Script Conversion Request Megathread
Re: Script Conversion Request Megathread
Converted:
- Code: Select all
//#include <titanone.gph>
define RECOIL_POWER=25;// Range: 1 to 25 RPS (Rounds)
define RT=XB1_RT;
define LT=XB1_LT;
define R_X=XB1_RX;
define R_Y=XB1_RY;
define L_X=XB1_LX;
define L_Y=XB1_LY;
define RIGHT_STICK_VERTIKAL=XB1_RY;
define RIGHT_STICK_HORIZONTAL=XB1_RX;
define TWENTY=20;
define ZERO=0;
define FIVEH=500;
define SHOOT_BUTTON=PS4_R2;
define RAPIDFIRE_BUTTON=PS4_L2;
define RATE_OF_FIRE=180;
define AUTOSPOT_BUTTON=PS4_L2;
define SPOT_BUTTON=PS4_R3;
int RA=0;// Range: 1 to 25 RPS (Rounds)
int LX=0;
int LY=0;
int hold=0;
int rest=0;
int hold_time=0;
int rest_time=0;
int Attack=FALSE;
int Timeout_Melee=0;
int DbleClick_Square=0;
init{
hold_time = 5450 / RATE_OF_FIRE;
rest_time = hold_time - 5450;
if(rest_time < 23) rest_time = 0;
hold = FIVEH / RATE_OF_FIRE;
rest = hold - TWENTY;
if(rest < ZERO) rest = ZERO;
}
main{
//s1-Main
if(get_val(7) && get_val(4)) {
combo_run(RF_C);
}
if(get_val(RT) && get_val(LT)) {
combo_run(AR_C);
}
if(get_val(LT)) {
combo_run(Auto_Aimm);
}
else if(combo_running(Auto_Aimm)) {
combo_stop (Auto_Aimm);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm);
}
if (get_val(R_X)) {
combo_run(Auto_Aimm1);
}
else if(combo_running(Auto_Aimm)) {
combo_stop (Auto_Aimm1);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm1);
}
if (get_val(LT)>0 && get_val(RT)>0) {
combo_run(Auto_Aimm2);
}
else if(combo_running(Auto_Aimm2)) {
combo_stop (Auto_Aimm2);
}
if (get_val(LT)&& get_val(R_X)< -45) {
combo_stop(Auto_Aimm);
}
if (get_val(LT)&& get_val(R_X)> +45) {
combo_stop(Auto_Aimm);
}
if (get_val(LT)&& get_val(R_Y)< -45) {
combo_stop(Auto_Aimm);
}
if (get_val(LT)&& get_val(R_Y)> +45) {
combo_stop(Auto_Aimm);
}
if ( get_val(R_X)< -45) {
combo_stop(Auto_Aimm1);
}
if ( get_val(R_X)> +45){
combo_stop(Auto_Aimm1);
}
if ( get_val(R_Y)< -45){
combo_stop(Auto_Aimm1);
}
if ( get_val(R_Y)> +45){
combo_stop(Auto_Aimm1);
}
if ( get_val(R_X)< -45){
combo_stop(Auto_Aimm2);
}
if ( get_val(R_X)> +45){
combo_stop(Auto_Aimm2);
}
if ( get_val(R_Y)< -45){
combo_stop(Auto_Aimm2);
}
if ( get_val(R_Y)> +45){
combo_stop(Auto_Aimm2);
}
//s2-Main
// COLOR INDICATION FOR the RAPID FIRE ON / OFF
if(get_val(7) && get_val(4)) {
colorled(0,0,1,0); // OFF (Dim Lime/Green) *you can edit here*
colorled(3,3,3,3); // (White) *you can edit here*
combo_run(RapidFire);
} else if(combo_running(RapidFire)) {
combo_stop(RapidFire);
reset_leds(); }
// COLOR INDICATION FOR the RAPID SPOT ON / OFF
if(get_val(RAPIDFIRE_BUTTON)) {
combo_run(RapidSpot);
} else if(combo_running(RapidSpot)) {
combo_stop(RapidSpot);
reset_leds(); }
// Rapid fire on Square button.
if(get_val(PS4_SQUARE)) { combo_run(Action); }
else if(combo_running(Action)) { combo_stop(Action); }
}
//s1-combos
combo Auto_Aimm {
set_val(R_Y,-25);
wait(25);
set_val(R_X,+25);
set_val(R_Y,+15);
wait(25);
set_val(R_Y,+15);
wait(25);
set_val(R_X,-25);
set_val(R_Y,+15);
wait(25);
}
combo Auto_Aimm1 {
set_val(R_Y,-20);
wait(25);
set_val(R_X,+20);
set_val(R_Y,+10);
wait(25);
set_val(R_Y,+10);
wait(25);
set_val(R_X,-20);
set_val(R_Y,+10);
wait(25);
}
combo Auto_Aimm2 {
set_val(R_Y,-25);
wait(25);
set_val(R_X,+25);
set_val(R_Y,+25);
wait(25);
set_val(R_Y,+25);
wait(25);
set_val(R_X,-25);
set_val(R_Y,+25);
wait(25);
}
combo RF_C {
set_val(RT, 100);
wait(hold);
set_val(RT, 0);
wait(rest);
set_val(RT, 100);
}
combo AR_C {
if(get_val(RIGHT_STICK_HORIZONTAL) > -50 && get_val(RIGHT_STICK_HORIZONTAL) < 50 && get_val(RIGHT_STICK_VERTIKAL) > -15 && get_val(RIGHT_STICK_VERTIKAL) < 15) {
set_val(RIGHT_STICK_VERTIKAL, RECOIL_POWER);
}
}
//s2-combos
combo RapidFire {
set_val(SHOOT_BUTTON, 150);
wait(hold_time);
set_val(SHOOT_BUTTON, 0);
wait(rest_time);
set_val(SHOOT_BUTTON, 0);
}
combo RapidSpot {
set_val(SPOT_BUTTON, 100);
wait(hold_time);
set_val(SPOT_BUTTON, 0);
wait(rest_time);
set_val(SPOT_BUTTON, 0);
}
combo Brawl {
set_val(PS4_SQUARE, 100);
set_led(LED_4, 2);
wait(80);
set_val(PS4_SQUARE, 0);
set_led(LED_2, 0);
wait(60);
set_val(PS4_SQUARE, 0);
set_led(LED_4, 0);
}
combo StrongAttack {
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
Timeout_Melee = 0;
}
combo Action {
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
wait(20);
set_val(PS4_SQUARE, 0);
}
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
//s1-funcs
//s2-funcs
function colorled(a,b,c,d) {
set_led(LED_1,a);
set_led(LED_2,b);
set_led(LED_3,c);
set_led(LED_4,d);
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: Script Conversion Request Megathread
Can someone convert this to t1
- Attachments
-
- Dricon_v3.0.gpc
- (24.87 KiB) Downloaded 73 times
-
s9169586 - Master Sergeant
- Posts: 27
- Joined: Sat Oct 10, 2020 12:34 am
Re: Script Conversion Request Megathread
please help me convert thank u so much
-
Hellonicetomeetyou - Private
- Posts: 1
- Joined: Mon Nov 16, 2020 11:07 pm
Re: Script Conversion Request Megathread
Hellonicetomeetyou wrote:
please help me convert thank u so much
viewtopic.php?f=6&t=14428&start=610#p105181
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Script Conversion Request Megathread
Can someone please convert this to Titan one?
- Attachments
-
- fortnite_aim_with_polar_(zen_+_max)_[rapidfire,_dropshot,_perfect_accuracy].gpc
- (14.59 KiB) Downloaded 68 times
-
ap8383 - Private First Class
- Posts: 2
- Joined: Mon Nov 16, 2020 11:42 pm
Re: Script Conversion Request Megathread
ap8383 wrote:Can someone please convert this to Titan one?
converted here: viewtopic.php?f=6&t=14428&hilit=fortnite&start=270#p99551
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Script Conversion Request Megathread
Gday was hoping someone could please convert this for me!
- Code: Select all
int delaybefore = 740;
int delayrumble = 300;
int rumblepower = 75; // between 0 to 100
int flag;
main {
if(get_val(PS4_SQUARE) && !flag)
{
flag = TRUE;
combo_run(RUMBLE);
}
if(event_release(PS4_SQUARE))
{
flag = FALSE;
}
}
combo RUMBLE {
wait(delaybefore);
set_rumble(RUMBLE_A, rumblepower);
wait(delayrumble);
reset_rumble();
}
-
Hamishboii - Sergeant First Class
- Posts: 16
- Joined: Tue Nov 10, 2015 5:13 am
Re: Script Conversion Request Megathread
Hamishboii wrote:Gday was hoping someone could please convert this for me!
This script already compiles and does not need to be converted.
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
Re: Script Conversion Request Megathread
Hi! It would be great if anybody could fix this error in this device Max script. Also, it would be perfect if anybody could convert it to Titan one for me.
- Attachments
-
- fortnite_ _anti_recoil_ _aim_abuse_ _100%_accuracy_ _aim_assist_(ps4&xbox)(1).gpc
- (11.24 KiB) Downloaded 64 times
-
ap8383 - Private First Class
- Posts: 2
- Joined: Mon Nov 16, 2020 11:42 pm
Re: Script Conversion Request Megathread
ap8383 wrote:Hi! It would be great if anybody could fix this error in this device Max script. Also, it would be perfect if anybody could convert it to Titan one for me.
converted:
ConsoleTuner Support Team || ConsoleTuner Discord || InputSense Discord
- Mad
- Major General
- Posts: 4536
- Joined: Wed May 22, 2019 5:39 am
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