NBA 2K17 Dribble
6 posts
• Page 1 of 1
NBA 2K17 Dribble
Hello, can someone make this script for me so that this combo is transferred to the correlation of RT + Right Analog to the right, this was also recorded using combo magick
- Code: Select all
//
// 4/1/2017 12:50:06 PM
// Combo generated by Combo Magick Plugin
//----------------------------------------
combo magick {
set_val(XB1_RY, 55);
wait(10);
set_val(XB1_RY, 76);
wait(20);
set_val(XB1_RY, 100);
wait(100);
set_val(XB1_RY, 0);
wait(100);
set_val(XB1_RX, 36);
wait(20);
set_val(XB1_RX, 70);
wait(10);
set_val(XB1_RX, 100);
wait(100);
set_val(XB1_RX, 54);
wait(10);
set_val(XB1_RX, -35);
wait(10);
set_val(XB1_RX, 0);
wait(70);
set_val(XB1_RX, -35);
wait(10);
set_val(XB1_RX, -57);
wait(10);
set_val(XB1_RX, -90);
wait(10);
set_val(XB1_RX, -100);
wait(100);
set_val(XB1_RX, 0);
}
-
vBlasts - First Sergeant
- Posts: 64
- Joined: Mon Mar 21, 2016 2:05 am
Re: NBA 2K17 Dribble
Please check if this does what you need:
- Code: Select all
int dir = 1;
main {
if(get_val(XB1_RT) && !combo_running(magick)) {
if(get_val(XB1_RX) >= 0) { // right direction
dir = 1;
} else { // left direction
dir = -1;
}
combo_run(magick);
}
}
combo magick {
set_val(XB1_RY, 55);
wait(10);
set_val(XB1_RY, 76);
wait(20);
set_val(XB1_RY, 100);
wait(100);
set_val(XB1_RY, 0);
wait(100);
set_val(XB1_RX, 36 * dir);
wait(20);
set_val(XB1_RX, 70 * dir);
wait(10);
set_val(XB1_RX, 100 * dir);
wait(100);
set_val(XB1_RX, 54 * dir);
wait(10);
set_val(XB1_RX, -35 * dir);
wait(10);
set_val(XB1_RX, 0 * dir);
wait(70);
set_val(XB1_RX, -35 * dir);
wait(10);
set_val(XB1_RX, -57 * dir);
wait(10);
set_val(XB1_RX, -90 * dir);
wait(10);
set_val(XB1_RX, -100 * dir);
wait(100);
set_val(XB1_RX, 0 * dir);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: NBA 2K17 Dribble
Ok, so the replied script didn't work, I figured maybe if I just explained the controls in order, then you'd be able to make the script. Also this is xbox controls
Combo=
1. (Right Analog Stick) move diagonally back/(the bottom) to the left
2. (Right Analog Stick) move directly back/ (the bottom)
3. (Right Analog Stick) move directly to the left
4. (Right Analog Stick) move directly to the right
Reminder: these moves need to be done simultaneously and corresponding to the previous moves, so maybe you could make like 2 or 3 scripts one where it's done really fast, one just fast, and then one normal? THANKS
Combo=
1. (Right Analog Stick) move diagonally back/(the bottom) to the left
2. (Right Analog Stick) move directly back/ (the bottom)
3. (Right Analog Stick) move directly to the left
4. (Right Analog Stick) move directly to the right
Reminder: these moves need to be done simultaneously and corresponding to the previous moves, so maybe you could make like 2 or 3 scripts one where it's done really fast, one just fast, and then one normal? THANKS
-
vBlasts - First Sergeant
- Posts: 64
- Joined: Mon Mar 21, 2016 2:05 am
Re: NBA 2K17 Dribble
Sorry for taking so long in reply.
You can configure the speed of the combo in the first line, higher the number, slower the combo will run.
You can configure the speed of the combo in the first line, higher the number, slower the combo will run.
- Code: Select all
define SPEED = 40;
main {
if(get_val(XB1_RT) && !combo_running(NBA2K17Dribble)) {
combo_run(NBA2K17Dribble);
}
}
combo NBA2K17Dribble {
set_val(XB1_RY, 0);
set_val(XB1_RX, 0);
wait(SPEED);
// 1. (Right Analog Stick) move diagonally back/(the bottom) to the left
set_val(XB1_RY, 100);
set_val(XB1_RX, -100);
wait(SPEED);
// 2. (Right Analog Stick) move directly back/ (the bottom)
set_val(XB1_RY, 100);
set_val(XB1_RX, 0);
wait(SPEED);
// 3. (Right Analog Stick) move directly to the left
set_val(XB1_RY, 0);
set_val(XB1_RX, -100);
wait(SPEED);
// 4. (Right Analog Stick) move directly to the right
set_val(XB1_RY, 0);
set_val(XB1_RX, 100);
wait(SPEED);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: NBA 2K17 Dribble
2k 17 need strip made for a spin move
Hold down the circle BUTTON to do a spin move
Rotate the ((right Analog )) from ball hand around the players back then quickly release need it program just by holding down the circle BUTTON to do a spin move
Hold down the circle BUTTON to do a spin move
Rotate the ((right Analog )) from ball hand around the players back then quickly release need it program just by holding down the circle BUTTON to do a spin move
-
burchchar - Sergeant
- Posts: 9
- Joined: Mon Jun 05, 2017 3:23 pm
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