Post your Destiny M&K settings.
Re: Post your Destiny M&K settings.
Hi destinyplayer23, thank you for your feedback. Very much appreciated!!
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J2Kbr - General of the Army
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Re: Post your Destiny M&K settings.
after using both the scripts i still cant get it to move that well its somtimes to slow when aiming down the sights and just so hard to use.
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returnofsimba - Private
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- Joined: Fri Jun 19, 2015 5:21 am
Re: Post your Destiny M&K settings.
Couple of questions about this code snippet:
That first snippet essentially just tries to smooth out your movements, such that if you're moving the mouse side to side with barely any up/down movement, it eliminates the up/down movement all together, and vice versa? Can that be a detriment when making very small movements? How were the values of 28/30 chosen? Just what feels right?
Second, how does making the deadzone smaller lower your sensitivity? It somehow seems to work, but I just don't understand how. It seems like actually changing the sensitivity would be the way to go, why is it not?
(Sorry, I'm a programmer and these things make me curious!)
Thanks! Loving the product. Still tweaking the setttings, but already pretty fun and works quite well.
- Code: Select all
// Adjust X/Y movements
if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
set_val(PS4_RY, 0);
} else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
set_val(PS4_RX, 0);
}
// Lower Sensitivity when Aiming
if(get_val(PS4_L2)) {
deadzone(PS4_RX, PS4_RY, -3, -3);
}
That first snippet essentially just tries to smooth out your movements, such that if you're moving the mouse side to side with barely any up/down movement, it eliminates the up/down movement all together, and vice versa? Can that be a detriment when making very small movements? How were the values of 28/30 chosen? Just what feels right?
Second, how does making the deadzone smaller lower your sensitivity? It somehow seems to work, but I just don't understand how. It seems like actually changing the sensitivity would be the way to go, why is it not?
(Sorry, I'm a programmer and these things make me curious!)
Thanks! Loving the product. Still tweaking the setttings, but already pretty fun and works quite well.
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unafragger - Private First Class
- Posts: 2
- Joined: Mon Jul 20, 2015 11:58 pm
Re: Post your Destiny M&K settings.
Thank you for the feedback on the product. very much appreciated!
The first part try keep the horizontal and vertical movements "clean", by removing any "interference" from the other axis. This is needed because of the deadzone, which translates any small movement from the mouse to a values that the game will register as movement.
The second part just do a linear reduction of the mouse movement. It is using the deadzone function for convenience. And because the sensitivity function only does angular transformations.
The first part try keep the horizontal and vertical movements "clean", by removing any "interference" from the other axis. This is needed because of the deadzone, which translates any small movement from the mouse to a values that the game will register as movement.
The second part just do a linear reduction of the mouse movement. It is using the deadzone function for convenience. And because the sensitivity function only does angular transformations.
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J2Kbr - General of the Army
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- Joined: Tue Mar 18, 2014 1:39 pm
Re: Post your Destiny M&K settings.
Thank you for the explanation. I'll have to post a shot of my settings when I get home, as I found some that make it feel VERY right for me. I ended up removing these from my script file because I like the very small movements and also like the aim speed when ADS, but I did try with them both on and off and saw that they did work well for what they intend -- it's just my preference to play without them. I'll update this post with the settings that I found to work.
I found that increasing the size of the deadzone (I ended up at 37) makes it so that the mouse movement seems to translate closer to 1:1 to the amount the actual reticle moves since Destiny has such a WEIRD stick setting. I haven't perfected it yet, and I imagine that it really comes down to getting the deadzone/acceleration/sensitivity/DPI just perfect, and I have a feeling that perfect is very subjective. That said, that is what made the biggest difference for me, setting the deadzone to 37 round rather than 24 square.
I found that increasing the size of the deadzone (I ended up at 37) makes it so that the mouse movement seems to translate closer to 1:1 to the amount the actual reticle moves since Destiny has such a WEIRD stick setting. I haven't perfected it yet, and I imagine that it really comes down to getting the deadzone/acceleration/sensitivity/DPI just perfect, and I have a feeling that perfect is very subjective. That said, that is what made the biggest difference for me, setting the deadzone to 37 round rather than 24 square.
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unafragger - Private First Class
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Re: Post your Destiny M&K settings.
That would be great!! thank you for sharing your settings and findings.
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J2Kbr - General of the Army
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Re: Post your Destiny M&K settings.
any1 got any mouse setting for Xbox 0ne??
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bongalouski - Sergeant First Class
- Posts: 22
- Joined: Fri Feb 20, 2015 11:44 pm
Re: Post your Destiny M&K settings.
it should be the same (or very close) as the PS4. Have you tried?
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J2Kbr - General of the Army
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Re: Post your Destiny M&K settings.
here is my new mouse setting
just got back to destiny got a good deal on the taken king so figured i was gonna go back and play again
i use this script to
- Code: Select all
define RAPIDFIRE_BUTTON = PS4_R2;
define RATE_OF_FIRE = 5;
define ONLY_WITH_SCOPE = TRUE;
define ANTI_RECOIL = 20;
define ANTI_RECOIL_LEFT = 0;
define ANTI_RECOIL_RIGHT = 0;
int rapidfire_enabled = FALSE;
int antirecoil_enabled = FALSE;
int hold_time, rest_time;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
init {
hold_time = 500 / RATE_OF_FIRE;
rest_time = hold_time - 20;
if(rest_time < 0) rest_time = 0;
// Disable Rumble
block_rumble();
}
main {
// Adjust X/Y movements
if(abs(get_val(PS4_RX)) > 30 && abs(get_val(PS4_RY)) < 28) {
set_val(PS4_RY, 0);
} else if(abs(get_val(PS4_RY)) > 30 && abs(get_val(PS4_RX)) < 28) {
set_val(PS4_RX, 0);
}
// Lower Sensitivity when Aiming
if(get_val(PS4_L2)) {
deadzone(PS4_RX, PS4_RY, -3, -3);
}
// Activate Super Ability
if(get_val(CEMU_EXTRA3)) {
set_val(PS4_L1,100);
set_val(PS4_R1,100);
}
// SCRIPT 2: RAPIDFIRE MOD
if(event_press(CEMU_EXTRA1)) {
rapidfire_enabled = !rapidfire_enabled;
}
if(rapidfire_enabled) {
if(get_val(RAPIDFIRE_BUTTON)) {
combo_run(RapidFire);
} else if(combo_running(RapidFire)) {
combo_stop(RapidFire);
}
}
// SCRIPT 3: ANTI-RECOIL
if(event_press(CEMU_EXTRA2)) {
antirecoil_enabled = !antirecoil_enabled;
}
if(antirecoil_enabled) {
if(!ONLY_WITH_SCOPE || get_val(PS4_L2)) {
combo_run(AntiRecoil);
}
}
}
combo RapidFire {
set_val(RAPIDFIRE_BUTTON, 100);
wait(hold_time);
set_val(RAPIDFIRE_BUTTON, 0);
wait(rest_time);
set_val(RAPIDFIRE_BUTTON, 0);
}
combo AntiRecoil { // This combo must be the last one
if(get_val(PS4_R2)) {
anti_recoil = get_val(10) + ANTI_RECOIL;
if(anti_recoil > 100) anti_recoil = 100;
set_val(10, anti_recoil);
anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
if(anti_recoil_left > 100) anti_recoil_left = 100;
set_val(9, anti_recoil_left);
anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
if(anti_recoil_right > 100) anti_recoil_right = 100;
set_val(9, anti_recoil_right);}
}
a feature that would be nice is that looking movement would be faster while im running if anyone could ad this to the script that would be awesummmM!!!!
i run my mouse at 5000 dpi its a logitech with the logitech drivers
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poachiche - Command Sergeant Major
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- Joined: Fri Oct 10, 2014 4:17 pm
Re: Post your Destiny M&K settings.
Thanks poachiche for keep us updated with your best findings!! Very much appreciated!
ConsoleTuner Support Team
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J2Kbr - General of the Army
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