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Run Combo Magick indefinately by dropping data after (X) MS

PostPosted: Mon Feb 29, 2016 2:00 am
by GTAthrowawayaccount
J2Kbr wrote:
gauntlet wrote:I would love to be able to record button presses into a gpc script for a long period of time. Combo Magic does this but I think it's limited to 10 seconds. Would be great to get a minute or maybe more.

I can increase the ComboMagick limit. But this could generate combos too big, exceeding the maximum size allowed for scripts.

I think it would be nice to have a mode that you you can turn on by clicking a check box that makes Combo Magick constantly record all input, but only up to a specified amount of time determined by a box where you can type a specified number of seconds. I personally have been desiring this feature when I'm trying to perform a very tricky glitch that takes specific timing and I want to have the button input recorded when I finally perform the glitch successfully. If say I typed the number of seconds I wanted Combo Magick to retain the input data, like for only the last 15 seconds, I could keep trying the glitch over and over without having to reset Combo Magick to record EVERY TIME I MAKE A NEW ATTEMPT at a very difficult glitch to begin with. This would greatly help me in creating my next script. A minutes box wouldn't hurt too, but it wouldn't be necessary if the seconds box supported a significant amount over 59 seconds.
For example the text could be-
[ ] Drop retained data after [__] seconds.
just click here----------------- and type there,
and then you're set to play until you know you have input the data you want... without rushing or frustration.

Double click a memory slot to load script in GPC Compiler

PostPosted: Mon Feb 29, 2016 2:14 am
by GTAthrowawayaccount
I have a few scripts that I plan on keeping in my Titan One device for quite a while even though I rarely use them, but too often do I forget what triggers these scripts to perform, and hunting down the right script in my files can be very time consuming, and often I look at the wrong version that isn't even loaded in the device. It would be nice to be able to double click on a device memory slot in the Programmer tab and have that script load into the GPC Compiler, and switch the page from Programmer tab to GPC Compiler tab automatically. That way I could find out with just a few clicks any information I desire about the scripts programmed in my device.

Re: What Feature Next?

PostPosted: Mon Feb 29, 2016 7:47 am
by J2Kbr
@ GTAthrowawayaccount, Great suggestion for the ComboMagick, you can expect this feature for the next ComboMagick release! Thanks.

In regards to your second suggestion. This would require store on the device a metadata referring to the full path for script file. Please let me think a little bit more about it to check if it would be viable. Alternatively, you can check the loaded script file name (not the full path) in the Device Monitor.

Re: What Feature Next?

PostPosted: Mon Mar 07, 2016 10:01 am
by GTAthrowawayaccount
J2Kbr wrote:@ GTAthrowawayaccount, Great suggestion for the ComboMagick, you can expect this feature for the next ComboMagick release! Thanks.

In regards to your second suggestion. This would require store on the device a metadata referring to the full path for script file. Please let me think a little bit more about it to check if it would be viable. Alternatively, you can check the loaded script file name (not the full path) in the Device Monitor.


I can't wait until that new version of ComboMagick. Shoot me a message once its uploaded, if you don't mind.

...and on the 2nd suggestion, I personally wouldn't care about the full file path for the script so much as just being able to read the scripts that are programmed in the device. I store my unused scripts on a flash drive and restore my system to factory defaults frequently anyways.

Re: What Feature Next?

PostPosted: Sun Mar 20, 2016 2:13 pm
by acezzz
Has any progress been made on wireless support for the xbox one controller yet? It would seem like this should be a high priority feature as using a cable every time you want to use the titan one is kind of a pita.

Re: What Feature Next?

PostPosted: Sun Mar 20, 2016 4:15 pm
by J2Kbr
After the finish our current to do list, this will be one of my high priority tasks.

Re: What Feature Next?

PostPosted: Mon Mar 21, 2016 1:33 pm
by The_Rabid_Taco
Quick suggestion / question? Would it be possible for GTuner to be able to use True / False values in persistent variables? Right now it appears that when reading SPVAR_X, True or False do not appear to work. I may also be doing this wrong. LOL Thanks!

Re: What Feature Next?

PostPosted: Tue Mar 22, 2016 9:33 am
by J2Kbr
It should work:
Code: Select all
main {
    get_pvar(SPVAR_1, TRUE, TRUE, FALSE);
    set_pvar(SPVAR_1, TRUE);
}

Re: What Feature Next?

PostPosted: Tue Mar 22, 2016 2:16 pm
by The_Rabid_Taco
Thanks for that, I think I may have gotten myself confused when using it. I had only previously been using numbers. I was going to use it to shorten my code, but I found that by using set_bit, test_bit, and clear_bit to store flags I use to toggle mods it is even more efficient that that yet. One variable to store and load and right now it is storing quite a few mods. Dropped my bytecode from 90.7% usage to currently 77% usage. Thanks for the quick response though, on this forum it is so much appreciated!

Re: What Feature Next?

PostPosted: Fri Mar 25, 2016 3:31 pm
by J2Kbr
You are welcome.... the bit functions were actually made for that purposes... nice to see you are using those!! :)