need help getting this to work on titan one ps4 builder pro
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• Page 1 of 1
need help getting this to work on titan one ps4 builder pro
- Code: Select all
// GPC Online Library
// fortnite_pump_smg.gpc
//PUMP SMG
int PUMP_SMG = FALSE; // HOLD ADS BTN and Tap LEFT
//----------------------------------------
// BUTTON LAYOUT: COMBAT PRO
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define LEFT_BUMP = 6; //XB1_LT //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_RX //PS4_RX
define R_Y = 10; //XB1_RY //PS4_RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
//-------------------------------------------------------------------------------------------
//RUMBLE
int rumble_type = RUMBLE_A;
//END
//JItter
int tap; //ADVANCED JITTER
int R2_block; //ADVANCED JITTER
//END
//Wait time
define speed = 50;
//END
//COLOUR DEFINITIONS
define Off = 0;
define Dim_Blue = 1;
define Dim_Red = 2;
define Dim_Green = 3;
define Dim_Pink = 4;
define Dim_SkyBlue = 5;
define Dim_Yellow = 6;
define Dim_White = 7;
define Blue = 8;
define Red = 9;
define Green = 10;
define Pink = 11;
define SkyBlue = 12;
define Yellow = 13;
define White = 14;
define Bright_Blue = 15;
define Bright_Red = 16;
define Bright_Green = 17;
define Bright_Pink = 18;
define Bright_SkyBlue = 19;
define Bright_Yellow = 20;
define Bright_White = 21;
data(1,
//0,0,0,0, // Off
1, 0, 0, 0, // 1. Dim Blue
0, 1, 0, 0, // 2. Dim Red
0, 0, 1, 0, // 3. Dim Green
0, 0, 0, 1, // 4. Dim Pink
1, 0, 1, 0, // 5. Dim SkyBlue
0, 1, 1, 0, // 6. Dim Yellow
1, 1, 1, 1, // 7. Dim White
2, 0, 0, 0, // 8. Blue
0, 2, 0, 0, // 9. Red
0, 0, 2, 0, // 10. Green
0, 0, 0, 2, // 11. Pink
2, 0, 2, 0, // 12. SkyBlue
0, 2, 2, 0, // 13. Yellow
2, 2, 2, 2, // 14. White
3, 0, 0, 0, // 15. Bright Blue
0, 3, 0, 0, // 16. Bright Red
0, 0, 3, 0, // 17. Bright Green
0, 0, 0, 3, // 18. Bright Pink
3, 0, 3, 0, // 19. Bright SkyBlue
0, 3, 3, 0, // 20. Bright Yellow
3, 3, 3, 3 // 21. Bright white
);
int Col_ind;
//END
main { //---------------------------------
/////////////////////////////////////////////////////////////////////////////////
// ON-OFF SETTINGS:
if (get_val(ADS_BTN)) {
if (get_val(ADS_BTN)) {
if (event_press(LEFT)) {
PUMP_SMG = !PUMP_SMG;
tap = FALSE;
rumble_A_if_true(PUMP_SMG);
}
}
set_val(LEFT, 0);
}
/////////////////////////////////////////////////////////////////////////////////
// Color Identification
if (PUMP_SMG && tap) colourled(Pink);
if (PUMP_SMG && !tap) colourled(Blue);
/////////////////////////////////////////////////////////////////////////////////
if (PUMP_SMG) {
if (R2_block) {
set_val(FIRE_BTN, 0);
}
//------------------------------------------------
if (get_val(ADS_BTN) && event_press(FIRE_BTN)) {
if (!tap) {
tap = TRUE; //LED COLOR BLUE
combo_run(Double_Tact_R1); //TAP R1
}
set_val(ADS_BTN, 0);
}
if (event_press(LEFT_BUMP)) {
tap = FALSE;
}
}
}
combo BUILD_WALL {
wait(20);
wait(5):
set_val(BUILD_BTN, 100);
wait(40);
wait(40);
set_val(FIRE_BTN, 100);
wait(40);
wait(40);
set_val(FIRE_BTN, 100);
wait(90);
wait(50);
set_val(BUILD_BTN, 100);
wait(15);
wait(5);
} //end
combo Double_Tact_R1 { //ADVANCED JITTER
R2_block = TRUE;
set_val(FIRE_BTN, 100);
wait(15);
wait(5);
set_val(NEXT_PIECE, 100);
wait(speed);
R2_block = FALSE;
} //end
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
} //end
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind = (Colour * 4) - 3;
set_led(LED_1, dbyte(Col_ind));
set_led(LED_2, dbyte(Col_ind + 1));
set_led(LED_3, dbyte(Col_ind + 2));
set_led(LED_4, dbyte(Col_ind + 3));
}
-
jaybo45 - Corporal
- Posts: 5
- Joined: Wed Dec 27, 2017 3:01 am
Re: need help getting this to work on titan one ps4 builder
Errors fixed:
- Code: Select all
// GPC Online Library
// fortnite_pump_smg.gpc
//----------------------------------------
// BUTTON LAYOUT: COMBAT PRO
define FIRE_BTN = 4; //XB1_RB //PS4_R2
define ADS_BTN = 7; //XB1_LB //PS4_L2
define CROUCH_BTN = 5; //XB1_RS //PS4_R3
define SPRINT_BTN = 8; //XB1_LS //PS4_L3
define JUMP_BTN = 19; //XB1_A //PS4_CROSS
define NEXT_PIECE = 3; //XB1_RT //PS4_R1
define LEFT_BUMP = 6; //XB1_LT //PS4_L1
define SWAP_BTN = 17; //XB1_Y //PS4_TRIANGLE
define BUILD_BTN = 18; //XB1_B //PS4_CIRCLE
define R_X = 9; //XB1_RX //PS4_RX
define R_Y = 10; //XB1_RY //PS4_RY
define L_X = 11; //XB1_LX //PS4_LX
define L_Y = 12; //XB1_LY //PS4_LY
define UP = 13; //XB1_UP //PS4_UP
define DOWN = 14; //XB1_DOWN //PS4_DOWN
define LEFT = 15; //XB1_LEFT //PS4_LEFT
define RIGHT = 16; //XB1_RIGHT //PS4_RIGHT
//-------------------------------------------------------------------------------------------
//Wait time
define speed = 50;
//END
//COLOUR DEFINITIONS
define Off = 0;
define Dim_Blue = 1;
define Dim_Red = 2;
define Dim_Green = 3;
define Dim_Pink = 4;
define Dim_SkyBlue = 5;
define Dim_Yellow = 6;
define Dim_White = 7;
define Blue = 8;
define Red = 9;
define Green = 10;
define Pink = 11;
define SkyBlue = 12;
define Yellow = 13;
define White = 14;
define Bright_Blue = 15;
define Bright_Red = 16;
define Bright_Green = 17;
define Bright_Pink = 18;
define Bright_SkyBlue = 19;
define Bright_Yellow = 20;
define Bright_White = 21;
data(1,
//0,0,0,0, // Off
1, 0, 0, 0, // 1. Dim Blue
0, 1, 0, 0, // 2. Dim Red
0, 0, 1, 0, // 3. Dim Green
0, 0, 0, 1, // 4. Dim Pink
1, 0, 1, 0, // 5. Dim SkyBlue
0, 1, 1, 0, // 6. Dim Yellow
1, 1, 1, 1, // 7. Dim White
2, 0, 0, 0, // 8. Blue
0, 2, 0, 0, // 9. Red
0, 0, 2, 0, // 10. Green
0, 0, 0, 2, // 11. Pink
2, 0, 2, 0, // 12. SkyBlue
0, 2, 2, 0, // 13. Yellow
2, 2, 2, 2, // 14. White
3, 0, 0, 0, // 15. Bright Blue
0, 3, 0, 0, // 16. Bright Red
0, 0, 3, 0, // 17. Bright Green
0, 0, 0, 3, // 18. Bright Pink
3, 0, 3, 0, // 19. Bright SkyBlue
0, 3, 3, 0, // 20. Bright Yellow
3, 3, 3, 3 // 21. Bright white
);
//PUMP SMG
int PUMP_SMG = FALSE; // HOLD ADS BTN and Tap LEFT
//RUMBLE
int rumble_type = RUMBLE_A;
//END
//JItter
int tap; //ADVANCED JITTER
int R2_block; //ADVANCED JITTER
//END
int Col_ind;
//END
main { //---------------------------------
/////////////////////////////////////////////////////////////////////////////////
// ON-OFF SETTINGS:
if (get_val(ADS_BTN)) {
if (get_val(ADS_BTN)) {
if (event_press(LEFT)) {
PUMP_SMG = !PUMP_SMG;
tap = FALSE;
rumble_A_if_true(PUMP_SMG);
}
}
set_val(LEFT, 0);
}
/////////////////////////////////////////////////////////////////////////////////
// Color Identification
if (PUMP_SMG && tap) colourled(Pink);
if (PUMP_SMG && !tap) colourled(Blue);
/////////////////////////////////////////////////////////////////////////////////
if (PUMP_SMG) {
if (R2_block) {
set_val(FIRE_BTN, 0);
}
//------------------------------------------------
if (get_val(ADS_BTN) && event_press(FIRE_BTN)) {
if (!tap) {
tap = TRUE; //LED COLOR BLUE
combo_run(Double_Tact_R1); //TAP R1
}
set_val(ADS_BTN, 0);
}
if (event_press(LEFT_BUMP)) {
tap = FALSE;
}
}
}
combo BUILD_WALL {
wait(20);
wait(5):
set_val(BUILD_BTN, 100);
wait(40);
wait(40);
set_val(FIRE_BTN, 100);
wait(40);
wait(40);
set_val(FIRE_BTN, 100);
wait(90);
wait(50);
set_val(BUILD_BTN, 100);
wait(15);
wait(5);
} //end
combo Double_Tact_R1 { //ADVANCED JITTER
R2_block = TRUE;
set_val(FIRE_BTN, 100);
wait(15);
wait(5);
set_val(NEXT_PIECE, 100);
wait(speed);
R2_block = FALSE;
} //end
combo VIBRATE {
set_rumble(rumble_type, 100);
wait(300);
reset_rumble();
} //end
function rumble_A_if_true(var) {
if (var) rumble_type = RUMBLE_A;
else rumble_type = RUMBLE_B;
combo_run(VIBRATE);
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind = (Colour * 4) - 3;
set_led(LED_1, dbyte(Col_ind));
set_led(LED_2, dbyte(Col_ind + 1));
set_led(LED_3, dbyte(Col_ind + 2));
set_led(LED_4, dbyte(Col_ind + 3));
}
ConsoleTuner Support Team
-
J2Kbr - General of the Army
- Posts: 20323
- Joined: Tue Mar 18, 2014 1:39 pm
Re: need help getting this to work on titan one ps4 builder
thanks a lot!!
-
jaybo45 - Corporal
- Posts: 5
- Joined: Wed Dec 27, 2017 3:01 am
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