Next GamePack?

Titan One general support. Questions, firmware update, feature request.

Re: Next GamePack?

Postby Baby Cham » Fri Aug 22, 2014 10:32 pm

I just started playing with the witch doctor and I like this class lol.
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Re: Next GamePack?

Postby ZxStealth » Sat Aug 23, 2014 3:27 am

Please put up an Nba 2k14 and 2k15 pack with perfect shot assist or something
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Re: Next GamePack?

Postby HardcoreGamer » Sat Aug 23, 2014 3:39 am

ZxStealth wrote:Please put up an Nba 2k14 and 2k15 pack with perfect shot assist or something


There's a free throw script for nba, not sure if you've seen it already.

I might get nba 2k15 when it comes out and I'll play around with it and see what I can come up with, I would help you out right now but I don't have 2k14.
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Re: Next GamePack?

Postby lokirevamped » Mon Aug 25, 2014 5:46 pm

I would like to vote for Killer Instincts again, I love that game that much.
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Re: Next GamePack?

Postby Draenek » Tue Aug 26, 2014 5:14 pm

to Gears3Player1986 this is my version of DualFever and KittyDawn's script combined:

Just compy and paste from here
Code: Select all
// GPC Online Library
// Draenek's_GOW_3_Script.gpc
/*************************************************************************************************
 ____                      _ _        _____                        ___    _ _ _            ___
|    \ ___ ___ ___ ___ ___| | |___   |   __|___ ___ ___ ___    ___|  _|  | | | |___ ___   |_  |
|  |  |  _| .'| -_|   | -_| | / .'   |  |  | -_| .'|  _|_ -|  | . |  _|  | | | | .'|  _|  |_  |
|____/|_| |__,|___|_|_|___|_,_\__,   |_____|___|__,|_| |___|  |___|_|    |_____|__,|_|    |___|
                                                                                 

                                         
 _____         _     _           
|   __|___ ___|_|___| |_     
|__   |  _|  _| | . |  _|   
|_____|___|_| |_|  _|_|   
                |_|                     


    Gears of War 3 script for XBOX 360
    This script includes:
    *Active Reloads
    *Auto Spot
    *Auto Wallbounce with increased sensitivity
    *Rapid Fire
   
   

    -Setup
    1. This script is used for alternate control scheme in GOW3.
    2. If you are more comfortable playing default control scheme (which you shouldn't since pros
    use alternate for fluid and controlable wallbouncing) then:
        Delete the line commands under section "Auto WallBounce setting" and "combo AutoCover"
        (with default scheme, voiding this will cause your player to roll instead
        of sliding into cover).
       
    -How to use
    Once in game set your GPP profile to the profile the script is on.
    Holding down the fire button (Right Trigger), if you have pistol or HammerBurst
    Equiped (down or right on D-PAD) will rapid fire.
    To active reload tap the reload button once (Right-Back), active reloads will
    only work with RetroLancer, Lancer, HammerBurst, Pistol and Gnasher.
    *In order to switch to the current starting rifle, hold the BACK button and press Left
    for Lancer), or DOWN (for HammeBurst), or Left (for RetroLancer). You should know that
    the game default order of start weapons is Lancer>Hammerburst>RetroLancer and this GPC
    matches that. i.e. while holding BACK and pressing (LEFT;Lancer)>(DOWN;HammerBurst)
    >(RIGHT;RetroLancer).
    Auto spoting will work when LS is held down (tests show this is the most effective remap
    than holding down left stick).
    *Rapid Fire and Auto Reload can be unnecessary under certain conditions so I added a on/off
     switch, HOLD LEFT TRIGGER and PRESS BACK to turn it off (You can change On/Off button to
     desired button by changing the button in "event_press" under the "Toggle RapidFire On or off"
     section)

    -Warning/Notice
    This script does not know when you die, so when you respawn TAP Right on your D-PAD
    to reset the script to the starting weapon.
    Sometimes active will miss on weapons like the gnasher, this is due to the animation
    of the gun still playing. Practice pressing reload once the gun fire animation has
    stopped. Also there is no way to turn off the auto reload animation once weapon clip
    is empty, its just the way they made the game. So inorder to avoid this reload ONLY
    when there is no more than four to three bullets left in your gun.

    Thanks Dual for active reload, KittyDawn for toggle switch, and Support J2K for your
    support!!!
    Enjoy!!!

   
***************************************************************************************/

        //Best to leave the defines.
        define Lancer       = 750;
        define HammerBurst  = 575;
        define RetroLancer  = 1400;
        define Pistol       = 500;
        define Gnasher      = 850;

        define RAPIDFIRE_BUTTON = XB360_RT;
        //Change this value in the range
        define RATE_OF_FIRE = 7.6;   // Range: 1 to 25 RPS (Round/s)
        // Values higher than 25 would be so fast that the
        // game probably will not detect 100% of the events.
        // No need to make changes in the hold and rest time Rapid Fire codes below.

        int StartWeapon = HammerBurst;

        int CurrentWeapon;
        int cDelay = 100;
        int Rapid_Fire=FALSE;
        int hold_time, rest_time;
       
        int Anti_Idle=FALSE;
        int wait_time;
          init {
            CurrentWeapon = StartWeapon;
            hold_time = 500 / RATE_OF_FIRE;
            rest_time = hold_time - 32;
            if(rest_time < 0) rest_time = 0;
            wait_time = 20000;}
       
        main {
            //Left Stick and Cover Button Sensitivity Settings
            sensitivity(XB360_A, NOT_USE, 327);
            sensitivity(XB360_LS, NOT_USE, 327);
            sensitivity(XB360_LX, NOT_USE, 250);
            sensitivity(XB360_LY, NOT_USE, 250);
           
            //When XB360_Back and XB360_LB is pressed, Rapid_Fire and Auto_Reload is on.
            //Led 4 will be on when Rapid_Fire and Auto_Reload is on
            if((event_press(XB360_BACK)) && (get_val(XB360_LT))) {Rapid_Fire = !Rapid_Fire;}
            if (Rapid_Fire) {combo_run (RapidFire);set_ledx (LED_2,1);}
           
            //When XB360_Back and XB360 B is pressed, XB360 B will continue to be pressed every 20 seconds (.2 minutes)until pressed again.
            //Led 3 will be on when Anti Idle is on
            if((event_press(XB360_BACK)) && (get_val(XB360_B))) {Anti_Idle = !Anti_Idle;}
            if (Anti_Idle) {combo_run (AntiIdle);set_ledx (LED_3,2);}
                else if(combo_running(AntiIdle)) {
                    combo_stop(AntiIdle);}
   
            // Auto WallBounce setting
            if(get_val(XB360_A)) {
            combo_run(AutoCover);}
           
            // AutoSpot
            if(get_val(XB360_LS)) {
                combo_run(AutoSpot);
            } else {}

            // Reload weapon setting
            if((Rapid_Fire) && (event_press(XB360_RB))) {
                combo_run(ReloadGun);}
            if(CurrentWeapon == Gnasher){
                cDelay = 800;}
                    else {
                        cDelay = 100;}
           
            // Switch weapon reload timing settings
            if(get_val(XB360_BACK)) {
            if(event_press(XB360_RIGHT)) {
            StartWeapon = RetroLancer;
            } else if(event_press(XB360_LEFT)) {
            StartWeapon = Lancer;
            } else if(event_press(XB360_DOWN)) {
            StartWeapon = HammerBurst;}
           
            CurrentWeapon = StartWeapon;
            } else if(event_press(XB360_RIGHT)) {
            CurrentWeapon = StartWeapon;
            } else if(event_press(XB360_LEFT)) {
            CurrentWeapon = Gnasher;
            } else if(event_press(XB360_DOWN)) {
            CurrentWeapon = Pistol;}

            //RapidFire Settings
             if((Rapid_Fire) && (get_val(XB360_RT))) {
                combo_run(RapidFire);
            } else if(combo_running(RapidFire)) {
                combo_stop(RapidFire);}
        }
       
        combo AntiIdle {
            set_val(XB360_B, 100);
            wait(100);
            set_val(XB360_B, 0);
            wait(wait_time);
        }

        combo AutoCover {
            set_val(XB360_A, 100);
            wait(70);
            set_val(XB360_A, 0);
            wait(70); // repeat
        }

        combo AutoSpot {
            set_val(XB360_LS, 100);
            wait(60);
            set_val(XB360_LS, 0);
            wait(60); // repeat
        }

        combo RapidFire {
            set_val(RAPIDFIRE_BUTTON, 100);
            wait(hold_time);
            set_val(RAPIDFIRE_BUTTON, 0);
            wait(rest_time);
            set_val(RAPIDFIRE_BUTTON, 0);
        }

        combo ReloadGun {
            set_val(XB360_RB, 0);
            wait(cDelay);
            set_val(XB360_RB, 100);
            wait(60);
            set_val(XB360_RB, 0);
            wait(CurrentWeapon);
            set_val(XB360_RB, 100);
            wait(60);
            set_val(XB360_RB, 0);
}
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Re: Next GamePack?

Postby Draenek » Tue Aug 26, 2014 5:19 pm

hope this helps, been patching it since July, will publish but i am trying to find a way to get ride of the cdelay for gnasher.
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Re: Next GamePack?

Postby J2Kbr » Tue Aug 26, 2014 7:54 pm

Awesome work. Can't wait to see it published in our online library!! :)
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Re: Next GamePack?

Postby ni82156 » Wed Aug 27, 2014 8:24 pm

Halo ! Specifically Halo 2 BXR, BXB, Doubleshot, & Quad shot... it's time to prepare for MCC!
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Re: Next GamePack?

Postby SupermanZ » Thu Aug 28, 2014 5:54 am

Wolfenstein new order and need for speed rivals. some new mods for COD Ghosts would be Awesome. squad points and I don't know what all is possible. PLEASE PLEASE PLEASE make my DS4 LED BREATHE and color customize if you can? Diablo would be great but I play that on my Mac. So Destiny when it comes out and COD advance. UGH November. Do people use Mods for Madden?
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Re: Next GamePack?

Postby jewfire » Tue Sep 02, 2014 7:20 pm

The Last Of Us Remastered with antirecoil and rapidfire and other useful features. Also NBA2k14 gamepack.

A option for editing gamepacks besides just picking the mods you wont on, would be awesome.
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