Re: NBA 2K21 Convert script/fix error
Posted: Wed Oct 07, 2020 12:52 am
Could someone rewrite this script for XB1 please?
High-performance gaming devices.
https://www.consoletuner.com/forum/
https://www.consoletuner.com/forum/viewtopic.php?f=6&t=14428
vBlasts wrote:Could someone rewrite this script for XB1 please?
int on; //if the script is on or off
int gamesplayed = 0; //How many games are played
int runCombo = 130; //Run the ingame combo this many times
//Rumble
int rumble_type = RUMBLE_A;
int startGame,inGame,restartGame,SkipAllStar;
//LED
int a,b;
///////////////////////////////////////////////////////
/*MAIN SECTION*/
///////////////////////////////////////////////////////
main {
if(event_press(PS4_DOWN)) {
on = !on;
if(on){
a = 0;
b = 2;
startGame = TRUE;
}else{
a = 2;
b = 0;
combo_stop(START_GAME);
combo_stop(DELETE_CREATE_PLAYER);
combo_stop(RESTART_GAME);
combo_stop(IN_GAME);
}
combo_run(NOTIFY)
}
if(on) {
if(startGame) {
combo_run(START_GAME);
}
if(inGame) {
if(runCombo) {
combo_run(IN_GAME);
}else{
inGame = FALSE;
restartGame = TRUE;
}
}
if(restartGame) {
combo_run(RESTART_GAME);
}
if(gamesplayed == 60) {
inGame = FALSE;
restartGame = FALSE;
startGame = FALSE;
combo_stop(START_GAME);
combo_stop(DELETE_CREATE_PLAYER);
combo_stop(RESTART_GAME);
combo_stop(IN_GAME);
SkipAllStar = TRUE;
}
if(SkipAllStar) {
combo_run(AllStar);
}
}
}
///////////////////////////////////////////////////////
/*START GAME */
///////////////////////////////////////////////////////
combo START_GAME {
set_val(PS4_CROSS,100);
wait(500)
set_val(PS4_CROSS,0);
wait(2000)
set_val(PS4_DOWN,100);
wait(500)
set_val(PS4_DOWN,0);
wait(2000);
set_val(PS4_CROSS,100);
wait(500)
set_val(PS4_CROSS,0);
wait(2000);
startGame = FALSE;
inGame = TRUE;
runCombo = 130;
}
///////////////////////////////////////////////////////
/*PLAYS THE GAME*/
///////////////////////////////////////////////////////
combo IN_GAME {
wait(2000);
set_val(PS4_CROSS, 100);
wait(100);
wait(100);
runCombo -= 1;
}
///////////////////////////////////////////////////////
/*RESTART GAME */
///////////////////////////////////////////////////////
combo RESTART_GAME {
set_val(PS4_CIRCLE, 100);
wait(150);
set_val(PS4_CIRCLE, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_CIRCLE, 100);
wait(150);
set_val(PS4_CIRCLE, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_DOWN, 100);
wait(130);
set_val(PS4_DOWN, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(380);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
wait(2000)
restartGame= FALSE;
inGame = TRUE;
runCombo = 130;
gamesplayed += 1;
}
///////////////////////////////////////////////////////
/*RESTART GAME */
///////////////////////////////////////////////////////
combo AllStar {
//set_val(TRACE_1,3);
set_val(PS4_CIRCLE, 100);
wait(150);
set_val(PS4_CIRCLE, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_CIRCLE, 100);
wait(150);
set_val(PS4_CIRCLE, 0);
wait(100);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(150);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(150);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(150);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(150);
set_val(PS4_RIGHT, 0);
wait(100);
set_val(PS4_RIGHT, 100);
wait(150);
set_val(PS4_RIGHT, 0);
wait(150);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 0);
wait(5000);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CROSS, 0);
wait(2000);
SkipAllStar = FALSE;
startGame = TRUE;
runCombo = 130;
gamesplayed = 0;
}
///////////////////////////////////////////////////////
/*Deletes top player and creates new one*/
///////////////////////////////////////////////////////
combo DELETE_CREATE_PLAYER {
set_val(PS4_CIRCLE, 0);
wait(240);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(220);
set_val(PS4_CIRCLE, 100);
wait(100);
set_val(PS4_CIRCLE, 0);
wait(230);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(180);
set_val(PS4_CIRCLE, 100);
wait(130);
set_val(PS4_CIRCLE, 0);
wait(180);
set_val(PS4_CIRCLE, 100);
wait(130);
set_val(PS4_CIRCLE, 0);
wait(180);
set_val(PS4_CIRCLE, 100);
wait(120);
set_val(PS4_CIRCLE, 0);
wait(690);
set_val(PS4_RIGHT, 100);
wait(110);
set_val(PS4_RIGHT, 0);
wait(240);
set_val(PS4_RIGHT, 100);
wait(110);
set_val(PS4_RIGHT, 0);
wait(260);
set_val(PS4_RIGHT, 100);
wait(120);
set_val(PS4_RIGHT, 0);
wait(270);
set_val(PS4_RIGHT, 100);
wait(110);
set_val(PS4_RIGHT, 0);
wait(330);
set_val(PS4_RIGHT, 100);
wait(130);
set_val(PS4_RIGHT, 0);
wait(310);
set_val(PS4_RIGHT, 100);
wait(120);
set_val(PS4_RIGHT, 0);
wait(310);
set_val(PS4_RIGHT, 100);
wait(100);
set_val(PS4_RIGHT, 0);
wait(310);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 0);
wait(130);
set_val(PS4_RIGHT, 100);
wait(110);
set_val(PS4_RIGHT, 0);
wait(350);
set_val(PS4_CROSS, 100);
wait(110);
set_val(PS4_CROSS, 0);
wait(850);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(1020);
set_val(PS4_DOWN, 100);
wait(140);
set_val(PS4_DOWN, 0);
wait(680);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 0);
wait(4000);
wait(4000);
wait(4000);
wait(4000);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 0);
wait(240);
set_val(PS4_RIGHT, 100);
wait(90);
set_val(PS4_RIGHT, 0);
wait(450);
set_val(PS4_CROSS, 100);
wait(190);
set_val(PS4_CROSS, 0);
wait(1140);
set_val(PS4_LEFT, 100);
wait(110);
set_val(PS4_LEFT, 0);
wait(540);
set_val(PS4_SQUARE, 100);
wait(130);
set_val(PS4_SQUARE, 0);
wait(760);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(140);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 0);
wait(540);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(100);
set_val(PS4_DOWN, 100);
wait(90);
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(90);
set_val(PS4_DOWN, 100);
wait(100);
set_val(PS4_DOWN, 0);
wait(90);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(140);
set_val(PS4_DOWN, 0);
wait(310);
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
wait(450);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 0);
wait(4000);
wait(520);
set_val(PS4_DOWN, 100);
wait(110);
set_val(PS4_DOWN, 0);
wait(240);
set_val(PS4_CROSS, 100);
wait(140);
set_val(PS4_CROSS, 0);
wait(4000);
wait(4000);
wait(3980);
set_val(PS4_CROSS, 100);
wait(130);
set_val(PS4_CROSS, 0);
wait(800);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(960);
set_val(PS4_CROSS, 100);
wait(120);
set_val(PS4_CROSS, 0);
startGame = TRUE;
gamesplayed = 0;
runCombo = 130;
deletecreate = FALSE;
}
///////////////////////////////////////////////////////
/*NOTIFY*/
///////////////////////////////////////////////////////
combo NOTIFY {
set_rumble(RUMBLE_B,65);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(550);
reset_rumble();
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, 0);
set_led(LED_3, 0);
set_led(LED_4, 0);
wait(250);
set_led(LED_1, 0);
set_led(LED_2, a);
set_led(LED_3, b);
set_led(LED_4, 0);
wait(250);
reset_leds();
}
///////////////////////////////////////////////////////
/*Rumbles*/
///////////////////////////////////////////////////////
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
}
Mad wrote:converted:
peacock201 wrote:can some one help me convert this to titan one
peacock201 wrote:can some one help me convert this to t1
peacock201 wrote:can some one help me convert this to t1