Run Combo Magick indefinately by dropping data after (X) MS
Posted: Mon Feb 29, 2016 2:00 am
J2Kbr wrote:gauntlet wrote:I would love to be able to record button presses into a gpc script for a long period of time. Combo Magic does this but I think it's limited to 10 seconds. Would be great to get a minute or maybe more.
I can increase the ComboMagick limit. But this could generate combos too big, exceeding the maximum size allowed for scripts.
I think it would be nice to have a mode that you you can turn on by clicking a check box that makes Combo Magick constantly record all input, but only up to a specified amount of time determined by a box where you can type a specified number of seconds. I personally have been desiring this feature when I'm trying to perform a very tricky glitch that takes specific timing and I want to have the button input recorded when I finally perform the glitch successfully. If say I typed the number of seconds I wanted Combo Magick to retain the input data, like for only the last 15 seconds, I could keep trying the glitch over and over without having to reset Combo Magick to record EVERY TIME I MAKE A NEW ATTEMPT at a very difficult glitch to begin with. This would greatly help me in creating my next script. A minutes box wouldn't hurt too, but it wouldn't be necessary if the seconds box supported a significant amount over 59 seconds.
For example the text could be-
[ ] Drop retained data after [__] seconds.
just click here----------------- and type there,
and then you're set to play until you know you have input the data you want... without rushing or frustration.