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Re: GPC2 Language Reference

PostPosted: Wed Nov 30, 2016 4:38 pm
by The_Rabid_Taco
I've been following it as well. Looks great! Nice to have a reference to go to when I'm just not sure on how to set something up. Had no idea the LED could do all that! Will be playing around with that now that I see it's full potential. LOL

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 11:23 am
by J2Kbr

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 1:01 pm
by bonefisher
What you jumping around for? I was waiting for pmem to get done. lol!

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 1:53 pm
by J2Kbr
bonefisher wrote:What you jumping around for? I was waiting for pmem to get done. lol!

lol... Pablo asked for display_overlay .. :) I will do pmem_* next :wink:

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 2:24 pm
by pablosscripts
haha!!

actually display_overlay is quite interesting. I wonder if that can be combined with my Grenade Overcook Protection idea to count down, so as you're cooking a grenade it's counting down 3...2...1...

Or maybe use a Predator style countdown: https://www.youtube.com/watch?v=cXddj78n2PI

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 2:42 pm
by J2Kbr
pablogroup wrote:I wonder if that can be combined with my Grenade Overcook Protection idea to count down, so as you're cooking a grenade it's counting down 3...2...1...

Definitively that can be done!! :)

pablogroup wrote:Or maybe use a Predator style countdown: https://www.youtube.com/watch?v=cXddj78n2PI

Exactly as show in the video is not possible, as the Titan Two's display does not have the diagonal segments. But each segment can be lit individually, which allow do something similar. :joia:

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 2:50 pm
by pablosscripts
yup I know, you could still throw some random characters on the screen though.

When you enable the ability for us to customize the DS4 speaker, I have an idea to use the sensor beeping sound from the movie Aliens when you pull out Pulse's / IQ's sensor in Rainbow Six Siege: https://youtu.be/oYWI7hHj_W4?t=45

I have so many ideas on how I'm going to use that!! It's gonna be sweet.

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 3:06 pm
by bonefisher
Can I port_inhibit_ any button or just ffb?

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 3:12 pm
by J2Kbr
bonefisher wrote:Can I port_inhibit_ any button or just ffb?

just FFB .... you can use set_val(<ANY BUTTON>, 0.0); to block that button.

Re: GPC2 Language Reference

PostPosted: Thu Dec 01, 2016 4:24 pm
by paname
any equivalent of GPC1 stickize(), deadzone() functions ?