Gears Ulimate edition Gamepack Request
Re: Gears Ulimate edition Gamepack Request
So did we get the perfect reload working?
..and does it work for all the weapons?
..and does it work for all the weapons?
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CEO - Sergeant
- Posts: 6
- Joined: Mon Aug 24, 2015 9:28 pm
Re: Gears Ulimate edition Gamepack Request
I have no idea CEO, I can't test anything I write because I do not have the game. I have not gotten any feedback as to what still needs done.
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Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
Anybody got the latest on this? Which codes work perfect/etc?
Twitter: @JDK19XX
Instagram: @JDK19XX
Instagram: @JDK19XX
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JDK19XX - First Sergeant
- Posts: 54
- Joined: Sun Aug 23, 2015 6:14 pm
Re: Gears Ulimate edition Gamepack Request
Ignore
Last edited by Fragsnipa on Sun Aug 30, 2015 8:26 pm, edited 1 time in total.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
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Fragsnipa - Sergeant Major of the Army
- Posts: 191
- Joined: Sun Nov 16, 2014 6:27 am
- Location: Queens, NY
Re: Gears Ulimate edition Gamepack Request
Hey Ok here is what works
1. Perfect Reloads For Gnasher, Pistol, Lancer
2. Wall Bounce Works Hold A + Dpad up to enable , Hold A + Dpad down to Disable
3. Rapid Fire Works Hold Right trigger + Dpad up to enable , Hold Right Trigger + Dpad down to Disable
4. Auto Tagging or Spotting Works'
WIP
1. Weapon Sliding
2. Auto Zoom on Longshot.
1. Perfect Reloads For Gnasher, Pistol, Lancer
2. Wall Bounce Works Hold A + Dpad up to enable , Hold A + Dpad down to Disable
3. Rapid Fire Works Hold Right trigger + Dpad up to enable , Hold Right Trigger + Dpad down to Disable
4. Auto Tagging or Spotting Works'
WIP
1. Weapon Sliding
2. Auto Zoom on Longshot.
- Code: Select all
//Active Reload defines.
define Lancer = 720;
define HammerBurst = 1100;
define Pistol = 500;
define Gnasher = 850;
//START WEAPON on the line below
define StartWeapon = Lancer;
define RATE_OF_FIRE = 20;
int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Zoomed_In = FALSE;
int Rapid_Fire = FALSE;
int Auto_Cover = FALSE;
int hold_time, rest_time;
init {
hold_time = 512 / RATE_OF_FIRE;
rest_time = hold_time - 32;
if(rest_time < 0) rest_time = 0;}
main {
//Tag, whatever that means?
if(get_val(XB1_LT)){
combo_run(Tag);
}
//Weapon Slide
if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
combo_run(Weapon_Slide);
}
if(get_val(XB1_RT)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Rapid_Fire = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Rapid_Fire = TRUE;
}
}
if(get_val(XB1_RT) && Rapid_Fire && !combo_running(RapidFire)){
combo_run(RapidFire);
}
//Auto Wall Bounce Hold A + Dpad Up to enable. Hold A + Dpad Down to disable
if(get_val(XB1_A)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Auto_Cover = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Auto_Cover = TRUE;
}
}
if(get_val(XB1_A) && Auto_Cover && !combo_running(AutoCover)){
combo_run(AutoCover);
}
//Active reload
if(event_press(XB1_RB)) {
combo_run(ReloadGun);
}
set_val(XB1_RB, 0);
// Switch weapon reload timing
if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
CurrentWeapon = StartWeapon;
}
if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
CurrentWeapon = Gnasher;
}
if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
CurrentWeapon = Pistol;
}
//Reload delay
if(CurrentWeapon == Gnasher){
cDelay = 800;
}
else{
cDelay = 100;
}
//Auto Zoom WIP
/* if(get_val(XB1_LT) && get_ptime(XB1_LT) >= 300 && !Zoomed_In){
Zoomed_In = TRUE;
combo_run(ZoomIn);
}
else if(!get_val(XB1_LT)){
Zoomed_In = FALSE;
}*/
}
combo ReloadGun {
wait(cDelay);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0); wait(CurrentWeapon);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0);
}
combo Tag {
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
}
combo Weapon_Slide
{
set_val(XB1_X, 100); wait(60);
set_val(XB1_X, 0); wait(20);
set_val(XB1_A, 100); wait(60);
set_val(XB1_A, 0);
}
combo RapidFire {
set_val(XB1_RT, 100);
wait(hold_time);
set_val(XB1_RT, 0);
wait(rest_time);
set_val(XB1_RT, 0);
}
combo ZoomIn
{
set_val(XB1_LS, 100);
wait(150);
set_val(XB1_LS, 0);
}
combo AutoCover {
set_val(XB1_A, 100);
wait(30);
set_val(XB1_A, 0);
wait(30);
}
Last edited by Fragsnipa on Sun Aug 30, 2015 8:26 pm, edited 2 times in total.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
-
Fragsnipa - Sergeant Major of the Army
- Posts: 191
- Joined: Sun Nov 16, 2014 6:27 am
- Location: Queens, NY
Re: Gears Ulimate edition Gamepack Request
Could you refresh my memory on what buttons are used for Auto Zoom on Longshot? And does anything happen when you preform a weapon slide, or does nothing happen at all?
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Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
Elvish wrote:Could you refresh my memory on what buttons are used for Auto Zoom on Longshot? And does anything happen when you preform a weapon slide, or does nothing happen at all?
Sure Think of Quick-scoping in COD. The Left Trigger is the ADS button and the RS button is to zoom in on the longshot(Sniper). So WHat I am implying is when you ADS on longshot. If the user hold the Left Trigger for about 300 ms it Click the RS button to zoom in. i will be doing some test today to see if the Spotting aka Tag enemy is interfering with the Auto Zoom on the long shot.
Console= Xbone
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
Games = BF4, MCC, H5, BO3, Gears of War UE, Destiny, Gears of War 4, COD 4 Remaste, BF1.
-
Fragsnipa - Sergeant Major of the Army
- Posts: 191
- Joined: Sun Nov 16, 2014 6:27 am
- Location: Queens, NY
Re: Gears Ulimate edition Gamepack Request
Haha well no... Auto scope would clearly not work. I used the wrong button... My bad!
Auto scope should now work, and I sped up the time of weapon slide, so hopfully that will work as well. Let me know if it works and if not what needs fixed, Thanks!
-Elvish
Auto scope should now work, and I sped up the time of weapon slide, so hopfully that will work as well. Let me know if it works and if not what needs fixed, Thanks!
-Elvish
- Code: Select all
//Active Reload defines.
define Lancer = 720;
define HammerBurst = 1100;
define Pistol = 500;
define Gnasher = 850;
//START WEAPON on the line below
define StartWeapon = Lancer;
define RATE_OF_FIRE = 20;
int CurrentWeapon = StartWeapon;
int cDelay = 100;
int Zoomed_In = FALSE;
int Rapid_Fire = FALSE;
int Auto_Cover = FALSE;
int hold_time, rest_time;
init {
hold_time = 512 / RATE_OF_FIRE;
rest_time = hold_time - 32;
if(rest_time < 0){rest_time = 0;}
}
main {
//Tag, whatever that means?
if(get_val(XB1_LT)){
combo_run(Tag);
}
else if(combo_running(Tag)){
combo_stop(Tag);
}
//Weapon Slide
if(event_press(XB1_X) && !combo_running(Weapon_Slide)){
combo_run(Weapon_Slide);
}
//Rapid Fire
if(get_val(XB1_RT)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Rapid_Fire = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Rapid_Fire = TRUE;
}
}
if(get_val(XB1_RT) && Rapid_Fire && !combo_running(RapidFire)){
combo_run(RapidFire);
}
//Auto Wall Bounce Hold A + Dpad Up to enable. Hold A + Dpad Down to disable
if(get_val(XB1_A)){
if(get_val(XB1_DOWN)){
set_val(XB1_DOWN, 0);
Auto_Cover = FALSE;
}
if(event_press(XB1_UP)){
set_val(XB1_UP, 0);
Auto_Cover = TRUE;
}
}
if(get_val(XB1_A) && Auto_Cover && !combo_running(AutoCover)){
combo_run(AutoCover);
}
//Active reload
if(event_press(XB1_RB)) {
combo_run(ReloadGun);
}
set_val(XB1_RB, 0);
// Switch weapon reload timing
if(event_press(XB1_RIGHT) && !get_val(XB1_RT)) {
CurrentWeapon = StartWeapon;
}
if(event_press(XB1_LEFT) && !get_val(XB1_RT)) {
CurrentWeapon = Gnasher;
}
if(event_press(XB1_DOWN) && !get_val(XB1_RT)) {
CurrentWeapon = Pistol;
}
//Reload delay
if(CurrentWeapon == Gnasher){
cDelay = 800;
}
else{
cDelay = 100;
}
//Auto Zoom WIP
if(get_val(XB1_LT) && get_ptime(XB1_LT) >= 300 && !Zoomed_In){
Zoomed_In = TRUE;
combo_run(ZoomIn);
}
else if(!get_val(XB1_LT)){
Zoomed_In = FALSE;
}
}
combo ReloadGun {
wait(cDelay);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0); wait(CurrentWeapon);
set_val(XB1_RB, 100); wait(60);
set_val(XB1_RB, 0);
}
combo Tag {
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
set_val(XB1_LS, 100); wait(100);
set_val(XB1_LS, 0); wait(300);
}
combo Weapon_Slide
{
set_val(XB1_X, 100); wait(40);
set_val(XB1_X, 0); wait(20);
set_val(XB1_A, 100); wait(40);
set_val(XB1_A, 0);
}
combo RapidFire {
set_val(XB1_RT, 100);
wait(hold_time);
set_val(XB1_RT, 0);
wait(rest_time);
set_val(XB1_RT, 0);
}
combo ZoomIn
{
set_val(XB1_RS, 100); wait(150);
set_val(XB1_RS, 0);
}
combo AutoCover
{
set_val(XB1_A, 100); wait(30);
set_val(XB1_A, 0); wait(30);
}
-
Elvish - Captain
- Posts: 531
- Joined: Tue Jun 09, 2015 4:57 am
Re: Gears Ulimate edition Gamepack Request
I'm about to test this now ill let you know as soon as i find out
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
Re: Gears Ulimate edition Gamepack Request
all the reloads are great
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srbtattoo - Sergeant Major
- Posts: 72
- Joined: Wed Apr 15, 2015 10:50 pm
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