Compile this please for T1 or T2
2 posts
• Page 1 of 1
Compile this please for T1 or T2
- Code: Select all
//#################################################################################################
//######################################### Sweet_EviL_14 #########################################
//#################################################################################################
//# _________ __ ___________ .__.____ ____ _____ #
//# / _____/_ _ __ ____ _____/ |_ \_ _____/__ _|__| | /_ | / | | #
//# \_____ \\ \/ \/ // __ \_/ __ \ __\ | __)_\ \/ / | | | |/ | |_ #
//# / \\ /\ ___/\ ___/| | | \\ /| | |___ | / ^ / #
//# /_______ / \/\_/ \___ >\___ >__| /_______ / \_/ |__|_______ \ |___\____ | #
//# \/ \/ \/ \/ \/ |__| #
//# #
//#################################################################################################
//###################################### Sweet_EviL_14 V4.65 ######################################
//#################################################################################################
//#################################################################################################
//####################################### Script parameters ######################################
//#################################################################################################
//
// Define the refresh rate of the combo
// Big value --> effect not perceived
// Small value --> cause aim jitter
//
define Sampling_Time = 10;
//
//#################################################################################################
//
// Add speed boost to initial joystick movement
// Big value --> you loose sticky aim bubble
//
define Aim_Boost = 7;
//
//#################################################################################################
//
// Compensate the acceleration of the movement introduced by the boost by reducing this value
//
define Aim_Correction = 12;
//
//#################################################################################################
//
// the algorithm saves two movements positions. the current position and the previous position.
// sampling frequency is defined by Sampling_Time.
// if the difference between the current value and the preceding value doesn't exceeds Aim_Perfection_Limit.
// the aimbot algorithm will execute
// i add this parameter to avoid floaty movement when you try to track a target
//
define Aim_Perfection_Limit = 30;
//
//#################################################################################################
//
//operating aim perfection interval
//
define POS_Aim_Limit = 70;
define NEG_Aim_Limit = -70;
//
//#################################################################################################
//
//operating spiroide aim assist interval
//
define POS_Micro_MVT_Limit = 25;
define NEG_Micro_MVT_Limit = -25;
//
//#################################################################################################
//######################################### Script variable #######################################
//#################################################################################################
//
// Dont't change!
//
int X_Last_Value = 0;
int Y_Last_Value = 0;
int X_Current_Value = 0;
int Y_Current_Value = 0;
int Sampling_Done = FALSE;
int micro_mvt = FALSE;
//
int spiroide_pulse = 0;
int fine_pulse = 0;
//
// Joystick calibration value
int Joystick_calibration = FALSE;
int RX_Axis_Joystick_calibrate = 0;
int RY_Axis_Joystick_calibrate = 0;
//
//#################################################################################################
//############################################# MAIN ##############################################
//#################################################################################################
//
main {
//update main every 8ms --> only for PS4
// vm_tctrl(-2);
if (Joystick_calibration == FALSE)
{
RX_Axis_Joystick_calibrate = get_val(PS4_RX);
RY_Axis_Joystick_calibrate = get_val(PS4_RY);
Joystick_calibration = TRUE;
}
X_Last_Value = X_Current_Value;
Y_Last_Value = Y_Current_Value;
X_Current_Value = get_lval(PS4_RX)- RX_Axis_Joystick_calibrate;
Y_Current_Value = get_lval(PS4_RY)- RY_Axis_Joystick_calibrate;
if(get_val(PS4_L2))
{
if(abs(X_Current_Value) <= POS_Micro_MVT_Limit && abs(Y_Current_Value) <= POS_Micro_MVT_Limit)
//if(get_lval(PS4_RX) > NEG_Micro_MVT_Limit || get_lval(PS4_RX) < POS_Micro_MVT_Limit || get_lval(PS4_RY) > NEG_Micro_MVT_Limit || get_lval(PS4_RY) < POS_Micro_MVT_Limit
//|| get_lval(PS4_RX) > NEG_Micro_MVT_Limit || get_lval(PS4_RX) < POS_Micro_MVT_Limit || get_lval(PS4_RY) > NEG_Micro_MVT_Limit || get_lval(PS4_RY) < POS_Micro_MVT_Limit)
{
if ((X_Last_Value >=0 && X_Current_Value >=0) || (X_Last_Value <=0 && X_Current_Value <=0))
{
if (abs(abs(X_Last_Value)-abs(X_Current_Value))<15)
{
micro_mvt = TRUE;
}
else
{
micro_mvt = FALSE;
}
}
else if ((X_Last_Value <=0 && X_Current_Value >=0) || (X_Last_Value >=0 && X_Current_Value <=0))
{
if (abs(X_Last_Value)+abs(X_Current_Value)<15)
{
micro_mvt = TRUE;
}
else
{
micro_mvt = FALSE;
}
}
else{
micro_mvt = FALSE;
}
if(micro_mvt == TRUE)
{
combo_stop(Aim_Assist_Perfection);
Sampling_Done = FALSE;
}
if (!combo_running(Aim_Assist_Perfection))
{
if (get_val(PS4_R2)>95)
{
combo_stop(Fine_Tune_Aim);
fine_pulse = 0;
combo_run(spiroide_Aim_Assit);
}
else
{
combo_stop(spiroide_Aim_Assit);
spiroide_pulse = 0;
combo_run(Fine_Tune_Aim);
}
}
}
else if(abs(X_Current_Value) <= POS_Aim_Limit && abs(Y_Current_Value) <= POS_Aim_Limit)
{
combo_stop(Fine_Tune_Aim);
combo_stop(spiroide_Aim_Assit);
spiroide_pulse = 0;
fine_pulse = 0;
combo_run(Aim_Assist_Perfection);
}
else
{
combo_stop(Fine_Tune_Aim);
combo_stop(spiroide_Aim_Assit);
combo_stop(Aim_Assist_Perfection);
spiroide_pulse = 0;
fine_pulse = 0;
Sampling_Done = FALSE;
}
}
else
{
combo_stop(Fine_Tune_Aim);
combo_stop(spiroide_Aim_Assit);
combo_stop(Aim_Assist_Perfection);
spiroide_pulse = 0;
fine_pulse = 0;
Sampling_Done = FALSE;
}
}
//
//#################################################################################################
//############################################ COMBO ##############################################
//#################################################################################################
//
combo Aim_Assist_Perfection
{
// Save the first joystick position
X_Last_Value = X_Current_Value
Y_Last_Value = Y_Current_Value
// Sampling frequency
wait(Sampling_Time);
// Save the second joystick position
X_Current_Value = get_lval(PS4_RX)- RX_Axis_Joystick_calibrate;
Y_Current_Value = get_lval(PS4_RY)- RY_Axis_Joystick_calibrate;
if (Sampling_Done == TRUE )
{
if (X_Last_Value > 0 && X_Current_Value > 0)
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Boost));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Boost));
}
}
}
else if (X_Last_Value > 0 && X_Current_Value < 0)
{
if ( X_Last_Value + X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Boost));
}
}
else if (X_Last_Value < 0 && X_Current_Value > 0)
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Boost));
}
}
else
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Boost));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Boost));
}
}
}
if (Y_Last_Value > 0 && Y_Current_Value > 0)
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Boost));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Boost));
}
}
}
else if (Y_Last_Value > 0 && Y_Current_Value < 0)
{
if ( Y_Last_Value + Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Boost));
}
}
else if (Y_Last_Value < 0 && Y_Current_Value > 0)
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Boost));
}
}
else
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Boost));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Boost));
}
}
}
}
X_Last_Value = X_Current_Value;
Y_Last_Value = Y_Current_Value;
// Sampling frequency
wait(Sampling_Time);
// Save the second joystick position
X_Current_Value = get_lval(PS4_RX)- RX_Axis_Joystick_calibrate;
Y_Current_Value = get_lval(PS4_RY)- RX_Axis_Joystick_calibrate;
if (Sampling_Done == TRUE )
{
if (X_Last_Value > 0 && X_Current_Value > 0)
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Correction));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Correction));
}
}
}
else if (X_Last_Value > 0 && X_Current_Value < 0)
{
if ( X_Last_Value + X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Correction));
}
}
else if (X_Last_Value < 0 && X_Current_Value > 0)
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Correction));
}
}
else
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Correction));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Correction));
}
}
}
if (Y_Last_Value > 0 && Y_Current_Value > 0)
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Correction));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Correction));
}
}
}
else if (Y_Last_Value > 0 && Y_Current_Value < 0)
{
if ( Y_Last_Value + Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Correction));
}
}
else if (Y_Last_Value < 0 && Y_Current_Value > 0)
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Correction));
}
}
else
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Correction));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Correction));
}
}
}
}
Sampling_Done = TRUE;
wait(Sampling_Time);
}
combo Fine_Tune_Aim {
set_val(PS4_RX,(4 + fine_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RX,(-4 - fine_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
fine_pulse = fine_pulse + 2;
if ( fine_pulse > 10)
{
fine_pulse = 0;
}
}
combo spiroide_Aim_Assit {
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RX,(4 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RX,(-4 - spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
spiroide_pulse = spiroide_pulse + 2;
if ( spiroide_pulse > 10)
{
spiroide_pulse = 0;
}
}
//
//#################################################################################################
//############################################# END ###############################################
//#################################################################################################
-
AFCA_FakSke410 - First Sergeant
- Posts: 60
- Joined: Tue Jan 16, 2018 11:15 am
Re: Compile this please for T1 or T2
The T2 it is there -> viewtopic.php?f=26&t=11472&p=78333#p78333
Here is the T1 version:
Here is the T1 version:
- Code: Select all
//#################################################################################################
//######################################### Sweet_EviL_14 #########################################
//#################################################################################################
//# _________ __ ___________ .__.____ ____ _____ #
//# / _____/_ _ __ ____ _____/ |_ \_ _____/__ _|__| | /_ | / | | #
//# \_____ \\ \/ \/ // __ \_/ __ \ __\ | __)_\ \/ / | | | |/ | |_ #
//# / \\ /\ ___/\ ___/| | | \\ /| | |___ | / ^ / #
//# /_______ / \/\_/ \___ >\___ >__| /_______ / \_/ |__|_______ \ |___\____ | #
//# \/ \/ \/ \/ \/ |__| #
//# #
//#################################################################################################
//###################################### Sweet_EviL_14 V4.65 ######################################
//#################################################################################################
//#################################################################################################
//####################################### Script parameters ######################################
//#################################################################################################
//
// Define the refresh rate of the combo
// Big value --> effect not perceived
// Small value --> cause aim jitter
//
define Sampling_Time = 10;
//
//#################################################################################################
//
// Add speed boost to initial joystick movement
// Big value --> you loose sticky aim bubble
//
define Aim_Boost = 7;
//
//#################################################################################################
//
// Compensate the acceleration of the movement introduced by the boost by reducing this value
//
define Aim_Correction = 12;
//
//#################################################################################################
//
// the algorithm saves two movements positions. the current position and the previous position.
// sampling frequency is defined by Sampling_Time.
// if the difference between the current value and the preceding value doesn't exceeds Aim_Perfection_Limit.
// the aimbot algorithm will execute
// i add this parameter to avoid floaty movement when you try to track a target
//
define Aim_Perfection_Limit = 30;
//
//#################################################################################################
//
//operating aim perfection interval
//
define POS_Aim_Limit = 70;
int NEG_Aim_Limit = -70;
//
//#################################################################################################
//
//operating spiroide aim assist interval
//
define POS_Micro_MVT_Limit = 25;
int NEG_Micro_MVT_Limit = -25;
//
//#################################################################################################
//######################################### Script variable #######################################
//#################################################################################################
//
// Dont't change!
//
int X_Last_Value = 0;
int Y_Last_Value = 0;
int X_Current_Value = 0;
int Y_Current_Value = 0;
int Sampling_Done = FALSE;
int micro_mvt = FALSE;
//
int spiroide_pulse = 0;
int fine_pulse = 0;
//
// Joystick calibration value
int Joystick_calibration = FALSE;
int RX_Axis_Joystick_calibrate = 0;
int RY_Axis_Joystick_calibrate = 0;
//
//#################################################################################################
//############################################# MAIN ##############################################
//#################################################################################################
//
main {
//update main every 8ms --> only for PS4
// vm_tctrl(-2);
if (Joystick_calibration == FALSE)
{
RX_Axis_Joystick_calibrate = get_val(PS4_RX);
RY_Axis_Joystick_calibrate = get_val(PS4_RY);
Joystick_calibration = TRUE;
}
X_Last_Value = X_Current_Value;
Y_Last_Value = Y_Current_Value;
X_Current_Value = get_lval(PS4_RX)- RX_Axis_Joystick_calibrate;
Y_Current_Value = get_lval(PS4_RY)- RY_Axis_Joystick_calibrate;
if(get_val(PS4_L2))
{
if(abs(X_Current_Value) <= POS_Micro_MVT_Limit && abs(Y_Current_Value) <= POS_Micro_MVT_Limit)
//if(get_lval(PS4_RX) > NEG_Micro_MVT_Limit || get_lval(PS4_RX) < POS_Micro_MVT_Limit || get_lval(PS4_RY) > NEG_Micro_MVT_Limit || get_lval(PS4_RY) < POS_Micro_MVT_Limit
//|| get_lval(PS4_RX) > NEG_Micro_MVT_Limit || get_lval(PS4_RX) < POS_Micro_MVT_Limit || get_lval(PS4_RY) > NEG_Micro_MVT_Limit || get_lval(PS4_RY) < POS_Micro_MVT_Limit)
{
if ((X_Last_Value >=0 && X_Current_Value >=0) || (X_Last_Value <=0 && X_Current_Value <=0))
{
if (abs(abs(X_Last_Value)-abs(X_Current_Value))<15)
{
micro_mvt = TRUE;
}
else
{
micro_mvt = FALSE;
}
}
else if ((X_Last_Value <=0 && X_Current_Value >=0) || (X_Last_Value >=0 && X_Current_Value <=0))
{
if (abs(X_Last_Value)+abs(X_Current_Value)<15)
{
micro_mvt = TRUE;
}
else
{
micro_mvt = FALSE;
}
}
else{
micro_mvt = FALSE;
}
if(micro_mvt == TRUE)
{
combo_stop(Aim_Assist_Perfection);
Sampling_Done = FALSE;
}
if (!combo_running(Aim_Assist_Perfection))
{
if (get_val(PS4_R2)>95)
{
combo_stop(Fine_Tune_Aim);
fine_pulse = 0;
combo_run(spiroide_Aim_Assit);
}
else
{
combo_stop(spiroide_Aim_Assit);
spiroide_pulse = 0;
combo_run(Fine_Tune_Aim);
}
}
}
else if(abs(X_Current_Value) <= POS_Aim_Limit && abs(Y_Current_Value) <= POS_Aim_Limit)
{
combo_stop(Fine_Tune_Aim);
combo_stop(spiroide_Aim_Assit);
spiroide_pulse = 0;
fine_pulse = 0;
combo_run(Aim_Assist_Perfection);
}
else
{
combo_stop(Fine_Tune_Aim);
combo_stop(spiroide_Aim_Assit);
combo_stop(Aim_Assist_Perfection);
spiroide_pulse = 0;
fine_pulse = 0;
Sampling_Done = FALSE;
}
}
else
{
combo_stop(Fine_Tune_Aim);
combo_stop(spiroide_Aim_Assit);
combo_stop(Aim_Assist_Perfection);
spiroide_pulse = 0;
fine_pulse = 0;
Sampling_Done = FALSE;
}
}
//
//#################################################################################################
//############################################ COMBO ##############################################
//#################################################################################################
//
combo Aim_Assist_Perfection
{
// Save the first joystick position
X_Last_Value = X_Current_Value;
Y_Last_Value = Y_Current_Value;
// Sampling frequency
wait(Sampling_Time);
// Save the second joystick position
X_Current_Value = get_lval(PS4_RX)- RX_Axis_Joystick_calibrate;
Y_Current_Value = get_lval(PS4_RY)- RY_Axis_Joystick_calibrate;
if (Sampling_Done == TRUE )
{
if (X_Last_Value > 0 && X_Current_Value > 0)
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Boost));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Boost));
}
}
}
else if (X_Last_Value > 0 && X_Current_Value < 0)
{
if ( X_Last_Value + X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Boost));
}
}
else if (X_Last_Value < 0 && X_Current_Value > 0)
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Boost));
}
}
else
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Boost));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Boost));
}
}
}
if (Y_Last_Value > 0 && Y_Current_Value > 0)
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Boost));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Boost));
}
}
}
else if (Y_Last_Value > 0 && Y_Current_Value < 0)
{
if ( Y_Last_Value + Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Boost));
}
}
else if (Y_Last_Value < 0 && Y_Current_Value > 0)
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Boost));
}
}
else
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Boost));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Boost));
}
}
}
}
X_Last_Value = X_Current_Value;
Y_Last_Value = Y_Current_Value;
// Sampling frequency
wait(Sampling_Time);
// Save the second joystick position
X_Current_Value = get_lval(PS4_RX)- RX_Axis_Joystick_calibrate;
Y_Current_Value = get_lval(PS4_RY)- RX_Axis_Joystick_calibrate;
if (Sampling_Done == TRUE )
{
if (X_Last_Value > 0 && X_Current_Value > 0)
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Correction));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Correction));
}
}
}
else if (X_Last_Value > 0 && X_Current_Value < 0)
{
if ( X_Last_Value + X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Correction));
}
}
else if (X_Last_Value < 0 && X_Current_Value > 0)
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Correction));
}
}
else
{
if (X_Last_Value > X_Current_Value)
{
if ( X_Last_Value - X_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value + Aim_Correction));
}
}
else
{
if ( X_Current_Value - X_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RX, (X_Current_Value - Aim_Correction));
}
}
}
if (Y_Last_Value > 0 && Y_Current_Value > 0)
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Correction));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Correction));
}
}
}
else if (Y_Last_Value > 0 && Y_Current_Value < 0)
{
if ( Y_Last_Value + Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Correction));
}
}
else if (Y_Last_Value < 0 && Y_Current_Value > 0)
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Correction));
}
}
else
{
if (Y_Last_Value > Y_Current_Value)
{
if ( Y_Last_Value - Y_Current_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value + Aim_Correction));
}
}
else
{
if ( Y_Current_Value - Y_Last_Value < Aim_Perfection_Limit)
{
set_val(PS4_RY, (Y_Current_Value - Aim_Correction));
}
}
}
}
Sampling_Done = TRUE;
wait(Sampling_Time);
}
combo Fine_Tune_Aim {
set_val(PS4_RX,(4 + fine_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RX,(-4 - fine_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
fine_pulse = fine_pulse + 2;
if ( fine_pulse > 10)
{
fine_pulse = 0;
}
}
combo spiroide_Aim_Assit {
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RX,(4 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RX,(-4 - spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
set_val(PS4_RY,(5 + spiroide_pulse));
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
wait(Sampling_Time);
spiroide_pulse = spiroide_pulse + 2;
if ( spiroide_pulse > 10)
{
spiroide_pulse = 0;
}
}
//
//#################################################################################################
//############################################# END ###############################################
//#################################################################################################
-
Scachi - Brigadier General
- Posts: 3044
- Joined: Wed May 11, 2016 6:25 am
- Location: Germany
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