSE){combo_run(cNotify);a=2;b=0;}
}
if (Dropshot)
if(get_val(XB1_RT) > 99){
combo_run(DROPSHOT);
}
//JumbShot
if(get_val(ADS_BTN) && event_press(DOWN)){
Jumpshot=! Jumpshot;
if(Jumpshot == TRUE){combo_run(cNotify);a=0;b=2;}
if(Jumpshot == FALSE){combo_run(cNotify);a=2;b=0;}
}
if (Jumpshot)
if(get_val(XB1_RT) > 99){
combo_run(JUMPSHOT);
}
if (HoldBreath)
if(get_val(XB1_LT)> 90) { set_val(XB1_LS, 100);
}
//Autorun
if(get_val(ADS_BTN) && event_press(UP)){
AutoRun =!AutoRun;
if(AutoRun == TRUE){combo_run(cNotify);a=0;b=2;}
if(AutoRun == FALSE){combo_run(cNotify);a=2;b=0;}
}
if(AutoRun)
if(get_val(LY) <= -20){set_val(XB1_LS, 100);
}
//Aim assist
if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value || get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value) {
combo_stop(LT_C);
combo_stop(RT_C);
}
}
//COMBOS
combo cNotify {
if(Notify){set_rumble(RUMBLE_B,65);}
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
combo Fire_and_Heal {
wait(10);
if (!get_val (ADS_BTN)|| !get_val (FIRE_BTN))
set_val(TACTICAL,100);
wait(40);
}
combo Vibrate {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
}
combo cJitter {
set_val(LETHAL, 100);
set_val(FIRE_BTN,100);
wait(70);
wait(20);
set_val(LETHAL, 100);
set_val(TACTICAL, 100);
wait(30);
set_val(TACTICAL, 100);
wait(10);
wait(10);
}
combo LT_C {
set_val(RY, -25);
wait(delay)
set_val(RX, 25);
set_val(RY, 15);
wait(delay)
set_val(RY, 15);
wait(delay)
set_val(RX, -25);
set_val(RY, 15);
wait(delay)
}
combo RT_C {
set_val(RY, -35);
wait(delay)
set_val(RX, 35);
set_val(RY, 25);
wait(delay)
set_val(RY, 25);
wait(delay)
set_val(RX, -35);
set_val(RY, 25);
wait(delay)
}
combo Rapidfire {
set_val(XB1_RT,100);
wait(SPEED);
set_val(XB1_RT,0);
wait(SPEED);
}
combo DROPSHOT {
set_val(XB1_RS, 100);
wait(800);
}
combo JUMPSHOT {
set_val(XB1_A, 100);
wait(100);
wait(300);
}
combo no___recoil {
anti_recoil = get_val(10) + NO__RECOIL__Y;
if (anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
}
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(Vibrate);
}
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
Re: Titan One to Titan Two Script Converter
I checked your java code and you are doing lot more than firstly expected. Great work, thank you for sharing.
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Titan One to Titan Two Script Converter
I've updated the app to fix semicolon related errors, and some "garbage code" fixing (a lot of legacy scripts seemed to have gotten by even with these syntax errors).
If you find any regressions/unexpected functionality in the script due to this change, please message me.
EDIT: I've also changed the app to omit unused combos/functions, as some may cause compile errors.
If you find any regressions/unexpected functionality in the script due to this change, please message me.
EDIT: I've also changed the app to omit unused combos/functions, as some may cause compile errors.
-
Buffy - Lieutenant
- Posts: 422
- Joined: Wed Jul 20, 2016 5:23 am
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