COD Black Ops 3 (BO3) version 2.1a

GPC1 script programming for Titan One. Code examples, questions, requests.

Re: COD Black Ops 3 (BO3) version 2.1a

Postby UK_Wildcats » Tue Aug 02, 2016 10:14 pm

You're welcome.
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby bacgunner » Mon Aug 15, 2016 4:41 pm

WHEN I JUMP IN BLACK OPS 3 PS4. ITS NOT SMOOTH IS THERE A REASON OR A WAY TO FIX IT ?
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby UK_Wildcats » Mon Aug 15, 2016 5:07 pm

bacgunner wrote:WHEN I JUMP IN BLACK OPS 3 PS4. ITS NOT SMOOTH IS THERE A REASON OR A WAY TO FIX IT ?


Long jump is enabled by default. Have you tried disabling it?

Long Jump is ENABLED
Code: Select all
define LongJumpON                = TRUE; // Turns on Long Jump MOD.  Set to FALSE to turn this off this mod


Long Jump is DISABLED
Code: Select all
define LongJumpON                = FALSE; // Turns on Long Jump MOD.  Set to FALSE to turn this off this mod
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby bacgunner » Mon Aug 15, 2016 5:11 pm

I HAVE NOT I WILL TONIGHT. THANKS HOPE IT WORKS BC I LIKE THE SCRIPT THE MOST
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby bacgunner » Mon Aug 15, 2016 7:27 pm

SO THE LOWER THE HOLD AND REST TIME THE FASTER IT SHOOTS RAPID FIRE ? AND WHATS THE LOWEST YOU CAN RUN IN BLACK OPS 3?
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby UK_Wildcats » Mon Aug 15, 2016 9:41 pm

HoldTime is the time that it holds the trigger (aka firing). RestTime is the time between firing. The numbers are in milliseconds. The lower the number, the quicker that it will run. The default rapid fire is 10mS for both hold and rest time. The fastest that you can fire is controlled by the BO3 game coding and not the script. As an example, the time between bursts are usually about 100-200mS for many weapons.
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby united » Wed Aug 17, 2016 1:11 pm

I tried normal jitter mod on xr-2, but it dosnt work. how can i make it to work?
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby bonefisher » Wed Aug 17, 2016 1:56 pm

united wrote:I tried normal jitter mod on xr-2, but it dosnt work. how can i make it to work?

They killed using jitter last update on the XR-2.! Still works on the 205 brecci and argus. Think the sheiva and a few others work still. Haven't test all lately.
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby united » Wed Aug 17, 2016 1:59 pm

ok thanks
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Re: COD Black Ops 3 (BO3) version 2.1a

Postby MR DIABOLICAL » Wed Aug 17, 2016 11:27 pm

All burst firing guns don't work with jitter.. iv tried a few wait times on it but couldn't get it too work so no luck.. have u gave it a try bonefisher? Your the pro :)
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