Script Conversion Request Megathread

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: Script Conversion Request Megathread

Postby J2Kbr » Mon Nov 16, 2020 11:11 am

Converted:
Code: Select all
//#include <titanone.gph>
 
define RECOIL_POWER=25;// Range: 1 to 25 RPS (Rounds)
define RT=XB1_RT;
define LT=XB1_LT;
define R_X=XB1_RX;
define R_Y=XB1_RY;
define L_X=XB1_LX;
define L_Y=XB1_LY;
define RIGHT_STICK_VERTIKAL=XB1_RY;
define RIGHT_STICK_HORIZONTAL=XB1_RX;
define TWENTY=20;
define ZERO=0;
define FIVEH=500;
define SHOOT_BUTTON=PS4_R2;
define RAPIDFIRE_BUTTON=PS4_L2;
define RATE_OF_FIRE=180;
define AUTOSPOT_BUTTON=PS4_L2;
define SPOT_BUTTON=PS4_R3;
 
int RA=0;// Range: 1 to 25 RPS (Rounds)
int LX=0;
int LY=0;
int hold=0;
int rest=0;
int hold_time=0;
int rest_time=0;
int Attack=FALSE;
int Timeout_Melee=0;
int DbleClick_Square=0;
 
init{
    hold_time = 5450 / RATE_OF_FIRE;
    rest_time = hold_time - 5450;
    if(rest_time < 23) rest_time = 0;
 
    hold = FIVEH / RATE_OF_FIRE;
    rest = hold - TWENTY;
    if(rest < ZERO) rest = ZERO;
}
 
main{
    //s1-Main
    if(get_val(7) && get_val(4)) {
        combo_run(RF_C);
    }
 
    if(get_val(RT) && get_val(LT)) {
        combo_run(AR_C);
    }
 
 
    if(get_val(LT)) {
        combo_run(Auto_Aimm);
    }
 
    else if(combo_running(Auto_Aimm)) {   
        combo_stop (Auto_Aimm);
    }
 
    else if(combo_running(Auto_Aimm2)) {   
        combo_stop (Auto_Aimm);
    }
 
    if (get_val(R_X)) {
        combo_run(Auto_Aimm1);
    }
 
    else if(combo_running(Auto_Aimm)) {   
        combo_stop (Auto_Aimm1);
    }
 
    else if(combo_running(Auto_Aimm2)) {   
        combo_stop (Auto_Aimm1);
    }
 
    if (get_val(LT)>0 && get_val(RT)>0) {
        combo_run(Auto_Aimm2);
    }   
 
    else if(combo_running(Auto_Aimm2)) {   
        combo_stop (Auto_Aimm2);
    }
 
    if (get_val(LT)&& get_val(R_X)< -45) {
        combo_stop(Auto_Aimm);
    }
 
    if (get_val(LT)&& get_val(R_X)> +45) {
        combo_stop(Auto_Aimm);
    }
 
    if (get_val(LT)&& get_val(R_Y)< -45) {
        combo_stop(Auto_Aimm);
    }
 
    if (get_val(LT)&& get_val(R_Y)> +45) {
        combo_stop(Auto_Aimm);
    }
 
    if ( get_val(R_X)< -45) {
        combo_stop(Auto_Aimm1);
    }
 
    if ( get_val(R_X)> +45){
        combo_stop(Auto_Aimm1);
    }
 
    if ( get_val(R_Y)< -45){
        combo_stop(Auto_Aimm1);
    }
 
    if ( get_val(R_Y)> +45){
        combo_stop(Auto_Aimm1);
    }
 
    if ( get_val(R_X)< -45){
        combo_stop(Auto_Aimm2);
    }
 
    if ( get_val(R_X)> +45){
        combo_stop(Auto_Aimm2);
    }
 
    if ( get_val(R_Y)< -45){
        combo_stop(Auto_Aimm2);
    }
 
    if ( get_val(R_Y)> +45){
        combo_stop(Auto_Aimm2);
    }
 
    //s2-Main
 
 
    // COLOR INDICATION FOR the RAPID FIRE ON / OFF
    if(get_val(7) && get_val(4)) {
        colorled(0,0,1,0)// OFF (Dim Lime/Green) *you can edit here*
        colorled(3,3,3,3); // (White) *you can edit here*
        combo_run(RapidFire);
    } else if(combo_running(RapidFire)) {
        combo_stop(RapidFire);
        reset_leds(); }
 
    // COLOR INDICATION FOR the RAPID SPOT ON / OFF
    if(get_val(RAPIDFIRE_BUTTON)) {
        combo_run(RapidSpot);
    } else if(combo_running(RapidSpot)) {
        combo_stop(RapidSpot);
        reset_leds(); }
 
    // Rapid fire on Square button.
    if(get_val(PS4_SQUARE)) { combo_run(Action); }
    else if(combo_running(Action)) { combo_stop(Action); }
}
//s1-combos
 
 
combo Auto_Aimm {     
    set_val(R_Y,-25);           
    wait(25);
    set_val(R_X,+25);
    set_val(R_Y,+15);
    wait(25);
    set_val(R_Y,+15);
    wait(25);
    set_val(R_X,-25);
    set_val(R_Y,+15);
    wait(25);
}
 
combo Auto_Aimm1 {     
    set_val(R_Y,-20);               
    wait(25);
    set_val(R_X,+20);
    set_val(R_Y,+10);
    wait(25);
    set_val(R_Y,+10);
    wait(25);                 
    set_val(R_X,-20);
    set_val(R_Y,+10);
    wait(25);
}
 
combo Auto_Aimm2 {     
    set_val(R_Y,-25);             
    wait(25);
    set_val(R_X,+25);
    set_val(R_Y,+25);
    wait(25);
    set_val(R_Y,+25);
    wait(25);                 
    set_val(R_X,-25);
    set_val(R_Y,+25);
    wait(25);
}
 
combo RF_C {
    set_val(RT, 100);
    wait(hold);
    set_val(RT, 0);
    wait(rest);
    set_val(RT, 100);
}
 
combo AR_C {
    if(get_val(RIGHT_STICK_HORIZONTAL) > -50 && get_val(RIGHT_STICK_HORIZONTAL) < 50 && get_val(RIGHT_STICK_VERTIKAL) > -15 && get_val(RIGHT_STICK_VERTIKAL) < 15) {
        set_val(RIGHT_STICK_VERTIKAL, RECOIL_POWER);
    }
}
//s2-combos
 
 
combo RapidFire {
    set_val(SHOOT_BUTTON, 150);
    wait(hold_time);
    set_val(SHOOT_BUTTON, 0);
    wait(rest_time);
    set_val(SHOOT_BUTTON, 0);
}
 
combo RapidSpot {
    set_val(SPOT_BUTTON, 100);
    wait(hold_time);
    set_val(SPOT_BUTTON, 0);
    wait(rest_time);
    set_val(SPOT_BUTTON, 0);
}
 
combo Brawl {
    set_val(PS4_SQUARE, 100);
    set_led(LED_4, 2);
    wait(80);
    set_val(PS4_SQUARE, 0);
    set_led(LED_2, 0);
    wait(60);
    set_val(PS4_SQUARE, 0);
    set_led(LED_4, 0);
}   
 
combo StrongAttack {
    set_val(PS4_TRIANGLE, 100);
    wait(100);
    set_val(PS4_TRIANGLE, 0);
    Timeout_Melee = 0;
}
 
combo Action {
    set_val(PS4_SQUARE, 100);
    wait(40);
    set_val(PS4_SQUARE, 0);
    wait(20);
    set_val(PS4_SQUARE, 0);
}
 
// COLOR LED INDICATION for PS4 *NO NEED TO EDIT BELOW*
//--------------------------------------------------------------
//s1-funcs
 
 
//s2-funcs
function colorled(a,b,c,d) {
    set_led(LED_1,a);
    set_led(LED_2,b);
    set_led(LED_3,c);
    set_led(LED_4,d);
}
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Re: Script Conversion Request Megathread

Postby s9169586 » Mon Nov 16, 2020 12:59 pm

Can someone convert this to t1
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Dricon_v3.0.gpc
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Re: Script Conversion Request Megathread

Postby Hellonicetomeetyou » Mon Nov 16, 2020 11:21 pm

AdvancedAimv2 CronusMax.gpc
(14.77 KiB) Downloaded 91 times


please help me convert :) thank u so much
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Re: Script Conversion Request Megathread

Postby Mad » Tue Nov 17, 2020 2:49 am

Hellonicetomeetyou wrote:
AdvancedAimv2 device.gpc


please help me convert :) thank u so much

viewtopic.php?f=6&t=14428&start=610#p105181
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Re: Script Conversion Request Megathread

Postby ap8383 » Tue Nov 17, 2020 11:21 pm

Can someone please convert this to Titan one? :)
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fortnite_aim_with_polar_(zen_+_max)_[rapidfire,_dropshot,_perfect_accuracy].gpc
(14.59 KiB) Downloaded 68 times
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Re: Script Conversion Request Megathread

Postby Mad » Wed Nov 18, 2020 3:33 am

ap8383 wrote:Can someone please convert this to Titan one? :)

converted here: viewtopic.php?f=6&t=14428&hilit=fortnite&start=270#p99551
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Re: Script Conversion Request Megathread

Postby Hamishboii » Wed Nov 18, 2020 7:22 pm

Gday was hoping someone could please convert this for me!
Code: Select all
int delaybefore = 740;
int delayrumble = 300;
int rumblepower = 75; // between 0 to 100
int flag;
 
main {
 
    if(get_val(PS4_SQUARE) && !flag)
    {
        flag = TRUE;
        combo_run(RUMBLE);
    }
    if(event_release(PS4_SQUARE))
    {
        flag = FALSE;
    }
 
}
 
combo RUMBLE {
    wait(delaybefore);
    set_rumble(RUMBLE_A, rumblepower);
    wait(delayrumble);
    reset_rumble();
}
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Re: Script Conversion Request Megathread

Postby Mad » Wed Nov 18, 2020 7:47 pm

Hamishboii wrote:Gday was hoping someone could please convert this for me!

This script already compiles and does not need to be converted. :smile0517:
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Re: Script Conversion Request Megathread

Postby ap8383 » Thu Nov 19, 2020 8:17 pm

Hi! It would be great if anybody could fix this error in this device Max script. Also, it would be perfect if anybody could convert it to Titan one for me. :)
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fortnite_ _anti_recoil_ _aim_abuse_ _100%_accuracy_ _aim_assist_(ps4&xbox)(1).gpc
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Re: Script Conversion Request Megathread

Postby Mad » Thu Nov 19, 2020 8:54 pm

ap8383 wrote:Hi! It would be great if anybody could fix this error in this device Max script. Also, it would be perfect if anybody could convert it to Titan one for me. :)

converted:
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